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Made in us
Fresh-Faced New User




P1: Nowhere in the Eldar codex do the rules address the number of psychic powers a Farseer may use in a turn.

P2: This is because the BBB stated, as a general rule, that no model could use more than one psychic power in a turn unless the model's rules specified otherwise.

C: Since the BGB has removed that restriction, RAW permits Farseers to use 3 powers in a turn (Fortune, Guide, and one of the two that replace shooting) without even Spirit Stones. 

One counter-argument that I consider quite valid is that the Spirit Stones wargear item's function is to allow a Farseer to use two powers "instead of one", but I wanted to see what YDMC would come up with.
   
Made in us
Longtime Dakkanaut




Los Angeles

The DH FAQ says that models are limited to one psychic power per turn unless stated otherwise.

We solved this one a long time ago.  I'm trying to remember if it was on this Dakka or one version ago.  I think it was the last incarnation. 

"The last known instance of common sense happened at a GT. A player tried to use the 'common sense' argument vs. Mauleed to justify his turbo-boosted bikes getting a saving throw vs. Psycannons. The player's resulting psychic death scream erased common sense from the minds of 40k players everywhere. " - Ozymandias 
   
Made in pl
Regular Dakkanaut




Ahoj!
Of course, from a RAW perspective, this only applies to DH Inquisitors and Grey Knight Psychers.

Borys
   
Made in us
Fresh-Faced New User




That was my thought as well, Borys. Anything more solid, anyone?
   
Made in us
Sneaky Lictor





** The Dark Side runs deep with this one. **

This is one evil topic to bring up. And, no, it hasn't been "solved". The BGB no longer places a limit to the overall number of powers used in a turn. The Eldar Codex does not place any limits either.

Yes, other codices place numeric limits on their psykers but neither the Eldar nor Tyranid codice do.

The Spirit Stone is an opitional piece of wargear which may or may not be taken. It grants the user the ability to use two powers in a turn. Since the RAW already permits it, the avatar doesn't need to take it to use more than one power.

Having said that, there is a HUGE (a by huge I mean several continets and quite possible a few planets) that seem to disagree. Do a search to see what fecal storm I started last year on 40kOnline, here, and the UK GW site making a similar argument. Trust me, it wasn't fun nor worth it. At my table, Eldar rule on power use but the vast majority don't play it that way.

In a nut shell, the RAW supports your claim but the great masses firmly believe all psykers are limited to one power per turn. Play it otherwise at your own risk.

So it goes....

If you game in North Alabama check us out!

Rocket City Gamers 
   
Made in us
Longtime Dakkanaut




Basically the gist of the arguement that you cannot use multiple psychic power in one turn is based off of this rule in the "How to have an Intelligent Rules Debate" thread:

A-7. ?The rules don?t say I can?t!?
This is the most annoying argument ever made. If you?ve been forced to resort to it, your argument is immediately false. The rules don?t say I can?t place my models back on the board after you?ve killed them and use them next turn, but that doesn?t mean I can do it. The rules system is permissive: this means you may only do things you are expressly allowed to do or that the rules imply you can do. You are not allowed to do anything else.


   
Made in us
Regular Dakkanaut




Then the argument that you can't use multiple powers is incredibly stupid, since that passage has absolutely no relevance to the discussion at hand.

The rules allow you to use powers, and the rules place no limitation on the number of powers that may be used per turn. Therefore, you can use as many as you want.

If this argument is flawed because it's a case of saying that "the rules don't say I can't", then virtually every argument that supports being able to do anything is flawed for the same reason. For example, do the rules allow bolters to be fired on Tuesdays? Well, the rules allow bolters to be fired, and the rules place no day-of-the-week limitations on their firing. Therefore, we conclude that they can be fired on Tuesdays. Would you say that this argument is flawed, and that the rules don't actually allow this?

"The rules don't say I can't" isn't being used here. It's used for arguing things like taking Chaos allies with Marines. However, the rules do say that we can use psychic powers. They don't say that we can't use them multiple times, but they don't have to, since they've already established a general freedom of use. If the rules say that bolters can be fired, then bolters can be fired on Tuesdays.

I'm not saying that there's nothing wrong with the 'multiple powers' argument, but I am saying that it's certainly not wrong for that reason.
   
Made in dk
Stormin' Stompa





This is clearly a case of some codecii "made to/with" BBB and others "made to/with" BGB. It seems that, from a strictly RAW point-of-view, Farseers can use up to three powers a turn.
Having said that; Who here believe this will be the case with the new Eldar Codex (without using some sort of wargear or special power)? Im guessing "none".
So why try to convince you opponent its is "ok"? Why gain a, at best, fleeting advantage? Is winning really this important to us?

Not even 2 cent, but just my thoughts on the matter.

-------------------------------------------------------
"He died because he had no honor. He had no honor and the Emperor was watching."

18.000 3.500 8.200 3.300 2.400 3.100 5.500 2.500 3.200 3.000


 
   
Made in us
Longtime Dakkanaut




Gotchaye, can you point out anywhere, in either the BGB, the Eldar codex, or the Eldar FAQ where it states a Psychic Power can be used more than once per turn?
   
Made in us
Longtime Dakkanaut




Los Angeles

Everyone stop. We just went over this in another thread. FAQs, when the wording is not super-specific, apply to everything. The DH FAQ states: "Models may use one Major Pyschic power in each game turn."

Problem solved.

"The last known instance of common sense happened at a GT. A player tried to use the 'common sense' argument vs. Mauleed to justify his turbo-boosted bikes getting a saving throw vs. Psycannons. The player's resulting psychic death scream erased common sense from the minds of 40k players everywhere. " - Ozymandias 
   
Made in us
Sneaky Lictor





nobody:
The BGB states psykers can use powers. The Codex: Eldar says an Avatar is a pysker and can use powers. However, neither rules source places an all encompassing limit to one power per turn. Therefor, per the RAW, the Avatar can use several non-shooting powers per turn.

bigchirs:
No. "We" haven't establiish the FAQs are just general rules update unless noted otherwise. On the contrary, the FAQs are specific to the army codex unless noted otherwise. Thus, the CA: CodexH FAQ relates to DH and DH only unless noted otherwise. If this is not the case, the Tyranid army is screwed since it can only use one power per turn. Yet, that doesn't appear to be the case.

I agree, the problem has been solved several time over yet many, many, people ignore the RAW and just use what they want. The RAW allows multiple powers to be used by psykers unless specificly stated otherwise.

If you game in North Alabama check us out!

Rocket City Gamers 
   
Made in us
Lieutenant General





Florence, KY

Posted by TheGreatAvatar on 04/09/2006 8:24 PM
No. "We" haven't establiish the FAQs are just general rules update unless noted otherwise. On the contrary, the FAQs are specific to the army codex unless noted otherwise.

This FAQ however is quite specific. Who does it say may only use on psychic power per turn? Models. Is a Farseer a model? Yes. Ergo, he can only use one psychic power a turn.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Regular Dakkanaut




nobody, can you point out anywhere, in either the BGB, the Space Marine codex, or the Space Marine FAQ where it states a Bolter can be used on Tuesdays?

No, all you've got is that you can use weapons. It's the same for psychic powers. If you want to use your guns, then, barring the DH FAQ, you have to allow multiple power use.
   
Made in us
Lieutenant General





Florence, KY

That made absolutely no sense whatsoever. We have shown you where it says models can only use one major psychic power per turn.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Regular Dakkanaut




I'm sorry? I specifically noted that I was ignoring the DH FAQ for that argument; I was just pointing out the flaw in nobody's reasoning.

Out of curiosity, are we saying that the DH FAQ overrides the Witch Hunter codex's allowance of one power per player turn?
   
Made in jp
The Hammer of Witches





A new day, a new time zone.

The DH FAQ came out after the WH Codex, yes? Then it would also override the WH allowance to use a power each player turn, unless the WH codex entry gave explicit permission that use of a psychic power each player turn was part of the WH special rules.

"-Nonsense, the Inquisitor and his retinue are our hounoured guests, of course we should invite them to celebrate Four-armed Emperor-day with us..."
Thought for the Day - Never use the powerfist hand to wipe. 
   
Made in us
Longtime Dakkanaut




Los Angeles

GreatAvatar, if you refuse to accept the rule that FAQs are binding for all armies, then I assume that you're ok with the fact that only Eldar skimmers moving fast downgrade AP1 hits to glancing? After all, it's in the Eldar FAQ, so it doesn't affect Tau, DE, or Marines.

"The last known instance of common sense happened at a GT. A player tried to use the 'common sense' argument vs. Mauleed to justify his turbo-boosted bikes getting a saving throw vs. Psycannons. The player's resulting psychic death scream erased common sense from the minds of 40k players everywhere. " - Ozymandias 
   
 
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