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Made in jp
The Hammer of Witches





A new day, a new time zone.

1500 Pts - Imperial Guard Roster - Myrridia's Endless

How would one best use this list?  I'm a little resistant to major chances (for example, I just got finished painting the Ratlings, and now I want to use them), but I'll take reccomendations under consideration.  The Leman Russ has a stubber on it because I'm testing the theory that with proper spacing and such, there are times when it will do the tank better to pour bullets into a unit rather than use the Battle Cannon.

Doctrines:
Drop Troops
Iron Discipline
Light Infantry
Ratlings
Rough Riders

Command Squad @ 201 Pts
1 Junior Officer @ [70] Pts
-Iron Discipline; Honorifica Imperialis; CCW; Laspistol
3 Guardsmen @ [11] Pts
-Laspistol & CCW (x3)
1 Standard Bearer @ [11] Pts
======================
6 Anti-Tank Squad @ [120] Pts
-Light Infantry; Lasgun (x6); Lascannon (x3)
======================
10 Ratlings @ 110 Pts
======================
4 Hardened Veterans @ 85 Pts
-Drop Troops; Laspistol & CCW (x1); Plasma Gun (x3)
1 Veteran Sergeant @ [23] Pts
-CCW; Plasma Pistol
======================
Infantry Platoon @ 222 Pts
1 Junior Officer @ [46] Pts
-Iron Discipline; Bolt Pistol; CCW
4 Guardsmen @ [24] Pts
-Drop Troops; Flamer (x4)

9 Infantry Squad @ [76] Pts
-Lasgun (x8); Flamer; Heavy Bolter
1 Sergeant @ [6] Pts
-CCW; Laspistol

9 Infantry Squad @ [76] Pts
-Lasgun (x8); Flamer; Heavy Bolter
1 Sergeant @ [6] Pts
-CCW; Laspistol
======================
Infantry Platoon @ 295 Pts
1 Junior Officer @ [45] Pts
-Iron Discipline; CCW; Laspistol
4 Guardsmen @ [40] Pts
-Drop Troops; Meltagun (x4)

9 Infantry Squad @ [105] Pts
-Light Infantry; Lasgun (x8); Plasma Gun; Lascannon
1 Sergeant @ [6] Pts
-CCW; Laspistol

9 Infantry Squad @ [105] Pts
-Light Infantry; Lasgun (x8); Plasma Gun; Lascannon
1 Sergeant @ [6] Pts
-CCW; Laspistol
======================
1 Hellhound @ 130 Pts
-Pintle Heavy Stubber; Smoke Launchers; Inferno Cannon; Hull Heavy Bolter
-1 Pintle Heavy Stubber @ [0] Pts
-1 Smoke Launchers @ [0] Pts
======================
8 Rough Rider Squad @ 105 Pts
-Hunting Lances (x8)
1 Veteran Sergeanx @ [17] Pts
-Laspistol; Hunting Lances
======================
1 Leman Russ Demolisher @ 185 Pts
-Demolisher Cannon; Hull Lascannon; Sponson Plasma Cannon
======================
1 Leman Russ Battle Tank @ 167 Pts
-Pintle Heavy Stubber; Battlecannon; Hull Heavy Bolter; Sponson Heavy Bolter
======================
Total Roster Cost: 1500

"-Nonsense, the Inquisitor and his retinue are our hounoured guests, of course we should invite them to celebrate Four-armed Emperor-day with us..."
Thought for the Day - Never use the powerfist hand to wipe. 
   
Made in us
Dakka Veteran




NJ

For future reference, it's not a good idea to ask for advice and then state "I'm a little resistant to major chances (for example, I just got finished painting the Ratlings, and now I want to use them)". From my experience, this will lead to people pointing out weaknesses, followed by you trying to debunk that weakness. In the end, it comes down to a waste of time for the posters to bother helping you.

Assumin I am wrong, I'll post my ideas.

1) We're talking guard here. No need for anyone, other than RR's ofcourse, to be armed for CC. Anything and everything armed with a LP/CCW needs to change to a lasgun period.

2) You're playing DT's right? I would drop the banner and the HI and grab COD since you'll be in base to base when you land. May as well get the benefits for it... Generally, the HQs are used as suicide sqds also, so there's no need to give them ID. This saves you VP's and provides the Doctrine slot to get COD.

3)You want Ratlings? Your call. Since you must keep them, what about dropping their # a bit. Points wise, I see them getting closer to earning their points back being at 5 or 6. 10 just aint gonna cut it...

4) DT's need Improved Comms.

5) HB x3 on the Demolisher.

That's all I can think of ATM. Good luck.
   
 
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