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Made in us
Loyal Necron Lychguard





I think I'd prefer endless spells more as a specific thing for Extremely Magic armies than a general rule like it is in AoS; I'd be totally down for buying a model that my casters manifest when I'm a Thousand Sons player but when I'm a Necrons player I'd be pretty annoyed seeing Ultramarines armies with that kind of ability.
   
Made in us
Decrepit Dakkanaut





 Arachnofiend wrote:
I think I'd prefer endless spells more as a specific thing for Extremely Magic armies than a general rule like it is in AoS; I'd be totally down for buying a model that my casters manifest when I'm a Thousand Sons player but when I'm a Necrons player I'd be pretty annoyed seeing Ultramarines armies with that kind of ability.


I'd agree with this. The concept wouldn't work well unless each army had something fitting like Dark Tech or what have you, but that might be a tall order.

   
Made in us
Second Story Man





Astonished of Heck

VladimirHerzog wrote:Tau have psykers in the fluff, just give them IG auxiliaries.

Not even they are really needed. They have a space-born race as part of their auxiliaries in BFG, all it would take is a suit that also provides zero-g for them to survive on the ground, and there you go. They are the Nicassar, and one of the first races the Tau brought in (at least as of the old BFG document).

Tyran wrote:Moreover I don't think I have ever heard of psykers even being present in auxiliary forces. Kroot do not seem to have psykers, and human psykers are not useful without psychic training, which the Tau lack.

I wouldn't poo-poo the idea of Kroot psykers so quickly. Remember, they had spread across a few world before they met the Tau. Just because they haven't been shown, doesn't mean they don't exist. There are whole operations that Kroot do with no knowledge of the Tau, because they can do Warp travel. And if they got their hands on an Eldar or Nicassar...

Are you a Wolf, a Sheep, or a Hound?
Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right.
 
   
Made in gb
Assassin with Black Lotus Poison





Bristol

PenitentJake wrote:
 H.B.M.C. wrote:


I dislike the implementation of stratagems because too many of them are tactical and not strategic.


Could you define what you mean here? I've checked three thesaurus websites and two paper thesauruses (thesauri?), and they all agree that tactic and strategem are synonymous. I don't mean this as a language nazi burn- I respect your posts, so I know that there is a difference from your perspective- I'm just curious what it is.


A strategy is your high-level plan to win a battle or war, or the goals which you have identified which will allow you to do so. Hannibal: I will eliminate the Roman Legions at Cannae by encircling their larger force, depriving the Romans of the use of those men in future battles.

Tactics are how you go about executing your strategy. Hannibal: I will use my cavalry to rout the enemy cavalry. I will lure the enemy into overcommitting their forces to the centre by putting my weaker troops there, who will give ground and draw the enemy in at the prospect of a retreating enemy. Once the enemy has overcommitted, I will use my strongest troops, who have until this moment held back, to attack the flanks of the enemy force whilst my cavalry charges into the rear. Once the enemy forces have been encircled, I will halt the orderly retreat of my central forces and start to advance on the trapped enemy and destroy them.

Or D-Day. Strategy: Capture key locations in Normandy which allow the Allied forces to establish a beachhead with the capability to quickly ship new supplies into the theatre of war and with enough men and material to defend against counterattack from the German forces.
Tactics: Massed troop landings supported by coastal bombardment of enemy defences on multiple beaches who will quickly move inland and link up, forming a unified front. Massed dropping of paratroopers behind the enemy lines on the night before the naval landings with the goals of securing key targets and eliminating enemy positions which threaten the landings on the beaches. French Resistance operations disrupting enemy communications before the invasion.

This message was edited 2 times. Last update was at 2021/08/05 09:21:58


The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.

Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
 
   
Made in gb
Longtime Dakkanaut



London

 A Town Called Malus wrote:


Or D-Day. Strategy: Capture key locations in Normandy which allow the Allied forces to establish a beachhead with the capability to quickly ship new supplies into the theatre of war and with enough men and material to defend against counterattack from the German forces.
Tactics: Massed troop landings supported by coastal bombardment of enemy defences on multiple beaches who will quickly move inland and link up, forming a unified front. Massed dropping of paratroopers behind the enemy lines on the night before the naval landings with the goals of securing key targets and eliminating enemy positions which threaten the landings on the beaches. French Resistance operations disrupting enemy communications before the invasion.


Now do policy and strategy. Bonus points for including Ends-Ways-Means.
   
Made in us
Never Forget Isstvan!






I'd be fine giving kroot psychers, but they would be different.

Mabey give them 2 deny's each and one cast on D6 like the wyrdvanes. Their powers would be small buffs and mabey a targeted single mortal wound power.

Stuff like reroll 1's to advance aura, ignore any penalties in the charge phase aura, and target unit takes 1 mortal wound and cant overwatch kroot hounds. All going off on a 3 or 4.



Back on topic though, 9th is definitely not a bad edition. The core game is basically the best its ever been. Codex creep has been harsh, but only because of GW's archaic profiteering and slow release schedual.

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