Had a pretty interesting idea for a Necron list.
http://htmlpaste.com/b9a1da4d5eef22f0b5a933f9edd71491772a4edb
Imotekh + Nemessor Zandrekh w/ Obyron as
HQ choices.
2 royal courts to take two destruction crypteks with solar pulse one of them grabbing a N. Lord w/ Res Orb
Blob of 20 warriors - attach lord + obyron
2 groups of 5 warriors flying in Night Scythes
2x 6 model groups of wraiths (whip coils sparsely as points allowed)
2x A. Barge
Game starts with night fighting from Imotekh and ideally continues to turn 3 (pretty reasonable), when it ends I use the 2 destruction crypteks to get 2 more turns of night fighting.
The night fighting allows for (hopefully) some destruction from Imotekh's lightning before it expires and for the wraiths to move pretty freely under cover of night to close on assault targets. The wraiths can tarpit high priority targets (
HQ's) or kill open infantry models or really nasty armor, whatever is in range.
Zandrekh is flying around in a Night Scythe as a beacon for Obyron's warrior blob to drop on targets (preferably with tank hunters from Zandrekh to take out long ranged armor targets to kill before they get a chance to fire after night fighting). If they are assaulted, he can deep strike them out of assault again on the next turn.
Barges move up the field under night fighting cover as well, hopefully I can keep them behind cover to keep them in the 3+ cover save range the whole way up, they along with the scythes are my anti-air and anti-troop depending on what's in range and higher priority that turn.
With some luck on Imotekh's night fighting, I could see this being pretty horrible to play against.
Seems horrible and nasty (although typically I hate sinking that many points into
HQ choices). Anything I'm missing?