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1750 Jy2's Fun-crons vs Sisters of Battle (Completed)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Should Sisters R.I.P. or can they still compete with the bestest of the best?
Necrons suck. It's an easy win for the OP Sisters.
Draw. Monolith sucks....some sisters through its portals.
Fun-crons? Is it still considered fun when it walks all over the Sisters? Hell YEAH!

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Made in us
Fixture of Dakka





San Jose, CA

Finally, I get a chance to do a report with my casual necrons - my Fun-crons. This is purely a casual list with no spam whatsoever in it. This army gives me a chance to try out units that I don't normally use in my more competitive necron armies. This is also one of my favorite armies to play because it really challenges me tactically. I have to think a lot more with this army than with most of my other armies and because of that, I am thoroughly enjoying the challenge of what probably many would consider an underdog army. However, don't think for a second that it is a weak army. Just like many of Reece's more current armies, this army is one that relies a lot on army synergy. It's also got a lot of "tricks". I've surprised a lot of my opponents with how good my army can be if you know how to play it properly. I've also beaten some unsuspecting opponents pretty badly with it as well.

My opponent for this game is Devin and his Sisters of Battle. It's been a while since I last played him. I've only played against him once in 6E, and that was my Hive Fleet Pandora against his Chaos Space Marines. We did tango a few times back in 5th, however. Devin is more of a casual player, though he's actually a pretty good player. He just doesn't really run the power lists. Sisters is one of his main armies and he is very experienced with them. Sisters are also another one of those armies that can surprise unsuspecting foes with how good they can be. If you go into the game thinking that they aren't very good, then you just may be in for a rude awakening. They are a little behind on the power curve compared to the newer armies, but an experienced and competent general can make the army go a long ways IMO.

In any case, without further ado, enjoy the battle.


-------------------------------------------------------------------


1750 Jy2's Fun-crons

Destroyer Lord - 2+, Mindshackle Scarabs, ResOrb
Necron Overlord - 2+/3++, Mindshackle Scarabs, ResOrb, Warscythe

1x Cryptek - Veil of Darkness

10x Immortals - Tesla
8x Warriors
5x Warriors - Night Scythe

3x Heavy Destroyers
6x Wraiths

Annihilation Barge
Doom Scythe
Monolith



1750 Sisters of Battle

This is an approximation of his army as I don't have his list.


St. Celestine
Uriah Jacobus (or whatever his name is)

3x Crusaders, 6-7x Deathcult Assassins, Rhino
10x Repentias

10x Sisters - 2x Meltas, Rhino w/Dozers + Searchlights
10x Sisters - 2x Meltas, Rhino w/Dozers + Searchlights
10x Sisters - Heavy Flamer, Flamer, Combi-flamer, Rhino w/Dozers + Searchlights
10x Sisters - Heavy Flamer, Flamer, Combi-flamer, Rhino w/Dozers + Searchlights

5x Seraphims - 2x Hand Flamers

Exorcist
Exorcist


-------------------------------------------------------------------


Mission: Crusade - 3 Objectives


Deployment: Hammer & Anvil


Initiative: Sisters of Battle


-------------------------------------------------------------------


PRE-GAME ANALYSIS:

Fun-crons

I'll keep this sweet and simple so that I can get on to the battle. My order of priorities:

Kill off transports.
Kill off the repentias.
Kill off troops.
Kill off battle conclave (if they get close).
Kill off exorcists.
Kill off seraphims.
Get away from Celestine.

What I need to do.

Hide my units from his exorcists.
Shoot any incoming threats, especially the cc ones.
Wait with my wraiths.
Pounce when they get close enough.
Teleport my "flying circus" (Immortals with Veil-tek) and take shots of opportunity where-ever I can get them.
Mislead Celestine and then get my troops out of Dodge.
Doom scythe will go after any tanks still left standing when it comes in.
Deepstrike monolith to advantageous position. Monolith is either going to suck the sisters to Never-Necronland or it is just going to suck, period.

And voila....necrons FTW!


Sisters of Battle

What the Sisters should do.

Advance in a coordinated, if somewhat chaotic, attack.
Take out my wraiths with the exorcists until my flyers come in. Then take out my flyers.
He needs to use his conclave and repentias to protect his army as counter-assault units. They will keep my wraithstar from playing too aggressively.
Shoot the bejeesus out of my army.
Camp near the objectives when he is shooting the snot out of my army.
Go after my troops after he takes care of my wraithstar.
Throw a tantrum, blame it on PMS and profit!


-------------------------------------------------------------------


Deployment:

Spoiler:

Sisters deployment. The psycho ladies (repentias) to the right (from my perspective) and Celestine + seraphims to the the left.

Uriah + battle conclave is in the red rhino. No reserves.


I, on the other hand, normally have a lot of reserves.

I try to hide my units as best as possible, deploying the Destroyer Lord with the wraiths, the Overlord with the Heavy Destroyers and Immortals with Veil-tek (that's the teleporting cryptek).


Annihilation barge deploys behind the ruins.

Monolith will deepstrike and unit of 8 warriors will walk on.


Overview of our deployment.

I don't try to seize.




-------------------------------------------------------------------


Sisters of Battle 1

Spoiler:

Sisters movement. All rhinos move 12" and pop smoke, with the exception of Uriah's ride. They only go 6" and then the battle conclave disembarks. Exorcists move 6" as well.


Seraphims advance 12" on the left.


Both exorcists fire at my wraithstar. 3 hits wound and my Destroyer Lord Look-Out-Sirs the wounds to the wraiths, who then fail all their saves.

3 down, 3 more to go.

Conclave, repentias and seraphims run. Some of the rhinos move flat-out.




Necrons 1

Spoiler:

It's either now or never. After the damage his exorcist just did to my wraiths, I decide to try to take it out. I teleport my immortals behind his right exorcist. They scatter slightly but most of them are still within the rear arc of the tank.


The rest of my movement, which isn't very much. The wraiths are patiently waiting.


Immortals shoot his exorcist in the butt but fail to kill it. Instead, I take off 2 HP' and shake it.


Annihilation barge then shoots at his lead rhino and blows it up. The explosion also kills 2 sisters and 2 crusaders from the battle conclave as well as netting me First Blood.

Heavy destroyers fail to kill a rhino.

I wasn't really expecting too much with my shooting, so I'm more than happy with First Blood in this turn.




Sisters of Battle 2

Spoiler:

Overview of the top of Turn 2.


Sisters continue with the forward march.


More sisters movement. Middle objective turns out to be Skyfire. Fortunately for me, that unit of sisters is toting flamers.


Seraphims use the rhinos to mask their advance.


1 exorcist is able to kill off 1 of my wraiths.


Sisters also shoot down 1 heavy destroyer, but thanks to the ResOrb from my Warlord, he gets back up. Seraphims run.


Repentias and the battle conclave run as well.

Overall, a very disappointing turn for Devin as he is only able to shoot down 1 wraith the whole turn.




Necrons 2

Spoiler:

Monolith comes in. I go risky with its deepstrike and it mishaps. Devin then places my monolith right on the corner in his deployment zone.


Night scythe comes in as well, but doom scythe stays out another turn.


Immortals teleport behind his other exorcist.


My wraithstar advances and gets ready to assault either his repentia or his battle sisters (after I blow up their rhino).


Finally, the heavy destroyers split up from my Overlord. He goes after the rhino. They move backwards (and away from Celestine's unit).


Monolith fires its Particle Whip at the exorcist and wrecks it.


Night scythe blows up his rhino. The explosion combined with fire from my AB takes out 3 sisters and 7 repentia.


Immortals then fire at the battle conclave instead of the exorcist. I only manage to kill 2.


Heavy destroyers only manage to take off 1 HP from the rhino.


There are 2 assaults this turn, between my wraithstar and the battle sisters and.....


....my Warlord against his rhino.


Wraithstar sweeps the unit of battle sisters....


....and my Warlord wrecks the rhino.

Man, at the rate that I'm killing his tanks, I may not even need the doom scythe!




Sisters of Battle 3

Spoiler:
BTW, even though I didn't mention it earlier, but my opponent uses his Faith power every time he has a chance.


Sisters' movement. Fortunately for me, his battle conclave is probably going to be too far to assault my wraithstar.


He disembarks the rest of his army and everyone - including Celestine and her seraphims - go after my Warlord. Sisters also head for my objective.


Shooting from the 2 units of sisters and Celestine's unit manages only to take off 1W from my Warlord.


Exorcist shoot down another 1 wraith. Sisters, however, fail to cause any damage.

His repentias then fail their charge through difficult terrain.


Seraphims then assault. He issues a challenge with his seraphim sergeant. For some reason, MSS fails to go off and my Warlord misses with all of his attacks.




Necrons 3

Spoiler:

Doom scythe comes in and goes after some sisters and their rhino.


Monolith pulls the heavy destroyers through its gates. The mono then moves forwards.

I make a mistake here. I move the heavy destroyers 12" because they are jump infantry, though they should have only been able to move 6" because they just "disembarked" from the monolith.


Immortals teleport back to my deployment zone to deal with the sisters.


My wraithstar moves so that I can assault either his troops, battle conclave or repentias.


Heavy destroyers fire lascannons into the side of the exorcist and blows it up.


Monolith particle whips the assassins and my AB fires at the repentias. I kill 3 from the deathcults and wipe out the repentias.


When it rains it pours. Doom scythe blows up the rhino. The combination of the doom scythe teslas + deathray, the immortals and the explosion of the rhino kills all but 1 sister. Explosion also kills 2 sisters from the other unit.


My wraithstar then opts to assault his scoring troops.


I break them but they get away.


My Overlord finally kills his sergeant in the challenge.


But no matter. Celestine's unit Hit-&Runs out of combat.




Sisters of Battle 4

Spoiler:

This is probably my only tactical mistake in the game. I forget to take into account the extra movement gained by his seraphim's Hit-&-Run tactic. And now I am going to pay for it with my Immortals as my opponent splits off Celestine from the seraphims.


Seraphims and battle conclave will go after my wraithstar.

Sisters try to regroup using their Faith power and passes. They consolidate towards the middle objective.


Rhino immobilizes itself on terrain.


Celestine fires her heavy flamer and I am fortunate to lose only 1 immortal.


Can you believe that? Sisters fire at my Warlord. I make both invuln's against his meltas....and then fail all my normal armor saves. I also fail my 4+ Get-Back-Up attempt and gives him my Warlord.

But I really can't complain too much. This was the only bad luck for me in the entire game.


He charges. I declare a challenge to Jacobus and he accepts. I then smite him where he stands. However, both units would pass Morale.


Celestine charges in. I issue a challenge with my Veil-tek and he accepts. Cryptek goes down and doesn't get back up, though I do manage to pass Morale.




Necrons 4

Spoiler:

Rather than walk my warriors onto my side of the table where Celestine is anxiously waiting, I decide to bring them in through the monolith instead.


Night scythe finally comes in and doom scythe flies off the table. My AB finally moves as well.


Monolith and heavy destroyers move.


AB finishes off his lone sister.

Heavy destroyers fail to kill off his unit of 2 sisters as they make both of their 6++ saves. Warriors also fail to shoot them down.


Celestine sweeps my Immortals.


Finally, my wraithstar kills off his battle conclave but the seraphims pass Morale once again. They then Hit-&-Run out of combat once again.




Sisters of Battle 5

Spoiler:

Celestine has nothing else better to do and so goes after my AB.


Seraphims will try to take out another of my troops.


They pass their Faith test to re-roll wounds and take out 4 warriors.


1 then gets back up.


However, seraphims then make their 7" assault.


As does Celestine.

Both combats produce no casualties.




Necrons 5

Spoiler:

Night scythe goes and drops off my troops onto the middle objective. I am using the flyer to block off Celestine from assaulting my warriors. And for good measure, the wraith moves to form another barricade to my warriors.


Destroyer Lord joins the heavy destroyers.


Doom scythe, AB (which moves 12") and monolith go after his last unit of troops.


Between the particle whip, deathray and 2 teslas, I succeed in wiping them out.


However, I just can't finish off his other unit of sisters between my night scythe and 10 rapid-firing gauss shots from my warriors. 1 still lives!!!


Finally, I assault his seraphims.


They don't stand a chance. Warriors consolidate 6" towards his objective but are at least a turn away from capturing it.


We then roll to see if the game continues and it doesn't.



I'm the only one to get an objective (his sister is too far out to contest). I also get First Blood (rhino) and Linebreaker (warriors). My opponent gets Warlord and Linebreaker (Celestine). Necrons take it 5-2.





Crushing Victory to the Fun-crons!!!





---------------------------------------------------------------------


POST-GAME ANALYSIS:

Spoiler:
It was a valiant effort by my opponent but the combination of my tactics and the dice made it an uphill battle for him in this game. I must admit, the dice was on my side this game. Other than my Warlord failing 3 armor saves in a roll, my dice was pretty good in this game whereas my opponent's was more average (though he did roll well for his LD tests). Almost everyone vehicle that I shot at died in 1 or at most 2 turns. I even surprised myself with my domination in this game. I really did think it would be much closer.

I knew that he was going to do the rhino-rush against me. That's just how mech-sisters play - rush the middle, then disembark and shoot. That was why I teleported my immortals into his backcourt - to force him to have to make a decision. Either he would have to split up to go after them, thus diluting his forces, or he'd just ignore them and let me take free shots. I then actually made the decision much easier for him by killing his rhinos, thus depriving him of some much needed mobility. In any case, I knew I could take his objective almost at will. He was committed to holding the middle objective and trying to take my objective just from where he placed my monolith after it had mishapped. Basically, I took advantage of his lack of mobility (with the exception of Celestine+seraphims) and used my own strength to try to win this game. And no, that strength isn't shooting or assault. Rather, the strength of my army is in the mobility of my scoring units. I can get them to almost anywhere on the board and quickly also. In the meantime, I just need to distract my opponent with my wraithstar.




This message was edited 11 times. Last update was at 2013/09/24 14:45:27



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MI

That's still a really strong list. That Tesla unit with the teleporty can win games by itself. I've got a "fun," Necron list with Zahndrekh, Obyron, and all sorts of Cryptek Tricks. Dual teleporties, rerolls, tankhunting-gauss, spyders in your backfield, etc.

Even the "bad," Necron units are deceptively strong.. One reason why I think the Necron codex will age so well.

Having said that, I truly believe that Sisters are also a deceptively strong army. Celestine might be a top5 Warlord and puts out a lotta fire with her Seraphim. Exorcists are plain mean killing tanks/fliers and doubling t4. Rending Heavy Bolters can be ruthless mulching through infantry.

These days, Sisters are only just barely easier to kill than Marines, but they at least get a 6+ against Dragons and such.. And with vows, Sisters actually put out superior firepower compared to Marines for less points.

I still think you'll win because your army is so much stronger on objectives, but it will be close. You'll have to keep your troops out of harms way until the time is right, so getting second turn will be important. Random game length and crazy good rolls on Exorcists could also do you in, but that's dice for you.

EDIT: I just noticed you have a Doom Scythe I had missed at first glance. If that guy comes on turn 2, your opponent had better be prepared! This is the perfect matchup for it.

This message was edited 1 time. Last update was at 2013/09/22 01:01:11


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Made in ca
Twisted Trueborn with Blaster





Canada

I think the necrons need to take out the exorsists fast to preserve the annihilation barge and heavy destroyers. The sisters have a lot of scoring bodies, but t3 will hamper them. Tesla will make short work of the rhinos. The assassins can be a problem, but the sob layer will have to use them wisely or they will just die horribly. The veil and the night sythe will give the crons incredible speed and flexibility in game and the monolith is a great way to provide LOS blocking to key elements of the army as the game continues. St celestine can be an issue tho... She can continue to come back and be a pain in the backside of the crons especially in any objective mission, her heavy flamer will torch some warriors and her jump pack makes her fairly mobile.

I give the necrons an 8 and the sisters a 6 when it comes to chance of winning.

   
Made in us
Fixture of Dakka





San Jose, CA

 hippesthippo wrote:
That's still a really strong list. That Tesla unit with the teleporty can win games by itself. I've got a "fun," Necron list with Zahndrekh, Obyron, and all sorts of Cryptek Tricks. Dual teleporties, rerolls, tankhunting-gauss, spyders in your backfield, etc.

Even the "bad," Necron units are deceptively strong.. One reason why I think the Necron codex will age so well.

Having said that, I truly believe that Sisters are also a deceptively strong army. Celestine might be a top5 Warlord and puts out a lotta fire with her Seraphim. Exorcists are plain mean killing tanks/fliers and doubling t4. Rending Heavy Bolters can be ruthless mulching through infantry.

These days, Sisters are only just barely easier to kill than Marines, but they at least get a 6+ against Dragons and such.. And with vows, Sisters actually put out superior firepower compared to Marines for less points.

I still think you'll win because your army is so much stronger on objectives, but it will be close. You'll have to keep your troops out of harms way until the time is right, so getting second turn will be important. Random game length and crazy good rolls on Exorcists could also do you in, but that's dice for you.

EDIT: I just noticed you have a Doom Scythe I had missed at first glance. If that guy comes on turn 2, your opponent had better be prepared! This is the perfect matchup for it.

Good analysis. Both my Fun-crons and the Sisters army can be very good if you know how to use them properly. IMO Sisters are a very under-rated army. They've got some very efficient and cheap units in their armies. As a matter of fact, I fear playing against Sisters at lower points games. At 1500-pts or less, they're really tough to deal with and can put out so many bodies and mid-range firepower. They're almost like DE in a way, just slower and not as fragile. Celestine is so good that she can single-handedly win the game for them at times. I'd actually rank her as a Top 3 HQ in all of 40K, especially now with the changes to Eldrad (he used to be my #1 HQ in all of 40K). My Fun-crons are no slouch either, but rather than go into details about them, I will just "show" the audience in my battle report.

In any case, both armies are deceptively good and one of the reasons for their success is that they often get under-estimated.

BTW, SPOILER ALERT: (Don't read if you prefer to wait for the BR.)

Spoiler:


The doom scythe doesn't come in on Turn 2.




 SkaredCast wrote:
I think the necrons need to take out the exorsists fast to preserve the annihilation barge and heavy destroyers. The sisters have a lot of scoring bodies, but t3 will hamper them. Tesla will make short work of the rhinos. The assassins can be a problem, but the sob layer will have to use them wisely or they will just die horribly. The veil and the night sythe will give the crons incredible speed and flexibility in game and the monolith is a great way to provide LOS blocking to key elements of the army as the game continues. St celestine can be an issue tho... She can continue to come back and be a pain in the backside of the crons especially in any objective mission, her heavy flamer will torch some warriors and her jump pack makes her fairly mobile.

I give the necrons an 8 and the sisters a 6 when it comes to chance of winning.

It might be a challenge to take out his exorcists. I don't have much AT and they outrange any and all of my guns. However, the way I dealt with them traditionally was to just ignore them. Kill the transports and their troops. Then let my doom scythe deal with them when it comes in.

Sisters' toughness is not an issue IMO. They're dirt-cheap guards but with power armour, but you normally have a lot of them in a typical Sisters army. With their ability to regroup using Faith, they're actually pretty good for their cost.

The Battle Conclave (assassins + crusaders + Uriah), when combined with the repentias, form a deadly combination indeed. I do need to watch out that my wraiths don't get counter-charged by them. If he's good, he will bait my deathstar with one of his sisters squad and then counter-assault my mini-deathstar with his 2 assault units (and perhaps Celestine as well). They can actually do a number on me. In any case, I need to respect them and I will try to take them down to more manageable numbers before taking them on in assault.

Yeah, people tend to under-estimate the mobility of my army. I've got decent mobility of troops.

Personally, I'd give my necrons a 55% and the Sisters a 45% at victory.



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Confessor Of Sins






I find it depends a lot on wether the sisters go first and get some lucky Exorcist rolls. Otherwise you could take out his entire long-range anti-tank in one go.

Necrons is a tough matchup because sisters need to get up close and personal to deal with enemies and with your wraiths and lords that's not where they want to be!

I hope he can keep his conclave/repentia alive to actually chew something up, too!

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Made in us
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San Jose, CA

Yeah, how he does with his exorcists will probably be the difference between my wraiths surviving or not.

Personally, despite their T3 nature and relative lack of close-combat ability, I actually find their army slightly intimidating. Here you've got 40 sisters coming towards you, supported by 2 close-combat beasts of a unit and Celestine as well. The only thing that I've got that stands in their way is my wraithstar. My troops would never survive all their firepower. You really have to think outside of the box to deal with armies like this.

And I hope I can kill off his conclave/repentia before they can get the chance to actually chew something up!





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Canada

No anti-air in the Sisters list? At all?

As much as I really want the Sisters to win this, I'm going to give this to the Necrons, if barely. Crons are one of the toughest matchups for Sisters, I find, and doubly so when the Crons take advantage of their air power (even 2 scythes can give Mech Sisters problems). That being said, I am very eager to read this batrep, and doubly so because of the Repentias-- I have never used them before, and am eager to see how they fare.

My battle report thread:
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Syracuse, NY

I will give it to the Necrons for this one. While SOB are cheap - they are still no better than a standard CSM unit for the most part - actually they are worse and only cost 1 point less per model. How many 4x CSM in Rhino lists do we see running around.

The Exorcists are a wild card - but they can also just be ignored for the most part. An Exorcist is no better than Long Fangs are killing wraiths and there are not many other real targets for them - they are surprisingly bad against AV 13 in my experience too.

There is annoying St. Celestine aspect - I think that keeps the SOB in the game, but it is never really within reach to win.

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Fortress of Solitude

I have new faith in the Fun-Cron build.

I give it to cron's.

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I know next to nothing about the SoB, so... yeah. Will be interesting to see how they fare.

I'll give it to the crons if only for the fact that seeing a Monolith on the field is a rare occurrence.
   
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MI

We don't see 4x10 CSM in Rhino lists because of Heldrakes. There's no Drakes in this game.

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 hippesthippo wrote:
We don't see 4x10 CSM in Rhino lists because of Heldrakes. There's no Drakes in this game.


You failed to see the point.

   
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Camas, WA

That is an 'interesting' sisters list. Repentia and conclave. Yuck. 4 sisters squads. Yuck. 1 Tiny Fast Attack. Yuck. An empty Heavy slot. Yuck.

I guess if you're looking for a challenge as an SOB player, that would be a way to do it.

Either way, interested to see the BR.

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Made in us
Fixture of Dakka





San Jose, CA

 pretre wrote:
That is an 'interesting' sisters list. Repentia and conclave. Yuck. 4 sisters squads. Yuck. 1 Tiny Fast Attack. Yuck. An empty Heavy slot. Yuck.

I guess if you're looking for a challenge as an SOB player, that would be a way to do it.

Either way, interested to see the BR.

Yeah, the more competitive player would fill up their heavies, dump the repentias and probably get some dominions as well.

But like I said, my opponent isn't really a "power" player. He's more of a casual player, though he is quite good with what he's got.


Lord of Nonsensical Crap wrote:
No anti-air in the Sisters list? At all?

As much as I really want the Sisters to win this, I'm going to give this to the Necrons, if barely. Crons are one of the toughest matchups for Sisters, I find, and doubly so when the Crons take advantage of their air power (even 2 scythes can give Mech Sisters problems). That being said, I am very eager to read this batrep, and doubly so because of the Repentias-- I have never used them before, and am eager to see how they fare.

My other necron army would probably eat this list alive. But with my fun-crons, it's going to be more of a challenge IMO. The way I would normally play if I was the Sisters player is to ignore the doom scythe and just focus on taking out the night scythe. Screw with my mobility (a task easier said than done!) and it becomes a much easier game for the Sisters.


 calypso2ts wrote:
I will give it to the Necrons for this one. While SOB are cheap - they are still no better than a standard CSM unit for the most part - actually they are worse and only cost 1 point less per model. How many 4x CSM in Rhino lists do we see running around.

The Exorcists are a wild card - but they can also just be ignored for the most part. An Exorcist is no better than Long Fangs are killing wraiths and there are not many other real targets for them - they are surprisingly bad against AV 13 in my experience too.

There is annoying St. Celestine aspect - I think that keeps the SOB in the game, but it is never really within reach to win.

SoB and CSM, while similar in costs, play much more differently. Moreover, CSM starts to jump up in costs when you start piling up the upgrades on them. Sisters have also got Faith, which does give them a slight advantage (though not by much). It's ironic that Sisters have lost their rending but yet Eldar now gets it.

Other than my doom scythe and assault, I can't really take out his Exorcists efficiently so I'm not going to even try. Instead, I will take it as it comes. If I get a decent shot at his Exorcists, then I will take it. Otherwise, there are plenty of other targets for me to deal with anyways.

As for Celestine, there's a reason why I give my Overlord/Destroyer Lord ResOrbs.





Automatically Appended Next Post:
 ImotekhTheStormlord wrote:
I have new faith in the Fun-Cron build.

I give it to cron's.

You are wise in the ways of Gauss, ole young Imotekh.


Trekend wrote:
I know next to nothing about the SoB, so... yeah. Will be interesting to see how they fare.

I'll give it to the crons if only for the fact that seeing a Monolith on the field is a rare occurrence.

I just have to use my monolith because my model is so nice.

It rarely does well, but some eye-candy for my battle reports goes a long way.


This message was edited 1 time. Last update was at 2013/09/23 17:34:07



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Fate-Controlling Farseer





Fort Campbell

Why did he park your monolith behind his excorsist? That was just begging for you to blow it up. Shoulda put it in your far corner.

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Longtime Dakkanaut





Whorelando, FL

SOB are outclassed by every army now. Even a "friendlier" Necron list will molest and destroy the SOB with little problems. It doesn't matter that they have 3+ saves...they are T3 army and the volume of either A. shooting or B. CC attacks...wipes them away with ease. Thus my SOB patiently await a 6th edition codex. It's not worth the frustration.

   
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Badass "Sister Sin"






Camas, WA

 CaptKaruthors wrote:
SOB are outclassed by every army now. Even a "friendlier" Necron list will molest and destroy the SOB with little problems. It doesn't matter that they have 3+ saves...they are T3 army and the volume of either A. shooting or B. CC attacks...wipes them away with ease. Thus my SOB patiently await a 6th edition codex. It's not worth the frustration.

Umm. Obviously you have your opinion, but a properly built SOB list is still very competitive. Add in FW or Allies and it is even more so. I certainly haven't had any problems winning with them in 6th.

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Angelic Adepta Sororitas





My favourite unit in the game is 5 Seraphim with 2 hand flamers + St Celestine

Deep Strikes in a roasts just about any infantry unit in the game with
1 heavy flamer and 4 rerolling failed wounds hand flamers.
   
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Badass "Sister Sin"






Camas, WA

 Mythantor wrote:
My favourite unit in the game is 5 Seraphim with 2 hand flamers + St Celestine

Deep Strikes in a roasts just about any infantry unit in the game with
1 heavy flamer and 4 rerolling failed wounds hand flamers.

You get to reroll the wounds on the Heavy as well.

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Angelic Adepta Sororitas





 pretre wrote:
 Mythantor wrote:
My favourite unit in the game is 5 Seraphim with 2 hand flamers + St Celestine

Deep Strikes in a roasts just about any infantry unit in the game with
1 heavy flamer and 4 rerolling failed wounds hand flamers.

You get to reroll the wounds on the Heavy as well.



Nope the act of Faith only lets you reroll wound from Pistol weapons
   
Made in gb
Wrathful Warlord Titan Commander






London

Bit of an awful decision by your opponent, placing your mishap-ed Monolith in his own deployment zone. Besides from handing over Linebreaker (very tough to get rid of it), he's just exposing the most vulnerable part of his force: the rear armour.

   
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Badass "Sister Sin"






Camas, WA

 Mythantor wrote:
Nope the act of Faith only lets you reroll wound from Pistol weapons

Check your codex again. You're mixed up. It says shooting attacks. Not shooting attacks with pistols.

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Perfect Shot Ultramarine Predator Pilot






San Jose, California

Well, so far It is going pretty much as expected. Sucks that the repentia have already been destroyed.

being recalculated~4.5k 750 875 My p&m blog where there are space marines http://www.dakkadakka.com/dakkaforum/posts/list/545810.page DA:90+S+G++M++B--I+Pw40k12+D+A++/wWD-R+T(M)DM+
 TheDraconicLord wrote:
Holy crap, you have been pumping out Smurfs like a man-possessed
 Kid_Kyoto wrote:

Morris, tragically sold his soul to the Chaos Gods of Flowers, Dancing, Laughter and Friendship. The Morris Heresy is on record as the shortest and least successful heresy in Imperial history.
 Camkierhi wrote:
thats the best group of ass I've seen on the net, and I've looked at alot.
 
   
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Nurgle Predator Driver with an Infestation





MI

Red Corsair: I see his point, and disagree with it. Sisters are solid, methinks. And they're even better when Heldrakes aren't around.

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Pulsating Possessed Chaos Marine




Seattle, WA

Despite having two assault units, I don't understand why your opponent would run at you. I think they would have worked best staying out of sight and being counter assault units. Also, I'm not sure what he hoped to accomplish by placing your monolith behind his units in the deployment zone. It's not within range of melta guns and it's just going to disrupt things in the back yard. Just bizarre decisions.

Sisters can still be a strong army. However, they are a little bit like Tyranids. The strong builds look very, very similar. You have to rely on exorcists, retributors, seraphim and the necron in disguise, Celestine.
   
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Nurgle Predator Driver with an Infestation





MI

I agree with you Bogalubov. His goal from the beginning should be to kill Jim's troops. Jim puts them on his doorstep for him and they get ignored. We'll see

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Fixture of Dakka





San Jose, CA



Battle report completed.


With regards to his placing my monolith in his deployment zone, his gameplan was probably to grab or contest my objective (in MY deployment zone) with his sisters and he didn't want the monolith there to shoot them down. I believe he was willing to give up his objective to secure mine, especially with Celestine there to kill off any of my troops who tried to grab it.






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Badass "Sister Sin"






Camas, WA

Good report! I feel bad for the sisters player. Wrong tools and wrong moves.

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Sister Oh-So Repentia




I hope to see mores Sisters platers shelve Rhinos. I just can't stand them in 6ed. While I don't run pure sisters on foot, but sisters on foot with ADL and IG blob allies work quite well. The only transport I would like to run are repressors.
   
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Badass "Sister Sin"






Camas, WA

meh_ wrote:
I hope to see mores Sisters platers shelve Rhinos. I just can't stand them in 6ed. While I don't run pure sisters on foot, but sisters on foot with ADL and IG blob allies work quite well. The only transport I would like to run are repressors.

I agree with this. Foot blob guard with Celestine and Jacobus is hilarious. I've run it a couple times and done quite well. I also recently ran AV13 spam sisters with Repressors and won best general at a 4 game 16-20 person event. It is a pretty good list.

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