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Made in ca
Foolproof Falcon Pilot




Ontario, Canada

If I manage to puppet master a riptide with an adjoined buffmander does the riptide fire using the buffmander's abilities?
Command and Control Node says it takes effect if the bearing model does not fire during "the shooting phase" since the commander didn't shoot during my shooting phase, and it is indeed "the shooting phase", I think this would work, right? The same logic applies to the multi-spectrum sensor suite. Am I missing something, or could this actually happen?

This message was edited 2 times. Last update was at 2014/01/25 02:41:49


 
   
Made in us
Longtime Dakkanaut




You would apply the benefits.
   
Made in us
Longtime Dakkanaut





Eye of Terror

Nice! This could be quite a surprise.

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Made in ca
Foolproof Falcon Pilot




Ontario, Canada

Awesome, nice little gem there. I hope I can pull this off in a game sometime.
   
Made in us
The Hive Mind





I disagree. Puppet Master lets you fire as if it were your model - the Buffmander doesn't buff your models, just his.

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Made in us
Grey Knight Purgator firing around corners




Boston, MA

rigeld2 wrote:
I disagree. Puppet Master lets you fire as if it were your model - the Buffmander doesn't buff your models, just his.


Agreed. The model with the signature systems has to not shoot during the shooting phase, ie you forgo your shooting attack in order to provide the buffs. As puppet master does not make the Buffmander *your* model, the buffs would not apply because you do not have permission to make the model act as your own.

This is why you puppet master a riptide that has Psychic Powers on it, as those powers *which are affecting the Riptide model, which you do have permission to control per Puppet Master* would affect it.

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Made in be
Kelne





That way,then left

An interesting one is that puppet master being a focused witchfire, you could end up "puppetting" the buffmander, to no benefit ...
   
Made in ca
Foolproof Falcon Pilot




Ontario, Canada

rigeld2 wrote:
I disagree. Puppet Master lets you fire as if it were your model - the Buffmander doesn't buff your models, just his.


Two mistakes here.
1) Nowhere in the description for the buffing wargear does it state it only affects friendly models. It affects all the models in his unit. As puppet master does not remove its target from its unit, they would still get the buffs.
2) You are implying that letting a model fire as if it were your model makes it your model. It does not. Firing "as if it were your own model" only affects which units you can target. Otherwise you'd have to shoot your own units.
Edited for spelling.

This message was edited 2 times. Last update was at 2014/01/25 22:29:44


 
   
Made in us
Longtime Dakkanaut




rigeld2 wrote:
I disagree. Puppet Master lets you fire as if it were your model - the Buffmander doesn't buff your models, just his.


PM only changes the status of the model for the purposes of making a shooting attack, nothing else. It cannot target his own unit, which Buffmander is part of. Buffmander gives buffs to the unit if it did not fire.

This is not HIWPI, but it is RAW.
   
Made in us
Sneaky Sniper Drone




Redding, California

Puppet Master is a focused witch fire. So you have to choose a single model to effect. So why the hell would you puppet mast a buffmander.

How about puppet master the riptide to shoot at buffmander haha


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Preacher of the Emperor




Boston, MA

 Masos wrote:
Puppet Master is a focused witch fire. So you have to choose a single model to effect. So why the hell would you puppet mast a buffmander.

How about puppet master the riptide to shoot at buffmander haha


Unless you roll a 6 or higher on your psychic test. Then a random model is puppet mastered.
   
Made in us
Sneaky Sniper Drone




Redding, California

Good to know!


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LVO Primer Tournament 2013 - Best General
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Clash of the Titans 2015 - 2nd place
Contest of Campions #2 2015 - Best General
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Made in us
Lord Commander in a Plush Chair






 Masos wrote:
How about puppet master the riptide to shoot at buffmander haha


You also cannot shoot the model's own unit with Puppet Master

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