Dr. Serling wrote:What sticks out to me is your crisis suits. Why bother taking fancy upgrades on the 'vre when you could just grab a commander and throw em in the mix? Also, your fancy upgrades do not take the place of guns, so for the PEN dude grab a second gun.
As far as making 4 missile pods twin linked and ignoring cover, I think you would be better off just using the farseer to guide them instead of the C&C node. Ignoring cover is not that important with Ap4 shots, considering most tanks will have a 5+ or 4+ tops. Then you can take guns on the vre, or demote the ver to a ;ui. Again, I think a crisis commander would work better. The farseer can jump around with the suits thanks to his bike, so might as well max out your dakka. If you have guide/prescience, you can twin link both squads no problem. What else are you guiding? The WK?
2 squads of kroot and 6 jetbikes are rather light for scoring. Might as well take another hound in the other squad for I purposes and the ability to re roll outflank. By my math you have a lot of points to spare, so you could add some more stuff. A neuroweb jammer would be excellent for one of your crisis dudes.
Thank you for your oppinion
Before using this list, i was using a commander, but after that i´ve tried not to lose all his upgrades, that´s the reason I use a crisis with a node, multi-spectrum and another with chip. That let me including a new heavy support wiht broadside. A commander let you more options, ok, but you have to pay 85 points, This is a new variant.
Farseer is the very best support. he use all the powers with riptide ande WK, then crisis with node let them re roll with marker and other crisis