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![[Post New]](/s/i/i.gif) 2010/02/26 12:54:29
Subject: Orks vs the Swarmlord : How the hell do you kill it?
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Ragin' Ork Dreadnought
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I thought that rule was anything bases-to-base at start of combat - not start of turn or assault phase. Haven't got my BRB on me :(
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![[Post New]](/s/i/i.gif) 2010/02/26 14:33:05
Subject: Re:Orks vs the Swarmlord : How the hell do you kill it?
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Longtime Dakkanaut
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Weird thought, not entirely pertinent, but it's about the Swarmlord, and I don't feel like a whole new thread.
He'd kick the tar out of an enemy Nid list, yeah? I mean, they really don't have the shooting to take him down outside of combat, and once he's in he'll shred their multi-wound guys with his ID blades.
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All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).
-Therion
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New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. |
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![[Post New]](/s/i/i.gif) 2010/02/26 15:23:55
Subject: Re:Orks vs the Swarmlord : How the hell do you kill it?
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Been Around the Block
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40kenthusiast wrote:Weird thought, not entirely pertinent, but it's about the Swarmlord, and I don't feel like a whole new thread.
He'd kick the tar out of an enemy Nid list, yeah? I mean, they really don't have the shooting to take him down outside of combat, and once he's in he'll shred their multi-wound guys with his ID blades.
Though, like any MC, he's probably a prime target for hordes of gargoyles or any large brood with Toxin Sacs. But yeah, don't let him get near Warriors or Trygons or broods of Carnifexes...
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![[Post New]](/s/i/i.gif) 2010/02/26 15:28:02
Subject: Orks vs the Swarmlord : How the hell do you kill it?
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Infiltrating Oniwaban
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Warboss Gutrip wrote:Isnt there a rule that, when a unit charges one of your units, and you counter-charge next turn with one of your units, the enemy can only strike at the unit it initially charged? If so, pull that on a swarmlord! Counter-charge with a unit of nobz with 4 p.k's, after he has charged a unit of 30 boyz, and watch him die.
No, that's a common misconception. There's an errata in the main rulebook FAQ. Who can attack whom is determined solely by base contact and the 2" engagement range. It doesn't matter who assaulted whom or when they assaulted. The only thing assaulting into an existing combat gets you (besides bringing more power to the fight) is ignoring the cover bonus when the target unit is in cover.
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The Imperial Navy, A Galatic Force for Good. |
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![[Post New]](/s/i/i.gif) 2010/02/26 15:46:38
Subject: Orks vs the Swarmlord : How the hell do you kill it?
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Nasty Nob
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Arschbombe - are you sure about this? Please go into more detail - my gaming group plays according to this misconception - units can only fight the unit they initially charged.
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A man's character is his fate.
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![[Post New]](/s/i/i.gif) 2010/02/26 16:18:50
Subject: Re:Orks vs the Swarmlord : How the hell do you kill it?
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Infiltrating Oniwaban
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I don't have the BRB with me so I can't quote the rest of the rules. The BRB FAQ added an errata for multiple combats:
Page 41 – Multiple Combats, Attacking.
A third bullet point should be added, as follows:
• Models that at the beginning of the combat (before any model attacked) were engaged with more than one enemy unit, but were in base contact with just one of the enemy units, must attack that unit.
Each assault phase is it's own combat. It doesn't matter what occurred in previous turns. The only stipulation is the one mentioned above. If a model is engaged with two enemy units, but in B2B with just one of the units it must attack the unit in B2B. If it is in B2B with two enemy units it can choose to attack either or both.
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The Imperial Navy, A Galatic Force for Good. |
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![[Post New]](/s/i/i.gif) 2010/02/26 18:12:18
Subject: Orks vs the Swarmlord : How the hell do you kill it?
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Tunneling Trygon
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@ kaiser -- The issue is people are misinterpreting "Models that at the beginning of the combat". The beginning of the combat is not the start of the assault phase. If you look at the chart on page 33 you'll see that part 3 of the assault phase is resolve combats. Page 34 gives the rules on how to resolve a combat. That is what the multiple combats rules bullets are referring to -- after defender reacts but before rolls to hit are made. Hope that helps (I know I have had more then a few discussions related to that with friends, good luck).
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This message was edited 1 time. Last update was at 2010/02/26 18:14:45
snoogums: "Just because something is not relavant doesn't mean it goes away completely."
Iorek: "Snoogums, you're right. Your arguments are irrelevant, and they sure as heck aren't going away." |
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![[Post New]](/s/i/i.gif) 2010/03/01 14:19:56
Subject: Orks vs the Swarmlord : How the hell do you kill it?
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Flashy Flashgitz
CT
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If you take a Waaagh! Banner, your hitting on 4's . =D
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I'm a latin bro, so my slampiece cooks me quesadillas. |
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![[Post New]](/s/i/i.gif) 2010/03/01 17:43:39
Subject: Orks vs the Swarmlord : How the hell do you kill it?
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Growlin' Guntrukk Driver with Killacannon
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The easy way is to assault him with a boyz squad that also assaults some gaunts (like Carnus did), kill off a bunch of guants and the swarmlord will Vaproize in no-retreat.
Thing is, the nid player has to leave his gaunt mob close enough to the swarmlord for this to work, so there's no guarantee.
If you want to shoot him with rokkits, it has to be a LOT of rokkits, like maybe from a tankbusta squad. That's the only way your going to shoot him to death.
I think Kanz and Dreadz stand a chance at killing him in the assault, but as an MC the swarmlord can do a lot of damage to vehicles....however, he can't "instant death" your vehicles. Here's my idea, have a dread assault the swarmlord, and then have a unit of killa-kanz assault the guard. (or possibly reverse this) thats a lot of power fist attacks.
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