DeathwingCrusader wrote:
Give IS heavy 'Mechs stealth armor, XL engines, speed 5/8/5, Endo Steel skeletons, targeting computers, and decent weapons (all now available for the IS in the Tech Manual) and that will take away most of the Clan advantage at long range, which has always been the killer.
I will translate that into : double heat sinked, target computer enhanced, flash bulbs.
Double heat sinks do not necessarily follow from XL engines, but they usually do. Decent weapons with targeting computers normally means one thing.
The stealth armour is just a gimic on top.
Automatically Appended Next Post: Mattlov wrote:
Idea 1: Enemy will probably kill you before you get lucky. Might win a game once in a while, but usually not. It might be a dice based game, but relying on luck in ANY game is a very frustrating way to play.
Agreed on the
MG armed crit seeking mech. Small lasers work better anyway, and are available in numbers wihout modding. Some Locust variants have an array of small lasrs as armament. fast tail chasers with small lasers is not a poor idea, even against clans, in fact the clans do exactly this with the Fire Moth.
Mattlov wrote:
Idea 2: Works fine, until they kill your spotter. And it WILL get killed.
Vey true if its a mech, less so if its infantry. Infantry are the best
TAG carriers, cheap and easy to deploy covering prety much eveywhere.
I much prefer vehicles for artillery, cheaper, does the same job.
Mattlov wrote:
Artillery is good, but not really powerful in Battletech unless you have a LOT of it. It is useful against infantry, but most 'Mechs and vehicles can shrug off a few rounds of artillery before it becomes a concern. In that time, they move in close to your forces so that you can't hit them without hitting yourself. The only exception is a guided Arrow IV, but that requires TAGgers. And if the opponent knows you have them, they probably won't live very long.
What you can do with a guided Arrow IV you can do with an
AC/20. The artillery Catapult is a great design for the background, but I dont think it works well in gameplay. By the time you have
TAG teams and been i range for
TAG you might as well have just walked up and fired. Again some leeway if you have infantry to spot for you.