Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
No adverts like this in the forums anymore.
Times and dates in your local timezone.
Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
Email notifications for threads you want to watch closely.
Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.
2014/01/20 04:07:33
Subject: Tyranids vs Daemons (Diet Screamerstar) 2000 Completed!
Ok, I'll hopefully have the Batrep up later tonight! For now, a preview... predictions?
This is my Math-hammered out new bug list. I'm not playing around, this is a hard-core all-comers list that fears no one. Except Jotww in a pod, but whatever.
Primary (8 points): Big Guns never tire: 5 objectives, center of board and each table quarter.
Secondary (5 points): Kill points: Scoring units count as 2 kps, 1 if at half. No other units count)
Tertiary (3 points): Pick one opponent scoring unit. If you kill it successfully you gain 3 points, if you both fail or both succeed, no one gets points.
Bonus (1 point each): Three Rulebook bonuses.
His three Flying Monstrous Creatures are out front. A Bastion with 10 cultists is in the center with one Pink horror squad on each side. Daemonettes are to my left, and Screamers out front with the FMCs.
Deployment Tyranids:
Spoiler:
See below, the tower is a bastion. Tervigon with a green plastic piece is a Tyrannofex, and Carnifex on the large base is an Exocrine.
Turn 1 Daemons:
Spoiler:
He advances his army, with the Prince and Be'Lakor on the right. (He would later run the prince forward behind the building) His Screamers are Invisible for a 2++ re-rollable cover save... not bad. He also puppet masters my Tyrannofex with many gants nearby, but I deny!
Turn 1 Nids:
Spoiler:
Time to strike back! Tyrannofexs both advanced behind a screen and killed a Screamer each. I onslaughted two Flyrants, taking my opponent by surprise as I moved both 7+ inches farther than he thought. I ended up catching his Grimoire Prince with 18 Devourer shots and a Warp Lance, which proved enough to take him down! First Blood and a major blow struck!
Turn 2 Daemons:
Spoiler:
His invisible Screamers swoop over my Zoanthrope and take him down. Be'Lakor Vector Strikes my Warlord down to 2 wounds and flies off the board. He advances otherwise, and grounds one of my Flyrants and assaults him with Daemonettes. He loses many but takes the Flyrant down.
Turn 2 Tyranids:
Spoiler:
I kill many Daemonettes with Biovores and a second Flyrant, the last one gets killed by the Exocrine. I advance slightly with gants. Then, I assault three MCs into the Screamers after killing two more with Flamers. Between wounds and Daemonic Instability, I kill all of them.
Turn 3 Daemons:
Spoiler:
His Heldrake and Be'Lakor come in. Various shots take down another Flyrant, but little else. Fateweaver tries to take out my Tervigon but I take no wounds to shooting.
Turn 3 Nids:
Spoiler:
30 gants appear on his right side, and between that and my last Flyrant I take his Horrors down, with a little help from a Heavy Bolter in the Bastion. I also ground Fateweaver and assault him. He has a 4++ re-rollable, but if I wound him once he dies... No wounds are dealt however.
Turn 4 Daemons:
Spoiler:
His Heldrake takes more shots to no effect, as Be'Lakor Hallucinates my Warlord Flyrant who is then killed anyways. Fateweaver and the TFex do little.
Turn 4 Nids:
Spoiler:
I throw the other TFex at Fateweaver and kill him. Biovores pound his Horrors as I advance.
Turn 5 Daemons:
Spoiler:
We agree this will be it, and he assaults my 30 gants and kills all with Be'Lakor. Cultists take that objective. Heldrake Vector Strikes my Tervigon but fails to kill him.
Turn 5 Nids:
Spoiler:
My Exocrine (who had been advancing) assaults his Horrors on the left objective, pulling them off. I move onto the back two objectives. I could have taken the third, but it is no longer needed.
Victory!
Primary: 2-1, Tyranid 8 points
Secondary: 4-0, Tyranid 5 points
Tertiary: I killed his Daemonettes, Tyranid 3 points
I also got Warlord and first Blood, he got Warlord.
18-1 final, domination!
Post-game thoughts: Daemons are a good match-up, yes. But this was still a strong outing I feel. Most of my MCs survived, even if I sacrificed my Flyrants. The Venomthrope and Exocrine didn't get to do much, but I like the Tyrannofex now. Biovores are amazing, and Flyrants are just absolutely a must-take. All of this was predicted though... Hidden gem? Onslaught. I know it was good, but holy crap this won me the game turn 1 by allowing me to take down his Grimoire Prince. As long as objectives are placed in a balanced way, I believe Nids will be able to push forward and hole the center VERY well. However, I am worried that being confined to a Venomthrope Bastion will be a problem... I may consider having the exit face forward in the future so one of the two Venoms can jump forward and support a push, hopefully behind a TFex.
This message was edited 4 times. Last update was at 2014/01/25 16:33:19
2014/01/20 05:46:39
Subject: Tyranids vs Daemons (Diet Screamerstar) 2000
Despite the nerfs to the new bugs, they are still a tough matchup for daemons. That is because daemons are all about getting in close....into Shadows range! Your opponent is lucky you didn't get Psychic Scream....nor Catalyst. It'll at least make the game closer.
I'm going to give this one to the Nids. 3 Flyrants will cause some serious havoc to Fateweaver and the DP. One Warp Lance and the DP/Fateweaver may be toast.
The daemons list doesn't seem all that competitive. The tyranids seem much better set up, they are also using a double force organisation chart, which the daemons are not.
If the daemons had a real flying circus or dogpile army, then it would have been more balanced.
2014/01/28 06:27:34
Subject: Tyranids vs Daemons (Diet Screamerstar) 2000 Completed!
Damn a sad battle report... So sad to be a Chaos player these days - so far between the victories when I read battle reports.
How did the Chaos Daemons player take it?
Andy Chambers wrote:
To me the Chaos Space Marines needed to be characterised as a threat reaching back to the Imperium's past, a threat which had refused to lie down and become part of history. This is in part why the gods of Chaos are less pivotal in Codex Chaos; we felt that the motivations of Chaos Space Marines should remain their own, no matter how debased and vile. Though the corrupted Space Marines of the Traitor Legions make excellent champions for the gods of Chaos, they are not pawns and have their own agendas of vengeance, empire-building vindication or arcane study which gives them purpose.
2014/02/09 09:02:57
Subject: Tyranids vs Daemons (Diet Screamerstar) 2000 Completed!
Chaospling wrote: So sad to be a Chaos player these days - so far between the victories when I read battle reports.
Daemons are doing pretty well I'd say
I agree. I think that the Daemons list that was played was not necessarily the most competitive that it could have been. If either LOC or a couple more DP were taken, along with maybe some SG, I think that the game could have been different. Why did the Hellturkey not take the Flamer? IMO its the better of the two options, and I think it would work fairly well against Nids due to the fact that they were close together. Overall, I don't think it should have been that much of a victory for Nids, and with a not so optimized Daemons list, I don't see how Daemons could have won from the start. In general though, they are off quite well. Be'lakor is truly nasty too.
2014/02/12 04:58:29
Subject: Tyranids vs Daemons (Diet Screamerstar) 2000 Completed!
Chaospling wrote: So sad to be a Chaos player these days - so far between the victories when I read battle reports.
Daemons are doing pretty well I'd say
I agree. I think that the Daemons list that was played was not necessarily the most competitive that it could have been. If either LOC or a couple more DP were taken, along with maybe some SG, I think that the game could have been different. Why did the Hellturkey not take the Flamer? IMO its the better of the two options, and I think it would work fairly well against Nids due to the fact that they were close together. Overall, I don't think it should have been that much of a victory for Nids, and with a not so optimized Daemons list, I don't see how Daemons could have won from the start. In general though, they are off quite well. Be'lakor is truly nasty too.
There was nothing particularly wrong with the Daemon list. The Daemon player got overly aggressive and was caught off guard by Onslaught. Once the Grimoire Prince died early, he was on his back foot. The Hades is very useful against Nids, who have ubiquitous Flyrants.
My opponent was unwilling to bring a full Screamerstar to a random game, as we just bumped into eachother and decided to throw down dice. Plus, his rerollable 2++ cover save would be far more effective against most armies. The biggest part of it I think was underestimating two Onslaughted Flyrants, which left his Screamers suddenly without the support they needed to withstand a charge. However, have no fear, I have another game this weekend, and this opponent has been forewarned that this is a full tournament-style game. No holds barred!
2014/02/13 03:06:30
Subject: Re:Tyranids vs Daemons (Diet Screamerstar) 2000 Completed!
Big Blind Bill wrote:The daemons list doesn't seem all that competitive. The tyranids seem much better set up, they are also using a double force organisation chart, which the daemons are not.
If the daemons had a real flying circus or dogpile army, then it would have been more balanced.
Demons just had Be'Lakor and Allies. It's completely balanced this way.
Chaospling wrote:Damn a sad battle report... So sad to be a Chaos player these days - so far between the victories when I read battle reports.
How did the Chaos Daemons player take it?
Chaos placed 2 in the top 8 of the LVO, and have placed at, or near the top of every major event in 6th edition. They are fine.