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Made in us
Sinister Chaos Marine





Alright, thank you! They was basically my solution to magnetizing the windrider guns. I have to do it again for the ball joint for their bases. I’ll have to order smaller magnets for the wraithlord. I probably do have 3mm ones—I think they’re imperial measurements which is why I can’t remember them.

Rejoice in the coming oblivion!  
   
Made in ca
Regular Dakkanaut




I have a Wraithknight which I want the impetus to finish painting.

Anyone have any suggestions or guidance in even casual play?
   
Made in gb
Walking Dead Wraithlord






Recon sword and board and charge up the middle.

https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in ca
Regular Dakkanaut




 Argive wrote:
Recon sword and board and charge up the middle.


sounds good, i will try that
   
Made in us
Fixture of Dakka





I haven't gotten a ton of games in with the new book myself, but here are some thoughts.
 Sarigar wrote:
I'm unsure I'd put extras on units like the Nightspinners. I lost one out of two in my game, but not until turn 4 (terrain being a signficant factor).

I love my night spinners, mostly for their ability to stay safe. Because I tend to try and keep them out of line of sight, most of the vehicle upgrades just aren't that appealing to me. I'm not normally moving around enough to benefit from the CTM. I usually keep them out of LoS meaning I don't get as much out of Vectored Engines. When they do finally get attacked, there's a good chance that they'll die in a single turn meaning Spirit Stones aren't essential. I do find the vehicle upgrades tempting on our other tanks though.

Dire Avengers are fantastic. I ran a unit of 8 + 1 Exarch with dual Catapults (30 shots). I did pay the extra points for the Exarch that allowed them to become Objective Secured, which was fairly useful.

Striking Scorpions have Advanced Positions: they start the game on the board up to 9" away from enemy units and/or enemy deployment zones (no deep striking). However, using them to aggressively set up, then utilize Phantasm if you need to get them into a better/safer position can be very solid.

Glad to hear these are working out for you. I've been thinking of trying a Webway Warriors list with big squads of avengers coming in from reserves and using the Bladestorm upgrade. The tricky thing is that Nephelim rules mean I actually risk not being able to use pregame upgrades if I want to stick too many things into strategic reserves or the webway. Maybe I should actually consider using the webway gate for once...

I usually play howling banshees over scorpions for fluff reasons (I'm an Iybraesil player), but scorpions have impressed me every time I've used them. The exarch packs a whallop, and the normal scorpions are finally durable and killy enough to pull their own weight.


I was not nearly as familiar with all the stratagems, and I ended up with a lot more CP throughout the game than I'm accustomed to. However, I did not feel like I was drastically missing something. Between the unit improvements and Strands of Fate, Stratagems feel like an nicety rather than a near auto take in order to even compete.

I've been trying to cut down on the number of mid-game stratagems I think about because trying to juggle all of them was proving too stressful. The main one that I keep coming back to is Fire and Fade (or whatever we call it now) because it can let me reliably get out of line of sight through terrain where Battle Focus might fail. And because I still like Dark Reapers even though their unit size is kind of awkward now. (I'm glad you can't take huge squads any more, but I kind of wish you could still take 3 man squads so they were easier to splash into a list. Tempest Launcher exarchs like small squads too.)

I'm still on the fense with Dragons. They still feel like a one shot and done type unit. I think I can get better mileage out of other units, even though they do less damage per turn (but may last longer).

I was really missing the ability to reliably kill off a target with a small squad of dragons. I've been really happy with their current performance even though they're susceptible to whiffing. If you run them in a transport, the exarch power that lets you skip the to-wound roll is pretty nasty. It feels really nice to delete the big enemy model that was giving me a hard time, and my banshees enjoy swooping in to handle the small arms fire my opponent would normally use to wipe out the dragons. You do have to be ready to lose the dragons after shooting them once, but that one round of shooting seems to be worth it most of the time.




ATTENTION
. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
 
   
Made in ca
Regular Dakkanaut




For the Corsair's, to get the Voidreavers as Troops can you only take them, Yriel and Voidscarred in a battalion?

Or can you give the Anrathe keyword to other units like Wraithlords?

I feel i'm not reading it correctly but it does seem a bit confusing to me.
   
Made in us
Fixture of Dakka





popisdead wrote:
For the Corsair's, to get the Voidreavers as Troops can you only take them, Yriel and Voidscarred in a battalion?

Or can you give the Anrathe keyword to other units like Wraithlords?

I feel i'm not reading it correctly but it does seem a bit confusing to me.

Unless there's something I'm missing, you can't give the Anhrathe keyword to units that don't have it, and you can't use Anhrathe units to fill out mandatory slots in a detachment due to their Outcasts and Pirates rule. (That's the whole point of that particular rule.)

Basically, the corsairs have special rules that specifically prevent you from fielding an all-corsairs army. You can always just refluff some guardians though, or say that your corsairs are giving a ride to some rangers in exchange for their help scouting out a few raid targets.


ATTENTION
. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
 
   
Made in ca
Regular Dakkanaut




 Wyldhunt wrote:
popisdead wrote:
For the Corsair's, to get the Voidreavers as Troops can you only take them, Yriel and Voidscarred in a battalion?

Or can you give the Anrathe keyword to other units like Wraithlords?

I feel i'm not reading it correctly but it does seem a bit confusing to me.

Unless there's something I'm missing, you can't give the Anhrathe keyword to units that don't have it, and you can't use Anhrathe units to fill out mandatory slots in a detachment due to their Outcasts and Pirates rule. (That's the whole point of that particular rule.).


That's what I felt after reading and re-reading the codex last night. Odd IMO as you would think Yriel would take some support not just some random infantry to fly around in. it also stops you from fielding or exploring those.

Kommandos can just be in the army, corsairs should have some sort of craftworld notion I guess.
   
Made in us
Shas'la with Pulse Carbine




Sacratomato

Long time 40k fan, (1985).....

Looking for advice on a faction I never played in all these years = Aeldari

The Wraith constructs have been gnawing at me for years and after a trade, I am in. My questions are about building a fun first, but viable Contruct based list with the following:

x1 - Farseer
x6 - Warlocks
x1 - Aurtach

x10 - D-Scythe Wraithguard
x15 - Wraithguard
x1 - 5man unbuilt on sprue kit
x15 - Wraithblades
x5 - Axeblades
x5 - Wraithlords

x2 - Wraithseers
x1 - Falcon

x1 - Avatar of Khaine
x1 - Web Gateway

The 10 man D-Scythe coming out of the Gate has been nasty, (AOK comes too, but it leaves me at 0cp). Is the Gate worth it?

Is Ulthwe the only real way as a Craftworld? (Its just so good I find it hard to justify anything else...............PS I'm painting them Iyanden, but playing as Ulthwe, am I "That Guy"?)

70% of all statistics are made up on the spot by 64% of the people that produce false statistics 54% of the time that they produce them. 
   
Made in us
Regular Dakkanaut




 Da-Rock wrote:


Is Ulthwe the only real way as a Craftworld? (Its just so good I find it hard to justify anything else...............PS I'm painting them Iyanden, but playing as Ulthwe, am I "That Guy"?)


Ulthwe wraith host is fun because you get Eldrad. Biel-Tan and Ynnari are also good if you're willing to branch out. If you want to go pure wraith host, I'd consider getting some wraithfighters. They address your two main weaknesses, which are your lack of range and your lack of speed.
   
Made in de
Been Around the Block





 Da-Rock wrote:
Long time 40k fan, (1985).....

Looking for advice on a faction I never played in all these years = Aeldari

The Wraith constructs have been gnawing at me for years and after a trade, I am in. My questions are about building a fun first, but viable Contruct based list with the following:

x1 - Farseer
x6 - Warlocks
x1 - Aurtach

x10 - D-Scythe Wraithguard
x15 - Wraithguard
x1 - 5man unbuilt on sprue kit
x15 - Wraithblades
x5 - Axeblades
x5 - Wraithlords

x2 - Wraithseers
x1 - Falcon

x1 - Avatar of Khaine
x1 - Web Gateway

The 10 man D-Scythe coming out of the Gate has been nasty, (AOK comes too, but it leaves me at 0cp). Is the Gate worth it?

Is Ulthwe the only real way as a Craftworld? (Its just so good I find it hard to justify anything else...............PS I'm painting them Iyanden, but playing as Ulthwe, am I "That Guy"?)



AOK coming out of the gate it is said is the only way to reliable bring it into the opponent's face without it getting shot down.

I feel Inyaden is also very strong. Like you shot everything with wraith constructs that can kill them and scatter laser or melee the enemy troops away. Fortune and focus will are very nice to make your troops obsec and make the most important squad last longer. Sunstorm makes a character obsec and therefore saves an objective protected by wraith guard.

The reducing ap -1-2 by 1 and the psynotrome? Are very nice too. The psynotrome for extra movement the reducing ap for longevity of your wraith constructs.
A warlock or 2 for cheap command points and victory points with psychic interrogation.

Protect/Jinx for 2+ Save on big Wraith Blob. Lightning fast Reflexes and Fortune and move it up the middle to hopefully soak all shooting and smites.

Just a List I have, because I like Wraith Constructs too. A lot. So much hoping they could be good in matched play. :`-D
Take what you think is good. But play the avatar, because of the rule of cool. There was also a video where you can imprint his face in 3D printer gloober to make it look like he comes out of the gate. The tutorial was for a chaos gate with a demon prince or so. Never had the time to do it. But awesome idea.


 

**++ Battalion Detachment 0CP (Aeldari - Craftworlds) [107 PL, , 2,000pts] ++**

 

**+ Configuration +**

 

**Battle Size [6CP]:** 3. Strike Force (101-200 Total PL / 1001-2000 Points)

 

**Craftworld Selection:** Iyanden: Stoic Endurance

 

**Detachment Command Cost**

 

**Game Type:** 4. Chapter Approved: War Zone Nephilim

 

**+ No Force Org Slot +**

 

**Seer Council (Unit) [2 PL, -1CP, 40pts]**


. **Warlocks:** 1. Conceal/Reveal, 3: Falcon's Swiftness, Stratagem: Champion of the Aeldari


. . **Warlock:** Witchblade

 

**+ HQ +**

 

**Autarch [6 PL, -2CP, 125pts]:** Autarch Jump Generator, Dragon Fusion Gun, Howling Banshee Mask, Iyanden: Enduring Resolve, Star Glaive, Stratagem: Champion of the Aeldari, Stratagem: Relic


. **The Phoenix Gem**

 

**Farseer Skyrunner [6 PL, -1CP, 125pts]:** 3. Fortune, 5. Will of Asuryan, Stratagem: Treasures of the Aeldari, Witchblade


. **Sunstorm**

 

**Spiritseer [4 PL, -2CP, 75pts]:** 4: Fate's Messenger, 5. Focus Will, Stratagem: Relic, Stratagem: Warlord Trait, Warlord


. **Psytronome of Iyanden**

 

**+ Troops +**

 

**Rangers [4 PL, 65pts]**


. **5x Ranger:** 5x Ranger Long Rifle, 5x Shuriken Pistol

 

**Rangers [4 PL, 65pts]**


. **5x Ranger:** 5x Ranger Long Rifle, 5x Shuriken Pistol

 

**Rangers [4 PL, 65pts]**


. **5x Ranger:** 5x Ranger Long Rifle, 5x Shuriken Pistol

 

**+ Elites +**

 

**Wraithblades [10 PL, 225pts]:** Ghostaxe and Forceshield, 5x Wraithblade

 

**Wraithguard [10 PL, 200pts]:** Wraithcannon, 5x Wraithguard

 

**Wraithguard [10 PL, 200pts]:** Wraithcannon, 5x Wraithguard

 

**Wraithguard [10 PL, 200pts]:** Wraithcannon, 5x Wraithguard

 

**Wraithlord [8 PL, 110pts]:** 2 x Shuriken Catapult, 2x Scatter Laser

 

**Wraithlord [8 PL, 110pts]:** 2 x Shuriken Catapult, 2x Scatter Laser

 

**+ Fast Attack +**

 

**Swooping Hawks [5 PL, 115pts]**


. **4x Swooping Hawk:** 4x Lasblaster

. **Swooping Hawk Exarch:** Lasblaster, Suppressing Fire

 

**+ Heavy Support +**

 

**Wraithseer [8 PL, 140pts]:** 4. Protect/Jinx, Scatter Laser

 

**Wraithseer [8 PL, 140pts]:** 5. Quicken/Restrain, Scatter Laser

 

**++ Total: [107 PL, 2,000pts] ++**



What would Wally the World Eater do?

I must rebuild the resistance, so we can resist the uprising against the insurgency who is resisting the rebellion against the insurrection!

No tears - look towards the stars at the uprising dawn. The resistance will be there, and Tribore will be there leading it!
 
   
Made in us
Shas'la with Pulse Carbine




Sacratomato

* Wraithseers - I love the D-Cannon so much I don't want to drop it, but it sure would be cheaper.
* D-Sycthe Wraithguard - Them coming out of the gate in a 10 man unit with Guide on has been fantastic! They destroy everything I point at.
* Rangers - If I expand out, (which I will of course) this is the way I will start. They look good, are cheap and are solid units.
*Vanguard - Man I wish I had Wraith as Troops for a Battalion because the Vanguard plus the Web Gate under Nephilim setup means 0 CP.
* Scorpions - love em and this would be another Elite unit I would want in future, (gotta find those 3rd party Predator looking Scorpion models).

Maybe I will give Iyanden a look using non nephilim setup so I can do a warlord trait and relic! :-)

This message was edited 1 time. Last update was at 2022/11/22 23:16:56


70% of all statistics are made up on the spot by 64% of the people that produce false statistics 54% of the time that they produce them. 
   
Made in de
Been Around the Block





With troops and a battalion detachment and webway gate. The webway gate is free in CP as same faction bonus. Battalion is free, if warlord in it. And strategic reserve is halfed. So either 1 CP to put away the aok or 2 for aok and 10 wraith guard.
So you start with 4 CP because of the troops tax rangers. And that is very nice, 4 CP is a lot.

3 ranger troops front deploy anyway.
Wraith guard with dsythe is blast. So no shooting in melee so best save 1 or 2 CP for fall back and shoot and charge.



Automatically Appended Next Post:
Scorpions are very nice, with phantasm a wonderful unit.

But for wraith support I recommend Swooping Hawks with Exarch power SUPPRESSING FIRE.

They shoot a troop unit that is in a specific corner because your enemy want to do action victory point stuff there and you deny it! Especially strong with horrify of runes of battle to make it more reliable and to increase the chance of models running away by 34 %!
Some actions can fail if there are only few models left. So with that tactic you increase the likelihood of that as you can decrease a valuable troop unit every turn. And people tend to bring too few. And you basically can't reach them troops with your slow wraiths and your guns are to valuable to shoot at troops with them.

This message was edited 1 time. Last update was at 2022/11/23 11:06:54


What would Wally the World Eater do?

I must rebuild the resistance, so we can resist the uprising against the insurgency who is resisting the rebellion against the insurrection!

No tears - look towards the stars at the uprising dawn. The resistance will be there, and Tribore will be there leading it!
 
   
Made in us
Shas'la with Pulse Carbine




Sacratomato

Fip wrote:
With troops and a battalion detachment and webway gate. The webway gate is free in CP as same faction bonus. Battalion is free, if warlord in it. And strategic reserve is halfed. So either 1 CP to put away the aok or 2 for aok and 10 wraith guard.
So you start with 4 CP because of the troops tax rangers. And that is very nice, 4 CP is a lot.

3 ranger troops front deploy anyway.
Wraith guard with dsythe is blast. So no shooting in melee so best save 1 or 2 CP for fall back and shoot and charge.



Automatically Appended Next Post:
Scorpions are very nice, with phantasm a wonderful unit.

But for wraith support I recommend Swooping Hawks with Exarch power SUPPRESSING FIRE.

They shoot a troop unit that is in a specific corner because your enemy want to do action victory point stuff there and you deny it! Especially strong with horrify of runes of battle to make it more reliable and to increase the chance of models running away by 34 %!
Some actions can fail if there are only few models left. So with that tactic you increase the likelihood of that as you can decrease a valuable troop unit every turn. And people tend to bring too few. And you basically can't reach them troops with your slow wraiths and your guns are to valuable to shoot at troops with them.


Wraithguard have "War Construct" which allows shooting in melee, so no need to Fallback, that's why I like them out of the gate.

I'm going to play test my current list as Iyanden to see if I am just using Ulthwe as a crutch.

Swooping hawks do look interesting and I like the model. I think I should force myself to find 3 Troops just so I can unlock a Battalion if I want. Swooping and Scorpions are on my list....some of the bikes look good visually to me. :-)

I need to remember the Strats too, only have used the healing one for my Wraithlord/Seer models.

Thanks for suggestions to everyone.

70% of all statistics are made up on the spot by 64% of the people that produce false statistics 54% of the time that they produce them. 
   
Made in us
Regular Dakkanaut





I think the issue is that since the D-Scythes have the Blast rule, they are not allowed to be fired in combat. Same kinda thing for Monsters and Vehicles. So, Wraithcannon Wraithguard get the benefit of shooting while engaged but D-Scythes do not.

This message was edited 1 time. Last update was at 2022/11/27 16:20:48


 
   
Made in us
Shas'la with Pulse Carbine




Sacratomato

Goobi2 wrote:

I think the issue is that since the D-Scythes have the Blast rule, they are not allowed to be fired in combat. Same kinda thing for Monsters and Vehicles. So, Wraithcannon Wraithguard get the benefit of shooting while engaged but D-Scythes do not.


I tried finding anything FAQ'd by GW but couldn't find it. The most amusing thing to read in Reddit are those who state, "There isn't a rule that allows them to fire Blast weapons into engagement range......I then read War Construct and wonder how a gaming company like GW can survive for so many years, (I bought it in 1985), with crap rules writing. War Construct was written to allow Wraithguard to fire their weapons into engagement range......it should end there, but all of us have seen how piss poor this company is at writing rules...........I mean, if it were an American company, I can see the excuse for not understanding the core foundation to the English language, but this is a Bristish company. War Contruct should have been set to allow any Wraithguard to shoot or should have stated D-Scythe cannot.........trying to trace lines from one section of rules to another with so many "Exceptions" is ridiculous!

I'm not sure how I will pay this rule in our group, (most of the time I'm not in engagement range with them so it doesn't come up. Our group would be more alarmed by the Webgate than by the D-Scythe blast rule).

70% of all statistics are made up on the spot by 64% of the people that produce false statistics 54% of the time that they produce them. 
   
Made in de
Been Around the Block





And if the -1 to shoot applies...

But make a photo of your face for me when you find the special FAQ that allows the Infiltrators their 12 inch bubble of not setting units up in 12 inch. And so your mighty plan shatters by some 120 Points or so units that block your whole wraith guard unit and your avatar from arriving.

Totally makes sense, that some dudes with Chinese scrambling gear can block the most advanced technology in the universe.

I guess the bad gw lawyers make the rules while the good gw lawyers are full time busy crushing creative fans with lawsuits

What would Wally the World Eater do?

I must rebuild the resistance, so we can resist the uprising against the insurgency who is resisting the rebellion against the insurrection!

No tears - look towards the stars at the uprising dawn. The resistance will be there, and Tribore will be there leading it!
 
   
Made in fi
Locked in the Tower of Amareo





 Da-Rock wrote:
Goobi2 wrote:

I think the issue is that since the D-Scythes have the Blast rule, they are not allowed to be fired in combat. Same kinda thing for Monsters and Vehicles. So, Wraithcannon Wraithguard get the benefit of shooting while engaged but D-Scythes do not.


I tried finding anything FAQ'd by GW but couldn't find it. The most amusing thing to read in Reddit are those who state, "There isn't a rule that allows them to fire Blast weapons into engagement range......I then read War Construct and wonder how a gaming company like GW can survive for so many years, (I bought it in 1985), with crap rules writing. War Construct was written to allow Wraithguard to fire their weapons into engagement range......it should end there, but all of us have seen how piss poor this company is at writing rules...........I mean, if it were an American company, I can see the excuse for not understanding the core foundation to the English language, but this is a Bristish company. War Contruct should have been set to allow any Wraithguard to shoot or should have stated D-Scythe cannot.........trying to trace lines from one section of rules to another with so many "Exceptions" is ridiculous!

I'm not sure how I will pay this rule in our group, (most of the time I'm not in engagement range with them so it doesn't come up. Our group would be more alarmed by the Webgate than by the D-Scythe blast rule).


Umm. It's standard writing used besides eldar.

Do we really want bazillion "almost but not quite identical" rules?


Automatically Appended Next Post:
Fip wrote:
And if the -1 to shoot applies...

But make a photo of your face for me when you find the special FAQ that allows the Infiltrators their 12 inch bubble of not setting units up in 12 inch. And so your mighty plan shatters by some 120 Points or so units that block your whole wraith guard unit and your avatar from arriving.

Totally makes sense, that some dudes with Chinese scrambling gear can block the most advanced technology in the universe.

I guess the bad gw lawyers make the rules while the good gw lawyers are full time busy crushing creative fans with lawsuits


Ah so eldar should have special-hyper-super deep strike that is better than every other deep strike?

Howabout daemons then? They alter whole reality. Shouldn't they ignore that as well? They alter reality so that when they appear infiltrators aren't within 12"! Easy fluff justification.

Same for not needing multiple similar but not quite similar and we dont' want arms race. "Okay so this can deep strike 9.1". "I have special rule that stop that! You must be 12.1!". "but I have anti-anti rule that ignores your rule!" "And I have anti-anti-anti rule that allows me to ignore your rule that ignores my rule!"

We don't need kids at sandpit style of rule escalation

This message was edited 1 time. Last update was at 2022/11/29 12:02:56


2024 painted/bought: 109/109 
   
Made in us
Shas'la with Pulse Carbine




Sacratomato

GW really is in a state of confusion for rules writing. They have never been great about it.....in fact the the only thing GW has done successfully since 1985 is building one of the best game background lores in history and selling miniatures.

I bought the Rogue Trader book in 85 because it was like nothing I had ever seen and blew D&D out of the water. A year later I bought a Tactical squad and a Rhino, (never did finish painting them).

The rules were hard and there weren't any groups or stores playing it around me. 3rd edition made it a lot of fun and easy to learn but was missing so much.

5th was my favorite because I played Imperial Guard "Parking Lot". Over these years no one I know said the GW had good rules in any of their games. I switched to WarmaHordes because their rules were so much better.

I'm not sure what would happen if Warhammer 40k had all its good parts now AND great rules.................I'd probably sell my house and just play 40k everyday while on welfare! :-)

This message was edited 1 time. Last update was at 2022/11/29 17:02:08


70% of all statistics are made up on the spot by 64% of the people that produce false statistics 54% of the time that they produce them. 
   
Made in dk
Regular Dakkanaut




So im playing elder into necrons tomorrow. any tips on how to approach that matchup?

He likes to castle with lots of obsec and rather good shooting, I feel.

What units are good against them?
   
Made in de
Been Around the Block





Scoundrel80 wrote:
So im playing elder into necrons tomorrow. any tips on how to approach that matchup?

He likes to castle with lots of obsec and rather good shooting, I feel.

What units are good against them?


If he is bringing lots of obsec, then bring lots of scatter lasers and charge your wave serpents into his troops. Best that his heavy hitters have to go around his troops to remove your wave serpents. Because necrons so slow. If you block him one turn and don't give him good charges, you can whittle him down and score big in the latter turns.

Jinx the heavy hitters and fire and fade away with your units or dire avengers to whittle him down. Outflank him and steal objectives. If he needs to walk back or to an edge you score one turn and he doesn't score 2 turns because he is often soooo slow. Hawks and sunstorm bike farseer is epic for it. As he can singlehandedly steal an objective and can make the hawks obsec to steal another for a big scoring.

Take raise banners and raise them. Either he comes and tears them down opening himself up for retaliation or you score big.
Plan for engage on all fronts as a possible secondary to play against his purge the vermin.
Try to avoid his units or position your units so that his charges would bring him to the outskirts of the battlefield. A lychguard at the end of the map is useless, because they never come back especially when all they did was kill ranger squad.

This message was edited 1 time. Last update was at 2022/12/12 21:12:04


What would Wally the World Eater do?

I must rebuild the resistance, so we can resist the uprising against the insurgency who is resisting the rebellion against the insurrection!

No tears - look towards the stars at the uprising dawn. The resistance will be there, and Tribore will be there leading it!
 
   
Made in dk
Regular Dakkanaut




Wonderful advice. Thanks a ton. im a little worried wether i Can get all the damage going without him getting to much Los on me.


Automatically Appended Next Post:
also, with swift strikes and masterful shots, are dark reapers worth considering now?

This message was edited 1 time. Last update was at 2022/12/12 23:50:23


 
   
Made in de
Been Around the Block





I think not. Vibro canno, war walkers, falcons and fire prisms crowd the heavy slot to much and fulfill several roles that dark reapers won't. Like deep strike, droppod, advanced positions or making a corridor of fire. Their high toughness let's you withstand and whittle the enemy down with the often played scatter laser because of Armor of contempt. So that you remove the enemy's obsec and score on points with your fast troops.
Falcon + dire avengers + warlock is very nice. Drop in and psychic interrogate a character from somewhere the enemy don't want to walk back to. And scatter laser / shuriken his troops of a backfield objective.

What would Wally the World Eater do?

I must rebuild the resistance, so we can resist the uprising against the insurgency who is resisting the rebellion against the insurrection!

No tears - look towards the stars at the uprising dawn. The resistance will be there, and Tribore will be there leading it!
 
   
Made in dk
Regular Dakkanaut




Yeah. I love that. Falcon is one of my favorite units. So much utility.

Another thing: I’m moving away from
Ulthwe for the first time now. Trying masterful/swift strikes. This means no eldrad and now I feel I need three farseers. That pushes baharoth out as I am not going for twin patrols with this one. Does playing sans baharoth make any sense at all for you guys?
   
Made in de
Been Around the Block





Please tell us how it went, and what fallacies you encountered


Automatically Appended Next Post:
Three farseers seems to open yourself up against any list that can play abhor the witch and will be painful against many Tyranid lists without ultwe rerolls. Or Khorne / World eaters denie on 4+.

Also barraoth is a very nice token to play with especially for the aspect warrior secondary. He can mop up and score late rounds the secondary by himself. Also he is easy to hide and can hide nearly everywhere to clear a opponent backfield objective. I guess you will miss him dearly.

Can't you play with Corsair Voidscarred to get one of the 5 powers you want and simply drop the 6th oder put in another Corsair Voidscarred unit?

This message was edited 1 time. Last update was at 2022/12/13 20:41:14


What would Wally the World Eater do?

I must rebuild the resistance, so we can resist the uprising against the insurgency who is resisting the rebellion against the insurrection!

No tears - look towards the stars at the uprising dawn. The resistance will be there, and Tribore will be there leading it!
 
   
Made in dk
Regular Dakkanaut




dude, thats brilliant. thanks a ton. Because, yeah, actually dontthink I can live without baha.


Automatically Appended Next Post:

++ Battalion Detachment 0CP (Aeldari - Craftworlds) [108 PL, 5CP, 2,000pts] ++

+ Configuration +

Battle Size [6CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

Craftworld Selection
. *Far-Flung Craftworld*: Masterful Shots, Swift Strikes

Detachment Command Cost

Game Type: 4. Chapter Approved: War Zone Nephilim

+ Stratagems +

Stratagem: Relics of the Shrines [-1CP]

+ HQ +

Baharroth [7 PL, 160pts]

Farseer Skyrunner [6 PL, 130pts]: 1. Guide, 5. Focus Will, Singing Spear, Warlord

Farseer Skyrunner [6 PL, 125pts]: 2. Doom, 4. Executioner, Witchblade

+ Troops +

Rangers [4 PL, 65pts]
. 5x Ranger: 5x Ranger Long Rifle, 5x Shuriken Pistol

Rangers [4 PL, 65pts]
. 5x Ranger: 5x Ranger Long Rifle, 5x Shuriken Pistol

Rangers [4 PL, 65pts]
. 5x Ranger: 5x Ranger Long Rifle, 5x Shuriken Pistol

+ Elites +

Corsair Voidscarred [4 PL, 85pts]: 4x Corsair Voidscarred w/ Pistol & Aeldari Power Sword
. Voidscarred Felarch: Shuriken Pistol
. Way Seeker: 1. Fateful Divergence

Dire Avengers [6 PL, 130pts]
. 9x Dire Avenger: 9x Avenger Shuriken Catapult, 9x Plasma Grenades
. Dire Avenger Exarch: Two Avenger Shuriken Catapults

Howling Banshees [9 PL, 129pts]
. 5x Howling Banshee: 5x Banshee Blade, 5x Shuriken Pistol
. Howling Banshee Exarch: Cronescream (Shrine Relic), Mirrorswords, Piercing Strikes

Striking Scorpions [5 PL, 110pts]
. 4x Striking Scorpion: 4x Mandiblasters, 4x Scorpion Chainsword, 4x Shuriken Pistol
. Striking Scorpion Exarch: Biting Blade, Crushing Blows

Warlock Skyrunners [3 PL, 60pts]: 4. Protect/Jinx
. Warlock Skyrunner: Witchblade

Warlock Skyrunners [3 PL, 60pts]: 5. Quicken/Restrain
. Warlock Skyrunner: Witchblade

+ Fast Attack +

Shroud Runners [5 PL, 105pts]
. 3x Shroud Runner: 3x Ranger Long Rifle, 3x Scatter Laser, 3x Shuriken Pistol

Swooping Hawks [9 PL, 215pts]
. 9x Swooping Hawk: 9x Lasblaster
. Swooping Hawk Exarch: Lasblaster, The Phoenix Plume (Shrine Relic), Winged Evasion

Warp Spiders [10 PL, 186pts]
. 7x Warp Spider: 7x Death Spinner
. Warp Spider Exarch: Two Death Spinners & Powerblades

+ Heavy Support +

War Walkers [15 PL, 165pts]
. War Walker: 2x Scatter Laser
. War Walker: 2x Scatter Laser
. War Walker: 2x Scatter Laser

+ Dedicated Transport +

Wave Serpent [8 PL, 145pts]: Twin Scatter Laser, Twin Shuriken Catapult

2000points

This message was edited 1 time. Last update was at 2022/12/13 23:10:25


 
   
Made in de
Been Around the Block





Glad that my help is brilliant I feel flattered.
Nice list, with that you can really make your enemy run after you.

You could free elite spaces by moving the warlock skyrunners in a no usage slot, because of:

Seer Council: If your army is Battle-forged, for each FARSEER model a Detachment in your army includes, one WARLOCKS unit can be included in that Detachment without taking up a Battlefield Role slot.

Also you can make three separate units out of the war walkers. That way they can be positioned one by one and can easier hide behind three different buildings. Further, there are no buffs I guess for them? So you don't loose out as they can't be guided. Third damage that kills one can't spill over, for example when twin lasguns shoots them.

How will you spend your command points? I would definitely give sunstorm to the Quicken Warlock to make him a sneaky objective stealer. Quicken, advance your way to a backfield objective, to stand next to an enemy no obsec unit to steal an objective or advance there and shoot/smite a obsec unit to reduce them to 1 and hopefully draw it.

Ambush of blades as a warlord trait before sending in your banshees or Scorpions...

Phönix Gem for setting up a character trap. He kills your farseer with his character. You revive and smite/ doom his character that killed you killing him.

Weeping Stones for an additional role of strands of fate.

Falcon Swiftness on singing Speer farseers for the guaranteed battle move into safety. But better on the doom/ executioner, also give him the singing Speer, because he is closer and can use it to shoot in addition to the bike weapons what he can't with his shuriken pistol. That way you go into doom/ executioner range cast, then shoot then move 6 inch into safety. That way you can safely doom/ executioner targets 6 inch further away.

I always go wild on warlord traits and artefacts, because they are useful all game and work all game. Instead of stratagems that you use once. Also you get a lot of CP in the round with nephilim and fateful divergence is your third. So if you don't plan a big alpha turn with the CP, there is no need to save.

Good luck with your game. Hope it will be a close and hard fought victory with barraoth and the sunstorm warlock racking in the final points for victory with a 12 victory points primary steal in the third, fourth or fifth battle round by having 2 objectives and having more objectives than your enemy, while the slow necrons with their slow movement speed are stranded in "noob" man's land watching you turn both their backfield objectives at once
Tell us how it went.

What would Wally the World Eater do?

I must rebuild the resistance, so we can resist the uprising against the insurgency who is resisting the rebellion against the insurrection!

No tears - look towards the stars at the uprising dawn. The resistance will be there, and Tribore will be there leading it!
 
   
Made in dk
Regular Dakkanaut




I run the war walkers as 3 separate ones. this was just a blunder from toying with the list in an earlier iteration where I tried to tech in som dark reapers. scrapped that.

and yeah, the warlocks are thought to be no BFrole slot warlocks.

I could go weeping stones maybe, but I just feel starting out with 5 CP is so effin good. Sunstorm is neat too in the late game, but Baha and the hawks do similar things. IDK ill have to tinker with it.

actually, CP was the reason why I wanted to change from Ulthwe. in my ulthwe list everything is pimped out. best combos, best characters and wargear. This is meant to be a lot leaner. With CP to phantasm, lightfast every turn, intervene in combat. Just have a flexible stream of CP to adjust to my opponent with just like you could pre nephilim.

I won very narrowly vs necrons yesterday. messed up t2 with my spiders and they all vanished.

This message was edited 1 time. Last update was at 2022/12/15 12:24:42


 
   
Made in us
Walking Dead Wraithlord






So, I noticed Irylith and spectre exarch are no longer on FW website. Looks like they are possibly going to be cut from the range :(


https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in dk
Regular Dakkanaut




im brewing up new stuff for craft worlds after playing ulthwe with good to really good results during all of nephilim.

I tried swift strikes/masterfull last week and now im toying with mobile fighters and trip falcons plus two weave serpents. I dont know what to pair it with and honestly, im not loving it. Neither with melee nor with avengers.

any for flung builds out there that work and could maybe match or almost match ulthwe? (Hail doesn't count : )
   
 
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