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Made in us
Been Around the Block




Alright, I came up with a list last night that my friends played against. It worked fairly well, and for the most part I liked how it worked out. There were a few changes that I plan to make, I will note those later. What I want is feedback as to what others think, help flush out weaknesses. I will explain how, and why I like this army also.
1500pts:

HQ: 330pts
175 - Shadowsun
155 - Shas'o Crisis commander : Airburst, Cyclic, Multi-tracker, Ejection system, 1Shield drone, 1Gundrone.
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Elite: 356pts
244 - 6Stealthsuits : 6Target Arrays, 2Fusion Blasters
112 - Crisis Monat : FusionBlaster, Plasma Rifle, Target Array, HW Multi-tracker, Stim injector, 2Shield drones
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Troop: 282pts
280 - 2x12 FireWarrior : Shas'ui, Markerlight, *1photon grenade*.
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Fast Attack: 182pts
182 - 10 Stingwings + Strain Leader
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Heavy Support: 350pts
240 - 3 Sniper teams
110 - Broadside : Adv. Stabilizers, 2 Shield drones
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I like to play defensive, I don't have a lot of mobile stuff in this army, so I move kind of slow. Me and my buddies play a lot of meatgrinders if you hadn't guessed :/
- Shadowsun I find absolutely wonderful. I usually like to try and move her up to support my Stealthsuits if they're not dead by the time she reaches them(why she can't infiltrate with a stealthsuit retinue is beyond me).
- The extra Shas'o is more of an experimentation of the new weapon systems. Yes, I suffer from wanting to grab shiny stuff, My other army is of orkish origin so thats to be expected. I feel that both those weapons add a LOT of firepower, having an assault large blast isn't something to be trifled with. Since he is a possible big target, the ejection system helps. If he is destroyed, he is a BS 5 FW, thus getting at least 1 or 2  str5/ap5 hits on something the next turn.
- The Stealthsuits are made to infiltrate adding a key position to get some early hits on the things I'm worried about. They're also meant to draw fire away from my main force and to worry the enemy.
- The Crisis monat, I really don't know why I added him just for extra firepower I guess. I originally meant to drop him in behind enemy lines later in the game, to kill any big-heavy things I wanted to kill. A PlasmaRifle and FusionBlaster should do the job.
- Firewarriors, though not many are usually the mainstay of my army. They provide a lot of firepower where I need it, and can take out anything short of a AP 12 + tank. People tend not to worry about the firewarriors as much as everything else from my experience, so they, from the shadows, pepper down the enemy forces. The new and improved! Markerlight helps tender whatever the firewarriors are firing at. Whether to add +1 BS, or subtract a coversave.
- So far since the new codex I've always included at least one squad of Vespid. They add nice 3+ killing support where I need it fast.
- Sniper squads are by far my new favorite unit A tad expensive, but well worth it in my view. I usually deploy them first as to herd my enemy where I want, and to cover any open paths I want covered. The nice thing about them, is they are stealth, so hard to spot and kill!
- Broadside for punching anything incredibly big. Gave it shieldrones for improved surviveability, and Adv. Stabilizers so it can move elsewhere if need be.
----------------
Problems I know need to be fixed :
- The extra Crisis monat definatly does not seem to be needed. I originally meant to add a pathfinder squad to allow him an easy way to deepstrike, instead he ended up just reserving from the table edge. He seems like just some extra luggage that costs a pretty penny. Definatly didn't need to give him the stim injector. I was planning on removing him, and maybe spending the points for another broadside, allowing me to give greater archs of fire.
- The 6 TA on my StealthSuits are a tad expensive, and might be a problem but they do up the firepower greatly
*-  The extra 2 photon grenades were to fill in the 2 points I had left over.

so...considering what I've stated, what do you guys have to say?
   
Made in us
Dakka Veteran




the spire of angels

overall it looks pretty good. run a few games and let us know how it performs.

 

if it does well enough you can bulk it out for an 1850 tourney list

afterall as fragle as vespids are you probably want to add some more so when they shoot/assault they manage to seriously maul whoever it is they are after.

 


"victory needs no explanation, defeat allows none" 
   
 
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