Switch Theme:

1850 Iyanden - Competitive~ maybe  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in nl
Regular Dakkanaut





Every spiritseer rolls runes of battle once and telepathy one. Psychic shriek for EVERYONE is just fun. 2 seers per unit of wraithblades. 1 seer will end up with voice of twilight at least. Hoping for rolls of 1 to get renewer to add even more wounds back to the lords and knight. If things come bareling at you you can move > Run > Psychic shriek and just take down entire squads. If they stay stationary everything in the list gets battle focus to move forwards. Wave serpents are literally empty tanks And the wraith knight and lords just go in the front with wave serpents to the side of t to make a walking gun line. Farseer rolls standard buff monkey and a unit of warp spiders to go enemy vehicle hunting or provide AA if guided. I think there is real potential here to be a hillarious list to play altough I can see several downsides. ID heavy armies will not make me very happy and any objective missions i just need to kill everything to win. Altough the wraithguard units are pretty sturdy with all around invulns and toughness 6.

HQ - Shadow Council - 310
- 4 Spirit Seers
- Wraithforge stone

HQ - Farseer - 105
- Singing Spear

TR - 5 Wraithblades - 160
- Axe & Shield

TR - 5 Wraithblades - 160
- Axe & Shield

DT - Wave Serpent - 145
- Holo Fields
- Shuriken Cannon
- Scatter Laser

DT - Wave Serpent - 145
- Holo Fields
- Shuriken Cannon
- Scatter Laser

FA - 10 Warpspiders - 190

HS - Wraithlord - 165
- Bright Lance
- Bright Lance
- Ghost Glaive
- Dual Flamer

HS - Wraithlord - 165
- Starcannon
- Starcannon
- Ghost Glaive
- Dual Flamer

HS - Wraithknight - 300
- Suncannon & Shield
- Scatter Laser
   
Made in gb
Ultramarine Chaplain with Hate to Spare





So 10 models walking across the open ground is your only plan for objectives?

Also with the Axes you get 1 attack. What do you expect to beat in combat with them? Why AP2 you certainly don't want to be fighting terminators.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in nl
Regular Dakkanaut





I am not taking them to actually fight. I am taking them because they have invunerable saves and toughness 6 that they share with the spirirt seers joining them. They are wounds for the psykers that are able to do far more damage. 3d6 versus leadership resulting in wounds that don't allow cover or armor saves when the average roll on a 3d6 is 11. My plan for objectives is to use that to knock things off them. Generally the more models the less leadership the more terrifying multiple psychic shrieks become. In addition to wave serpent, warp spider and wraithknight volume of fire.
   
Made in us
Executing Exarch





The Twilight Zone

I disagree with running your serpents empty, as they give your wraithblades mobilty. The things are slower than christmas, and even with a 3+4++ and T6 they will go down. Considering how few models you have on the table, and how little of a threat your wraithblades actually are, they can be ignored and then focused down when the time is right. Putting them in the serpents eliminates all of that. Footslogging 5 wraithblades is just a slow way to die. In melee, your 1 attack at S7 is cute...but at I1...a unit of guardsmen can beat you considering you have to march there, and then dig through overwatch and a swarm of attacks.

I would run them as wraithguard and use their guns, and either use conceal or just rely on their natural ability to survive. If they are not getting shot but get the first shot this is fine. Consider running 1 unit of 6 scytheguard, and then 5 WG with 2 spiritseers(with the stone too!)

The farseer is not all that critical, if you really want one throw em on a bike with spiders. Since you can't access the mantle, might as well take the special spear from Iyanden as well with a bike. I would drop em though.

The HS looks okay. Consider scatter/star for your 2nd lord.

The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden  
   
Made in gb
Ultramarine Chaplain with Hate to Spare





You can take the Mantle and Iyanden gear. Just not on the same model. Otherwise I agree with pretty much all of Dr Sterlings points.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
 
Forum Index » 40K Army Lists
Go to: