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![[Post New]](/s/i/i.gif) 2021/07/17 07:33:58
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Gargantuan Gargant
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You're not exactly wrong. The squig/snagga units are definitely some of the highlights. Though stormboyz and kommandos are thankfully very strong in this codex as well, especially the former.
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![[Post New]](/s/i/i.gif) 2021/07/17 07:44:07
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
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Battlewagon Driver with Charged Engine
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Oh my yes! Trukkboyz may be damn fun as a specalist mob. Assuming specalist mob is detachment wide still. https://cdn.discordapp.com/attachments/446040578371747861/865846616106991627/Special9.jpg
Move, disembark, then the squad can move and charge. (if i'm doing the process of events right.) With regular nobz and warbosses too!
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![[Post New]](/s/i/i.gif) 2021/07/17 08:12:18
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Rogue Grot Kannon Gunna
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![[Post New]](/s/i/i.gif) 2021/07/17 09:25:42
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Longtime Dakkanaut
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rofl this thread becomes so active when its codex time.
amazing.
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Hope, is the first step on the road to disappointment.
- About Dawn of War 3 |
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![[Post New]](/s/i/i.gif) 2021/07/17 09:55:32
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Trazyn's Museum Curator
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Deffguns are Dakka weapons? That's weird. Why would you get within 24" with that.
Squigbuggies are now mortars. So buff overall, really.
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This message was edited 1 time. Last update was at 2021/07/17 09:56:31
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2021/07/17 10:01:10
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
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Battlewagon Driver with Charged Engine
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Follow me lads is an interesting trait now, model tags a unit or units with a wartrike and get 1+ to charge against the target. I do hope there's a stratagem to get addional traits as there seems to be some damn fun ones.
Aww they changed Brutal but Kunning though. Gone are the re-rolls and extra damage. Now it's extra attacks = to attacks that failed to cause damage.
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This message was edited 1 time. Last update was at 2021/07/17 10:03:16
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![[Post New]](/s/i/i.gif) 2021/07/17 10:29:19
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Dakka Veteran
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lol did they just cut off 30% the buggys?
85points for the dragsta?`
and the smasha is now a worse KMK? +12" range, +1ap but only d3 instead of d6 shots
very unimaginative
BUR I DONT CARE I GOT MY TRUKKBOYZ BACK
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![[Post New]](/s/i/i.gif) 2021/07/17 10:30:21
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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There is so much good stuff in there, I could have easily done the articles on the community page in a way that everyone would have gone completely insane from euphoria instead of falling into despair...
Has anyone seen rules that explain how the subcultures work? I only remember the rumor that you are allowed to tack one onto a detachment. Maybe this is our army wide rule?
By the way, for those still waiting for the pre-order to launch, make sure to enter the queue with as many devices as possible. If you are on the page when the queue starts the placement is completely random, for me I had queue placements up to 9000 positions apart, despite both devices refreshing in the same moment, which made a difference of over 30 minutes.
Also don't buy more boxes than you need, other orks out there need their codices.
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This message was edited 1 time. Last update was at 2021/07/17 10:33:13
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2021/07/17 10:43:37
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Longtime Dakkanaut
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Jidmah wrote:
Also don't buy more boxes than you need, other orks out there need their codices.
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![[Post New]](/s/i/i.gif) 2021/07/17 10:46:37
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Hissing Hybrid Metamorph
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Hopefully at least one YouTube has an early copy of the box/book so we can see a review today!
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![[Post New]](/s/i/i.gif) 2021/07/17 10:48:49
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Longtime Dakkanaut
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There is a few strong combos in The codex but a few units went trash tier too. Wtf did they nerf grots and leave them at 5ppm. Sure you can use them in snakebites but really grots didnt need to be nerfed more.
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This message was edited 1 time. Last update was at 2021/07/17 11:08:40
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![[Post New]](/s/i/i.gif) 2021/07/17 10:50:47
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Battlewagon Driver with Charged Engine
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Jidmah wrote:There is so much good stuff in there, I could have easily done the articles on the community page in a way that everyone would have gone completely insane from euphoria instead of falling into despair...
Has anyone seen rules that explain how the subcultures work? I only remember the rumor that you are allowed to tack one onto a detachment. Maybe this is our army wide rule?
By the way, for those still waiting for the pre-order to launch, make sure to enter the queue with as many devices as possible. If you are on the page when the queue starts the placement is completely random, for me I had queue placements up to 9000 positions apart, despite both devices refreshing in the same moment, which made a difference of over 30 minutes.
Also don't buy more boxes than you need, other orks out there need their codices.
Yeah the more I read through all the traits, stratagems, powers and such. There's a lot going on besides just the base statelines. Yeah a lotta stuff is different will function differently, but there's also things that only we can do which is a good feeling. Just read Careen, shame it can't be used in engagement range but still a good laugh and a callback to the old trukk rules of scatter then blow up.
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![[Post New]](/s/i/i.gif) 2021/07/17 10:55:57
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Careen is literally my favorite thing right now. I used to be incredibly lucky with my careen rolls in 5th edition, my trukks would always fly into the middle of the enemy army and explode there. Also worth noticing is that nobz benefit from the trukk boyz buff. Ironically, trukk boyz is exactly what I have suggested to fix them in a suggested rules thread here on dakka The beastboss on squigosaur is vicious as well. Not as fast as the biker boss, but hits like three times as hard. I'm missing the rules for battlewagons right now, has anyone seen them?
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This message was edited 1 time. Last update was at 2021/07/17 10:57:23
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2021/07/17 10:56:54
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Regular Dakkanaut
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Half of these rules make no logical sense.
Most of the stratagems and stratagem costs feel like somebody was throwing darts at a board with random numbers on it.
Breaking heads is now a stratagem that costs 2 CP.... I mean wut?
Lumbering Strides paying a command point to allow big walkers to re-roll one or both dice on the ere we go.
I mean taking what were free abilities away then making them stratagems is not a good look, it's just feel bads.
Showing off is the same deal.
More Dakka is just poor now and again costs 2 CP
Careen. Paying 2 CP to move a destroyed vehicle 6" before it blows up. Fun rule as Jidmah says and very flavourful I'll give it that.
wth were these guys smoking?
This must have been written by a totally different team to the Ad Mech codex who get ridiculously good stratagems across the board at mostly half the CP cost
It's as I feared we have the joke codex again.
And while its not all doom and gloom, I can see some very powerful stuff in amongst the garbage. Its kind of sad really as this could have been so much better without being broken if more care had been taken.
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This message was edited 1 time. Last update was at 2021/07/17 11:06:09
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![[Post New]](/s/i/i.gif) 2021/07/17 11:05:34
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Battlewagon Driver with Charged Engine
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Pickled_egg wrote:Half of these rules make no logical sense.
Most of the stratagems and stratagem costs feel like somebody was throwing darts at a board with random numbers on it.
Breaking heads is now a stratagem that costs 2 CP.... I mean wut?
Lumbering Strides paying a command point to allow big walkers to re-roll one or both dice on the ere we go.
Careen. Paying 2 CP to move a destroyed vehicle 6" before it blows up
wth were these guys smoking?
This must have been written by a totally different team to the Ad Mech codex who get ridiculously good stratagems across the board at mostly half the CP cost
It's as I feared we have the joke codex again.
And while its not all doom and gloom, I can see some very powerful stuff in amongst the garbage. Its kind of sad really as this could have been so much better without being broken if more care had been taken.
Pretty sure the 2CP is only if it's a titanic. So either a naut or a killtank. Wagons and such it's only 1 i think. And think of it this way, in theory the units are cheaper for having standard abilities moved over to stratagems. So when you don't use it you don't feel ripped off.
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![[Post New]](/s/i/i.gif) 2021/07/17 11:10:30
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Waaagh! Ork Warboss
Italy
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I don't know if others already noticed but KFF now works in combat, it's a flat invuln save. Extended to 5++ thanks to a 2CP stratagem.
Odd that warbikes didn't get +1T but +1W instead.
I'm disappointed about Kustom Mega weapons being D6 instead of 2/3 + D3, at least KMBs gained more shots, but really relieved that squadrons still act as single units once deployed. Traktor Kannon is very interesting now.
No tankbusta bombs for the boyz? That would have been amazing with the TB bomb stratagem.
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![[Post New]](/s/i/i.gif) 2021/07/17 11:21:21
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Trazyn's Museum Curator
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Blackie wrote:
No tankbusta bombs for the boyz? That would have been amazing with the TB bomb stratagem.
Oh no, if so that sucks. I modeled my boys to have one tankbuster bomb per 10.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2021/07/17 11:26:35
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Krazy Grot Kutta Driva
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I'll play blobs of 10 boyz, maybe 15.
- Ghazkghull for both waaghs.
-3x5 kommandos for Octarius.
-3x5 Stormboyz for stealing objectives, or maybe 2x5 and 1x9 warbikers cuz they are very hard to remove.
- 3x3 Mek gunz, still thinking what kind of profile.
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Orks 5000p |
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![[Post New]](/s/i/i.gif) 2021/07/17 12:04:42
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Regular Dakkanaut
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Didnt i call this a few pages back?
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![[Post New]](/s/i/i.gif) 2021/07/17 12:09:46
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Mekboy Hammerin' Somethin'
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I haven’t seen anything on flash gits aside from the strat to shoot again (which seems great), who has intel on the best infantry model GW ever produced?
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Ere we go ere we go ere we go
Corona Givin’ Umies Da good ol Krulpin they deserve huh huh |
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![[Post New]](/s/i/i.gif) 2021/07/17 12:20:50
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Longtime Dakkanaut
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tankhammers are now D6 MW weapons instead of D3. I might consider taking them. I wonder if goffs get extra tankhammer hits on a 6+. Given all the buffs to, or changes, to kustom mega blastas and rokkits and 12 inch scorchas, i kind of see the cheap Grot Mega Tanks as sort of MVPs in this edition so far. 7 rokkits can be equipped all being D3 each. or Kustom mega blastas. meaning the grot mega tanks just received at least 100% boost to their firepower.
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This message was edited 2 times. Last update was at 2021/07/17 12:31:21
Hope, is the first step on the road to disappointment.
- About Dawn of War 3 |
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![[Post New]](/s/i/i.gif) 2021/07/17 12:28:32
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Regular Dakkanaut
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Kebabcito wrote:I'll play blobs of 10 boyz, maybe 15.
- Ghazkghull for both waaghs.
-3x5 kommandos for Octarius.
-3x5 Stormboyz for stealing objectives, or maybe 2x5 and 1x9 warbikers cuz they are very hard to remove.
- 3x3 Mek gunz, still thinking what kind of profile.
How exactly do the 2x waaaghs work? Do you use them both at the same time or can you activate waaagh and the next turn speed waaagh?
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![[Post New]](/s/i/i.gif) 2021/07/17 12:37:36
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
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Fresh-Faced New User
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I noticed Deff Dreads with three claws and a Skorcha now only cost 90 points. (down from 110 for 2 claw+saw + skorcha) Aaand the Skorcha has now a range of 12'' instead of 8''.
Also, Storm Boyz gained T5 but also got a point reduction from 12 to 11. As regular Boyz went from 8 to 9, we now only pay 2 points for the jetpack. That's a good deal, right?
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![[Post New]](/s/i/i.gif) 2021/07/17 12:52:53
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Longtime Dakkanaut
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Storm boys are extremely good. They also loss less models w full throttle.
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This message was edited 1 time. Last update was at 2021/07/17 12:53:16
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![[Post New]](/s/i/i.gif) 2021/07/17 13:21:05
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Regular Dakkanaut
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Warbikers aren't as cheap as I hoped but I didn't foresee the extra wound nor the Big Red Button rule. With the Choppa buff I will probably be giving them a try again, I know they don't compete with Squighog Boyz at that price but I'm never running those so it's a moot point for me.
Rukkatrukks are good now, whodathunk. Actually perfect anti-lucius weapon.
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![[Post New]](/s/i/i.gif) 2021/07/17 13:23:15
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Krazy Grot Kutta Driva
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Squighog seems very good but, at the end, they move 10 so you can get very fethed in the middle of the map turn 1.
9 moto will always reach everything you want and will be able to benefit from both waaagh.
I think it must be tanken into account when playing Squighog, this guys will hardly reach anthing alive.
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Orks 5000p |
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![[Post New]](/s/i/i.gif) 2021/07/17 13:23:15
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Waaagh! Ork Warboss
Italy
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Madjob wrote:Warbikers aren't as cheap as I hoped but I didn't foresee the extra wound nor the Big Red Button rule. With the Choppa buff I will probably be giving them a try again, I know they don't compete with Squighog Boyz at that price but I'm never running those so it's a moot point for me.
Rukkatrukks are good now, whodathunk. Actually perfect anti-lucius weapon.
They look very cheap for T5 3W 4+ models with high M actually. They also gained AP-1 in shooting in the waaagh turn.
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![[Post New]](/s/i/i.gif) 2021/07/17 13:26:45
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Fresh-Faced New User
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gungo wrote:Storm boys are extremely good. They also loss less models w full throttle.
Did not even notice that.
The difference is huge as well.
Before it was 0.83 for a 5-man squad (9.96 points) and 5 for a 30-man squad (whooping 60 points).
Now the unit loses 0.5 models on average, so 5.5 points. Irregardless of unit size.
However... Full Throttle is not optional anymore. When you advance the unit, you automatically use Full Throttle. Still a great change, though.
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![[Post New]](/s/i/i.gif) 2021/07/17 13:27:47
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Big Mek in Kustom Dragster with Soopa-Gun
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wait seriously grots are actually getting kultures? not even discount kultures but normal kultures?
Snakebite grots are going to piss a lot of people off lol....not that theyre actually GOOD but comically durable compared to other grots.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2021/07/17 13:28:30
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Trazyn's Museum Curator
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Vineheart01 wrote:wait seriously grots are actually getting kultures? not even discount kultures but normal kultures?
Snakebite grots are going to piss a lot of people off lol....not that theyre actually GOOD but comically durable compared to other grots.
Hey, gotta sell that new Runtherd, amirite?
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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