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Made in us
Mekboy Hammerin' Somethin'




Alaska

 ZoBo wrote:
 JimOnMars wrote:
 Billagio wrote:
I wont be able to stand looking at the news and rumors and being flooded with Space Marines with the words "Wolf, Ice, Storm, Rune etc" plastered over them every time I hope for Ork rumors

Don't forget "murder-."

and "fang", and "claw"

 koooaei wrote:
Ork boyz vs Ice murder rune wolves

You know your faction has gone a little bit too silly when Ork players are making fun of it.

Although a lot of the new names for many factions seem weird and bother me a bit. Even for Orks, I don't like the name "Deffstorm Mega Shoota" very much, but that's personal preference.

YELL REAL LOUD AN' CARRY A BIG CHOPPA! 
   
Made in us
Krazed Killa Kan






 Billagio wrote:
I wont be able to stand looking at the news and rumors and being flooded with Space Marines with the words "Wolf, Ice, Storm, Rune etc" plastered over them every time I hope for Ork rumors


Brother, you just nailed it.

Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in us
Battlewagon Driver with Charged Engine





 Dakka Flakka Flame wrote:
 ZoBo wrote:
 JimOnMars wrote:
 Billagio wrote:
I wont be able to stand looking at the news and rumors and being flooded with Space Marines with the words "Wolf, Ice, Storm, Rune etc" plastered over them every time I hope for Ork rumors

Don't forget "murder-."

and "fang", and "claw"

 koooaei wrote:
Ork boyz vs Ice murder rune wolves

You know your faction has gone a little bit too silly when Ork players are making fun of it.

Although a lot of the new names for many factions seem weird and bother me a bit. Even for Orks, I don't like the name "Deffstorm Mega Shoota" very much, but that's personal preference.
yeah. But at least we don't ride squigs.
   
Made in au
Mekboy Hammerin' Somethin'





Perth, Western Australia

 JimOnMars wrote:
yeah. But at least we don't ride squigs.

yet.

...it's good to be green!  
   
Made in us
Longtime Dakkanaut




So, I finally got my lazy ass going and am building a bunch of Kommandos out of Chaos Warriors from Fantasy (age of blah blah blah) and using Ork armys/heads...and then i discovered that Ork heads and Chaos bodies don't mesh because ork heads are designed to be placed on a neck, Chaos warriors don't have necks stupid neckless wonders. So anyway, taking a break from that while I await a new order of Green stuff to come in, however in the meantime I have started assembling and painting my last 5 Deff Koptas, maybe if I am lucky they won't suck horribly after the codex. That and the rest of speedfreaks in general.

50 Stormboyz
35 Warbikes
12 Deff Koptas
3 Trukkz
2 Dakkajets

Tell me that doesn't get your inner SpeedFreak excited.

 Tomsug wrote:
Semper krumps under the radar

 
   
Made in us
Mekboy Hammerin' Somethin'




Alaska

 ZoBo wrote:
 JimOnMars wrote:
yeah. But at least we don't ride squigs.

yet.

I've got two squiggoths and I'm saving my pennies for a gargantuan squiggoth.

YELL REAL LOUD AN' CARRY A BIG CHOPPA! 
   
Made in au
Mekboy Hammerin' Somethin'





Perth, Western Australia

 Dakka Flakka Flame wrote:
 ZoBo wrote:
 JimOnMars wrote:
yeah. But at least we don't ride squigs.

yet.

I've got two squiggoths and I'm saving my pennies for a gargantuan squiggoth.

ha...squiggoths didn't even occur to me, and now I feel dumb...I've literally got a half-painted gargantuan squiggoth sitting right next to me

...it's good to be green!  
   
Made in us
Nasty Nob




Crescent City Fl..

After my last game I was thinking. My warboss needs more attacks. Turns out there is a warlord trait for that.
Anyone use it? My Boss only took a single wound and I trait to 6 it off but of course failed. So it's seeming like a pointless trait over an extra attack hitting on a 2+. (with the HWKC.)

Remember kids, Games Workshop needs you more than you need them.  
   
Made in us
Krazed Killa Kan





Denver, Colorado

 warhead01 wrote:
After my last game I was thinking. My warboss needs more attacks. Turns out there is a warlord trait for that.
Anyone use it? My Boss only took a single wound and I trait to 6 it off but of course failed. So it's seeming like a pointless trait over an extra attack hitting on a 2+. (with the HWKC.)


Well, in fairness, ALL warlord traits currently available to orks are useless. The extra attack one also only works on the charge. I personally use the 6+ FNP one, as it's always active, but I understand it's pretty much the choice of one useless trait over another.

"Hope is the first step on the road to disappointment." Words to live by. 
   
Made in fi
Locked in the Tower of Amareo





That useless trait allowed me to kill ba slamguinus...

2024 painted/bought: 109/109 
   
Made in ru
!!Goffik Rocker!!






I prefer +1 attack on ghaz. Though, theoretically, +1 str is a bit better vs t7.
   
Made in us
Longtime Dakkanaut





When in doubt I'd go with +1 Attack, chances are our Warboss will be charging at some point in the game so it doesn't hurt to have another swing

19th Krieg Siege Army 7500pts.
40k/HH Night Lords 5000pts.
Orks Waaaghmacht Spearhead 2500pts.
 
   
Made in us
Longtime Dakkanaut




 koooaei wrote:
I prefer +1 attack on ghaz. Though, theoretically, +1 str is a bit better vs t7.


It always feels weird to me that Ghaz has so few attacks. He is supposed to be a CC wrecking Machine (and he kind of is) but his # of attacks should be at least 2 higher, and that is before you add his charge bonus and that warlord trait.

 Tomsug wrote:
Semper krumps under the radar

 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Compared to most CC characters he does have a lot attacks though. Outside of Khorne models, most characters and walkers have 4 or less attacks, Thraka can get up to 7 on the charge.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Fully-charged Electropriest






I always take the +1 attack trait on my Warboss/Ghazghkull warlord. I figure it's more likely to be more useful, more often, than the alternatives.

For our Index Ghazghkull is pretty good but I don't think he's very good for his points or particularly good compared to combat/buff HQs in other factions. I'm hoping he gets a datasheet worthy of his name in the codex.
   
Made in us
Nasty Nob




Crescent City Fl..

Thanks for the thoughts on that warlord trait.
I think I will give it a shot for the next 10 games, if I can play that many before the codex is out.
My thoughts are my warboss killed at least two AC Jetbiker guys in my last game and only took one wound all game which was self inflicted due to an exploding Kan.
But my Boss did charge, I was trying to stack the combats in my favor by having a lot of things stuck in. I mean it was that to just be gunned down with noting to do but pick up models...
Often I've thought about a buff by warpath but that's far better on a full unit of boys or just any unit with more than one model in it. I don't use Ghaz. No interest in him in games only at 2000 points. And my usual Scrumgrod would find a way to kill him before I could do anything cool with him.


I used two Gorkanauts in my last list and 5 Killa Kans but I think I'll try 3 next time and see what happens. the Kans were kinda impressive in combat even getting them selves killed their Kan Klaw is kinda killy if it get through.

Remember kids, Games Workshop needs you more than you need them.  
   
Made in us
Mekboy Hammerin' Somethin'




Alaska

If GW is trying to hype the new AoS really hard then I wouldn't be all that surprised if there was another solid week of AoS stuff after the big release this weekend.

YELL REAL LOUD AN' CARRY A BIG CHOPPA! 
   
Made in us
Battlewagon Driver with Charged Engine





Definitely a possibility. We might start getting leaks after saturday but no solid release news for a couple weeks yet (and even then it might not be orks)


Edit: By solid news I mean an official announcement by GW of the next codex and associated new stuff for it

This message was edited 1 time. Last update was at 2018/06/26 21:41:23


 Tactical_Spam wrote:
You never know when that leman russ will punch you back

 
   
Made in us
Regular Dakkanaut




Houston

Man, I finally witnessed how bad -1 to hit stuff is for Orks. Fought my friend's Tyrannids and in a full round of shooting I was able to kill 1 venomthrope and 3 termagaunts. Felt bad.

Also kind of felt I couldn't really deal with the Swarmlord. His invluln is bonkers.

I was pretty bummed for most of the game cuz everything was absolutely not going my way but then my Dakkajet blew up and everything was better. Literally every one of my vehicles that died blew up and that was pretty great. Also, brought a Morkanaut but his KFF didn't really come into play that much unfortunately. Other than that he plinked away at a Tyrannofex and dealt a nice amount of wounds to a Flyrant in melee.

This message was edited 2 times. Last update was at 2018/06/27 00:55:47


 
   
Made in us
Mekboy Hammerin' Somethin'




Alaska

So was he running a shooting-heavy Tyranids list?

My only experience playing against 'Nids (and this was Index 'Nids) was against a list focused on melee. His units got across the board really fast, but then my Boyz-heavy list ate him for breakfast. His Venomthropes did a good job at protecting his units from my Big Gunz, though. Things are probably different with the Tyranids Codex being out now.

In my limited experience it seems like melee armies that focus on speed (namely some Tyranid and deep-striking Space Marine lists) struggle against Green Tide.

YELL REAL LOUD AN' CARRY A BIG CHOPPA! 
   
Made in us
Regular Dakkanaut




Houston

It was on the shooty side but he had a unit of 20 genestealers. I tried to Da Jump my 30 boyz unit to take em out cuz they're scary but they failed their charge
   
Made in us
Battlewagon Driver with Charged Engine





 Dakka Flakka Flame wrote:
So was he running a shooting-heavy Tyranids list?

My only experience playing against 'Nids (and this was Index 'Nids) was against a list focused on melee. His units got across the board really fast, but then my Boyz-heavy list ate him for breakfast. His Venomthropes did a good job at protecting his units from my Big Gunz, though. Things are probably different with the Tyranids Codex being out now.

In my limited experience it seems like melee armies that focus on speed (namely some Tyranid and deep-striking Space Marine lists) struggle against Green Tide.
(Codex) shooting nids are awful. The nid player just pics your units to die, and then they die. 3 shot devourers, easily buffable and replenishable, just annihilates orks.
   
Made in fi
Locked in the Tower of Amareo





 GreatGranpapy wrote:
It was on the shooty side but he had a unit of 20 genestealers. I tried to Da Jump my 30 boyz unit to take em out cuz they're scary but they failed their charge


I'm starting to get less and less eager of the da jump charge. Anything that is 50-50 and more often than not ends up dead boyz unit if I fail...I might feel more eager if I had 5 or 6 but losing 1/4 of my boyz without archieving anything starts to feel seeing how boyz are being blown to bits by modern shooting...

I find using da jump more for objective play rather than charges these days.

2024 painted/bought: 109/109 
   
Made in us
Regular Dakkanaut




Houston

 JimOnMars wrote:
 Dakka Flakka Flame wrote:
So was he running a shooting-heavy Tyranids list?

My only experience playing against 'Nids (and this was Index 'Nids) was against a list focused on melee. His units got across the board really fast, but then my Boyz-heavy list ate him for breakfast. His Venomthropes did a good job at protecting his units from my Big Gunz, though. Things are probably different with the Tyranids Codex being out now.

In my limited experience it seems like melee armies that focus on speed (namely some Tyranid and deep-striking Space Marine lists) struggle against Green Tide.
(Codex) shooting nids are awful. The nid player just pics your units to die, and then they die. 3 shot devourers, easily buffable and replenishable, just annihilates orks.


Ya, he had a full unit of termagaunts with devourers that shredded my dudes. He used the shoot again strat on them as well. Did not feel good let me tell ya. Also had a dakka Tyrannofex and a unit of 5 (I think) Hive Guard with Impaler Cannons. His Hive Guard dakka'd my Dakkajet but it killed one on it's way to the Great WAAAGH!! in Da Sky. When he shot with them again at my trukk with Meganobz that was going for them my trukk survived with 3 wounds, so that Dakkajet was a hero. The next turn my Meganob + Big Mek in Mega Armor goon squad took his Hive Guard to pound town. Still lost anyway but as I said, when that jet blew up I got back in the Orky mindset and just had fun killing his stuff.

There's just something about playing Orks and having your vehicles blow up on your enemy.

This message was edited 1 time. Last update was at 2018/06/27 04:13:51


 
   
Made in us
Regular Dakkanaut




Newfoundland


Ya, he had a full unit of termagaunts with devourers that shredded my dudes. He used the shoot again strat on them as well. Did not feel good let me tell ya. Also had a dakka Tyrannofex and a unit of 5 (I think) Hive Guard with Impaler Cannons. His Hive Guard dakka'd my Dakkajet but it killed one on it's way to the Great WAAAGH!! in Da Sky. When he shot with them again at my trukk with Meganobz that was going for them my trukk survived with 3 wounds, so that Dakkajet was a hero. The next turn my Meganob + Big Mek in Mega Armor goon squad took his Hive Guard to pound town. Still lost anyway but as I said, when that jet blew up I got back in the Orky mindset and just had fun killing his stuff.

There's just something about playing Orks and having your vehicles blow up on your enemy.


Things like that make me think we need an interesting STratagem, like how Eldar have that one that lets them shoot at deepstrikers, but instead we can have a chance to charge em as they come into play.
Not sure what to call it [Get em boyz! / Krump the sneakies / ???] [2cp] When an enemy unit comes into play within 12" of a [Infantry] squad of yours, you can declare a preemptive charge and attempt to enter combat with the squad arriving. This Charge is done at the start of the shooting phase.

I dont think it would be overpowered really because its just a chance to get them. It could be altered to be "move your squad into combat with the enemy squad at the end of the shooting phase" or attempt the charge after the shooting phase" I think it could work but im not sure how that would feel balance wise but it would certainly discourage all but the heartiest deepstrikers trying to get the drop on our boyz even if it was say just a chance of getting charged on their own turn.

I can imagine the rage!
   
Made in us
Battlewagon Driver with Charged Engine





That....would actually be pretty nice. I can imagine the rage now!

Has anyone here used a AoS Megaboss as a warboss? Is he of comparable size? Ive seen some pretty good conversions (theres a good one on the megabosses page on the GW store) where they have him with a PK. Does anyone have a good PK to use? All the ones I can think of are too big or too small. Maybe he used plasticard to make one.

 Tactical_Spam wrote:
You never know when that leman russ will punch you back

 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 Dojo wrote:

Ya, he had a full unit of termagaunts with devourers that shredded my dudes. He used the shoot again strat on them as well. Did not feel good let me tell ya. Also had a dakka Tyrannofex and a unit of 5 (I think) Hive Guard with Impaler Cannons. His Hive Guard dakka'd my Dakkajet but it killed one on it's way to the Great WAAAGH!! in Da Sky. When he shot with them again at my trukk with Meganobz that was going for them my trukk survived with 3 wounds, so that Dakkajet was a hero. The next turn my Meganob + Big Mek in Mega Armor goon squad took his Hive Guard to pound town. Still lost anyway but as I said, when that jet blew up I got back in the Orky mindset and just had fun killing his stuff.

There's just something about playing Orks and having your vehicles blow up on your enemy.


Things like that make me think we need an interesting STratagem, like how Eldar have that one that lets them shoot at deepstrikers, but instead we can have a chance to charge em as they come into play.
Not sure what to call it [Get em boyz! / Krump the sneakies / ???] [2cp] When an enemy unit comes into play within 12" of a [Infantry] squad of yours, you can declare a preemptive charge and attempt to enter combat with the squad arriving. This Charge is done at the start of the shooting phase.

I dont think it would be overpowered really because its just a chance to get them. It could be altered to be "move your squad into combat with the enemy squad at the end of the shooting phase" or attempt the charge after the shooting phase" I think it could work but im not sure how that would feel balance wise but it would certainly discourage all but the heartiest deepstrikers trying to get the drop on our boyz even if it was say just a chance of getting charged on their own turn.

I can imagine the rage!


Custodes can charge during enemy turns with a stratagem, so such a stratagem could be actually be done for orks.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in fi
Locked in the Tower of Amareo





 Dojo wrote:
Things like that make me think we need an interesting STratagem, like how Eldar have that one that lets them shoot at deepstrikers, but instead we can have a chance to charge em as they come into play.
Not sure what to call it [Get em boyz! / Krump the sneakies / ???] [2cp] When an enemy unit comes into play within 12" of a [Infantry] squad of yours, you can declare a preemptive charge and attempt to enter combat with the squad arriving. This Charge is done at the start of the shooting phase.

I dont think it would be overpowered really because its just a chance to get them. It could be altered to be "move your squad into combat with the enemy squad at the end of the shooting phase" or attempt the charge after the shooting phase" I think it could work but im not sure how that would feel balance wise but it would certainly discourage all but the heartiest deepstrikers trying to get the drop on our boyz even if it was say just a chance of getting charged on their own turn.

I can imagine the rage!


Would be pretty lousy. 2CP, enemy simply deployes like 11.1" away which doesn't affect most models shooting and you need to roll 11"+ to charge. Whee.

2024 painted/bought: 109/109 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Or you just don't spend the CP and your opponent deployed 11" away for free, ruining his own chances for a charge.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in fi
Locked in the Tower of Amareo





 Jidmah wrote:
Or you just don't spend the CP and your opponent deployed 11" away for free, ruining his own chances for a charge.


Most DZ chargers are 3d6 often with reroll. Normal 2d6" charge is very risky even if you have rerolls. Orks have it good with 50-50 chance. But that's still not something to rely on. So his not really ruinning. Sure he's adding 1-2" more he needs to roll but still is needing to roll average without rerolls(1 dice he's quaranteed anyway).

Rest of DZ's are shooters. They don't care if their charge is ruined as they wouldn't be charging anyway. "bohoo my scions can't charge". Ummmm...They wouldn't anyway.

2024 painted/bought: 109/109 
   
 
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