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Made in us
Plaguebearer with a Flu




Kaurava II, Moon III

My opinion about this....

8man dev squad w/ HB rocks, even through the deepest level of hell. Unarguably, it is one of the most possible option for handling any infantry squad. Maybe, termies gonna be a little bit difficult to handle, but with that many shots, I believe 1 or 2 are bound to failed their saves.

I'm old school, so I love Hellfire Dreads... 6" mobile platform w/ TLLC and ML, for less than 150 pts.... The only bad thing is FAV and SAV 12 w/ RAV 10, but I still feel that this is viable.... Anyone think otherwise?

I love assault marines... 7 to 8 is max for me... 1 flamer, sergeant w/ PF, and attached chappy is the way for it, I believe. Oh, my chappy is BP/PW, and w/ Melta bombs on all, including chappy, they can be a sufficient power to kill any nearby tank that's too close after they massacre their target.

Assault termy just won't do it for me. Their killing power is drooling..... but how often do you think they will see combat? DS nearby something or in cover, then the target unit just slogs away to make that DS or drop pod useless. Maybe, w/ LRC, that would do... but we ain't Black Templar...

I second that FotD Librarian.... I use it twice, it's just work beyond believe... and FotA is one of the best 2nd power... considering how cheap it is....

One of my favourite strategy to use is to give my chappy in assault squad tel. homer... and by the time the chappy is in cc or near cc (for some odd reason, dice god helps me in this reserve roll), I deep striked my termy lib w/ termy command squad, and unleash those Asscannon, ML, and SB along w/ FotA or FotD. Might be old school strategy, but it works... The element of surprise is sometimes just too great...

I hope this helps anybody. New, reg or Vet player, anyone, feel free to try my tactics, and maybe you can PM me about it, whether you like it or not.

The best thing that you can know about yourself is that you finally realized that you're good at something. For knowing that: Priceless. Anything else, just kill yourself.
 
   
Made in us
Slippery Scout Biker




right behind you...

power of assault termies isnt necesarilly in killing power alone... yea, if target is in cover they will get away... but who is fool enough to DS near cover, whole squad could die in mishap chart. Also, they can make opponents re-deply, waste an entire squad for one turn trying to "save" it from the termies, only for it to run off an objectiive, or into another squads line of fire (dev squads are a real hazard for that one) or, after regular moving, and running, still not get out of range for the termies to just move, run and assault - catching them (and killing them (lightning claws on assault termies are sorely undder-rated by alot of people)) on the next turn anyways

I find Chappy in Elite squad to be positively deadly for anti-infantry, this squad can normally go toe-to-toe with any other cc squad and come out as the winner, add the Chappy and you only need the base 5 guys and him to pwn nearly any squad in cc (give chappy and sarge pfs of th's and they can down mc's pretty well too)

After a few game in 5th, I am falling more and more in love with 10 man tac squads with pc and plasgun...



Thanks for clearing up my Jumppack Jetpack question... question

Peace is a lie. There is only passion.
Through passion I gain strength.
Through strength I gain power.
Through power, I gain victory.
Through victory my chains are broken. 
   
Made in us
Plastictrees






Salem, MA

Anybody played around with the suggestion from last week in another thread: multiple dreads with multimeltas and CCW?

I've been fiddling with chaos dreads in this configuration and found that they're much more survivable than 4th ed with the cover rules. Also with run ability, the have a choice whether to try to shoot at vehicles or close and assault them (no drop pod needed). Not a bad unit for 100 points and change.

"The complete or partial destruction of the enemy must be regarded as the sole object of all engagements.... Direct annihilation of the enemy's forces must always be the dominant consideration." Karl von Clausewitz 
   
Made in au
Stormin' Stompa






YO DAKKA DAKKA!

I prefer to take my dread with storm bolter and multi-melta, especially with the new running rules.

Predators aren't mobile... pfft. Smoke launchers. If you deploy you're probably going first, so either take your clear shot, fly off 12 inches into cover, fly off into a good shooting position with smoke (most players won't bother shooting at a target they can only glance now), and hope you survive until the next round. Grinding up 6" and firing linked lascannons is still better than sitting still and not getting to fire your four overpriced lascannons.

I smoke launchers.
   
Made in us
Longtime Dakkanaut





one of the best units that people under estimate is 2 squads of 3 attack bikes with the heavy bolters. It moves very quickly and can put down some serious firepower where you need it. If there is a squad I want dead I use these squads to deal with it.

No greater demon can take a total of 18 heavy bolter shots long before it dies. Throw in some rapid fire twin linked bolters and yikes thats some dead stuff for a reasonable 300pts. Not to mention they can turbo boost and contest objectives.

I have converted many people to the attack bike faith in my local area.
   
Made in us
Dakka Veteran




Los Angeles, CA

Would a squad or two of grey knights be able to force themselves into a good marine list?
Grey knights vs assault marines
Pros - far more shooting, more punch in combat, fearless, scoring (can be taken as troops)
Cons - slower

Call me The Master of Strategy

Warhammer
Army Strategy
Unit Strategy 
   
Made in gb
Grumpy Longbeard






Grey knights can't ally with marines, so the answer is no I'm afraid cypher.

Opinions are like arseholes. Everyone's got one and they all stink. 
   
Made in us
Plastictrees






Salem, MA

You can take gray knights in a space marine army. Just not the other way around.

"The complete or partial destruction of the enemy must be regarded as the sole object of all engagements.... Direct annihilation of the enemy's forces must always be the dominant consideration." Karl von Clausewitz 
   
Made in us
Dakka Veteran




Lexington, KY

Nurglitch wrote:I'd lose the Dreadnoughts in a mechanized army, like the sort Catbarf suggests, and direct the points to more Land Raider dedicated transports.


Well (noting that the above post was written well before 5th edition), with the 5e rules, Hard to Kill is a damn good rule. While I'm not sold on running dreads, I don't think a venerable dread in a pod is going to be bad in pretty much any marine list.

Stop trolling us so Lowinor and I can go back to beating each other's faces in. -pretre 
   
 
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