Switch Theme:

Space Marines 8th edition, glory to the codex (ohh and those black templar guys too)  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in au
Been Around the Block




 casvalremdeikun wrote:
 Leth wrote:
I think Imperial fists will be very good IF they flesh out the cover rules or make it slightly easier to get (like giving it back for having intervening models). However right now, outside of a few bubble aura buffs, cover is just not that common for a unit to have.
Until there are hardcoded rules in regard to the amount of cover that needs to be on the battlefield, there is nothing that will make their tactics anything but situational. And their bonus against buildings is less than worthless. No one takes buildings. Like at all. I have watched dozens of battle reports and watched/played in dozens of games, and never once has someone taken a building.


Im seriously questioning my decision to paint my Priamris Crimson Fists.

It was a tossup between them and the Raven Guard, and I went the former because Im better at painting blue.

I have a horrible feeling that Im going to have to learn how to paint black. I really rate those RG tactics, and have a total soft spot for Beakies (looking at you Forge World).

Those Mor Dethyn RG sniper minis (counts as: Scouts) camped 30" away sniping characters, while in cover and getting -1 to be hit... Rifle dreads plinking at long range luring units forward to get within 12" (and then exposing rear units to DS vangaurd assault troops)...

The Crimson Fist Relic and Warlord trait better be worth it seeing as we dont get any unique Strategems.
   
Made in nz
Regular Dakkanaut




Malifice wrote:
 casvalremdeikun wrote:
 Leth wrote:
I think Imperial fists will be very good IF they flesh out the cover rules or make it slightly easier to get (like giving it back for having intervening models). However right now, outside of a few bubble aura buffs, cover is just not that common for a unit to have.
Until there are hardcoded rules in regard to the amount of cover that needs to be on the battlefield, there is nothing that will make their tactics anything but situational. And their bonus against buildings is less than worthless. No one takes buildings. Like at all. I have watched dozens of battle reports and watched/played in dozens of games, and never once has someone taken a building.


Im seriously questioning my decision to paint my Priamris Crimson Fists.

It was a tossup between them and the Raven Guard, and I went the former because Im better at painting blue.

I have a horrible feeling that Im going to have to learn how to paint black. I really rate those RG tactics, and have a total soft spot for Beakies (looking at you Forge World).

Those Mor Dethyn RG sniper minis (counts as: Scouts) camped 30" away sniping characters, while in cover and getting -1 to be hit... Rifle dreads plinking at long range luring units forward to get within 12" (and then exposing rear units to DS vangaurd assault troops)...

The Crimson Fist Relic and Warlord trait better be worth it seeing as we dont get any unique Strategems.


The grass is always greener somewhere, do you play the game to have fun or band wagon to win at all cost? If you don't like the RG tactics why bother going down that road. Not to mention, no one has the Codex yet and allot can change once everything is revealed.
   
Made in au
Been Around the Block




Gibs55 wrote:
The grass is always greener somewhere, do you play the game to have fun or band wagon to win at all cost?


Bit of both. A competitive game, in good spirits, hopefully with a win (but that's secondary to a good game).

If you don't like the RG tactics why bother going down that road. Not to mention, no one has the Codex yet and allot can change once everything is revealed.


I do like RG tactics. A lot. It encourages gameplay due to a combination of long range shooting gettin -1 to be hit in return (luring your enemies closer) and then DSing some assault guys in to their rear echelon after they get sucked up the board.

You can keep opponents guessing: You might come to the table with a pretty nasty long range gun-line (that is -1 to hit), or you can (using the Chapter strategem) deep strike a lot of units nice and close for an alpha strike, or you could do a bit of both (long range gun line to draw him into 12" range to avoid the -1) followed by being flanked by a deep striking unit and a surprise assault.

All the IF CT does is make cover irrelevant. Doesnt really encourage any particular tactics or gameplay.
   
Made in us
Decrepit Dakkanaut




We still need to see the Imperial Fists Strategems too, though.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in au
Been Around the Block




Slayer-Fan123 wrote:
We still need to see the Imperial Fists Strategems too, though.


Crimson fists cant use them.

We get our own Warlord trait (Pedro Kantor awaits with baited breath) and our own unique Relic (The Oath of Rynn?).

Unlike the other chapters, we dont get any unique strategems.
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

Slayer-Fan123 wrote:
We still need to see the Imperial Fists Strategems too, though.
Probably going to be something stupid like reroll to hit against buikdings. I don't have high hopes. GW thought the Buildings bonus was worth putting on paper, so...

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in us
Decrepit Dakkanaut




Malifice wrote:
Slayer-Fan123 wrote:
We still need to see the Imperial Fists Strategems too, though.


Crimson fists cant use them.

We get our own Warlord trait (Pedro Kantor awaits with baited breath) and our own unique Relic (The Oath of Rynn?).

Unlike the other chapters, we dont get any unique strategems.

It'll probably be like last edition where you just use Imperial Fists tactics and therefore Strategems.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

Malifice wrote:
Slayer-Fan123 wrote:
We still need to see the Imperial Fists Strategems too, though.


Crimson fists cant use them.

We get our own Warlord trait (Pedro Kantor awaits with baited breath) and our own unique Relic (The Oath of Rynn?).

Unlike the other chapters, we dont get any unique strategems.
We don't know that at all. We know that CF get a unique Relic and Warlord Trait instead of the Imperial Fists relic and trait. There has been nothing that says they don't get the IF Strategems.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in au
Been Around the Block




 casvalremdeikun wrote:
Malifice wrote:
Slayer-Fan123 wrote:
We still need to see the Imperial Fists Strategems too, though.


Crimson fists cant use them.

We get our own Warlord trait (Pedro Kantor awaits with baited breath) and our own unique Relic (The Oath of Rynn?).

Unlike the other chapters, we dont get any unique strategems.
We don't know that at all. We know that CF get a unique Relic and Warlord Trait instead of the Imperial Fists relic and trait. There has been nothing that says they don't get the IF Strategems.


Why would they?

That means our brother chapter (also 2nd founding, also IF successor) the Black Templars get access to their own, and that of the IF's.

Each chapter gets a unique strategem (all the 1st founding chapters plus Black Templars).

All those chapters also get unique warlord traits and relics (including the CF).

Maybe Crimson Fists can use IF Strategems. But I doubt it.

It looks like we just get the Relic, Warlord trait, and possibly IF Chapter tactics, and generic strategems.

A 1st founding chapter gets the Relic, Strategem, Chapter tactics, Warlord trait AND (almost certainly) a Primarch and a shiny new specialised codex down the line.
   
Made in us
Lone Wolf Sentinel Pilot






You won't know any of that for certain until tomorrow, so stop spewing gak about it for now.
   
Made in us
Depraved Slaanesh Chaos Lord




Inside Yvraine

Re-rolling charge ranges is okay, as far as CT's go, but is there even a point? I mean, getting into combat is nice but what do marines have that can pack a punch in melee?

Like, if you're going up against another dedicated assault army like Khorne or Orks, are Crusader squads really going to cut it?

 
   
Made in gb
Boosting Space Marine Biker




 BlaxicanX wrote:
Re-rolling charge ranges is okay, as far as CT's go, but is there even a point? I mean, getting into combat is nice but what do marines have that can pack a punch in melee?

Like, if you're going up against another dedicated assault army like Khorne or Orks, are Crusader squads really going to cut it?


Crusaders squads on their own won't, crusader squads backed by excellent BT's character buffs will
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

 BlaxicanX wrote:
Re-rolling charge ranges is okay, as far as CT's go, but is there even a point? I mean, getting into combat is nice but what do marines have that can pack a punch in melee?

Like, if you're going up against another dedicated assault army like Khorne or Orks, are Crusader squads really going to cut it?
Strategems might make the reroll even better. What if BT have a Strategem that allows them to pile in twice like a Khorne Berserker? Lots of things could make it worth it.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in ca
Fresh-Faced New User





Malifice wrote:
Slayer-Fan123 wrote:
We still need to see the Imperial Fists Strategems too, though.


Crimson fists cant use them.

We get our own Warlord trait (Pedro Kantor awaits with baited breath) and our own unique Relic (The Oath of Rynn?).

Unlike the other chapters, we dont get any unique strategems.


Rynn's Might; quasi-sentient landraider with a salty, salty machine spirit. THAT would be a relic I'd love to see.
   
Made in au
Been Around the Block




Iron Mike wrote:
Malifice wrote:
Slayer-Fan123 wrote:
We still need to see the Imperial Fists Strategems too, though.


Crimson fists cant use them.

We get our own Warlord trait (Pedro Kantor awaits with baited breath) and our own unique Relic (The Oath of Rynn?).

Unlike the other chapters, we dont get any unique strategems.


Rynn's Might; quasi-sentient landraider with a salty, salty machine spirit. THAT would be a relic I'd love to see.

Please let this be it.

Im totes repainting the chapter RG if its something sucky.

Cortez forgive me!
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

10 Man Sternguard Squad. All Special Issue Boltguns. Comes in at 190 pts. Park them within 15" of something you want dead. Use Bolter Drill (1CP) and Masterful Marksmanship (1CP) on the Sternguard Squad. Drink your opponent's tears.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in us
Land Raider Pilot on Cruise Control





Tucson, AZ

 casvalremdeikun wrote:
10 Man Sternguard Squad. All Special Issue Boltguns. Comes in at 190 pts. Park them within 15" of something you want dead. Use Bolter Drill (1CP) and Masterful Marksmanship (1CP) on the Sternguard Squad. Drink your opponent's tears.


Yes. And with a Chapter Master within 6" of 'em too. Reroll failed rolls to hit. +1 on rolls to wound. Fire twice. Profit.

- Imperial Fists - 7290
- Deathskulls - 6150

Take a look at my fully painted armies and terrain! - http://www.dakkadakka.com/dakkaforum/posts/list/548464.page 
   
Made in us
Moustache-twirling Princeps





WA

 wtwlf123 wrote:
 casvalremdeikun wrote:
10 Man Sternguard Squad. All Special Issue Boltguns. Comes in at 190 pts. Park them within 15" of something you want dead. Use Bolter Drill (1CP) and Masterful Marksmanship (1CP) on the Sternguard Squad. Drink your opponent's tears.


Yes. And with a Chapter Master within 6" of 'em too. Reroll failed rolls to hit. +1 on rolls to wound. Fire twice. Profit.


Lias Issodon approves greatly. Well, of those strategems... unless they are IF exclusive.

This message was edited 1 time. Last update was at 2017/07/21 19:57:57


   
Made in us
Longtime Dakkanaut





Connecticut

They do not appear to be exclusive. Lias be praised.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

 em_en_oh_pee wrote:
 wtwlf123 wrote:
 casvalremdeikun wrote:
10 Man Sternguard Squad. All Special Issue Boltguns. Comes in at 190 pts. Park them within 15" of something you want dead. Use Bolter Drill (1CP) and Masterful Marksmanship (1CP) on the Sternguard Squad. Drink your opponent's tears.


Yes. And with a Chapter Master within 6" of 'em too. Reroll failed rolls to hit. +1 on rolls to wound. Fire twice. Profit.


Lias Issodon approves greatly. Well, of those strategems... unless they are IF exclusive.
Bolter Drill is exclusive, Masterful Marksmanship is not. Lias can Infiltrate them though, which is nuts. I think Pedro Kantor running with my Sternguard just became mandatory.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in us
Badass "Sister Sin"






Camas, WA

Can't you just make Lias as a IF successor?

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures on Facebook!
Live in the Pacific NW? Check out http://ordofanaticus.com
Want to know your rumor monger's history? Check out the Ongoing Rumor Accuracy Tracking thread

"For this thread to have some utility and remain useful, please refrain from spamming it with 'jokes'." - Alpharius
"Irrational negativity is the engine that drives the forums" - BrassScorpion
"It's too early to be crying about this. Maybe next month all your tears will be valid." - Redbeard

200+ Successful Trades on Dakka.
My trade list: http://mindtaker.org/trade.html 
   
Made in us
Moustache-twirling Princeps





WA

 pretre wrote:
Can't you just make Lias as a IF successor?


No, he has the Raptors keyword.

This message was edited 1 time. Last update was at 2017/07/21 20:25:30


   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

 pretre wrote:
Can't you just make Lias as a IF successor?
Depends on what Forgeworld decides to do with Tactics. There is about a 0% chance that they won't end up with either Raven Guard tactics or their own Tactics. Both scenarios prevent taking Bolter Drill.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in us
Moustache-twirling Princeps





WA

 casvalremdeikun wrote:
 pretre wrote:
Can't you just make Lias as a IF successor?
Depends on what Forgeworld decides to do with Tactics. There is about a 0% chance that they won't end up with either Raven Guard tactics or their own Tactics. Both scenarios prevent taking Bolter Drill.


RG would help if the list wanted to focus on using the Special Ammo. But Combi-Plasma seems better... so it doesn't help in that regard as you will be too close. Huh. I guess it helps for stuff not infiltrating in with Lias.

   
Made in us
Badass "Sister Sin"






Camas, WA

Until FW delivers chapter tactics, Raptors can be IH successors.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures on Facebook!
Live in the Pacific NW? Check out http://ordofanaticus.com
Want to know your rumor monger's history? Check out the Ongoing Rumor Accuracy Tracking thread

"For this thread to have some utility and remain useful, please refrain from spamming it with 'jokes'." - Alpharius
"Irrational negativity is the engine that drives the forums" - BrassScorpion
"It's too early to be crying about this. Maybe next month all your tears will be valid." - Redbeard

200+ Successful Trades on Dakka.
My trade list: http://mindtaker.org/trade.html 
   
Made in gb
Boosting Space Marine Biker




I know i talk about the venerable chaplain dreadnought practically every other post right now BUTTTTT as far as i have seen from reading other people codex reviews there's nothing stopping it from taking he a relic Armour of Antilochus giving it a 2+ and situational 3++

You could also give it the Salamanders mantle if you fancy going green and get the same toughness as a land raider

Or if you really hate having friends then use a little bit of command point goodness and grab both... and a warlord trait
   
Made in us
Longtime Dakkanaut





Connecticut

 pretre wrote:
Until FW delivers chapter tactics, Raptors can be IH successors.


Raptors are not an IH successor chapter. They are a Raven Guard successor. That is an established fact, and trying to do otherwise is ridiculous. GW has responded to comments and states you use their parent chapters, which all previous editions show Raptors as RG.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in us
Moustache-twirling Princeps





WA

 pretre wrote:
Until FW delivers chapter tactics, Raptors can be IH successors.


How so?

   
Made in us
Blood-Drenched Death Company Marine




if you picture your favourite Successors fighting differently, you’re welcome to use whichever Chapter Tactic suits. You could just as well play on the rumoured links between the Black Dragons and the Salamanders, or play up the shadowy nature of the Exorcists and give them the stealthy tactics of the Raven Guard. It’s up to you!

https://www.warhammer-community.com/2017/07/18/choosing-the-right-chapter-tactic-for-your-successorsgw-homepage-post-4/
   
Made in us
Decrepit Dakkanaut




Well basically we would need confirmation from FW how it works, but honestly Raven Guard fits the Raptors MO.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
 
Forum Index » 40K Tactics
Go to: