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Subject: Ovions 3D Models - Force Field Generator Array, Battlefield Debris
These are models of a different sort - 3D instead of plastic.
Also, most are, or will be available through my Shapeways store (and later, will be cast resin but I have neither the time or money over christmas, so early next year).
Not all of it may be to your tastes, but hopefully at least some of it is.
I also do commissions for production ready models and bitz, so if you're interested in that, please PM me.
All Black Plastic models are for scale only, and will not appear for sale. Gaming Accessories:
D36 (1 to 36).
D66. (2D6, split into 10's and 1's)
DLd. (2D6 added together)
15mm Fleuer De Lis Counter / Token
General 28mm scale Accessories
Shotgun Shell Pack.
A Pair of Standard Issue Nutcrackers. Never leave the base without them!
These Antimatter Lasers are ancient technology. No one is entirely sure how they work, or exactly what they do. Even 'Anti Matter' and 'Laser' are probably inaccurate. Mk.1 and Mk.2 Antimatter Lasers.
Mk.1 and Mk.2 Antimatter Lasers with Bolter for scale.
Power Bayonet System:
The Power Bayonet System allows you to mount various special melee weapons to your standard weapons. Power Bayonet System - Axe
Power Bayonet System - Mace
Power Bayonet System - Hammer
Power Bayonet System - Sword
Power Bayonet System - Lance
Power Bayonet System - Claw
Power Bayonet System - Fist
Power Bayonet System - Heavy Fist
Power Bayonet System - Heavy Hammer
Power Bayonet System - Shield
Power Bayonet System Display Collection
Mk.GD Chevalier Heavy Rifles:
Mk.GD Chevalier Heavy Rifle
Mk.GD Chevalier Heavy Rifle with Scope and Combat Blade
Mk.GD Chevalier Twin Heavy Rifle with High-Cap Mag
Mk.GD Chevalier Heavy Rifle with Flamethrower
Mk.GD Chevalier Heavy Rifle with Heat Rifle
Mk.GD Chevalier Heavy Rifle with Energy Rifle
Mk.GD Chevalier Heavy Rifle with Interogator Crossbow
Mk.GD Chevalier Heavy Rifle with Wave Rifle
Disemboweler plus Mk.GD Heavy Rifle with Wave Rifle for scale.
Dreadnought compatible Arms, Weapons and Accesories:
Light Arm Weapons Mounts:
Dreadnoughts should not have to fight in Close Combat with their Heavy Weapons, risking damage to vital components.
With the Light Arm Weapon Mounts, the Dreadnought can take any weapons and retains a pair of Manipulator Arms.
Central Weapons Mount:
Is your Dreadnought interned warrior missing something he lost?
Or maybe he worships Slaanesh, and wants something a little... suggestive?
Or perhaps, you'd just like an extra Heavy Weapon on your walker?
Then the Central Weapons mount is for you!
Turret Weapons Mount:
Turret for a Dreadnought.
Allowing for an additional weapon.
It's a Turret mount for a Dreadnought... what more do you want!
Dreadnought Light Arm with Heat Cannon
Dreadnought with L/R Heavy Machine Guns
Dreadnought with L/R Heat Cannons
Dreadnought with L/R Flakk Cannons
Dreadnought with Light Arms, Central Weapons Mount and Turret Mount (L/R/C/T) Gatling Cannons.
Dreadnought with L/R/C Gatling Cannons.
Dreadnoughts with L/R/C Mk.1 and Mk.2 Heavy Antimatter Lasers
Dreadnought Jump Pack
Dreadnought with L/R Flakk Cannons and Jump Pack
Dreadnoughts: with L/R/C Flakk Cannons, with L/R Heavy Machine Guns and C Cannon, with L/R/C Gatling Cannons and Jump Packs
Mk.1 Dreadnought Siege Cannon
Mk.2 Dreadnought Siege Cannon
This message was edited 9 times. Last update was at 2013/12/23 17:39:35
They're meant to be 'lighter' manipulator / smacky devices, so that when you replace the Power Fist / whatever, you aren't incapable of picking stuff up, and you aren't fighting in melee with your expensive and fragile guns.
But I'm always open to suggestions on how to improve my work! (Why am I this awake at 4am!?)
This message was edited 1 time. Last update was at 2013/12/08 04:01:13
The Dreadnought arms are a bit whimpy, and do not fit with the chassis in my eyes.
I do like most of the shoulder mounts. Althoug I would have gone for rotating (elevation like, not minigun) flack guns.
The heavy guns are realy nice, shame I apear unable to see al the picks.....
This message was edited 1 time. Last update was at 2013/12/08 06:16:45
Duct tape is like the force. It has a light side, a dark side, and it holds the universe together.
"A man has to believe in something. I believe I'll have another drink"
So in the last week, I've been modeling some terrain: Power Generator Stack:
Force Field Emitter Stack:
Force Field Generator Building:
Can have 0-3 Force Field Emitter Stacks on it (removable). It's a medium sized building, roughly 7.5" x 10" x 4.5", from the butresses to the battlements. You can make out some detail easier on an earlier WIP shot, from in the program:
The eventual kit will contain the following: 3 Long Sections, 4 Short Sections, 6 Straight Joints, 8 Curved Joints, 1 Vertical End Cap, 1 Horizontal End Cap, 2 Pipe End Caps and 24 connector rings.
And I updated a number of models / renders, most of the renders now matching their own grouped scale. So all infantry sized weapons, are the same size, relative to each other, any dreads are the same, relative to each other, and this will continue with renders I do from now on: Ostrogoth Nutcrackers:
Antimatter Lasers with Stock:
Mk.GD Chevalier Heavy Rifles:
with Combat Blade:
with Combat Blade and Scope:
with Supressor, Scope and Stock:
with Combat Suppressor, Scope and Stock:
Mk.GD Chevalier Heavy Rifles Plus: Standard Options:[spoiler]Twin Heavy Rifle with High Capacity Mag:
with Heat Rifle:
with Energy Rifle:
with Combat Shotgun
with Grenade Launcher:
with Wave Rifle:
with Heavy Machine Gun:
with Laser Cannon and Scope:
with Antimatter Laser:
with Rocket Launcher and Scope:
Dreadnought Siege Cannon:
This message was edited 1 time. Last update was at 2013/12/19 02:59:58