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![[Post New]](/s/i/i.gif) 2013/09/08 03:25:11
Subject: Da Green Tide vs Riptide Tau - 1850 Objectives
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Growlin' Guntrukk Driver with Killacannon
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Green Tide:
Essentially 5 squads of 30 boys, 30 Lootas, 9 grot Kannons... BadSheep style
Vs
Tau:
20ish Kroot
20 or so fire warriors
Commander with broadsides and missile drones
2 rip tides
2 sky rays
Who's going to win this blood bath? Vote before you click the link!!
http://www.youtube.com/watch?v=IwI19BVNHas&feature=c4-overview&list=UU8XbJTBKOszob2JrBr8sXbA
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![[Post New]](/s/i/i.gif) 2013/09/08 17:31:24
Subject: Da Green Tide vs Riptide Tau - 1850 Objectives
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Fresh-Faced New User
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I always love seeing lots of Orks on the field. And it's always fun watching a Riptide explode in CC.
Also, you understated what youtube did to your video. I saw time and space distorting with every movement of the camera.
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![[Post New]](/s/i/i.gif) 2013/09/08 22:11:01
Subject: Da Green Tide vs Riptide Tau - 1850 Objectives
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Growlin' Guntrukk Driver with Killacannon
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I noticed that and it won't happen again lol. Thanks for watching!
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![[Post New]](/s/i/i.gif) 2013/09/09 12:25:59
Subject: Re:Da Green Tide vs Riptide Tau - 1850 Objectives
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Hellion Hitting and Running
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Nice game, it is always good to see the green skins getting a little love and showing that they can still hold their ground against the "unbeatable" tau. I think the main problem tau faced in this game was deployment. The orks were forced to deploy across the board because of their numbers. Tau didn't have to match. The grot kannons are the only thing that would punish him for bunching up and if he would have made a tight ball on one side of the field he could have ignored half the orc shooting because that huge building blocks line of sight. From there he could have left his firewarriors kill the closest orks and had the broadsideds pick off the lootas in the back saving tau even more casualties. Basically if this would have happened orks would have stopped killing anything after turn one.
Overall I think that orks are actually pretty good right now. While most armies are playing a bunch of elite heavy hitters the orks can play hoards which makes all those expensive ap2 one shot weapons look like a joke. The tau list was a very good tac list for the current meta, but riptides are pretty bad against orks (considering what they could be taking in those places) and the skyrays were just 125pt marker lights and sms, as those seeker missiles killing 6 orks means nothing. I really can't wait to see what the new ork codex has in store for them.
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![[Post New]](/s/i/i.gif) 2013/09/11 05:29:20
Subject: Re:Da Green Tide vs Riptide Tau - 1850 Objectives
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Unrelenting Rubric Terminator of Tzeentch
In the Ring of Debris Around Uranus
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Good to see a bat rep from you man! Congrats too on the Store! Excited for you awesome. Love the intro to you video now.. very cool
Some big mistakes on the oppenents side, most of the time tau just tear up orks. Take care and congrats
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Armies
Eldar, Dark Eldar, Harlequins, Eldar Corsairs, Orks, Tyranids, Genestealer Cult, Chaos, Choas Space Marines, Tau, Sisters of Battle, Inquisition, Necrons, Space Marines, Space Wolves, Grey Knights, Imperial Knights, Dark Angels, Imperial Guard, Ad Mech, Knights, Skaven, Sylvaneth |
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