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Made in ca
Tough Tyrant Guard







here is a list that is gonna hopefully be too tough for the opponent to deal with and everyone comes via deepstrike, flanking or just flying really fast in the opponents face.

285 1x Hive Tyrant / Wings / 2x TL Devourer BLW / Hive Commander
260 1x Hive Tyrant / Wings / 2x TL Devourer BLW

50 10x Termagaunts
255 1x Tervigon / Regeneration / CClaws / TS / Catalyst / Onslaught (Biomancy)

220 3x Zoanthrope - Mycetic Spore
220 3x Zoanthrope - Mycetic Spore
130 1x Doom of Malantai - Mycetic Spore

240 1x Trygon Prime
170 1x Mawloc
170 1x Mawloc


I went with Zoanthropes since they do the mycetic spore thing well and the opponent wont be able to insta kill them since all his Str8+ Weapons are gonna be needed to fight all the MC on the board. also they are quite versatile in big teams since I can choose spells from the BRB.

The Doom of Malantai will, as always, be a priority target for the big weapons to insta kill him but so much stuff should die on turn 2 with 2 big teams of Zoanthropes, 2 charging Flyrants, the Doom, 2 Mawlocs doing their terror from the deep thing, and even the Trygon Prime and Tervigon shoot a bit so its gonna be hard for him to waste alot of shots on the Doom to take him off the board, even if he still has enough left to do that hes only gonna shave off 90 pts from my list and the whats left of my army is staring down at him in a mean way.

I chose 2 Mawlocs since they are a cheap way to have 6 toughness 6 wounds with a 3+ ArSv coming out of nowhere in the oppononets face, and since they also do good damage on turn 2 (I do really whish they had a breath weapon or two tho) (Trygons have a bit of a hard time doing too much damage on turn 2), then, if i need to they can go back underground again or maybe charge something to tie it up if needed.

with everything I had 30 pts left and decided to give regeneration on the Tervigon, I hope that I would be doing too much damage to the opponent and he would have too much high priority targets for him to take the Tervigon out in one turn which means that he should be able to try to regenerate. I know im light on troops but I can only flank one Tervigon and no other Troops have T6 which I am trying to maximize on.
Actually maybe this list could actually make the Nid Warriors be actually worthwhile, keep them in a Mycetic Spore to keep up with the army and maybe equip them only with boneswords or even keep them naked. being as their main weakness is vulnerability to str8+ shot maybe they could do good here. I could free up enough points for 4x warriors with boneswords in a mycetic spore by taking out a Zoanthrop in each team, taking out the regeneration and the prime upgrade on the Trygon and the onslaught upgrade on the Tervigon.

what do you guys think?

This message was edited 2 times. Last update was at 2013/07/26 20:42:25


My Face is my Shield!!!!!

My painted Tyranids army up to date: http://www.dakkadakka.com/dakkaforum/posts/list/630244.page 
   
Made in us
Brainy Zoanthrope




Tustin

Regeneration on the Prime may be 30 points.. I'd double check. Your Tervigon is 5 points too expensive. If the first is true then your list is good to go, if not buy another gaunt!

Solid list. I'd love to run this if I had the models.

I'd like to see you run the warriors with boneswords - more models!

2 Zoanthropes should be able to do whatever job you need done.

The Tervigon can make pretty much anything on biomancy useful and 2 rolls will land you something fun.

This message was edited 1 time. Last update was at 2013/07/26 18:58:39


 
   
Made in us
Sneaky Lictor





I like it. Very difficult list for an opponent to handle. You wouldn't even need to attempt to use the Mawloc TFTD more than once. Then, once they arrive you can get into melee. Against most opponents who castle they'll work great!

This message was edited 1 time. Last update was at 2013/07/26 19:16:22


 
   
Made in ca
Fresh-Faced New User




So is anything startin on the board? And what are you gonna do about instant Death stuff?
   
Made in ca
Tough Tyrant Guard






Switched the Regeneration to the Tervigon on OP

what starts on the board is the 2 flyrants and the Mawlocs, the termagaunts stay in reserve to last longer.

The only thing I can do against Instant death is fill the room with Shadow in the warp so that psykers (Jaws of the world wolf) fail their psyckic test, a force weapon still requires a psychic test to ID right ?

This message was edited 1 time. Last update was at 2013/07/26 20:58:17


My Face is my Shield!!!!!

My painted Tyranids army up to date: http://www.dakkadakka.com/dakkaforum/posts/list/630244.page 
   
Made in us
Trustworthy Shas'vre






I imagine the two Mawlocs and three pods are starting in reserve making it exaclty 50% of your units in reserves, but I see one glaring problem. What will you do when you run into one, two, or three Early Warning Override Ion Accelerator Riptides? Or just about anything else with Interceptor?

40k is 100% Skill +/- 50% Luck

Zagman's 40k Balance Errata 
   
Made in ca
Tough Tyrant Guard






I make sure that the doom of malantai comes out last so that they use up all their shots on my big boys which can take the shots.
actually i heard that this kind of list is what works best against Tau


Automatically Appended Next Post:
mycetic spore NEEDS to go in reserve so they dont count towards the 50% rule

This message was edited 1 time. Last update was at 2013/07/26 21:20:14


My Face is my Shield!!!!!

My painted Tyranids army up to date: http://www.dakkadakka.com/dakkaforum/posts/list/630244.page 
   
Made in us
Trustworthy Shas'vre






 fartherthanfar wrote:
I make sure that the doom of malantai comes out last so that they use up all their shots on my big boys which can take the shots.
actually i heard that this kind of list is what works best against Tau


Automatically Appended Next Post:
mycetic spore NEEDS to go in reserve so they dont count towards the 50% rule


No doubt, the Doom can really put the hurt on the Tau.

40k is 100% Skill +/- 50% Luck

Zagman's 40k Balance Errata 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





Interceptor is used at the end of your movement phase so you can draw fire it makes no difference the order you bring your models in.

As for ID requiring psychic tests it depends on the army. Grey Knights can take a banner meaning they don't have to test...

In casual play this will cause people issues. Interceptor will hurt whilst mechdar will just laugh and fly away. Your MCs won't do as much damage as you expect turn 2 and if you're going 2nd one of your Flyrants at least will be dead by then.

Top tier armies will not be phased by this. But it is a decent build and about as good as you can get with Nids these days.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in gb
Agile Revenant Titan




In the Casualty section of a Blood Bowl dugout

I'd drop the second unit of Zoanthropes. As much as I love them, I don't think that six is necessary, especially with the Doom in tow. Perhaps a unit of 2 and a unit of 1 as an alternate setup.

With the points you've saved, I'd try and squeeze in another Tervigon (and obviously 10 Termagants with it to make it Troop), just because in the not unlikely event of you rolling a double on your Tervigon in Turn 1, you're not completely screwed over as far as Troop Units go.

DT:90S+++G++MB++IPwhfb06#+++D+A+++/eWD309R+T(T)DM+

9th Age Fantasy Rules

 
   
Made in us
Brainy Zoanthrope




Tustin

 The Shadow wrote:
I'd drop the second unit of Zoanthropes. As much as I love them, I don't think that six is necessary, especially with the Doom in tow. Perhaps a unit of 2 and a unit of 1 as an alternate setup.

With the points you've saved, I'd try and squeeze in another Tervigon (and obviously 10 Termagants with it to make it Troop), just because in the not unlikely event of you rolling a double on your Tervigon in Turn 1, you're not completely screwed over as far as Troop Units go.


I think this list is about killing power more than objective holding hence why the Tervigon took the steroids and cocaine upgrades.

This list will fair very well against top tier armies. If you'd like, a podded Dakkafex is a vialbe alternative to the Prime- more firepower and another MC. If that spore lands within 6" of something that's an extra 6 str 6 shots at BS2 on top of the 12 from the fex.

Tactics wise, Castle everything up behind cover and drop your spores on turn 2 before you drop the Mawlocs so you can force enemy units to die if they have no choice but to scatter into spores. Basically, try to drop spores in their face versuses maximizing the Zoanthropes lance/shriek range.
   
Made in ca
Tough Tyrant Guard






Eldar are one of the things thats making me want 3 zoan per pod since their jink save could potentially help them survive 2 zoan shooting at them but only very difficultly survive 3

My Face is my Shield!!!!!

My painted Tyranids army up to date: http://www.dakkadakka.com/dakkaforum/posts/list/630244.page 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





He would have to drop the spod as well to afford the extra unit. This could really hurt against much armies.


Automatically Appended Next Post:
Eldar are one of the things thats making me want 3 zoan per pod since their jink save could potentially help them survive 2 zoan shooting at them but only very difficultly survive 3


What Eldar are you talking about. If it is Wave Serpents 3 zoans are no way killing a Serpent as all 3 have to cause HP damage to kill it. Remember he has a 4+ cover and any pen goes to glance on a 2+...

This message was edited 1 time. Last update was at 2013/07/27 06:51:18


Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in ca
Tough Tyrant Guard






The wave serpents are only immune to penetrating hits if they dont use their shields to shoot, which if they don't then they are much less scary. Fire prisms would be prime target though.

My Face is my Shield!!!!!

My painted Tyranids army up to date: http://www.dakkadakka.com/dakkaforum/posts/list/630244.page 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





Really Prisms aren't scary to nids particularly. Where as the Serpents would only not shoot the shields on the turn before your turn two and would then have disappeared out of range and will then start shooting their shields.

But triple Zoan should kill most vehicles just Eldar are the ones you don't really work against.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in us
Unrelenting Rubric Terminator of Tzeentch






In the Ring of Debris Around Uranus

Why the trygon prime, why not save the points and take another mawlec or just a trygon (yeah I know more shots, but really will it do that much for the points and that way he can not be challenged as a prime can. Who cares about synapse with them anyway, there thing is to feed so they will attack a close target in cc, that is what they will do anyway.
I like Mawlecs (they are cheap and though not as good in cc are a pain that the enemy player has to deal with)
I like zoeys but with deny the witch it sucks, I like the idea of three in a pod, I would maybe consider a squad of hive guard to march up the field and shoot the crap out of things and deny cover which IS a big deal in this game...
Cheers and good luck, cool list

Armies
Eldar, Dark Eldar, Harlequins, Eldar Corsairs, Orks, Tyranids, Genestealer Cult, Chaos, Choas Space Marines, Tau, Sisters of Battle, Inquisition, Necrons, Space Marines, Space Wolves, Grey Knights, Imperial Knights, Dark Angels, Imperial Guard, Ad Mech, Knights, Skaven, Sylvaneth 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





Why is challenging a disadvantage on an MC surely it is the main reason you take the Prime Upgrade?

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in gb
Sneaky Sniper Drone





England

I really like this list. How well it actually plays all comes down to your luck and your opponent of course, but this is the kind of army I love to play with/against!

4000 3500 6500 4500 2000 4000 2000 
   
Made in us
Sneaky Lictor





Idaho

 FlingitNow wrote:
Why is challenging a disadvantage on an MC surely it is the main reason you take the Prime Upgrade?


I think the reason a lot dont like it is you have 6-8 AP 2 attacks that get to re roll misses and wounds if you took poison...

You really want all those attacks wasted on the charge cause some 20pt veteran Sgt says "Hey I'll fight you!"

You could almost wipe out a whole squad of marines, but only kill a sergeant if you get challenged.

2200
4500
3500 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





Play a few games and you'll understand what I mean...

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in us
Plaguebearer with a Flu




Atlanta, GA

How is taking a Prime upgrade on a Trygon all of a sudden mean he can be challenged. He is still not a character?
   
Made in gb
Ultramarine Chaplain with Hate to Spare





He gains the character unit type if he becomes a Prime.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in us
One Canoptek Scarab in a Swarm





Youngstown, Ohio

Nobs with powerklaws, Sarges with fists, Justicars with hammers, Necron overlords with warscythes all dont want to be in a challenge with a prime, however a non prime, those claws are all gonna pound on you while the others take wounds.
   
Made in ca
Tough Tyrant Guard






ok so now im considering getting cluster spines on my mycetic spores and 2 extra Termagaunts instead of the prime upgrade, I usually dont like giving mycetic spores more weapons due to their limited sentience rule but I think in this list its not as bad since I dont have blobs of infantry in this army that could get really hurt by them not shooting very well, plus this amy is all about positionning and messing with the opponents positions with the Mawlocs Terror for the Deep attack.
or actually, more and more Im thinking that the auto-kill potential of the mawloc is very interesting, just suround the Wraithknight / Riptide / Wave Serpent or other big nasty with my other deepstrikers without even wasting any shots on it, then get a mawloc to come out under it, it cant move aside so it just gets removed entirely. problem solved. thats kinda OP actually... hehehe

this makes me want more bodies to throw on the table, the Spore Warriors are seeming better and better
what do you guys think?




Automatically Appended Next Post:
Ok so this is the Mawloc insta-death list
I figure alot of competitive list would call it BS strong when they see half their army dissapear on second turn and my full army be in his face, I think this list has alot of potential to be very competive and suprising if played correctly.

285 1x Hive Tyrant / Wings / 2x TL Devourer BLW / Hive Commander
260 1x Hive Tyrant / Wings / 2x TL Devourer BLW

50 10x Termagaunts
225 1x Tervigon / CClaws / TS / Catalyst / Onslaught
190 5x Tyranid Warriors / Mycetic Spore

160 2x Zoanthrope - Mycetic Spore
160 2x Zoanthrope - Mycetic Spore
130 1x Doom of Malantai - Mycetic Spore

200 1x Trygon
170 1x Mawloc
170 1x Mawloc

Total 2000pts

This message was edited 3 times. Last update was at 2013/07/29 20:05:33


My Face is my Shield!!!!!

My painted Tyranids army up to date: http://www.dakkadakka.com/dakkaforum/posts/list/630244.page 
   
Made in us
Brainy Zoanthrope




Tustin

This may seem wierd but it wouldn't be a bad idea to drop CC on the Tervigon and give the other Flyrant HC. This would mean more agressive play for more turn 2 alpha strike potential.
   
Made in us
Plaguebearer with a Flu




Atlanta, GA

 FlingitNow wrote:
He gains the character unit type if he becomes a Prime.


Where does it say this? I didn't see it in the FAQ?
   
Made in gb
Longtime Dakkanaut





United Kingdom

 eimaj wrote:
 FlingitNow wrote:
He gains the character unit type if he becomes a Prime.


Where does it say this? I didn't see it in the FAQ?


Reference Section – Profiles, Codex: Tyranids.
Add the following profiles to the Tyranids section:
Model WSBS S T WI A Ld Sv Type
Trygon Prime 5366646 10 3+ Mc(ch)
Tyranid Prime 6455354 10 3+ In(ch)

From the 40k FAQ.

   
Made in us
Brainy Zoanthrope




Tustin

 FlingitNow wrote:
He gains the character unit type if he becomes a Prime.


Nope. Stand alone MC
   
Made in ca
Tough Tyrant Guard






how would that help?
you can only get one unit to flank via Hive commander no matter how many hive commander hive tyrant you have.

My Face is my Shield!!!!!

My painted Tyranids army up to date: http://www.dakkadakka.com/dakkaforum/posts/list/630244.page 
   
Made in gb
Longtime Dakkanaut





United Kingdom

zaak wrote:
 FlingitNow wrote:
He gains the character unit type if he becomes a Prime.


Nope. Stand alone MC


See the FAQ I posted above.

   
 
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