EDIT: Whoops, forgot the bread and butter Angry Marine abilities...
21 April: More fleshing out of the backstory. Also threw in a refractor field option.
22 April: Thought of a better name for Long Distance Summary Execution, reorganized the special rule provisions to make them more logical, made the refractor field standard, tweaked the points values on
CCWs.
24 May: Answered a question posed to me in my own wargear list for this guy.
Ok, this is a conversion to 5th edition I worked out (keep in mind, it's very beta and requires playtesting as well as the blessing of /tg/ as 1d4chan.org still has his 4th ed stats) for everybody's favorite Angry Commissar, John Q. Fuklaw.
Commissar John Q. Fuklaw (135 pts)
Commissar John Fuklaw is a commissar attached to the Angry Marines chapter, trained by Commissar Conrad Raege (who, in turn, is female -- long story short, her father REALLY wanted a boy and her mother died in childbirth). The Angry Marines have a Commissar because Fuklaw was too damn angry to be put anywhere else. After the Angry Marines saw him in action, they started recruiting from his homeworld. Since the Angry Marines are too insane to retreat, he rarely has any problems with morale issues with them. To date, he is the second commissar in Imperial history to join with an Adeptus Astartes chapter (the other being Yarrick). His exploits have spawned a feature comic title (
Ragin' Johnny Fuklaw), and a kid-friendly animated adaptation of it was recently picked up for a second season by the Emperor's Light Uplifting Transmission Network.
What most don't see outside of all the glory and accolades is that Fuklaw is his own worst critic. The service record that most in the Commissariat would gleefully kill to call their own is seen by him as unremarkable and insignificant, and not without regrets. He lost his only son in an attack by a Chaos cult, leading to his wife's estrangement until her death. The only person living today who knows about this side of him is Commissar Raege, who not only covered the deductibles of the medical expenses treating the injuries that ended Fuklaw's full-time active duty career, but threw in a full course of juvenat treatments from her personal savings.
Fuklaw now teaches at the Schola Progenium on Reth, but has been from time to time temporarily called back to the Angry Marines for "one last task".
WS 6
BS 5 S 4 T 4 W 3 I 5 A 4
Ld 10
Sv 4+(5++)
Force Selection Slot: HQ
Army Choices: Angry Marines, Imperial Guard
Unit Composition: 1 (Unique, special rule to follow)
Unit Type: Infantry
Wargear: Bolt pistol, chainsword, carapace armor, refractor field, frag and krak grenades
Options:
Replace bolt pistol with plasma pistol..................................+10 pts
Replace chainsword...
with power weapon........................................................+10 pts
with power fist (but why would you with an inish score like that? So you can use a Yarrick mini for this guy,
stick!)....+15 pts
Universal Special Rules: Independent Character, Fearless, Furious Charge, Counterattack, Eternal Warrior
Special Rules
Frack Heresy!
Such is the anger that Commissar Fuklaw has against xenos, mutants and heretics, that he and any unit led by him will fight with redoubled fury against these enemies of the Emprah (as far as Fuklaw is concerned, anyone opposing him is at least one of the three). Commissar Fuklaw, and any unit he is attached to, hit on no worse than 3+, independent of Ballistic or Weapon Skill.
Frack Impostors!
If two opposing armies include Commissar Fuklaw, those models, and the units they are attached to, must, if able, move to get into close combat with each other, and must end their turn closer to each other than they were at the start of the turn. Neither unit may move freely until one of the Commissar Fuklaws (who is obviously an impostor) is killed.
Cover is for Wussies!
Commissar Fuklaw has no stomach for cowardly tactics such as ducking behind cover. He, and any unit he is attached to, are never allowed to take cover saves. Fuklaw will never join an unit wearing Terminator armor.
Drive Me Closer, I Want To Hit Them With My Sword!
Before deployment commences, Commissar Fuklaw may commandeer any non-walker vehicle, even those that normally do not transport models. The original owners, if any, will have to walk. As long as Fuklaw is on board, the vehicle uses his
BS for shooting, and must move at least 6" towards the closest enemy unit during its movement phase and tank shock or ram if able. If commandeering a normally non-transport unit, Fuklaw cannot accompany a unit, and cannot disembark unless the vehicle is destroyed.
Paranoid Prosecution
There's a reason Commissar Fuklaw was sent to the Angry Marines... Such is his paranoia, that he sees signs of heresy everywhere - especially among his own unit. When joining a unit, Commissar Fuklaw executes any heretics within it by making 4 attacks with his pistol or chainsword against it. The Frack Heresy! rule does apply for these attacks.
Fear Me, You Fracks, But Follow!
Commissar Fuklaw is a leader of men, due in no small part to the example he presents on the field. He confers the Fearless universal special rule to any unit he joins. Obviously, Fuklaw has no need to execute anyone for cowardice in any unit he joins (he's weeded those out already). However, he will execute an attached Psyker Primaris or Angry Marine Librarian in accordance with the It's For Your Own Good rule (commissar kills any psyker in his attached unit hit by a Perils of the Warp attack). This does prevent the explosion caused by the He's Fracking Crazy! rule. Furthermore, Fuklaw may make a ranged attack against any friendly squad within 12" that fails a Morale check (even if he is embarked in a vehicle - if the vehicle normally does not carry troops or have an available fire point, Fuklaw will fire its main weapon, or whatever weapon remains in the case of Weapon Destroyed damage, at his
BS). If that attack kills at least one model, the unit counts as if it had passed the Morale check.
What do you think, sirs?