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Made in us
Fresh-Faced New User



Boston, MA

Warboss - Mega armor, cybork body, kustom jobz all, Boss Pole

2 Nobs - mega armor, cybork body, kustom jobs all

4 Nobs - "eavy armor, slugga and choppa

Wartrukk - Riggers, turbo booster, big shoota, red paint, armor platers

 

5 Warbike - 1 Nob, 1 Stripped Twin linked big shootas to slugga and choppa

 

Battlewagon - Armored top, 4 bolt on shootas ( big mek and crew shoot), Zzap gun, 2 twin linked rokkit launchas, red paint, armor plates, riggers (mekboy has kustom force-field)

Big Mek- Kustom Mega Blasta

3 Mekboys with random assortment of shootas, choppas, and sluggas. Plus one Kustom Force Field.

 

10 Trukkboys in trukk (same gear as hq trukk), 1 Burna Boy, Nob with powerclaw and Iron Gob

 

10 Burna Boys in trukk (same gear as hq trukk), 4 Burnas, no mekboy

 

10 Skarboys in trukk (same gear as hq trukk), 3 Burna, Nob with powerclaw and Iron Gob

 

Looted Leman russ, Lascannon and heavy bolter sponsons, Red Paint, riggers, Armor Plates

 

Works great so far, let me know if you can see any room for improvement.

 

-Boss Morbad


WAAAAAAGH!!!!!! (Wit a G bishes) 
   
Made in us
Fresh-Faced New User




Ukiah California

Some random thoughts...

Boss pole on warboss serves no function in a KoS army.

If history and lots of MeQ opponents tells you that Blasta kustom job works for your HQ, but I've never found blasta that useful.

Turbo boosta and red paint on a fast vehicle are debatably useful.

If Warbike Nob has no gear, then why have him?

If you are going to use turbo boosta anywhere, then put it on the Battlewagon to help it get within range in escalation games.

Big Mek will never fire the Kustom Mega Blasta and seems intended to fire a bolt-on anyway.

The Mek squad is pretty expensive just to give the BW a force field. Change the TL-RL to TL-BS and buy it as a HS choice. Even empty, it's less pts than a predator and more effective (within 24", anyway.).

With orc BS, heavy bolter and heavy bolter sponsons would make more sense on the Russ.

and the big question...

I wonder if taking a decked out Nob squad and a Skar boy squad in an army with only 4 trucks and no cover is the wisest thing. I think if I were your opponent, priority one would be blowing up the Boss's trukk as it would eliminate the largest threat and force your painfully slow MA nobs to walk across the table. Number two would be the skarboy squad as destroying their trukk will likely kill 4 of them and strand the rest.

If you play a lot against highly elite (read: low model count) Marine armies with lots of size 3 area terrain, then I could see this working. But against any army that outnumbers you (which is most), can manuever with you (which is many), or has a significant firepower advantage (common enough), you will most likely lose.

I think you could shave enough points to get a couple of cheap buggies in there for screening, or another unit of trukkboyz...

However, a) you did say that you have done well with the army thus far, b) orks are the army with the greatest stamp of individuality in 40k and c) in a future where there is only war, orks are destined to take over the ooniverz anyway. So play them however you like.

-Dave

 

 

 

 

 

   
Made in us
Slippery Scout Biker





Make the warbikes into Outriders so they will always start on the board.

As previously mentioned, Turbo Boosta and Red Paint don't really contribute to a fast vehicle. Remember you cant dismount moving over 12".

If you're gonna loot an IG vehicle, loot a Basilisk (cheaper) or a Demolisher (better side armor and the cannon can kill daemon princes and termies).

Under current vehicle rules, I would drop either the bolt-ons or the zzap gun from the battlewagon. Theyre gonna hafta fire at the same target, which means A) something the Big Shootas cant hurt or B) the zzap gun got wasted on a soft target. Put the Big Shootas on models inside the wagon, and they can target independently (if you drop the hard top, personal choice), or put the zzap gun on a heavy guntrukk (you will have to convert one).

In my experience , if you have the Burna in a squad, that eliminates the need to put a powerklaw on your Nob. Give him a choppa and save the points. Put a klaw on the warbike nob, as they don't have any armor punching gear, and your escort for the warboss could use a couple as well.

Sons of Generus 2000 pts OdenKorps 3000 pts 2000 pts PlagueMarines
DR:70S+G++M+B++IPw40k86D+++A++/eWD024R++T(D)DM+Gwar! - Hey, don't get pissy at me because GW can't write. A lot of things in the rules don't "make sense". It doesn't matter if the do or don't. Play by the rules or don't play at all. FAQ's are not official, they are GW in house House Rules.
 
   
Made in nl
Regular Dakkanaut




mega armour and bioniks arent allowed on the same character, are they?????
looks good get rid of the lascannon, make it an orky 'eavy bolter and have some spare points to give nobs a slugga or choppa(very little point cost for an extra str 8 attack and for your )
hope i helped you, i am trying to get a balanced KoS army too but its not really working...
   
Made in us
Bonkers Buggy Driver with Rockets




Da Southern New Hampshire!

Bionik arm and mega armor cant be used together.

You lack the crap load of trukks that make an 1500 list effective.
Red Paint Job ignores the extra 1" of movement, so yes you can get off.
And Turbo Boostas the same thing on a 1-3.

The Big Mek in a vehicle that moves also counts as moving. And since the Mega Blasta is heavy...

If orks are meant to be in combat, whyd you give them all those expensive Kustom Job upgrades? He still hits on a 5+, getting hot doesnt exactly help, and once in combat youre not shooting anything.

remember when that trukk takes a penning hit, everyone emergenetically DISMOUNTS. That means wounded on a 4+.

Remember Boss Poles let you Mob Up better, KoS has no Mob Up rules. Itll work wonders!

If at first you don't succeed, you fail. 
   
 
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