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Made in us
Drone without a Controller




Baltimore, MD

Hi all!

I am playing in a tournament this Saturday (Summer Slaughter!!! in Glen Burnie, MD--if anyone is interested please contact me) and this is what I plan on playing. Please comment and critique!

THE LIST
x points, Force Org slot, name of unit, upgrades

50 points, HQ 1, Ethereal, no Upgrades

50 points, FORT, Aegis Defense Line, No Upgrades

108 points, TR1, Fire Warriors, 6 Extra Fire Warriors
108 points, TR2, Fire Warriors, 6 Extra Fire Warriors
108 points, TR3, Fire Warriors, 6 Extra Fire Warriors
108 points, TR4, Fire Warriors, 6 Extra Fire Warriors
90 points, TR 5, Fire Warriors, 4 Extra Fire Warriors
60 points, TR 6, Kroot Carnivores, No Upgrades

220 points, EL1, Riptide Battlesuit, Ion Accelerator, Stim Injector, Early Warning Override
95 points, EL2, Stealth Suit Team, 1 Fusion Blaster

155 points, FA1, Pathfinder Team, 6 Extra Pathfinders, 3 Rail Rifles
140 points, FA2, Pathfinder Team, 6 Extra Pathfinders, 3 Ion Rifles

83 points, HS1, Broadside Battlesuit, High-yield Missile Pod, Seeker Missile, Velocity Tracker
195 points, HS2, Broadside Battlesuit Team, 2 Extra Broadsides
174 points, HS3, Sniper Drone Team, 6 Extra Drones, 2 Extra Firesight Marksmen.

LOCAL META
The group I play with is very heavy on MEQ and Tau, but has been diversifying more. Lists usually run heavy on vehicles and anti-vehicle weapons.

STRATEGY
The basic strategy is to force a relatively straightforward game: I turtle up behind the line and the enemy comes to me.

During the approach, my army fires at long range, neutralizing threatening units according to my army's potential to neutralize and the enemy's ability to harm.

TACTICS
Ethereal + Sniper Drones to kill Monstrous Creatures.
Lack of armor minimizes the efficiency of anti-armor units such as Vendettas, Havoc Squads,etc.
High number of Scoring Units allows the army to remain competitive in objective-based scenarios despite being almost immobile.
Outrider units (Kroot, Stealth, and Riptide) run interference between enemy units threatening the firebase and engage enemy artillery (if any).
Large number of units maximizes supportive overwatch and often confuses the enemy into making tactical errors (most common mistake is attacking the flank rather than the front).

"The goal is to win, but it is the goal that is important--not the winning" --Dr. Knizia

5000pts Tau "Crash Cadre"

I'm always looking for new friends around Baltimore! 
   
 
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