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Made in gb
Battle-tested Knight Castellan Pilot






Riyadh, Saudi Arabia

Right I think I have decided on my list for TOS let me know what you think. The new codex has made this list a little harder to run now but I think this is a good compromise.

HQ

Tervigon + crushing claws. 210
Tervigon + crushing claws. 210

TROOPS

Termagants x 30. 120
Termagants x 30. 120
Termagants x 30. 120
Tervigon + crushing claws. 210
Tervigon + crushing claws. 210
Tervigon + crushing claws. 210

ELITES

Venomthrope. 45
Venomthrope. 45

TOTAL Pts. 1500

I am hoping people will have a lot of fun playing against this list, should be very cinematic like aliens. The massive swarm rushing forward to just swamp the opposition. My only concern is I have just over 160 Termagants and I'm not sure they will be enough if I don't roll any doubles on generation for a couple of turns so I might have to buy even more and get them painted!

Better to sit quietly and look the fool than to open your mouth and confirm the fact!

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Made in gb
Shas'ui with Bonding Knife





fareham, hants, uk

its a good list no doubt.

i do feel however that you really don't need 5 tervigons. the 3 in troops should be plenty.

I would swap both HQ's and all the Crushing claws for 2 Hive Tyrants with wings and Double TL Devourers.

You'll still be spamming gaunts for fun and gives you solid AA and AI from the flyrants.

just my 2 cents.

All anyone wants in the world is to be accepted. Except me, i don't give a S%@t.

Armies of Mixer
WHFB-Ogres, WoC, Lizardmen, Tomb Kings, Tzeentch Daemons, OnG

40K- Tau,Guard, Nids, SM, BA, GK, IK, DW

The Hobbit/LOTR- Evil, Angmar, Mordor
 
   
Made in us
Tough Tyrant Guard





Hopefully your local group will be ok with it, but you can't field only Tervigons anymore, as they are no longer characters. Warlord -has- to be a character.

So replace one of those with a Tyrant or maybe OOE or the deathleaper and you'll be set.
   
Made in gb
Dakka Veteran





6th was looking bad for tervigons, but I like the look of your list; but you do need to swap on of the tervis for a character to be your warlord I believe. Flyrant for a bit of AA couldn't hurt, and would keep your MC saturation at the same level it is now. I would keep the other Tervi HQ though - more gaunt spam, and the double flyrant thing is already overdone as it it.

Why must I always choose beween certain death and probable death. 
   
Made in gb
Shas'ui with Bonding Knife





fareham, hants, uk

Crystal-Maze wrote:
6th was looking bad for tervigons, but I like the look of your list; but you do need to swap on of the tervis for a character to be your warlord I believe. Flyrant for a bit of AA couldn't hurt, and would keep your MC saturation at the same level it is now. I would keep the other Tervi HQ though - more gaunt spam, and the double flyrant thing is already overdone as it it.


Whilst i agree that Dakka Flyrants are all over the place but there is a damn good reason for that.

Only 1 Flyrant is asking for trouble.

This message was edited 1 time. Last update was at 2014/01/15 14:57:56


All anyone wants in the world is to be accepted. Except me, i don't give a S%@t.

Armies of Mixer
WHFB-Ogres, WoC, Lizardmen, Tomb Kings, Tzeentch Daemons, OnG

40K- Tau,Guard, Nids, SM, BA, GK, IK, DW

The Hobbit/LOTR- Evil, Angmar, Mordor
 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





Your issue is anyone that can kill 1.5 Tervigons a turn practically auto beats you. They will ignore the little and allow your tervigons to kill it (as they'll have to stay within 12" for synapse).

Say you're against Tau well between Skyrays Riptides and Broadsides 2 of your Tervigons should go down turn 1. That's 6d6 S3 hits on probably all your gaunts. Which is about 10 dead from each unit. You spawn some more another Tervigon goes down and more Gaunts die them turn 3 (which probably the turn before you get to charge anything) the last of your Tervigons die meaning your gaunts all die and run away and you've probably not so much as shot at a single one of the Tau models. Helldrakes laugh at you indeed any fliers or FMCs have a field day. Serpent Spam is literally an auto win against you as there is nothing you can do to hurt him.

This used to be a list you could do at 1k, it was a powerhouse at 1k. It is now a 1500 point list with worse rules. I can't even see it being much fun to play with or against. You just move forward as a mass and hope your opponent doesn't have the firepower to kill you.

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Made in gb
Dakka Veteran





There are a lot of people out there with 5 tervigons, who would like to continue to use their 5 tervigons. We're trying to make a list with them that works (this is admittedly difficult, and it is not that imaginative a list, nor has it ever been).

We can quite rightly point out that eldau/serpent spam will dismantle it in short order, but is there really a tyranid list out there that that is not applicable to?

Why must I always choose beween certain death and probable death. 
   
Made in us
Hurr! Ogryn Bone 'Ead!




WA, USA

StarHunter25 wrote:
...you can't field only Tervigons anymore, as they are no longer characters. Warlord -has- to be a character...


This is true. You cannot have only Tervigons as your HQ choices, as your army requires a warlord which requires you to have a character. Tervigons are not characters.

Unfortunately Tyranids can no longer take 5 Tervigons outside of 2,000+ point games with dual FOC.

I would recommend Deathleaper to replace one Tervigon. An army like this could really use some disruption. With the points you save I would give several Termagants in each squad Devourers instead of Fleshborers.


"A wizard who reads a thousand books is powerful. A wizard who memorizes a thousand books is insane." 
   
Made in gb
Battle-tested Knight Castellan Pilot






Riyadh, Saudi Arabia

Right.... Clearly a major flaw there in this list, I'll have a re think and repost the amended list. Thanks for all the help and advice.

Better to sit quietly and look the fool than to open your mouth and confirm the fact!

My Blogs:
Emperor's Wings chapter
Pre Heresy Death Guard
Necrons
Misc painting blog
 
   
Made in gb
Battle-tested Knight Castellan Pilot






Riyadh, Saudi Arabia

Ok revised list, not 100% convinced as yet but it may work.

HQ
Swarm lord. 285
Tyrant guard. 50
Death Leaper (Warlord) 130

Troops
Tervigon + Crushing Claws 210
Tervigon + Crushing Claws 210
Tervigon + Crushing Claws 210
Termagant Brood x 30. 120
Termagant Brood x 30. 120
Termagant Brood x 30. 120

Elites
Venomthrope. 45

Total. 1500

I would probably make all the Tervigons take dominion to try and keep the termagants over 12" away and cast dominion on the swarm lord too which will give him an epic synapse range. Venomthrope up the centre with the swarm lord as a bullet magnet that might have a bit more survivability with a tyrant guard and being shrouded. Deathleaper gets in behind enemy lines causing a bit of havock and then running off again. I will aim to swarm objectives with so many termagants that my opponent can't get near them.

Better to sit quietly and look the fool than to open your mouth and confirm the fact!

My Blogs:
Emperor's Wings chapter
Pre Heresy Death Guard
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Made in gb
Sinewy Scourge




Warrington, UK

More Venomthropes.

In a list like this shrouded will be your best friend.

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Dark Eldar 35,000pts
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Made in gb
Battle-tested Knight Castellan Pilot






Riyadh, Saudi Arabia

Drop the tyrant guard then and add a Venomthrope & a strangle web to one of the gaunt swarms?

Better to sit quietly and look the fool than to open your mouth and confirm the fact!

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Longtime Dakkanaut




 Reaper Man 2020 wrote:
Drop the tyrant guard then and add a Venomthrope & a strangle web to one of the gaunt swarms?


Swarmie needs the guard, and why the strangleweb? Just add the bare guant or Spineguant.
   
Made in gb
Battle-tested Knight Castellan Pilot






Riyadh, Saudi Arabia

barnowl wrote:
 Reaper Man 2020 wrote:
Drop the tyrant guard then and add a Venomthrope & a strangle web to one of the gaunt swarms?


Swarmie needs the guard, and why the strangleweb? Just add the bare guant or Spineguant.


I know the Guard will help him but maybe more shrouded units would be a better option. the gaunts are at max size for their units so I can't add another one. Strangle web just spends the last 5 points.


Better to sit quietly and look the fool than to open your mouth and confirm the fact!

My Blogs:
Emperor's Wings chapter
Pre Heresy Death Guard
Necrons
Misc painting blog
 
   
Made in us
Dakka Veteran







Without the ability to Iron Arm up the Swarmlord, his little retinue of himself + Tyrant Guard for majority toughness shenanigans is no longer any good. It's just 2 T6 guys who don't get saves against anything shooting at them.

I'd go with 2 Flyrants in the HQ, or 1 and the Deathleaper.

Also, are we sure the Warlord has to be a character? I thought it just says HQ with the highest leadership...

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Made in gb
Shas'ui with Bonding Knife





fareham, hants, uk

 Reaper Man 2020 wrote:
Ok revised list, not 100% convinced as yet but it may work.

HQ
Swarm lord. 285
Tyrant guard. 50
Death Leaper (Warlord) 130

Troops
Tervigon + Crushing Claws 210
Tervigon + Crushing Claws 210
Tervigon + Crushing Claws 210
Termagant Brood x 30. 120
Termagant Brood x 30. 120
Termagant Brood x 30. 120

Elites
Venomthrope. 45

Total. 1500

I would probably make all the Tervigons take dominion to try and keep the termagants over 12" away and cast dominion on the swarm lord too which will give him an epic synapse range. Venomthrope up the centre with the swarm lord as a bullet magnet that might have a bit more survivability with a tyrant guard and being shrouded. Deathleaper gets in behind enemy lines causing a bit of havock and then running off again. I will aim to swarm objectives with so many termagants that my opponent can't get near them.


Better.

I think if you want to run a hive tyrant on foot take a standard one instead of swarmlord with some gear for about 200 ish points.

the saved points would get you a second tyrant guard and a second venomthrope just about.

All anyone wants in the world is to be accepted. Except me, i don't give a S%@t.

Armies of Mixer
WHFB-Ogres, WoC, Lizardmen, Tomb Kings, Tzeentch Daemons, OnG

40K- Tau,Guard, Nids, SM, BA, GK, IK, DW

The Hobbit/LOTR- Evil, Angmar, Mordor
 
   
Made in gb
Battle-tested Knight Castellan Pilot






Riyadh, Saudi Arabia

brassangel wrote:Without the ability to Iron Arm up the Swarmlord, his little retinue of himself + Tyrant Guard for majority toughness shenanigans is no longer any good. It's just 2 T6 guys who don't get saves against anything shooting at them.

I'd go with 2 Flyrants in the HQ, or 1 and the Deathleaper.

Also, are we sure the Warlord has to be a character? I thought it just says HQ with the highest leadership...


I have had a little go at that list, it could work, maybe 3 tervigons is enough but spamming out tons of Termagants sure was fun.

I checked in the 40k rule book and by the letter of the law it does say Character, I also checked for FAQs and errata to see if they either recinded the Character bit or if there was already an errata and FAQ for the new Nids codex but that hasn't popped up yet.

mixer86 wrote:
 Reaper Man 2020 wrote:
Ok revised list, not 100% convinced as yet but it may work.

HQ
Swarm lord. 285
Tyrant guard. 50
Death Leaper (Warlord) 130

Troops
Tervigon + Crushing Claws 210
Tervigon + Crushing Claws 210
Tervigon + Crushing Claws 210
Termagant Brood x 30. 120
Termagant Brood x 30. 120
Termagant Brood x 30. 120

Elites
Venomthrope. 45

Total. 1500

I would probably make all the Tervigons take dominion to try and keep the termagants over 12" away and cast dominion on the swarm lord too which will give him an epic synapse range. Venomthrope up the centre with the swarm lord as a bullet magnet that might have a bit more survivability with a tyrant guard and being shrouded. Deathleaper gets in behind enemy lines causing a bit of havock and then running off again. I will aim to swarm objectives with so many termagants that my opponent can't get near them.


Better.

I think if you want to run a hive tyrant on foot take a standard one instead of swarmlord with some gear for about 200 ish points.

the saved points would get you a second tyrant guard and a second venomthrope just about.


It is certainly worth considering but I like the swarm lord having Psykery level 3 and having synaptic linchpin giving him 18" synapse range, take dominion on him too and he can have 24" synapse range which should really combine well with keeping the termagants out of 12" of the Tervigons so if they get popped then they don't get the synaptic feed back.

Better to sit quietly and look the fool than to open your mouth and confirm the fact!

My Blogs:
Emperor's Wings chapter
Pre Heresy Death Guard
Necrons
Misc painting blog
 
   
Made in gb
Shas'ui with Bonding Knife





fareham, hants, uk

 Reaper Man 2020 wrote:
brassangel wrote:Without the ability to Iron Arm up the Swarmlord, his little retinue of himself + Tyrant Guard for majority toughness shenanigans is no longer any good. It's just 2 T6 guys who don't get saves against anything shooting at them.

I'd go with 2 Flyrants in the HQ, or 1 and the Deathleaper.

Also, are we sure the Warlord has to be a character? I thought it just says HQ with the highest leadership...


I have had a little go at that list, it could work, maybe 3 tervigons is enough but spamming out tons of Termagants sure was fun.

I checked in the 40k rule book and by the letter of the law it does say Character, I also checked for FAQs and errata to see if they either recinded the Character bit or if there was already an errata and FAQ for the new Nids codex but that hasn't popped up yet.

mixer86 wrote:
 Reaper Man 2020 wrote:
Ok revised list, not 100% convinced as yet but it may work.

HQ
Swarm lord. 285
Tyrant guard. 50
Death Leaper (Warlord) 130

Troops
Tervigon + Crushing Claws 210
Tervigon + Crushing Claws 210
Tervigon + Crushing Claws 210
Termagant Brood x 30. 120
Termagant Brood x 30. 120
Termagant Brood x 30. 120

Elites
Venomthrope. 45

Total. 1500

I would probably make all the Tervigons take dominion to try and keep the termagants over 12" away and cast dominion on the swarm lord too which will give him an epic synapse range. Venomthrope up the centre with the swarm lord as a bullet magnet that might have a bit more survivability with a tyrant guard and being shrouded. Deathleaper gets in behind enemy lines causing a bit of havock and then running off again. I will aim to swarm objectives with so many termagants that my opponent can't get near them.


Better.

I think if you want to run a hive tyrant on foot take a standard one instead of swarmlord with some gear for about 200 ish points.

the saved points would get you a second tyrant guard and a second venomthrope just about.


It is certainly worth considering but I like the swarm lord having Psykery level 3 and having synaptic linchpin giving him 18" synapse range, take dominion on him too and he can have 24" synapse range which should really combine well with keeping the termagants out of 12" of the Tervigons so if they get popped then they don't get the synaptic feed back.


If the swarmlord is what you want then thats cool. fully appreciate that rule of cool should win. and its not like the swarmlord is rubbish.

However i really think you still need a second tyrant guard to help keep him ticking. especially as you plan is to utilise his synapse.

All anyone wants in the world is to be accepted. Except me, i don't give a S%@t.

Armies of Mixer
WHFB-Ogres, WoC, Lizardmen, Tomb Kings, Tzeentch Daemons, OnG

40K- Tau,Guard, Nids, SM, BA, GK, IK, DW

The Hobbit/LOTR- Evil, Angmar, Mordor
 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

It's interesting, but you're going to be hurting at range as you walk towards your enemy... I like the idea of a walking list but you may at least want a Bastion to hide your Venomthrope in and give everything cover.

You have a fair amount of survivability and massive trips, but I'm not sure how you'll kill stuff!
   
Made in gb
Battle-tested Knight Castellan Pilot






Riyadh, Saudi Arabia

I'm thinking run the monstrous creatures each turn and take out everything in combat. Pretty much ignore flyers and swarm objectives.

Better to sit quietly and look the fool than to open your mouth and confirm the fact!

My Blogs:
Emperor's Wings chapter
Pre Heresy Death Guard
Necrons
Misc painting blog
 
   
Made in us
Missionary On A Mission





Remember that the Swarmlord does not get the 18" Synapse without being a Warlord. I would drop the Deathleaper to add more guards for the Swarmlord. I would also drop one Tervigon for some type of AA. Like an Exocrine or Crone and another venomthrope.
   
 
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