|
The operative word is OVERLOAD! more scoring units than you can handle in places you don't want them! Serious firepower and serious CC ability and serious mobility! What tourney balanced force can handle this?
Local Threats:
1. Heldrake spam - can they kill enough? Don't think so...
2. Flying Daemon Circus - ok, maybe they can...
3. Droppod Spacewolves - not nearly enough...
4. Tyranid Waves of guants and Tervigons...will not finish...game..ever...hold objectives early and often.
5. Serious Necron Cheesebucket - Lightning Strikes(with a dice flipper) dead hard flyers evading(with a dice flipper) , sneeky git steals objectives last minute with minimum troop choices. Two artillery boats, with 5++(with a dice flipper)
6. Various Eldar Players, 1 uses Wraithknight, Crimson hunters and Jetbikes, the other uses FirePrisms, Crimson hunter and Jetbikes.
Those Fire Prisms hurt!
95 Warboss w/ Powerclaw, Bionics
124 (19) Sluggaboyz w/ Nob
114 (19) Sluggaboyz
130 (20) Shootaboyz w/ 2 Big Shootas
195 (30) Sluggaboyz w/ 3 Big Shootas
195 (30) Sluggaboyz w/ 3 Big Shootas
100 Battlewagon w/ Reinforced Ram, Big shoota
100 Battlewagon w/ Reinforced Ram, Big shoota
100 Battlewagon w/ Reinforced Ram, Big shoota
80 CCS W/ Astropath
355 Infantry Platoon
PCS w/ 2 Meltaguns
3 Squads w/ Plasmagun, Lascannon
1 Special Weapons Squad w/ 3 flamers
260 (2) Vendettas
|