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Made in gb
Fresh-Faced New User




hq
coteaz

elites

troops
3x warrior

3x warrior

3x warrior

3x warrior

3x warrior

10 strike squad
2 x psycannon
psybolt

fast attack
10 x interceptors
2 x psycannon
psybolt
10 x interceptors
same

heavy support
1x dread kinght
H incinerator
personal tele

1x dread knight
H incinerator

= 1355
dont really know what to do with these points



this list realys on cover a lot to block line of sight to the three man squads also reserve them.

the paladins are there for shooting like lone wolves and denying objectives and causing problems. should the paladins have daemon hammers or halberds

would like person teleports on dread knights but in 1500 it is too expensive

tactics are to keep the enemy occupied in there deployment zone by being in midfield and making them work hard to shoot my three man squads and if they do go after them then the shooting side of my army is not being shot at.

This message was edited 1 time. Last update was at 2013/08/14 06:21:59


 
   
Made in us
Regular Dakkanaut





Hi,

Great use of MSU, but your army is a bit slow and short-ranged. It will be easy to kite you with fast armies (Spez Elvz) or choose targets with long ranged ones (guard, tau).

You are also lacking in AA. As scary as Dreadknights are, 6" movement and a 12+9 = 21" weapon means they won't be a threat at least until turn 2.

Maybe just get 1 DK with a telly, or drop em all together in favor of getting chimeras/razorbacks/storm ravens (as you are lacking AA). The S6 shots from the chim/razors can provide decent AA.

Also, purge the alien is a bad mission type for you.
   
Made in us
Member of the Malleus





WI

Paladins can't have the psycannon unless it's a unit of 5.

I make bad decisions and think they are good.

Team No Bueno
 
   
Made in gb
Fresh-Faced New User




dnptan wrote:
Hi,

Great use of MSU, but your army is a bit slow and short-ranged. It will be easy to kite you with fast armies (Spez Elvz) or choose targets with long ranged ones (guard, tau).

You are also lacking in AA. As scary as Dreadknights are, 6" movement and a 12+9 = 21" weapon means they won't be a threat at least until turn 2.

Maybe just get 1 DK with a telly, or drop em all together in favor of getting chimeras/razorbacks/storm ravens (as you are lacking AA). The S6 shots from the chim/razors can provide decent AA.

Also, purge the alien is a bad mission type for you.


how effective is one DK as i find two to be ok but one always seems to be shoot to death on the first or second turn.



Automatically Appended Next Post:
 FinkleLord wrote:
Paladins can't have the psycannon unless it's a unit of 5.


thanks missed that corrected it now

This message was edited 1 time. Last update was at 2013/08/14 06:28:51


 
   
 
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