Hi
This looks like a really scary list to play against. Tough, fast, maneuverable, hard hitting and flexible. Granted, you don't have much going for in the firepower or long-range anti-tank department, but I think you don't have to fear any enemy close-combat "nasties" with a list like this.
Just watch out for AP3 large blast markers - only your
HQs and bodyguard have stormshields to shield themselves against it, but in turn zero firepower.
Isean wrote:2x Crusader Squads - 590 (These will follow the 2 biker squads and take over
CC from them as they H&R to go claim objectives after first pin)
10 inits
10 neos (1 Squad with only 9 neos)
Not sure what to make of these...
Did you mean
Squad A: 10 Initiates, 10 Neophytes
Squad B: 10 Initiates, 9 Neophytes?
Why don't you reduce the unit size a bit and deploy one of them in the Land Raider Crusader? Your
BT HQ can deep strike anyways, and being able to rapidly transport one of your two footslogging squads with the added bonus of being able to assault out of the transport with them makes them that much better.
If you follow my advice and drop the Shield Eternal and 4 Neophytes and squeeze the 15 man squad B into the
LRC, you'll have enough points left over to buy a Dual Multi-Melta Land Speeder that can seriously lay the hurt on any tank unfortunate enough to get in range. And you'll still have 10 points left over to spend on a combi weapon for your
BT HQ.