so that implies ork weirdboys will get a force weapon, or access to one...
weirdboys do psychic powers completely differently to everyone else, currently. first you roll your psychic test, then you roll to see what he's doing on the table. the only thing they have in common is the psychic test. if you're about to charge with a weirdboys unit, and the weirdboy isn't a warp'ead, I'd recommend either splitting them apart or rolling on the weirdboys base leadership to try and fail that test. I've had charges ruined by an inconvenient "'ere we go!" result.
obviously in the new edition, GW wants to extort as much money out of us as they can, so orks (and everyone bar grey knights) can now go buy a load of daemon models. I shan't be using them, I'm happy with teleporting, doubling the shots of my dakkajets and firing auto-hitting S10 36" range meltaguns about the place.
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