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![[Post New]](/s/i/i.gif) 2013/10/17 13:27:06
Subject: Would you consider the walls of ruined buildings impassable terrain?
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Slashing Veteran Sword Bretheren
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Now I would consider the walls of an enclosed building impassable terrain, i.e. models can only move into or out of the building via its access points.
But say we're talking about a ruin like this one here:
http://i46.tinypic.com/2n850uf.jpg
If I had a tank (e.g. a Vindicator) could I drive into or out of this ruin through the sides that have the solid wall? Since this is a ruin, I can't breach it by shooting at it, so...
Would taking a dangerous terrain test suffice?
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This message was edited 2 times. Last update was at 2013/10/17 13:28:17
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![[Post New]](/s/i/i.gif) 2013/10/17 13:41:01
Subject: Would you consider the walls of ruined buildings impassable terrain?
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Powerful Phoenix Lord
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The normal rule allows models to move through following the normal rules for difficult terrain.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2013/10/17 14:34:21
Subject: Would you consider the walls of ruined buildings impassable terrain?
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Mekboy on Kustom Deth Kopta
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pg 99That is really for you and your opponent to decide.
default yes.
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![[Post New]](/s/i/i.gif) 2013/10/17 15:10:19
Subject: Re:Would you consider the walls of ruined buildings impassable terrain?
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Bounding Ultramarine Assault Trooper
Montreal, Quebec
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As previously stated, its up to you.
In my group we play it like this:
Ruined buildings with line of sight bloking walls are impassable terrain.
Doors, even if closed, may be used if the base of the model would go through.
Ruins that are mostly covered in windows like the building you referenced in your image, are considered difficult terrain to cross (models are jumping through windows, breaking the thin window borders or simply smashing through the whole wall.)
That is how we play it at my tables.
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* I have to say that NewGW impresses me a lot... |
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![[Post New]](/s/i/i.gif) 2013/10/17 17:34:50
Subject: Would you consider the walls of ruined buildings impassable terrain?
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Fighter Ace
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It's definitely something to just agree on, imo the idea of a tank just rolling through a wall makes perfect sense, especially if there's windows. My gripe would be what the hey happens to the rest of the building, like the floor above where the tank rolled through. But that's why we discuss our terrain rules before the game!
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![[Post New]](/s/i/i.gif) 2013/10/17 17:51:15
Subject: Would you consider the walls of ruined buildings impassable terrain?
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Kelne
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Yeah that's something better to discuss beforehand , but it should be allowed . A tank ploughing through ruins doesn't bother me, as a ruin isn't something that sturdy anymore. I've only attempted it with a vindicator though...
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![[Post New]](/s/i/i.gif) 2013/10/17 19:08:22
Subject: Would you consider the walls of ruined buildings impassable terrain?
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Captain of the Forlorn Hope
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Bobaram wrote:It's definitely something to just agree on, imo the idea of a tank just rolling through a wall makes perfect sense, especially if there's windows. My gripe would be what the hey happens to the rest of the building, like the floor above where the tank rolled through. But that's why we discuss our terrain rules before the game!
Nothing happens to the rest of the building if a tank rolls through a 1st floor wall because the rules do not say that anything does happen to the other parts of the ruin, and because the rules are an abstraction. And as for the OP: No, the default is that you can move through the solid walls of a ruin with a DT test, so that is how I have seen it played at every tournament I have played in and at the Chicago battle bunker.
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This message was edited 2 times. Last update was at 2013/10/17 19:09:56
"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
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![[Post New]](/s/i/i.gif) 2013/10/17 19:31:14
Subject: Would you consider the walls of ruined buildings impassable terrain?
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Slashing Veteran Sword Bretheren
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Yeah that makes perfect sense.
I usually deploy my vindie behind a ruin or something instead of out in the open so it wont get targeted and blown up on turn 1.
Then I usually want to move forwards with it instead of backing up and circumnavigating the ruin, so a dangerous terrain test will do (unless it has the siege shield  )
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![[Post New]](/s/i/i.gif) 2013/10/18 03:13:28
Subject: Re:Would you consider the walls of ruined buildings impassable terrain?
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Tea-Kettle of Blood
Adelaide, South Australia
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With something like my opponent usually agrees that anything can move through with a dangerous terrain test, but when it comes to more solid walls we usually only allow vehicles and MCs to move through it if there isn't a door or window for Troops to go through.
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Ailaros wrote:You know what really bugs me? When my opponent, before they show up at the FLGS smears themselves in peanut butter and then makes blood sacrifices to Ashterai by slitting the throat of three male chickens and then smears the spatter pattern into the peanut butter to engrave sacred symbols into their chest and upper arms.
I have a peanut allergy. It's really inconsiderate.
"Long ago in a distant land, I, M'kar, the shape-shifting Master of Chaos, unleashed an unspeakable evil! But a foolish Grey Knight warrior wielding a magic sword stepped forth to oppose me. Before the final blow was struck, I tore open a portal in space and flung him into the Warp, where my evil is law! Now the fool seeks to return to real-space, and undo the evil that is Chaos!" |
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