Switch Theme:

Special Scenario: Eldar Last Stand  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Powerful Phoenix Lord





Buffalo, NY

A friend came up with this scenario this evening and we decided to try it out. Spoilers used to minimize wall of text.

The Mission
Spoiler:
THE ARMIES
Choose armies as normal. Due to the fact the defender gains free fortifications, the attackers gets an extra 1500 pts.

THE BATTLEFIELD
The defender's deployment zone is within 24" of a short edge. The attacker's deployment zone is within 12" of the opposite edge. The defender sets up terrain. The defender can use any fortifications without cost and can place them within 3" of each other. The Defender also places a Generator in his deployment zone.

DEPLOYMENT
Before deploying their forces, players should first roll for their Warlord Traits. The defender deploys first.

FIRST TURN
The attacker goes first, unless the Defender can Seize the Initiative.

GAME LENGTH
This mission uses Variable Game Length.

VICTORY CONDITIONS
At the end of the game, the player who has scored the most Victory Points wins the game. If players have the same number of Vicotry Points, the game is a draw.

Primary Objective
At the end of the game, if the Generator is destroyed the attacker receives 3 Victory Points. Otherwise, the defender gets 3 Victory Points. Units that are falling back at the end of the game, and units that are not on the board at the end of the game, count as destroyed for the purposes of this mission.

Secondary Objectives
Each player has a secret objective determined randomly before the game starts:
1. Slay the Warlord
2. Exterminate the Elites: For each Elite unit killed, the player receives 1 Victory Point.
3. Assassinate the Heavies: For each Heavy Support unit killed, the player receives 1 Victory Point.
4. Slaughter the Troops: For each Troop unit killed, the player receives 1 Victory Point.
5. Crush the Quick: For each Fast Attack unit killed, the player receives 1 Victory Point.
6. Save the Warlord: If the player's Warlord is still alive at the end of the game, the player receives 4 Victory Points.

MISSION SPECIAL RULES
Reserves

The Generator: The Generator has the same profile as a Weapon Emplacement. Like a Weapon Emplacement it can be charged and attacked in close combat. However, it cannot be wounded by non-close combat attacks. This includes special rules such as Vector Strike, as well as shooting attacks.


The armies
Attackers: Tyranids (3500 pts) Secret Objective: Slaughter the Troops
Spoiler:
HQ
[Spoiler]
Hive Tyrant (295 pts)
● Armoured Shell
● Heavy Venom Cannon
● Twin-linked Devourers (with Brainleech Worms)
● Old Adversary
● Regeneration
● Hemorrhage
● Life Leech

Hive Tyrant (295 pts)
● Armoured Shell
● Heavy Venom Cannon
● Twin-linked Devourers (with Brainleech Worms)
● Old Adversary
● Regeneration
● Enfeeble
● Life Leech

Tervigon (265 pts) - Warlord
● Adrenal Glands
● Cluster Spines
● Crushing Claws
● Regeneration
● Toxin Sacs
● Endurance
● Warp Speed
● Enfeeble
● Warlord Trait: Night Attacker

Tervigon (265 pts)
● Adrenal Glands
● Cluster Spines
● Crushing Claws
● Regneration
● Toxin Sacs
● Iron Arm
● Warp Speed
● Hemorrhage

Tyrant Guard Brood (120 pts)
● 2x Tyrant Guard
● Scything Talons

Tyrant Guard Brood (120 pts)
● 2x Tyrant Guard
● Scything Talons


ELITES
Spoiler:

Deathleaper (140 pts)

Hive Guard Brood (150 pts)
● 3x Hive Guard

Ymgarl Genestealer Brood (230 pts)
● 10x Ymgarl Genestealers

The Doom of Malan'tai (145 pts)
● Mycetic Spore
● Barbed Strangler


TROOPS
Spoiler:
Genestealer Brood (501 pts)
● 19x Genestealers
● Adrenal Glands
● Scything Talons
● Toxin Sacs
● Broodlord
● Adrenal Glands
● Scything Talons
● Toxin Sacs
● Implant Attack

Genestealer Brood (501 pts)
● 19x Genestealers
● Adrenal Glands
● Scything Talons
● Toxin Sacs
● Broodlord
● Adrenal Glands
● Scything Talons
● Toxin Sacs
● Implant Attack

Termagant Brood (60 pts)
● 12x Termagants

Termgant Brood (60 pts)
● 12x Termagants


HEAVY SUPPORT
Spoiler:
Biovore Brood (135 pts)
● 3x Biovore

Mawloc
● Toxin Sacs
● Adrenal Glands
● Regeneration
[/spoiler]

Defenders: Eldar (2000 pts) Secret Objective: Save the Warlord
Spoiler:
HQ
[spoiler]Farseer (115 pts)
● The Spirit Stones of Anath'lan
● Shuriken Pistol
● Witchblade
● Guide
● Doom
● Eldritch Storm
● Warlord Trait: Ambush of Blades


ELITES
Spoiler:
Striking Scorpion Squad (170 pts)
● 10x Striking Scorpions


TROOPS
Spoiler:
Dire Avengers Squad (130 pts)
● 10x Dire Avengers

Guardian Squad (110 pts)
● 10x Guardians
● 1x Bright Lance Platforms

Guardian Squad (110 pts)
● 10x Guardians
● 1x Bright Lance Platforms

Guardian Squad (220 pts)
● 20x Guardians
● 2x Bright Lance Platforms

Guardian Squad (220 pts)
● 20x Guardians
● 2x Bright Lance Platforms

Ranger Squad (60 pts)
● 5x Rangers

Ranger Squad (60 pts)
● 5x Rangers


FAST ATTACK
Spoiler:
Swooping Hawk Squad (160 pts)
● 10x Swooping Hawks]Swooping Hawk Squad (160 pts)
● 10x Swooping Hawks


HEAVY SUPPORT
Spoiler:
Dark Reaper Squad (90 pts)
● 3x Dark Reapers

Dark Reaper Squad (90 pts)
● 3x Dark Reapers

Wraithknight (300 pts)
● Scatterlaser
● Scattershield
● Suncannon
[/spoiler]


More to come.

This message was edited 2 times. Last update was at 2013/08/21 20:06:52


Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in us
Thinking of Joining a Davinite Loge





Fort Hood (Tx)

Can't wait to see the report


Check out my slow progressing work blog Vlka Fenryka 
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

Unfortunately the pictures got corrupted. Stupid phone. So this will be a (poorly) written out bat rep. Next one will use a better camera, and should be a bit better.

Table set up: The Eldar (as the Defenders) got to set terrain.

In his deployment zone Skyshield Landing Pad against the back edge with Generator situated on top at the rear, and a Lascannon (Gun Emplacement) on the front edge. 2 dilapidated bastions with a Quad-gun on top in each corner, roughly 6" from both table edges. 2 Bunkers (small buildings) towards the front of his deployment zone, with a trench line running between them. From the table edge to the bunkers, and from the bunkers to the trench line were Aegis Defense Lines. Across the rest of the board were random bits of area terrain.

Deployment:
Eldar deploy first. Wraithknight, 1 squad of 20 Guardians, and Farseer started on the Skyshield Landing Pad. The Dark Reapers deployed on top of the Bastions manning the Quad-guns. The Rangers were deployed on top of the bunkers. The other squad of 20 Guardians deployed within the trench lines, and the last 2 squads were deployed within the bunkers (as I write this I realize that the two units of Guardians could not deploy in the bunkers as they consisted of 11 models. Oh well.). The Striking Scorpions deployed behind the trench, and both units of Swooping Hawks were in reserve.

Tyranids deployment:
One Tervigon deploys in each corner with a wall of Termagants in front of them. The Tyrant Guards with attached Hive Tyrant deploy in the middle of the deployment zone 12" from the short edge. The Hive Guard start on the far right, and the Biovores hunker down in some area terrain in the back corner. The Mawloc, Doom (in Spore), and all Genestealers start in reserve.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
 
Forum Index » 40K Battle Reports
Go to: