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Made in us
Growlin' Guntrukk Driver with Killacannon





HQ=Big Me/KFF,PK,Cyb,Eavy
Elite
5 Lootas
5 Lootas
5 Lootas
Troops
19 Ard Slugga Choppa Boyz (one is Nob,PK,BP) in a Wagon with Big Mek
20 Slugga Choppa Boyz (one is a Nob,PK,BP,Eavy) in a wagon
20 Slugga Choppa Boyz (one is a Nob,PK,BP,Eavy) in a wagon
20 Shoota Boyz(one is a Nob with Big Shoota,Big Choppa, BP) on foot
20 Shoota Boyz(one is a Nob with Big Shoota,Big Choppa, BP) on foot
Heavy
BattleWagon/DR,2xBS,GR
BattleWagon/DR,2xBS,GR
BattleWagon/DR,2xBS,GR
Fast
2 x DeffKopta's/TL-RKT (Scout or Outflank)
2 x DeffKopta's/TL-RKT (Scout or Outflank)
2 x DeffKopta's/TL-RKT (Scout or Outflank)

Lootas to provide extra gunline heavy fire..
Foot sloggers to camp objectives or provide gunline fire as required
Ard boyz to ride in and get stuck in with something nasty ..and two more groups of slugga choppa to do the same..
deffrollas for maximum tank shock or squish other vehicles as required..

'\' ~9000pts
'' ~1500
"" ~3000
"" ~2500
 
   
Made in us
Regular Dakkanaut





Boise, ID. US

Well, I'm not a fan of those small elite and fast units. It doesn't work for me.

But I don't see a combined arms army.for combined arms army, you need tanks and air craft. For that drop the koptas, add 2 dakka jets, drop the ard boyz, and up gun the bw's with rokkits and big guns and supa kannons, drop the mek for mad dok and march across the field with bionics and fnp in one if the cc units.

O are get some fw tanks they look really kool any ways.
   
Made in us
Huge Hierodule





land of 10k taxes

BW w/ BM does not need GR. All BWs need Red paint and lose 1 BS. Dump 1 squad of boys (3 in BWs and 1 holding objective in DPZ will be good enough. Dump all DK and buy a couple Dakka Jets. See if you can fit in a bare bones Warboss just for a Waaagh.

was censored by the ministry of truth 
   
Made in nz
Disguised Speculo





 firmlog wrote:
Well, I'm not a fan of those small elite and fast units. It doesn't work for me.

But I don't see a combined arms army.for combined arms army, you need tanks and air craft. For that drop the koptas, add 2 dakka jets, drop the ard boyz, and up gun the bw's with rokkits and big guns and supa kannons, drop the mek for mad dok and march across the field with bionics and fnp in one if the cc units.

O are get some fw tanks they look really kool any ways.


IA8 shows the battlewagon with a Supa Kannon upgrade option, but doesn't give any way of including such a wagon in any army.

Combined Arms just refers to using different types of units - fast and slow, assault and shooty, etc.

@OP's list

This is a nice list, and I'd like to think it would do well. You are wasting a few points though as I'll explain below, and I think you would benefit from taking another battlewagon or two with MegaNobz to help add extra AV 14. "Combined Arms" is all well and good, but this game is about picking a form of attack and overwhelming their defenses against it - be it a thousand boyz or a wall of AV 14, you'll be better off basing your army around one primary thrust and use the combined arms to support that!

~Ard Boyz/'eavy armour; 66% more expensive, 50% tougher, but crucially no more attack power, they're only 16% tougher against most shooting, and they straight up lose that 4+ against power weapons and AP4 shooting - most of which is high RoF or blast/template type.

What I'm saying is, the points you spend don't even increase defense proportionately, your going to lose that defense bonus that you do get in many, many situations, and you don't get any more choppy or dakka whatsoever. The Big Mek also doesn't need 'eavy armour - his job is to challenge out power fists and suicide attack them. 'ard upgrades are down there with Flash Gitz and Blitzsabommas as the worst stuff in our codex, ditch the 'eavy armour from the boyz and mek and save [85 points]

~Rokkit Koptas; Koptas should be run in solos or in big blobs with a bosspole from a character. Their leadershit means that they will just run right off the board otherwise. Rokkits are very, very unreliable weapons, you'll get better performance in almost every case by using high volume of fire from Big Shoota Koptas. If you *do* use rokkits, run them solo and just hide them behind tall cover on your opponents flanks. Make sure he knows they are twin linked S8 weapons, and you'll get a good psychological effect and screw up his vehicle movement. Just don't count on them actually hurting anything with those rokkits. Reduce them to solo Koptas and save [135 points]

~Squad Nobs; Nob Leaders are useless for boyz mobs on foot. They have a place in trukk lists, but the jury is out for wagon lists. If they get small enough to need a bosspole the unit is likely too small to achieve anything. Klaw Nobs will be challenged out before they can do anything. Big Choppa Nobs are only good against vehicles - but dreads are non-existent anymore, and 90% of the vehicles you do attack will be rear armour 10 and glance to death a thousand times over from your basic boyz on the charge. Cut the Nobs from the foot squads to save [60 points]

~Battlewagon Guns; You don't want to muck about shootin just two big shootas with these things. They want to go flat out carrying boyz up the field, and crush gak. You only need one Big Shoota per wagon to absorb those weapon destroyed results. Cut the second big shootas to save [15 points]

That gives you 295 points to play about with. What I would recommend you do with it is buy yourself some MegaNobz in a Battlewagon. Four MANz and a Wagon with a rolla, riggas, big shoota, and plank will set you back 285. Find 5 more points and you can put a plank on each of the other wagons. Now you've got yourself an AV 14 wall thats 33% bigger, doubled your PK count and so vastly increased choppiness, and cut a lot of useless flab from your list.

You could also probably just run two koptas to free up another 45pts if needed. Thats that extra plank and another MegaNob. Or hell, drop the planks and take Kombi-Skorchas on those MANz - *do not* underestimate these fantastic upgrades.

Edit; Oh yeah, its always a good idea to run 30-blobs on foot. If you can find 120pts for more Shoota boyz, and perhaps 30pts for 6 big shootas, you'll be glad you did.

This message was edited 1 time. Last update was at 2013/08/12 09:37:30


 
   
Made in us
Regular Dakkanaut





Boise, ID. US

I'd say 30man for cc units got survivability, 20 for shooting units. 30 shoota boyz can get in there own way, and you can have 2 squads of 30, or 3 squads if 20 for the same points, possibly allowing more threat priority and the ability to damage kill one more unit.

Agree on big shootas on shoota boyz, absolutely necessary.

Bw's have Arty/battle cannon style kannon, stock in the book, not sure what it's called, I never take it, but that's what I was referring to.
   
Made in us
Maniacal Gibbering Madboy






Juneau, Alaska

If you're looking to roll people with the DeffRollas, drop the grots and get the Red Paint Job so that you're moving faster across the board.

Drop Sluggas/Choppas and pick up Shootas and Big Shootas instead. An Ork mob of that many boyz can bury another troops mob in a green tide easily if you get into CC and you're the one charging. With the shootas you can thin the herds out a bit before flooding them.

"Orkses never loses a battle. If we win, we win, if we die, we die fightin' so it don't count. It we runs for it we don't die neither, cose we can come back for annuver go, see!"
-The Gospel according to Ork.

8000pts of WAAAGH!
Indiorkalypse Koltz - Ork BB Team

Ork P&M Blog:
http://www.dakkadakka.com/dakkaforum/posts/list/0/546562.page#5955022
Blood Bowl P&M Blog:
http://www.dakkadakka.com/dakkaforum/posts/list/0/594998.page#6826981 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Modified List for More CC
HQ
Big Mek/KFF,Burna,Cyb,BP,Eavy
Elite
15 TankBuster in Battle Wagon With,Big Mek
5 Lootas
5 Lootas
Troops
20 Slugga Choppa Boyz (one is a Nob,PK,BP) in a wagon
20 Slugga Choppa Boyz (one is a Nob,PK,BP) in a wagon
20 Shoota Boyz(One Is Nob,BS,BP) on Foot
20 Shoota Boyz(One Is Nob,BS,BP) on Foot
Heavy
BattleWagon/DR,BS,RPJ
BattleWagon/DR,BS,RPJ
BattleWagon/DR,BS,RPJ
Fast
DakkaJet,3TL-SS,FB
DakkaJet,3TL-SS,FB
3 Skorcha Buggies

'\' ~9000pts
'' ~1500
"" ~3000
"" ~2500
 
   
Made in us
Huge Hierodule





land of 10k taxes

Drop the buggies and get a cheap WB that just replaces a NOb. You want him for the Waaagh for Dakka Jets.

was censored by the ministry of truth 
   
Made in se
Battlefortress Driver with Krusha Wheel




Norway (Oslo)

 FeindusMaximus wrote:
Drop the buggies and get a cheap WB that just replaces a NOb. You want him for the Waaagh for Dakka Jets.

A warboss isnt required to make a waagh ... You the player is the one who calls it!

Waagh like a bawz

-
Kaptin Goldteef's waagh! 16250 points 45/18/3 (W/L/D) 7th Ed

6250 points 9/3/1 (W/L/D) sixth-ed
Dark elves: 2350points 3/0/0 (W/L/D)
3400 points 19/6/0 (W/L/D) 8' armybook
Wood Elves 2600 points, 6/4/0 (W/L/D)

 
   
Made in us
Huge Hierodule





land of 10k taxes

 phatonic wrote:
 FeindusMaximus wrote:
Drop the buggies and get a cheap WB that just replaces a NOb. You want him for the Waaagh for Dakka Jets.

A warboss isnt required to make a waagh ... You the player is the one who calls it!



I stand corrected

was censored by the ministry of truth 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Only part I am iffy on is Tankbusters in a Wagon ..I will try it out this week end and roll as modified ..I will test it on the bane of Orks ..against Artillery Heavy IG with blobby gun line..
Hammer and Anvil Deployment..Purge the Alien...
If I can pull a Draw or Win against LRBT's, MoO,and Basilisks Dropping pie plates all around me across the board then I will know I have a good combo...(hopefully the Dakkajets take out as Much as 2 groups of 3 Deffkoptas..)


Automatically Appended Next Post:
I may even see a vanquisher or punisher in the group..

This message was edited 3 times. Last update was at 2013/08/13 21:10:06


'\' ~9000pts
'' ~1500
"" ~3000
"" ~2500
 
   
 
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