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Hey guys, I'm very much new to Imperial Guard and I have been looking for a fully mechanized army to use in 6th Edition that would be fun to use and still be decent enough for me to win games through strong tactics. While I like the idea of a proper mechanized Imperial Guard army, the Armoured Battle Company appealed to me for one reason alone; no infantry at all! Suicidal in a competitive sense, but fun as hell and it fits a theme purpose. Also much easier to carry around a separate infantry-heavy 40K or Fantasy army. To that extent, the Armoured Battle Company will be an extension of my future Imperial Guard force for when I feel like fielding an entirely vehicular army, while my Imperial Guard will feature a lot more Infantry for obvious reasons. Though having no scoring units is silly, of course, I plan to use a mix of heavy firepower and good durability with appropriate target priority to defeat opponents; I always prefer army lists that others say won't work. I enjoy challenges! With that in mind, what do you think? And yes, you don't have to tell me twice about the lack of scoring units! Cheers for any input. 1850 HQ Command Tank w/ vanquisher upgrade, co-axial heavy stubber, beast hunter shells - 190 Command Tank w/ vanquisher upgrade, co-axial heavy stubber, beast hunter shells - 190 Elites Commissar Tank w/ vanquisher upgrade, co-axial heavy stubber, beast hunter shells - 190 Commissar Tank w/ infernus shells, co-axial heavy stubber - 175 Commissar Tank w/ infernus shells, co-axial heavy stubber - 175 Troops Thunderer w/ - 140 (I'm learning, I realized I could take co-axial heavy stubbers for the battle tanks rather than waste it on dozer blades for these!) Thunderer w/ - 140 Fast Attack Vulture Squadron (2) w/ twin-linked punisher gatling cannons - 310 (a bit iffy here, a pair is overkill on just about anything but I really like a pair of them) Heavy Support Avenger w/ hellfury missiles - 170 Avenger w/ hellfury missiles - 170 I feel I have sufficient anti-vehicle and anti-infantry firepower to at least give me a chance at wiping out any enemy scoring units and their transports, while the Beast Hunter shells give the force an answer to pesky monstrous creatures. For flying monstrous creatures, I just have to pray I go first and have my Punishers come on, or I am guaranteed a dead tank! As far as not having Vendettas despite taking Avengers, even though the Armoured Battle Company is entirely separate to the main codex, these are still units I would take in a regular force and I have every expectation that Vendettas in the regular codex will be given a mighty points increase. Though realistically, I just like the Vulture models more! On the two Vultures, I don't know if putting them in a squadron is wise (though it is mandatory if I want more than one) however all I could have really done with the points otherwise is take either another Avenger (take the heavy stubbers off the battle tanks) or taken a third Thunderer.
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