Switch Theme:

[PICS] AGENTS OF THE CHAOS GODS - Plague Marines vs Adeptus Arbites - Panic vs ArbitorIan - 1500pts  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Dispassionate Imperial Judge






HATE Club, East London

Hello again! Back to the trench table this time, for a Chaos vs Arbites game. The Arbites are playing as the new Adepta Sororitas with Imperial Guard allies, and we went for one of the not-too-weird Chaos Altar of War missions.


Panic’s Plague Marines - 1500 pts



Daemon Prince (MoN, Black Mace, Power Armour, Wings, Boon)
Chaos Lord (MoN, Power Weapon, Boon)
15 Cultists (Heavy Stubber, Champion with Shotgun)
8 Plague Marines (2 Meltaguns, Champion with Power Fist, Boon) in a Chaos Rhino (Havoc Launcher)
9 Plague Marines (2 Plasmaguns, Champion with Power Fist, Boon) in a Chaos Rhino (Havoc Launcher)
Chaos Predator (TL Lascannon, Lascannon Sponsons)
Chaos Predator (TL Lascannon, Lascannon Sponsons)
Bastion (Quad Gun)


ArbitorIan’s Adeptus Arbites - 1500pts



Judge Uriah Jacobus
Arbites Chaplain (Priest with Mace of Valaan)
Suppression Team (Battle Conclave with 5 Crusaders & 4 Death Cultists) in a Repressor
Suppression Team (Battle Conclave with 4 Crusaders & 4 Death Cultists) in a Repressor
Combat Team (5 Battle Sisters with 2 Meltaguns) in an Immolator (TL Multimeltas)
Combat Team (5 Battle Sisters with 2 Meltaguns) in an Immolator (TL Multimeltas)
Exorcist
Exorcist

Arbites Psy-Marshall (Primaris Psyker)
Patrol Team (Veteran Squad with Grenadiers, Shotguns, 2 Grenade Launchers, Hvy Bolter)
Patrol Team (Veteran Squad with Grenadiers, Shotguns, 3 Grenade Launchers, Hvy Bolter)
Drop Team (5 Storm Troopers with Plasmagun, Sgt with Power Maul)


Pre-game

We played the mission “Agents of the Chaos Gods” from the CSM Altar of War (we randomised between using the Chaos or Adepta Sororitas ones). In this, there are two primary objectives. While the Arbites army would have the regular three secondary objectives, the Chaos player rolled on a table to see what his secondary objectives were. The Plague Marines got Destruction (1VP if both armies have less than 1/3 of their army left at the end of the game), Kill the Strong (1VP for destroying the most expensive Arbites unit - either the 3 Grenade Launcher Patrol Team or an Exorcist), and Slay The Warlord.

The Chaos rolled for Boons. The Daemon Prince was unworthy, but the Lord gained a Temporal Distortion (Fleet), the Chapmion in the plasma squad had Arcane Occulism (+1BS) and the Champion in the melta squad Strength of the Berserker (+1S). The Chaos Lord was the Warlord, and rolled Lord of Terror (Fear).

The psy-marshall then chose her powers from the Telepathy discipline, getting Psychic Shriek and Dominate.


Deployment

Chaos deployed it’s Bastion in between the main trench lines, with the quad gun outside. We came up against a bit of an issue here, since we didn’t know where was legal to place the quad gun. Can it go outside the bastion? How far away? Nothing seemed to be written anywhere. This would come back to haunt us a few times through the game.

The objectives were then deployed, one near the chemical tanks on the north side, and one next to the quad gun.



Chaos then deployed, with the Cultists holding the quad gun and objective and the Daemon Prince in a trench. The Rhinos and one of the Predators formed a convoy aiming for the other objective.



The Arbites then deployed away from the convoy, the Repressors and Immolator in the centre in cover, and one Patrol Team advancing with the Psy-marshall while the other took cover in a dead forest.



After placing everything in cover, Arbites then seized the initiative, getting the first turn.




Arbites Turn 1

We rolled Night Fighting for the first turn, and proceeded to break the game by having the forward Immolator do some AV damage to the (unoccupied) Bastion, lighting up for subsequent damage by the Exorcists.



The Patrol Team and Psy-marshall in the trench moved forward, killing two Cultists and Dominating them for the next turn.



And the rest of the tanks shuffled position, waiting for daybreak.



On the left, the second Patrol Team and Immolator started to advance towards the trenches and the Predator, but didn’t hurt it.




Chaos Turn 1

The Chaos Cultists moved into cover behind the Bastion, as the two Rhinos moved forwards on the right. The cultists fire the quad gun causing a point of damage on Jacobus’ Repressor.



The Predators were less lucky with their shooting, and the Daemon Prince took to the air, swooping down the trench.




Arbites Turn 2

The mass of the Arbites advanced into the trenches, the Immolator still having trouble hurting the closest Predator.



The Repressors shoot at the swooping Daemon Prince with their stormbolters, clipping him and bringing him down, though he is unharmed. The Drop Team arrive near the two Rhinos and rapid fire their plasmas, causing two points of damage on the Lord’s Rhino, but losing a gunner to Gets Hot.



And the Exorcists also target the closest Predator, but only stun it.



Jacobus and his retinue have disembarked behind a parking lot of Repressors.




Chaos Turn 2

Plague Marines pour out of the Rhinos, slaughtering the whole Drop Team.



The Predators attempt to target the Arbites vehicles, destroying one of the Repressors. The Arbites Chaplain and his team disembark.



The Cultists then open fire on the disembarked team, killing half of them.



The Daemon Prince attempted to charge the disembarked team around the wrecked Repressor, but couldn’t reach.




Arbites Turn 3

The full Immolator and a Repressor head for the top objective, while Jacobus lines up for a charge on the Daemon Prince.



The Arbites line continues the advance through the trenches, the Immolator immobilising itself on the trench walls.



The Arbites Chaplain and the remains of his Suppression Team attempt to charge the Cultists, but overwatch fire from the quad gun kills all of the team except the Chaplain himself.



He then accepts the challenge from the Cultist Champion, killing him and forcing the whole squad to flee!



Meanwhile, the leading Patrol Team charge the closest Predator, wrecking it with Krak Grenades.



Jacobus’ unit score two wounds on the Daemon Prince, but lose three four models in return.



The rest of the Patrol Teams start to move out of the trench into support.




Chaos Turn 3

The Cultists rally and snap fire at the Patrol Team, but don’t cause any wounds.



And a long shot from the rearmost Predator immobilised the other Immolator on top of more trenches.



Jacobus and the remains of his team take the final two wounds from the Daemon Prince, killing him.



And the Plague Marines to the right take the objective while the Lord’s Rhino advances all the way over the trenches to the side of the Bastion!




Arbites Turn 4

The Arbites line reorganises to face the Lord in his Rhino. The Rhino itself is popped by the melta team in the immobilised Immolator on the right, killing one of the occupants, and combined fire from the rest of the army kill the leading four Plague Marines.



The Patrol Team that killed the Predator now advance on the Cultists, killing all but one, who flees.



And Jacobus, the Chaplain and the remains of Jacobus’ Suppression Team charge into the Lord’s squad. Jacobus stays out of the fight, but the Chaplain is killed by the Lord in a challenge.



The empty Repressor tries to move down the trench, providing cover for the melta Combat Team.




Chaos Turn 4

The Plague Marines try to melta the immobilised Immolator, but miss, while their Rhino moves into the trench.



The combat in the centre continues, one more Cybermastiff going down, but no conclusion in sight.



The Predator keeps advancing, trying to kill some of the Patrol Team but missing.




Arbites Turn 5

The Patrol Teams move out of cover, one of them taking the bottom objective. The Combat Team in the trench melta the empty Rhino, destroying it.



Massed fire from everything else immobilised and blows a lascannon off the Predator, but doesn’t destroy it.



And the combat in the centre still continues.



The Patrol Teams start to sweep around behind the Bastion.




Chaos Turn 5

With the Predator neutered and the Lord stuck in a stalemate combat the game ends! The Plague Marines get one objective, but fails all their secondary missions. Arbites hold one objective, plus Linebreaker, meaning they win (just).


This message was edited 2 times. Last update was at 2014/01/20 00:41:23


   
Made in gb
Longtime Dakkanaut






St. Albans

Great report, thanks! I think Panic had it difficult with those secondary objectives, would it have changed the result if he had the normal ones?

In relation to the quad gun, my understanding is that it has to be emplaced on top. If you're playing stronghold assault, then it can fire automatically, otherwise it has to be manned.

Looking forward to more batreps soon.

 
   
Made in us
[MOD]
Dankhold Troggoth






Shadeglass Maze

Nice armies, and especially cool sing them all on that trench table
   
Made in us
[DCM]
[***]






Svalarheima, MA

Fantastic battle report - thank you very much for taking the time to post that up here on Dakka!

Nil nos tremefacit.
 
   
Made in nz
Warp-Screaming Noise Marine





Auckland, New Zealand

Beautiful report, as always. Your reports always make me want to spend a lot of time painting and making my models and terrain looks this good!
   
Made in dk
Bonkers Buggy Driver with Rockets




Denmark

Great battle report. I really like the uniqueness of the Arbites count as army.

3700pts The Ryza 151st "Armoured Panthers", second company. (Imperial Guard)
70% painted.
2000pts Da Blitza Boyz! (Orks) 45% painted.
2185pts The feral horde of Gorefist, THE MAULER! (Beastmen) 35% painted.

My Ork and IG P&M Blog:
http://www.dakkadakka.com/dakkaforum/posts/list/564900.page

Forge World Arkurian Pattern Stormblade:
http://www.dakkadakka.com/dakkaforum/posts/list/558337.page 
   
Made in gb
Dakka Veteran






Folkestone, UK

YEEEEEEEEEEEEEEEEEEEEEEEEEEEESSSSSSSSSSSSSSSSSSS!

Finally! They're back. Been missing you guys.

 
   
Made in us
Posts with Authority





Boston-area [Watertown] Massachusetts

Welcome back, in fine style!

Falling down is the same as being hit by a planet — "I paint to the 20 foot rule, it saves a lot of time." -- Me
ddogwood wrote:People who feel the need to cheat at Warhammer deserve pity, not anger. I mean, how pathetic does your life have to be to make you feel like you need to cheat at your toy army soldiers game?
 
   
Made in us
Wraith






Salem, MA

Awesome board, it lends itself to amazing pictures that really make this a fantastic battle report!

Warmachine/Hordes- Cryx Blindwater Congregation Convergence of Cyriss Khador Thornfall Alliance
Infinity- Haqqislam Warzone: Resurrection- Capitol Mishima Deep Wars- Ancients of Atalan

I paint things occasionally. Some things you may even like! 
   
Made in us
Lethal Lhamean






Venice, Florida

 tyrannosaurus wrote:
In relation to the quad gun, my understanding is that it has to be emplaced on top.

This is basically my understanding as well - it's a weapon upgrade to the fortification, not a bonus weapon in general.

Thor665's Dark Eldar Tactica - A comprehensive guide to all things DE (Totally finished...till I update bits and pieces!)
Thor665's battle reports DE vs. assorted armies.
Splintermind: The Dark Eldar Podcast It's a podcast, about Dark Eldar.
Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention.
 
   
Made in us
Dakka Veteran





Charleston, SC, USA

Great stuff guys. Thank you for putting this up for us.
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Digging the count-as sisters / Arbites

I always wanted Arbites to somehow make their way into 40k proper. ^^

What I have
~4100
~1660
: LM

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in gb
Longtime Dakkanaut






London UK

yeah,
 tyrannosaurus wrote:
In relation to the quad gun, my understanding is that it has to be emplaced on top.
 Thor665 wrote:
This is basically my understanding as well - it's a weapon upgrade to the fortification, not a bonus weapon in general.


The rules don't say you have to place the gun on the building, just that you may buy one.
While placed on the building the gun can't see much! pretty much just fliers...
so placing at ground level makes sense.

The bastion set even comes with a little emplacement unit to place your cannon/comms relay away from the bastion.
- in fact the rule books bastion entry actually shows a bastion with a comms relay placed outside of the building.


Seems to me you can choose;

To place it on the building, it counts as being emplaced and benifits from the buildings AV.
but is destroyed if the building is popped..

or
Be placed on the gameboard and be classified as battle field debris, an emplacment with a toughness value and counting as a separate target.?

??

Panic...

This message was edited 2 times. Last update was at 2014/01/22 00:01:55


   
Made in us
Lethal Lhamean






Venice, Florida

 Panic wrote:
The rules don't say you have to place the gun on the building, just that you may buy one

Well, I don't have the Stronghold rules, but in the BYB the rules are that you can buy them as "additional weapons...the fortification can have."

I see no rules about running them separately.
In all other Codices items listed under 'Options' are added to the unit in question.
Therefore I submit you're supposed to add them to the fortification, which the language seems to support, and I'll admit I don't think the picture means much.

Thor665's Dark Eldar Tactica - A comprehensive guide to all things DE (Totally finished...till I update bits and pieces!)
Thor665's battle reports DE vs. assorted armies.
Splintermind: The Dark Eldar Podcast It's a podcast, about Dark Eldar.
Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention.
 
   
Made in gb
Longtime Dakkanaut






London UK

yeah,
So why does GW give you a emplacment box thingy in the bastion box set?
The single and only reason to do that is so that you can place purchsed items outside of the Bastion.

Panic...

This message was edited 1 time. Last update was at 2014/01/22 00:58:43


   
Made in us
Lethal Lhamean






Venice, Florida

I personally use the box thing on top of the bastion when putting the gun up there, then it's easy to move it off when there isn't a gun there.

Thor665's Dark Eldar Tactica - A comprehensive guide to all things DE (Totally finished...till I update bits and pieces!)
Thor665's battle reports DE vs. assorted armies.
Splintermind: The Dark Eldar Podcast It's a podcast, about Dark Eldar.
Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention.
 
   
Made in gb
Dispassionate Imperial Judge






HATE Club, East London

 Panic wrote:
yeah,
So why does GW give you a emplacment box thingy in the bastion box set?
The single and only reason to do that is so that you can place purchsed items outside of the Bastion.

Panic...


Nah, they could do it so that you can use it as battlefield debris.

Either way, stronghold assault clears it up.

   
Made in gb
Dakka Veteran






Folkestone, UK

It's also so that you can use it with your Aegis Defence Line, which comes with a quad gun but not a defence laser or comm relay.

 
   
Made in gb
Longtime Dakkanaut






London UK

Yeah,
 LeadLegion wrote:
It's also so that you can use it with your Aegis Defence Line, which comes with a quad gun but not a defence laser or comm relay.

Its a bit of a stretch to say that it's for use with another kit ! Where do the rules say that!!
Especially when the Aegis Defence Line comes with it's own extra little doda to put guns on!

The bastion comes with a thing for placing items outside of the Bastion.
The Photo shows extras being placed outside.
There are rules for placing your guns on the battlefield.

It's more strange that you assume it has to go on top?

Panic...





   
Made in gb
Dakka Veteran






Folkestone, UK

I didn't say that.

I just pointed out that (like with many GW products) you don't always get all the weapons options you need in a single pack.

Just as you need to buy a Devestator kit or Sternguard box to get a Heavy Bolter for your Space Marine Squad, the only way to buy a Defence Laser for your Aegis is to use the one from the Bastion box.

 
   
Made in gb
Dispassionate Imperial Judge






HATE Club, East London

Bonde wrote:Great battle report. I really like the uniqueness of the Arbites count as army.


CthuluIsSpy wrote:Digging the count-as sisters / Arbites

I always wanted Arbites to somehow make their way into 40k proper. ^^


Thanks! You used to be able to legally take Arbites in the 4ed Witchhunters codex, as a variation of the Stormtroopers rules, but thats the closest we've got since 2ed. Thankfully, the new allies rules really help!

LeadLegion wrote:I didn't say that.

I just pointed out that (like with many GW products) you don't always get all the weapons options you need in a single pack.

Just as you need to buy a Devestator kit or Sternguard box to get a Heavy Bolter for your Space Marine Squad, the only way to buy a Defence Laser for your Aegis is to use the one from the Bastion box.


I could see that happening! I could also see Citadel designing a fancy Bastion kit, and then GW writing such confusing rules that they then have to change them in a later supplement.

Just to confirm for anyone that doesn't know, Stronghold Assault allows you to

- Place the gun on the roof, in which case it's an Emplaced Weapon and can fire as part of the building (automatic fire etc)
- Or place the gun anywhere in your half as normal, in which case it's a Gun Emplacement (Battlefield Debris) and must be fired by a model in base contact.

It also allows me have to fired at the Bastion in the first turn of the game, which is handy. It seems we were playing Stronghold Assault all along...

   
Made in gb
Longtime Dakkanaut






London UK

yeah,
 ArbitorIan wrote:
It seems we were playing Stronghold Assault all along...

Huzzah!

Plus I also have destroyed bastion markers that I can actually use now!

Panic...

   
Made in gb
Hardened Veteran Guardsman





Lewisham

Absolutely fantastic you don't see enough of the arbites these days, GW should write a codex for them.
   
 
Forum Index » 40K Battle Reports
Go to: