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![[Post New]](/s/i/i.gif) 2014/10/03 07:35:46
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Infiltrating Broodlord
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jy2 wrote:barnowl wrote: jy2 wrote:
2.) If I take the formation can Deathleaper be my warlord? I want him as my warlord, purely to survive and allow me to be more aggressive with 2 the two Flyrants. ( I'm restricted to one CAD only and no allies)
2. No. Your Warlord has to come from your Primary Detachment unless you are running an army consisting only of formations.
I don't see were the CAD has to be Primary, just that your Primary is were the Warlord is, and no other rules to say that the formations Character can't be a Warlord. Only Allies Detachment is prevented from having the Warlord. So I would say yes the Formation Deathleaper could be the Warlord.
After re-reading the rules, yes, I would have to agree.
So yes, you can make the Deathleaper to be the Warlord.
It appears the only downside is that he doesn't get the Ideal Mission Commander Command Benefits (in other words, he doesn't get to re-roll his Warlord Trait).
But troops from a CAD keep OS.
Besides, deathleaper has a fixed warlord trait anway so it doesn't really affect him in anyway.
Cheers all. Yay for lictors!
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![[Post New]](/s/i/i.gif) 2014/10/03 11:28:26
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Dakka Veteran
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Hulksmash wrote:@NightWrench
Current list has 5 Nid FMC's and 1 Daemon FMC. Not quite up to the 8 to 9 I can get with pure Nids but I think it's solid.
It's really, really solid to mix Nid FMC's with Daemon Summoning. So good. Also having played them together I understand fully why Nids were the only book not to get access to Daemonology.
In my list I actually do a Keeper of Secrets naked at level 3, 13 horrors, and a Slaanesh DP naked w/only wings, one greater gift (for whip), and level 3.
Gives me 3 summoning platforms, an extra almost flyrant, and a solid number of WC's. Combined with Nids ability to take single unit WC2 Zoan's for 50pts I'm sitting between 16 and 18 WC in my standard lists.
I merged two posts, seems you have two different lists (one with Keeper/ DP, one with just one Daemon flyer).
16-18 wc means ~3 summoning spells per turn at the cost of all other spells. And since you'll chuck around 6 dice on each attempt you're likely to miscast - a lot. I faced a Slaanesh Daemon list with my Nids in a tourny last weekend. He miscasted a lot, trying to summon stuff at WC3. Other than that, wouldn't your list lack a bit of damage output? Two Flyrants and perhaps whip Keeper are solid, rest of the flyers a bit situational (assuming Crones), and ground units just trying to survive?
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![[Post New]](/s/i/i.gif) 2014/10/03 14:02:15
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Implacable Black Templar Initiate
Central Illinois
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N.I.B. wrote: Hulksmash wrote:@NightWrench
Current list has 5 Nid FMC's and 1 Daemon FMC. Not quite up to the 8 to 9 I can get with pure Nids but I think it's solid.
It's really, really solid to mix Nid FMC's with Daemon Summoning. So good. Also having played them together I understand fully why Nids were the only book not to get access to Daemonology.
In my list I actually do a Keeper of Secrets naked at level 3, 13 horrors, and a Slaanesh DP naked w/only wings, one greater gift (for whip), and level 3.
Gives me 3 summoning platforms, an extra almost flyrant, and a solid number of WC's. Combined with Nids ability to take single unit WC2 Zoan's for 50pts I'm sitting between 16 and 18 WC in my standard lists.
I merged two posts, seems you have two different lists (one with Keeper/ DP, one with just one Daemon flyer).
16-18 wc means ~3 summoning spells per turn at the cost of all other spells. And since you'll chuck around 6 dice on each attempt you're likely to miscast - a lot. I faced a Slaanesh Daemon list with my Nids in a tourny last weekend. He miscasted a lot, trying to summon stuff at WC3. Other than that, wouldn't your list lack a bit of damage output? Two Flyrants and perhaps whip Keeper are solid, rest of the flyers a bit situational (assuming Crones), and ground units just trying to survive?
@jy2
For the life of me I could not remember that is was called eGrubs and pulling out the iPad to check at work would have been awkward.
@N.I.B
I would hope for two summons a turn and let the big bugs still do a lot of the heavy lifting. I don't know when I will get to try it out as my game I lined up next week is only 1500 and I don't want to run 600 points of demons at that level.
SHUPPET wrote:Flyrants say Thorax next to them, can't imagine that meanin anything other than eGrubs
You need more Synapse as said, Zoanthropes good for this list, as is replacing the troops with 3man Warrior squads incl/ Stranglethorn Cannon. From there, the world is your oyster as you have the core of a very good list, and there is a lot of options open for that last Heavy slot. I'd recommend Biovores, and from there the Living Artillery formation to open that HS slot back up and give you another choice.
@SHUPPET
For the time being I can't use formations in the local tournaments and I do not have a Exocrine yet and my biovores are the old ones from 1993  . But yes long term I want to run the Living artillery node.
Thank you for all of the feedback and suggestions. I will do a bat rep to share. Still trying to learn.
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Words of wisdom by Prophet40k
That game put my faith in Khorne to the test. My table-neighbor looked at the match up and said "Here you're going to need these more than I will" and handed me a bag of Jello shots. They must have pleased Khorne because I walked out 11-2.
Now looking at another list with MORE tyrants and MORE mawlocks, I said to myself. "Oh well looks like it's time for another beer. It'll take the sting out of this. LOL" |
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![[Post New]](/s/i/i.gif) 2014/10/03 14:41:02
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Archmagos Veneratus Extremis
Home Base: Prosper, TX (Dallas)
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N.I.B. wrote: Hulksmash wrote:@NightWrench
Current list has 5 Nid FMC's and 1 Daemon FMC. Not quite up to the 8 to 9 I can get with pure Nids but I think it's solid.
It's really, really solid to mix Nid FMC's with Daemon Summoning. So good. Also having played them together I understand fully why Nids were the only book not to get access to Daemonology.
In my list I actually do a Keeper of Secrets naked at level 3, 13 horrors, and a Slaanesh DP naked w/only wings, one greater gift (for whip), and level 3.
Gives me 3 summoning platforms, an extra almost flyrant, and a solid number of WC's. Combined with Nids ability to take single unit WC2 Zoan's for 50pts I'm sitting between 16 and 18 WC in my standard lists.
I merged two posts, seems you have two different lists (one with Keeper/ DP, one with just one Daemon flyer).
16-18 wc means ~3 summoning spells per turn at the cost of all other spells. And since you'll chuck around 6 dice on each attempt you're likely to miscast - a lot. I faced a Slaanesh Daemon list with my Nids in a tourny last weekend. He miscasted a lot, trying to summon stuff at WC3. Other than that, wouldn't your list lack a bit of damage output? Two Flyrants and perhaps whip Keeper are solid, rest of the flyers a bit situational (assuming Crones), and ground units just trying to survive?
Current list runs the KoS and DP with 2 flyrants and 2-3 crones. Also have screamers (3 with 3 crones, 9 with 2) . Majority of the heavy lifting is done by the prince and flyrants. I generally go for 2 unit summonings and a herald. The rest goes to other offensive or defensive powers. That 18 WC gives me the ability to do that.
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Best Painted (2015 Adepticon 40k Champs)
They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) |
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![[Post New]](/s/i/i.gif) 2014/10/04 12:23:29
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Longtime Dakkanaut
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If the Trygon's bioshock shooting attack actually had Haywire, would everyone take him/would he be worth the points?
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![[Post New]](/s/i/i.gif) 2014/10/04 14:01:04
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Longtime Dakkanaut
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Iechine wrote:If the Trygon's bioshock shooting attack actually had Haywire, would everyone take him/would he be worth the points?
I would definitely take one Trygon Prime.
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![[Post New]](/s/i/i.gif) 2014/10/04 14:04:29
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Fixture of Dakka
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Iechine wrote:If the Trygon's bioshock shooting attack actually had Haywire, would everyone take him/would he be worth the points?
Not only would he be undercosted with 6 haywire shots, but you'll see basically everyone running 3 of them.
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This message was edited 2 times. Last update was at 2014/10/04 14:38:19
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![[Post New]](/s/i/i.gif) 2014/10/04 14:31:03
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Towering Hierophant Bio-Titan
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I'd run 3. Fills the biggest hole in our army.
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P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. |
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![[Post New]](/s/i/i.gif) 2014/10/04 14:38:35
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Fixture of Dakka
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Just had a crazy game against Mr. Geoff "InControl" Robinson. He brought his nids and I brought Necrons. Geoff ran:
3x Flyrants w/Egrubs
Malanthrope
Zoanthrope
3x3 Ripper Swarms - Deepstrike
Dimachaeron
Barbed Hierodule
So I assaulted Barbie with 2 of my bargelords. He fails his Mindshackles and punches himself for 3 Wounds. I then hit and wound 4 times. However, that bastard then make 3 FNP saves! Finally, it comes down to his stomps....and he rolls a  !!! Both bargelords go down and neither gets back up, even with ResOrbs! OMFG!!!
Barbie manages to survive the entire game (though only with 1W left) whereas everything else (except a couple of scarab units) got annihilated. But that was good enough for Tyranids to win it on 6. Had game ended on 5, I would have won. Had it ended on 7, most likely I would have won.
MVP for the bugs was definitely his Barbed Hierodule. That guy killed 2 bargelords, killed (or helped to kill by removing the quantum shielding of) 2-3 annihilation barges and 1 unit of warriors. And he survived to the very end.
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![[Post New]](/s/i/i.gif) 2014/10/04 15:11:01
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Longtime Dakkanaut
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^ Ive debated getting a Hierodule from china, I just dont like the model. : /
Also, I should have clarified that I dont think his profile should remain as is, simply that his bio-ELECTRIC pulse screams for a haywire result.
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![[Post New]](/s/i/i.gif) 2014/10/04 15:50:47
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Longtime Dakkanaut
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jy2 wrote:Just had a crazy game against Mr. Geoff "InControl" Robinson. He brought his nids and I brought Necrons. Geoff ran:
3x Flyrants w/Egrubs
Malanthrope
Zoanthrope
3x3 Ripper Swarms - Deepstrike
Dimachaeron
Barbed Hierodule
So I assaulted Barbie with 2 of my bargelords. He fails his Mindshackles and punches himself for 3 Wounds. I then hit and wound 4 times. However, that bastard then make 3 FNP saves! Finally, it comes down to his stomps....and he rolls a  !!! Both bargelords go down and neither gets back up, even with ResOrbs! OMFG!!!
Barbie manages to survive the entire game (though only with 1W left) whereas everything else (except a couple of scarab units) got annihilated. But that was good enough for Tyranids to win it on 6. Had game ended on 5, I would have won. Had it ended on 7, most likely I would have won.
MVP for the bugs was definitely his Barbed Hierodule. That guy killed 2 bargelords, killed (or helped to kill by removing the quantum shielding of) 2-3 annihilation barges and 1 unit of warriors. And he survived to the very end.
What?! Could of sworn the Barbed Hierodule isn't a competitive choice! Haha that really makes me want to get one now
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YMDC = nightmare |
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![[Post New]](/s/i/i.gif) 2014/10/04 16:35:08
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Fixture of Dakka
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That bastard just got lucky against me. Stomped down 2 bargelords and then made 6-7 FNP's while having only 2W remaining. He survived the odds.
However, I gotta admit that it is all because of the Malanthrope giving all those MC's 2+ cover in ruins.
Oh, BTW, did I mention that I have 2 Barbed Hierodules and 1 Scythe Hierodule? One of these days, I'm going to have to give them a try again.
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This message was edited 1 time. Last update was at 2014/10/04 16:36:48
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![[Post New]](/s/i/i.gif) 2014/10/04 17:23:54
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Tough Tyrant Guard
UK
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jy2 wrote: Iechine wrote:If the Trygon's bioshock shooting attack actually had Haywire, would everyone take him/would he be worth the points?
Not only would he be undercosted with 6 haywire shots, but you'll see basically everyone running 3 of them.
Thing is that the Tyranids are developing a steady theme for electrical haywire attacks, and the Trygon's attack has always been an electrical blast. Haywire makes perfect sense for it. The solution to note making it ridiculously overpowered would be to basically turn it into Egrubs I guess. The Prime's version would need something extra (twin-linked?) to differentiate it from the regular version.
Carnifex Bioplasma would suddenly be a lot more viable if it were a template attack as well I think.
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![[Post New]](/s/i/i.gif) 2014/10/04 17:50:37
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Longtime Dakkanaut
Cheyenne WY
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Iechine wrote:If the Trygon's bioshock shooting attack actually had Haywire, would everyone take him/would he be worth the points?
That would likely make the difference. I love Big Wormy (and plain jane Wormy) but currently, they just cost too much. That would put them back into the " AV answer" box. Automatically Appended Next Post: jy2 wrote: Iechine wrote:If the Trygon's bioshock shooting attack actually had Haywire, would everyone take him/would he be worth the points?
Not only would he be undercosted with 6 haywire shots, but you'll see basically everyone running 3 of them.
True, but maybe she could have a "Biolectric Smash!" where she only doe 1/2 attacks, as Haywire.  That might fit the envelope...?
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This message was edited 1 time. Last update was at 2014/10/04 17:52:20
The will of the hive is always the same: HUNGER |
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![[Post New]](/s/i/i.gif) 2014/10/04 18:09:07
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Tough Tyrant Guard
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If you just made the Trygon's attack does one additional haywire hit if any of the shots hit, that'd be pretty solid.
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![[Post New]](/s/i/i.gif) 2014/10/04 23:57:50
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Longtime Dakkanaut
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Got a babysitter finally and had a 2500pt game with the wife at the FLGS today. I brought an extremely unfriendly list however:
Hierophant had the bioplasma torrent, and I can see why hellstorm templates like that are not tournament legal. Invisibility protected a number of her ground troops but both Wraithknights were near dead/near dead by the end of turn 2, her avatar was tarpitted and all 4 tyrants were doing fine. We called it at the end of 3 which was fine, we went and had an awesome dinner.
The Hierophant is SUCH an awesome model, and I really like how it plays even at 1030pts.
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![[Post New]](/s/i/i.gif) 2014/10/05 08:49:33
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Tough Tyrant Guard
UK
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Yeah, it is easily the most impressive model in our entire range, and they way it towers over those buildings is just too awesome.
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![[Post New]](/s/i/i.gif) 2014/10/05 09:37:40
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Towering Hierophant Bio-Titan
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Xyptc wrote:Yeah, it is easily the most impressive model in our entire range, and they way it towers over those buildings is just too awesome.
Wait are you talking about the Heirophant or the Wife?
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This message was edited 1 time. Last update was at 2014/10/05 09:38:23
P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. |
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![[Post New]](/s/i/i.gif) 2014/10/05 10:07:17
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Tough Tyrant Guard
UK
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SHUPPET wrote:Xyptc wrote:Yeah, it is easily the most impressive model in our entire range, and they way it towers over those buildings is just too awesome.
Wait are you talking about the Heirophant or the Wife? 
I see what you did there!
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![[Post New]](/s/i/i.gif) 2014/10/05 19:06:33
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Infiltrating Broodlord
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SHUPPET wrote:Xyptc wrote:Yeah, it is easily the most impressive model in our entire range, and they way it towers over those buildings is just too awesome.
Wait are you talking about the Heirophant or the Wife? 
Any true member of the Hive Mind would know the answer is both.
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"There is a cancer eating at the Imperium. With each decade it advances deeper, leaving drained, dead worlds in its wake. This horror, this abomination, has thought and purpose that functions on an unimaginable, galactic scale and all we can do is try to stop the swarms of bioengineered monsters it unleashes upon us by instinct. We have given the horror a name to salve our fears; we call it the Tyranid race, but if is aware of us at all it must know us only as Prey."
Hive Fleet Grootslang 15000+
Servants of the Void 2000+ |
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![[Post New]](/s/i/i.gif) 2014/10/06 08:54:50
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Dakka Veteran
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jy2 wrote:Just had a crazy game against Mr. Geoff "InControl" Robinson. He brought his nids and I brought Necrons. Geoff ran:
Dimachaeron
How did the Dima fare?
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![[Post New]](/s/i/i.gif) 2014/10/06 09:11:11
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Infiltrating Broodlord
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Has anyone tried dimachaeron spam with malanthrope support? If so how did it fair?
I'm talking 3 dimas and 2 malanthrope foot slogging across the board.
800 pts of sheer stupid!
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![[Post New]](/s/i/i.gif) 2014/10/06 13:31:11
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Fixture of Dakka
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N.I.B. wrote: jy2 wrote:Just had a crazy game against Mr. Geoff "InControl" Robinson. He brought his nids and I brought Necrons. Geoff ran:
Dimachaeron
How did the Dima fare?
Well, the first time he assaulted my barge lord, he passed mind shackles and killed The Lord. Unfortunately for my opponent, my Lord got back up.
He then charged my Lord again. This time, he wasn't as lucky. Failed MSS and then insta-killed himself.
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![[Post New]](/s/i/i.gif) 2014/10/07 03:38:28
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Fixture of Dakka
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Wilson wrote:Has anyone tried dimachaeron spam with malanthrope support? If so how did it fair?
I'm talking 3 dimas and 2 malanthrope foot slogging across the board.
800 pts of sheer stupid!
If you've got the models, then go for it. It won't be a competitive army, but it sure can be fun as heck.
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On a different note, does anyone have any experience against the new Dark Eldar? I don't have the codex yet and have only heard some stuff about them. How do you think we will fare against the new DE? What will probably be their new competitive build (or competitive units)? Will we continue to have trouble against them, or have they become slightly easier for us to deal with?
Appreciate in advance the input. Let's go beat some dark space elves!
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![[Post New]](/s/i/i.gif) 2014/10/07 04:29:44
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Longtime Dakkanaut
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jy2 wrote:On a different note, does anyone have any experience against the new Dark Eldar? I don't have the codex yet and have only heard some stuff about them. How do you think we will fare against the new DE? What will probably be their new competitive build (or competitive units)? Will we continue to have trouble against them, or have they become slightly easier for us to deal with? Appreciate in advance the input. Let's go beat some dark space elves!
I've seen them in action twice now, but haven't played against them myself. There was something of a line around the only player brave enough to try to play the codex on Saturday, and I wasn't being pushy. The most notable change is the loss of the Baron. He blows up some common builds. My instinct is that they are initially easier to deal with if they are playing pure Dark Eldar, but it also looks like there is going to be quite a few new exploits for Eldar in the Dark Eldar book. In the particular games I watched, the Talos was exceeding everybody's expectations. S7 T7 3+ armor with FNP (usually a 4+). You can take them in broods of 3. They are cheaper than a Carnifex with less shooting. Raiders were under performing big time, but I don't know if that was changes in the codex or just bad dice rolls. I will report back once I've got a chance to play against them.
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This message was edited 1 time. Last update was at 2014/10/07 04:41:00
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![[Post New]](/s/i/i.gif) 2014/10/07 04:38:33
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Fixture of Dakka
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Excellent! Thank you very much, Tag.
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![[Post New]](/s/i/i.gif) 2014/10/07 11:15:10
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Tough Tyrant Guard
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I think the buff to flyrant survivability and decrease in carnifex cost are the two biggest factors. Overall a venomspam army barely changed, so that match up is still rough. I think a shift to coven armies will benefit us greatly.
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![[Post New]](/s/i/i.gif) 2014/10/07 13:08:11
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Fixture of Dakka
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It seems like Scourges and Reavers will be more common, and maybe Mandrakes. With the new Webway Portal giving no-scatter deepstrike there will be plenty of shenanigans going on. I don't think anything else will change much- Ravagers are probably still the best HS option, but Pain Engines may become the new a Golden child. The flyers seem a bit overcosted so far, so don't expect too many probably. You can always browse the new tactics thread to see everyone's initial impressions-
http://www.dakkadakka.com/dakkaforum/posts/list/617489.page
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Black Bases and Grey Plastic Forever:My quaint little hobby blog.
40k- The Kumunga Swarm (more)
Count Mortimer’s Private Security Force/Excavation Team  (building)
Kabal of the Grieving Widow (less)
Plus other games- miniature and cardboard both. |
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![[Post New]](/s/i/i.gif) 2014/10/07 13:20:45
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Longtime Dakkanaut
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DE can have up to 6 FA, so a list consisting of 6 Razerwings and/or Void Ravens could be a tough match up, especially with Necrotoxin Missiles
Am making the shift myself to DE, so once I get the hang of it I can provide advice for Nids players :p
One thing to watch out for is a Webway Portal Archos with Wraithguard or Grotesque - remove cover and armour saves for easy wounds
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This message was edited 1 time. Last update was at 2014/10/07 13:27:14
YMDC = nightmare |
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![[Post New]](/s/i/i.gif) 2014/10/07 13:23:37
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Longtime Dakkanaut
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Traceoftoxin wrote:Overall a venomspam army barely changed, so that match up is still rough. I think a shift to coven armies will benefit us greatly.
I agree generally with this, but venom spam did change just subtlely. Ravagers got pricier, and venom spam relies on Ravagers to pop tanks.
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