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Made in it
Longtime Dakkanaut





The fact that some MEQs are going to 2 wounds doesn't change much for us. We were already defaulting on killing primaries, and those new tacticals are just primaries with less attacks and no Thunder hammer on the sergeant.
   
Made in it
Dakka Veteran




Spoletta wrote:
The fact that some MEQs are going to 2 wounds doesn't change much for us. We were already defaulting on killing primaries, and those new tacticals are just primaries with less attacks and no Thunder hammer on the sergeant.


It definitely does for some Marine statlines that were 2 wound already (Terminators, Bikes and more)
   
Made in us
Longtime Dakkanaut




Except the Vanguard Vets with 2 wounds each sporting their hot new 4 damage Thunder hammers or their 3 flat damage swords.
   
Made in us
Ultramarine Master with Gauntlets of Macragge





Upstate, New York

 FezzikDaBullgryn wrote:
Except the Vanguard Vets with 2 wounds each sporting their hot new 4 damage Thunder hammers or their 3 flat damage swords.


IIRC the flat 3 dam sword is the relic blade, that only the sarge can take. And I don’t think anyone enjoys being hit with thunderhammers, even at 3 dam. 4 is going to be overkill on anything small to medium sized. It will affect the average number of hits to put down big things, but that’s mathhammer and statistics.

Of course, when the new marine codex goes live, who knows what will change.

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Brainy Zoanthrope





EDIT: apparently fake

This message was edited 1 time. Last update was at 2020/08/16 19:47:29


 
   
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Longtime Dakkanaut



Portland,OR

I'm holding out hope Warrior will go to 4-5 Wounds...a 4 Wound Warrior would be very boss...
   
Made in au
Dakka Veteran





Like insects, they can keep getting limbs snapped off and still vicious as ever
   
Made in us
Esteemed Veteran Space Marine



Ottawa

pinecone77 wrote:
I'm holding out hope Warrior will go to 4-5 Wounds...a 4 Wound Warrior would be very boss...


So would some 2 damage Deathspitters.
   
Made in us
Arch Magos w/ 4 Meg of RAM






pinecone77 wrote:
I'm holding out hope Warrior will go to 4-5 Wounds...a 4 Wound Warrior would be very boss...


I'm starting to wonder if a very primaris-y tyranid list mostly consisting of warriors and hive guard is feasable

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Made in nl
Longtime Dakkanaut





 Grundz wrote:
pinecone77 wrote:
I'm holding out hope Warrior will go to 4-5 Wounds...a 4 Wound Warrior would be very boss...


I'm starting to wonder if a very primaris-y tyranid list mostly consisting of warriors and hive guard is feasable
currently Nids suffer from their units only being good because of specific interactions with extra rules. Not because of the base model.

Warriors are good because of the -1 dmg strat and the ignore ap -1&2 adaptation, which you can only do to 2 units and multiple units compete for it (Warriors, Hiveguard and Exocrines, the latter for the invul save)
Hive guard are good because of double shoot stratagem & symbiostorm, which you can only use once per phase.

Taking mutiple units quickly causes a big loss of efficiency.
   
Made in au
Dakka Veteran





i been thinking about the value of walking Hive Tyrants over flying. The wings are very pricey these days and the speed seems a lot less important for them? Considering Nidzilla style list with 3 Hive Tyrants, a Swarmlord, and Enhanced Resistance Tyrant Guard, surrounded by a Maleceptor for the strat. Maybe support by some other priority targets like Exocrines, and bruisers like Acid Spray Tyrannofex or even a Stonecrusher or two to sling forward with Swarmlord. And ideally enough troops to hold some objectives.
   
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Long-Range Black Templar Land Speeder Pilot





Ishikawa Prefecture, Japan

Hey guys! New to 'nids - anyone got any good wholesome wisdom about what to give Genestealers?
Planning on finally building some up this weekend!

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Made in no
Huge Bone Giant





Bergen

GS does best if you give them a swarmlord to make them run twice.

Besides that give them scything tallons and the acid maw as that is free. Ignore the rest.

The subject is currently a very hot potato after their cost went up, with strong supporters on both side if the argument.

This message was edited 1 time. Last update was at 2020/09/06 18:51:33


I am a dyslectic, so bear with me.

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Made in gb
Regular Dakkanaut




Hi all!
Posted this over on the good ole hive but thought I'd try here too.

I have not spent a lot on models recently due to life being, well, life but as it is my Bday on the 8th I have decided to treat myself to some warriors. 2 boxes thereof.

My collection of nids is mostly based on large units of the little guys with monster support, and aside from a few lictors I have little experience of using the mid sized bugs.

I currently own 1 unit of three warriors (2 deathspitters, 1 venom cannon and scy tals because when i bought them they did not have such fancy things as boneswords).

I am looking at a number of options for these guys and would appreciate any feedback.

Option 1: 1 unit as above and 1 unit of 6 with venom cannons, deathspitters and boneswords/lashwhip+bonesword
Option 2: 3 units of 3 as above
Option 3: 1 massive unit of 9?
Option 4: 1 unit of 3 as above, 1 unit of 5 with venom cannon, deathspitters, boneswords/lashwhip+bonesword and a prime.


Of these, what would you recommend? (I should note that I have yet to play a game of 9th ed)

These guys will mostly be used to hold objectives (and babysit the backfield stuff) so do you think lashwhips may be better than paired boneswords?

I was tempted by a big single unit because of BoB stuff, but reading the missions am starting to feel multiple units is the way to go.


   
Made in no
Huge Bone Giant





Bergen

Warriors are really good if you give them the ignore ap 1 and 2 adaption, and use the blood of ball stratagem to reduse shooting damage by 1. Therefor go 9 warriors.

While venom cannons are not goos or reliabol, they they are fairly costed. Get those and deathspitters. (S5 gun.)

When it comes to melee weapons a lot will die to shooting damage. So some scything talons make sense. But I am falling more and more i love with the lash whip. So probably all lash whip, 3 venom cannon and 6 deathspitters. (I often mix the devourer and deathspitter up. I am advising the S5 one.) Give them the ignore Ap 1 and 2 adaptions. They will be the ancor that holds your midfield objective.

So far whrn I have played 9th edition the enemies airplanes seem to be good warrior prime assins. I think we will se more of this, so I am not sold on the prime.

This message was edited 1 time. Last update was at 2020/09/07 23:19:21


I am a dyslectic, so bear with me.

Dyslectics in a text based environment? Dakka is aware of you and sympathises with any troubles you have: http://www.dakkadakka.com/dakkaforum/posts/list/505863.page

Kronos biovore box fresh sporemines. Denying psykick powers since 2017.

 
   
Made in gb
Regular Dakkanaut




Thanks

Yeah, I've been reconsidering the prime, just not sure he is worth it.
   
Made in no
Huge Bone Giant





Bergen

In 8th edition he was well worth it. Warriors where worse in 8th edition, now they are better because they play good on objectives. (Read, are hard to kill.)

If the opponent has some form of airplaines the prime can just be shot. Witch is a same, because the prime is just a warrior enhanser, he is very bad on his own due to bad weapon and defense options.

Also, I find the hive tyrant to be very exspensive, but I play orks a lot and he is very bad there.

I think Neornthrope is the good HQ at the moment.

I am a dyslectic, so bear with me.

Dyslectics in a text based environment? Dakka is aware of you and sympathises with any troubles you have: http://www.dakkadakka.com/dakkaforum/posts/list/505863.page

Kronos biovore box fresh sporemines. Denying psykick powers since 2017.

 
   
Made in gb
Regular Dakkanaut




I have a neurothrope already at least but it would take a cold day in hell before I drop my Tyrant (he once overwatched an Avatar to deathwith his miasma cannon )

Its not that I dont have any mid size guys (lictors and a few zoanthropes) its just that this new edition seems to favour warriors a fair bit and i have only ever fielded 1 unit of three.

The advice on the unit is appreciated (yes,I have Blood of Baal and was thinking about experimenting with the build your own fleet rules).

As I have plenty (and I mean lots) of stealers with scy tals and hormagaunts I thought the -1ap fleet thing + something else for the agressive wave of the army, then a core of warriors for holding ground, hence the question about lashwhips being any good.

I have always run kraken (the Iyanden story is my favourite fluff also my most regular opponent runs iyanden wraiths) but am looking to diversify a bit with the new edition.
   
Made in nl
Longtime Dakkanaut





Actually trying to make a full kraken deathstar bubble with 3 flying hives, swarmlord, malanthrope, maleceptor and 3x5 tyrant gaurds. Tough as nails and pretty fast with all the extra movement options (swarmlord, meta overdrive, opp advance). Only a few ripper squads so not that great at grabbing objectives but still pretty fun to play I guess.
   
Made in au
Dakka Veteran





shogun wrote:
Actually trying to make a full kraken deathstar bubble with 3 flying hives, swarmlord, malanthrope, maleceptor and 3x5 tyrant gaurds. Tough as nails and pretty fast with all the extra movement options (swarmlord, meta overdrive, opp advance). Only a few ripper squads so not that great at grabbing objectives but still pretty fun to play I guess.


basically exactly what I was curious about. do the tyrants need wings tho? And that might be a little bit too much Tyrant guard maybe lol?
   
Made in nl
Longtime Dakkanaut





 Nitro Zeus wrote:
shogun wrote:
Actually trying to make a full kraken deathstar bubble with 3 flying hives, swarmlord, malanthrope, maleceptor and 3x5 tyrant gaurds. Tough as nails and pretty fast with all the extra movement options (swarmlord, meta overdrive, opp advance). Only a few ripper squads so not that great at grabbing objectives but still pretty fun to play I guess.


basically exactly what I was curious about. do the tyrants need wings tho? And that might be a little bit too much Tyrant guard maybe lol?


I think the speed is needed to make the whole bubble move and be in their face at turn 2.

Malanthrope: metabolic overdrive
1 Tyrant guard unit: opportunistic advance
maleceptor or swarmlord: extra swarmlord movement depending on the advance results.

I would give two tyrant guard units ignore -1 and -2 ap and might outflank the third tyrant guard unit to help out at turn 3+. It could be that I need to drop this unit for more small objective grapping units. Need to test this..
   
Made in au
Dakka Veteran





interesting, definitely interested to see how it goes. I think it's a very similar approach in style to the Nidzilla I was running in 8th, just instead using a more updated pool of units more suited to 9th. However I think the style of play more work worse in 9th where scoring is more important, then again, it's kinda gonna STEAMROLL over any "durable infantry" trying to hold objectives in the midfield so it may actually be better than it looks. Crushing Claw's on the Tyrant Guard btw?
   
Made in us
Longtime Dakkanaut






I've been testing out my updated Kraken Mortalis list and its absolutely devestating. If it goes first it auto wins, and if it goes second it still works well.

The smaller table size makes the meiotic spores so good. They either kill 33% of your opponents army on first turn, or block their movement and make them waste their first turn killing them. Either way is such an advantage.


I dont know what to expect with the Forgeworld update book, so just try it out on TTS until that drops.


Kraken battalion:
2x nuerothrope, 4x ripper swarms, 3x meiotic spores x9, 1 squad of 6 hive guard with impaler cannons, 3 squads of 3 biovores
Kraken Fortification network
3x sporocyst one with barbed stranglers


I took enhanced resistance on the hive guard and dermic sybiosis on one of the sporocyst (whichever one im placing closer to the enemy).

The list has so much board presence with the 27 meiotic spores, 3 sporocysts, 4 deep striking ripper squads, and a potential 18 spore mines produced per turn. Taking the teleport homer/linebreaker secondary is so easy with the ripper squads. Blocking deep strikers is so easy with all the spores everywhere. Hard to kill armies like custodes just melt to all the mortal wounds.

Harlequins have tools to get around it, but they also dont want to be hit with the mortals and so are gonna have to be really cagey with their characters and not play to their strengths.

Marines have enough shots, but get boxed in pretty easily so you'll be up a turn on them in primaries.


It's not a 100% guarentee, but its a list that should win a tournament currently if played correctly. I just dont know anyone who had 27 meiotic spore mines as they are like $12 apiece. The biovores are pretty expensive too. The list is over $1200 to purchase all at once but darn its fun in TTS.

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Dakka Veteran





that sounds really strong too Einlazer. I don't have the collection or TTS but i have no doubts that such a gameplan could be ridiculously effective. Is there any match ups that the gameplan sort of falls apart against?
   
Made in us
Longtime Dakkanaut






The only list that isnt afraid of 27 d3 mortal wounds is a list that has 100+ cheap infantry.


There arent many people running that atm.


Also, a list with alot of infiltrators (nurglings, scouts) could mess with the effectiveness.

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Made in au
Dakka Veteran





i feel like a list running 100+ cheap infantry is going to struggle to move anywhere on a board full of mines tho. So I don't think that would necessarily be a bad match up either.
   
Made in no
Huge Bone Giant





Bergen

 Nitro Zeus wrote:
interesting, definitely interested to see how it goes. I think it's a very similar approach in style to the Nidzilla I was running in 8th, just instead using a more updated pool of units more suited to 9th. However I think the style of play more work worse in 9th where scoring is more important, then again, it's kinda gonna STEAMROLL over any "durable infantry" trying to hold objectives in the midfield so it may actually be better than it looks. Crushing Claw's on the Tyrant Guard btw?


Crushing claws on tyrant guards. Regarding that, before 9th edition tyrant guards was just very exspensive. Are rhey cheaper now? I often conplain the lack of 'powerfists' in tyranids. On carnifexes they hit on 5+, 4+ on a charge, so those where dismissed. Tyrant guard get to S8 but where to exspensive. If they are cheaper things are a whole lot better.

Honorable mention to old one eye eho actually is really good, although very exspensive.

I have been rethinking a bit. I actually like the utilaty of the tyranofex acid spray a whole lot. But it conpeted with the exoshrine. And I personally often have trouble with T8, so I like the rupture cannon. I do not have the mofels but I would love a list with 2 acid spray tyranofexes, 1 rupture cannon tyranofex. The whole 2 9 units of warriors.

I have found I have a problem screening the warrior alpha in 9th vs airplanes etc. Anf besides aura it provides so little! And my flying hive tyrants often have no good targets and they are exspensive. So default hq would be neuronthrope.


Spoiler:


++ Battalion Detachment -3CP (Tyranids) [64 PL, -3CP, 1,384pts] ++

+ Configuration +

Detachment CP [-3CP]

+ HQ +

Neurothrope [5 PL, 95pts]

Neurothrope [5 PL, 95pts]

+ Troops +

Tyranid Warriors [12 PL, 297pts]
. Adaptive Physiology: Enhanced Resistance
. Tyranid Warrior: Deathspitter, Lash Whip and Bonesword
. Tyranid Warrior: Deathspitter, Lash Whip and Bonesword
. Tyranid Warrior: Deathspitter, Lash Whip and Bonesword
. Tyranid Warrior: Deathspitter, Lash Whip and Bonesword
. Tyranid Warrior: Deathspitter, Lash Whip and Bonesword
. Tyranid Warrior: Deathspitter, Lash Whip and Bonesword
. Tyranid Warrior (Bio-cannon): Boneswords, Venom Cannon
. Tyranid Warrior (Bio-cannon): Boneswords, Venom Cannon
. Tyranid Warrior (Bio-cannon): Boneswords, Venom Cannon

Tyranid Warriors [12 PL, 297pts]
. Adaptive Physiology: Enhanced Resistance
. Tyranid Warrior: Deathspitter, Lash Whip and Bonesword
. Tyranid Warrior: Deathspitter, Lash Whip and Bonesword
. Tyranid Warrior: Deathspitter, Lash Whip and Bonesword
. Tyranid Warrior: Deathspitter, Lash Whip and Bonesword
. Tyranid Warrior: Deathspitter, Lash Whip and Bonesword
. Tyranid Warrior: Deathspitter, Lash Whip and Bonesword
. Tyranid Warrior (Bio-cannon): Boneswords, Venom Cannon
. Tyranid Warrior (Bio-cannon): Boneswords, Venom Cannon
. Tyranid Warrior (Bio-cannon): Boneswords, Venom Cannon

+ Heavy Support +

Tyrannofex [10 PL, 195pts]: Acid Spray

Tyrannofex [10 PL, 195pts]: Acid Spray

Tyrannofex [10 PL, 210pts]: Rupture Cannon

++ Total: [64 PL, -3CP, 1,384pts] ++

Created with BattleScribe



Something like that. Fill out the rest of the list with what you like. Perhaps some more heavy fire power. Some lictors, rippers or singel model pyrovores (who are amazing!) to grab objectives and seconderies.

I am a dyslectic, so bear with me.

Dyslectics in a text based environment? Dakka is aware of you and sympathises with any troubles you have: http://www.dakkadakka.com/dakkaforum/posts/list/505863.page

Kronos biovore box fresh sporemines. Denying psykick powers since 2017.

 
   
Made in nl
Longtime Dakkanaut





 Eihnlazer wrote:
I've been testing out my updated Kraken Mortalis list and its absolutely devestating. If it goes first it auto wins, and if it goes second it still works well.

The smaller table size makes the meiotic spores so good. They either kill 33% of your opponents army on first turn, or block their movement and make them waste their first turn killing them. Either way is such an advantage.


I dont know what to expect with the Forgeworld update book, so just try it out on TTS until that drops.


Kraken battalion:
2x nuerothrope, 4x ripper swarms, 3x meiotic spores x9, 1 squad of 6 hive guard with impaler cannons, 3 squads of 3 biovores
Kraken Fortification network
3x sporocyst one with barbed stranglers


I took enhanced resistance on the hive guard and dermic sybiosis on one of the sporocyst (whichever one im placing closer to the enemy).

The list has so much board presence with the 27 meiotic spores, 3 sporocysts, 4 deep striking ripper squads, and a potential 18 spore mines produced per turn. Taking the teleport homer/linebreaker secondary is so easy with the ripper squads. Blocking deep strikers is so easy with all the spores everywhere. Hard to kill armies like custodes just melt to all the mortal wounds.

Harlequins have tools to get around it, but they also dont want to be hit with the mortals and so are gonna have to be really cagey with their characters and not play to their strengths.

Marines have enough shots, but get boxed in pretty easily so you'll be up a turn on them in primaries.


It's not a 100% guarentee, but its a list that should win a tournament currently if played correctly. I just dont know anyone who had 27 meiotic spore mines as they are like $12 apiece. The biovores are pretty expensive too. The list is over $1200 to purchase all at once but darn its fun in TTS.
Tiny problem is that Rippers are not Infantry and therefor cannot do Teleport homer secondary.
   
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Ahh well thats a good catch. Linebreaker still works though, as does engage on all fronts. They are a pretty good unit when your opponent cant just throw away stuff to kill them or afford to backstrack.

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Made in nl
Longtime Dakkanaut





Nitro Zeus wrote:interesting, definitely interested to see how it goes. I think it's a very similar approach in style to the Nidzilla I was running in 8th, just instead using a more updated pool of units more suited to 9th. However I think the style of play more work worse in 9th where scoring is more important, then again, it's kinda gonna STEAMROLL over any "durable infantry" trying to hold objectives in the midfield so it may actually be better than it looks. Crushing Claw's on the Tyrant Guard btw?


Not sure yet, pretty expensive. Maybe a few. I might just give it to the outflank unit.. Also to might be fun to give the warlord ' flying hive' the 'if you kill a character in close combat you get a free move'-warlord trait. Could make it jump back in the tyrant guard bubble.

Eihnlazer wrote:I've been testing out my updated Kraken Mortalis list a.....


...It's not a 100% guarentee, but its a list that should win a tournament currently if played correctly. I just dont know anyone who had 27 meiotic spore mines as they are like $12 apiece. The biovores are pretty expensive too. The list is over $1200 to purchase all at once but darn its fun in TTS.


Ha that takes me back to the old day!! Back in the day you could take unlimited detachments, and you also got the 'sporefield special detachment' this means 3x unit mucolid spores, and 3x spore field units and for every unit that get's killed you could deep strike it (again) at the start of the next turn. This was once my 1850p list:

list.

Detachment 1:
Deathleaper 130
mucolid bomb 15 (troops back then)
mucolid bomb 15
mucolid bomb 15
mucolid bomb 15

3x Myotic spore bombs (forgeworld) 45
3x Myotic spore bombs (forgeworld) 45
3x Myotic spore bombs (forgeworld) 45

1x lictor 50
1x lictor 50
1x lictor 50

Detachment 2:
Flying hive 240
mucolid bomb 15
mucolid bomb 15

3x Myotic spore bombs (forgeworld) 45
3x Myotic spore bombs (forgeworld) 45
3x Myotic spore bombs (forgeworld) 45

1x lictor 50
1x lictor 50
1x lictor 50

Sporefield detachment 3: 3x mucolid bomb 45 and 3x spore mines 45 = 90
Sporefield detachment 4: 3x mucolid bomb 45 and 3x spore mines 45 = 90
Sporefield detachment 5: 3x mucolid bomb 45 and 3x spore mines 45 = 90
Sporefield detachment 6: 3x mucolid bomb 45 and 3x spore mines 45 = 90
Sporefield detachment 7: 3x mucolid bomb 45 and 3x spore mines 45 = 90
Sporefield detachment 8: 3x mucolid bomb 45 and 3x spore mines 45 = 90
Sporefield detachment 9: 3x mucolid bomb 45 and 3x spore mines 45 = 90
Sporefield detachment 10: 3x mucolid bomb 45 and 3x spore mines 45 = 90
Sporefield detachment 11: 3x mucolid bomb 45 and 3x spore mines 45 = 90


I fielded:

6x3 myotic spore bomb units (forgeworld)
6 regular single mucolid bombs
27 single mucolid bombs that drop again next turn if the die on a 4+
27 sporemine units (3 each so 81 bombs) that drop again next turn if the die on a 4+

I actually made a mold for all the bomb units so I could field all this. Took it to a tournament, it was a fun! Still got a picture somewhere, I believe..

This message was edited 1 time. Last update was at 2020/09/14 13:52:38


 
   
 
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