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Made in gb
Smokin' Skorcha Driver




UK - Kent

GROT MEGA TANK
PRE-RELEASE AT GAMES DAY UK


Implying that yes it will see a general release.
   
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Pragmatic Primus Commanding Cult Forces






Southeastern PA, USA

I have to think that the Tomb Stalker will make it into the new codex, whenever that is. So in a way, this may kinda be our first look at 5th ed. Necrons. Which is cool.

I also personally like the idea of an expanded insectlike design approach, at least to the Necron robot constructs.

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Fareham

Mr M: your missing the main point mate.
They look a gakload better than liths too


So, GD UK is what, 2 days away?
Anyone in the south of the UK going?
I wont be able to make it, but i want one quickly, since it will take me fething ages to put it together.

   
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I'm wondering why it has move through cover when already a MC
   
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I really like the expansion. We already have scarabs and a tomb spyder. It makes sense to go this route with their war constructs. And it fills a gap. Personally I'm looking forward to things like this in the necron codex right up there with FnP and Stubborn USR's so that I can stop arguing with people about rules

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Fareham

Hulk - sounds good to me mate.

Now all we need is atleast 1 more troop option (even though there are hints immortals will become troop, they are however £8.50 each)

   
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Kurgash wrote:I'm wondering why it has move through cover when already a MC


Because it's FW writing the rules?

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Wow, I'm very impressed. Also reinforces the Tyranid Necron fluff link IMO.
   
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Why oh why does every Ork tank have a stupid roll a 1 and nothing happens feature on it >.<

It looks really really pretty i must say

That Spider is really freakin cool.
   
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NecronLord3 wrote:Wow, I'm very impressed. Also reinforces the Tyranid Necron fluff link IMO.


It says they were constructed to resemble ancient beasts of prey.
   
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I was thinking more Catachan Devil myself Necronlord3

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Well, catachan devil aside, it has too many limbs for it to be linked to the Tyranids (remember there is no proff that the catachan devil is a nid offshoot, only theory).

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Grarg wrote:Why oh why does every Ork tank have a stupid roll a 1 and nothing happens feature on it >.<

It looks really really pretty i must say

That Spider is really freakin cool.


It doesn't happen that often, I use two looted wagons and it happens maybe once or twice per game.
   
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Fareham

I have to say (since its rare to hear this) that FW is really throwing out some decent stuff recently.

Seems 99% of thier newer items are things people want, with a half decent price and they even go to the trouble of sorting out rules ready for them.




Chaos: Thats very true, also, nids all keep to the theme of 6 limbs.
Even the more isolated breeds like ymgarl stealer follow it, so the devil doesent really conform to this very well.


Grarg: 1/6 isnt much of a chance to go wrong.
in an average 5 turn game it shouldnt happen, even if it does, it should only happen once. (this is in theory, and comming from someone who can fail a LD test on a LD10 model 4 times a game)

   
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That thing is awesome for sure. If I wasn't getting rid of my 'crons (up for sale btw) I would definately be purchasing one when available. Mr. Mystery why did you yell hoax on your own thread when you obviously had good info?

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I hope this hints at what we can expect the new tomb spyders to look like style-wise...

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Gargskull wrote:It doesn't happen that often, I use two looted wagons and it happens maybe once or twice per game.


lol, can i buy your dice
   
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Southeastern PA, USA

themrsleepy wrote:Mr. Mystery why did you yell hoax on your own thread when you obviously had good info?


Well, if you think about it, the sequence goes like this:

A) confidently shows pic of new model (which turns out to be real)
B) X
C) sudden backpedaling from A), and story changes

Seems fairly straightforward what X was.

This message was edited 2 times. Last update was at 2010/09/24 16:29:29


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Grarg wrote:Why oh why does every Ork tank have a stupid roll a 1 and nothing happens feature on it >.<


Because grots, when left unattended rarely behave themselves...

Regardless, I'll take a 5 in 6 chance to fire all my weapons at independent targets...


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Wait a minute, gauss flayers?!?!?! wtf those are rapid fire!! Please tell MC's can assault after rapid firing.... Because if not that is just plain dumb lol.


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acidchalk wrote:Wait a minute, gauss flayers?!?!?! wtf those are rapid fire!! Please tell MC's can assault after rapid firing.... Because if not that is just plain dumb lol.


They might not be rapid fire anymore when the new codex arrives....

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St. Louis

acidchalk wrote:Wait a minute, gauss flayers?!?!?! wtf those are rapid fire!! Please tell MC's can assault after rapid firing.... Because if not that is just plain dumb lol.


MC's are relentless, thus they can fire Rapid fire weapons and still assault.
   
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UK

acidchalk wrote:Wait a minute, gauss flayers?!?!?! wtf those are rapid fire!! Please tell MC's can assault after rapid firing.... Because if not that is just plain dumb lol.


My rulebook is at the club, but I'm pretty sure MC's are relentless anyway.

Without going radically off topic, can you assault from a deep strike if you are Fleet?

BOT: It looks awesome, I will be buying three, and points wise its cheaper and less vunerable than a Daemon Prince (although slighty less fast than a winged one). The 'War Construct' rule is all kinds of awesome.

It also says in the description about other constructs that differ in scale and form. Maybe there will be a repair variant or a heavy weapon carrier, as this one seems focussed on assault and counter assault.

Once again, awesome. so good to have new models!


Automatically Appended Next Post:
Melchiour wrote:
acidchalk wrote:Wait a minute, gauss flayers?!?!?! wtf those are rapid fire!! Please tell MC's can assault after rapid firing.... Because if not that is just plain dumb lol.


MC's are relentless, thus they can fire Rapid fire weapons and still assault.


Ha beat me to it

This message was edited 1 time. Last update was at 2010/09/24 16:53:30


Flashman
 
   
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St. Louis

Sir Harry Flashman, VC wrote:

Without going radically off topic, can you assault from a deep strike if you are Fleet?



Fleet only allows a model to run and assault, it does not override the Deep Strike restrictions.
   
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UK

Melchiour wrote:
Sir Harry Flashman, VC wrote:

Without going radically off topic, can you assault from a deep strike if you are Fleet?



Fleet only allows a model to run and assault, it does not override the Deep Strike restrictions.


Thought so, cheers mate

Flashman
 
   
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I guess it looks ok, I just thing it looks way to short, and whats that random hole in it's ass for, it isnt jet propelled presumeably so what, necrons have exhaust pipes now?? It looks silly imo, and a better, more tapering organic tail would have fitted better. The rules and the rest of the model looks great though.

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I really don't like it. The model itself is beautifully sculpted and obviously of a very high quality, but I don't feel it fits with even the most basic parts of the Necron style. (Talking about concept design here, not just GW sculpts).

If this is an indication of where Necrons are heading... I can't say I'm too happy with it. Again, it's not ugly, but I would not be interested in starting a Necron army if the rest of the line goes this way.

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Cant see it from work but I remember the earlier blurry pic so it should be cool. The complexity of the blurry picture looked like a nightmare. Probably will require a lot of heating and bending, clipping and shaving. Much like my Casestus Assault Ram...sigh.

In regards to the "hoax", he probably just gave up, after all the dakka nay-sayers and jerks blasted him. Once again they are proven wrong...I love it. Oh and Dark Eldar arent coming out either huh? haha.

 
   
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