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Made in us
Wolf Guard Bodyguard in Terminator Armor





Melissia wrote:You're probably hearing that from them because they're incompetent.

No fifth edition codex is uncompetitive yet, and certainly Dark Eldar aren't. They take some actual talent to use, but they are strong when used properly.

Because they are an Eldar army. That's what defines the Eldar.


A very simple point that completely explains everything. New people jumping on the Dark Eldar bandwagon and finding disappointment are completely forgetting the Eldar part of Dark Eldar as Melissa points out. That is the main point completely. Older DE players know this and will find success. Eldar players could make the transition and have success. Joe Scmoe nobody hears the fancy stat lines is going to get blown off the table.
   
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Veteran Inquisitor with Xenos Alliances






lucasbuffalo wrote:(apparently I'm in the <1% of players that like the older models)
Fixed that for you
   
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Decrepit Dakkanaut




Why is PfP strictly fighty?

When being shot at getting an extra 4+ save isnt a bad thing....
   
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Mad Gyrocopter Pilot




Scotland

Basically squads can gain pain tokens. The more a squad has the more cumulative bonuses it gets ( up to 3 ) allowing under strength units that have successfully killed enemy units to still remain useful in the battle. Also affects characters and basically anything with the power through pain rule.

This message was edited 1 time. Last update was at 2010/11/10 20:01:58


 
   
Made in gb
Decrepit Dakkanaut




? We know this - just woindering why the assumption is that it is only "fighty" and not "shooty"

2/3 powers have great uses outside of combat.
   
Made in gb
Mad Gyrocopter Pilot




Scotland

Ah my fault there. I misread it as what is PfP. I do agree the rules benefits will have their place outside of combat also. Will the fearless upgrade mean they auto ignore pinning weapons also?

This message was edited 1 time. Last update was at 2010/11/10 20:34:16


 
   
Made in us
Veteran Inquisitor with Xenos Alliances






It should.
   
Made in jp
[MOD]
Anti-piracy Officer






Somewhere in south-central England.

aka_mythos wrote:I'd say that too if it were just DE noobs struggling, but its veterans too. That why I attribute it to the available models dictating selection driving poor unit selection.


I would expect n00bs to struggle with any army.

As for Vets, people can build their own models, like Tyranid players do for half their new units. Obviously they won't yet have had time to do that, so your point is very good.

I really think it is a bit early to call the Deldar Codex "weak" when it has been out only for five days. How many lists and games have complainers actually managed to play in that time?

I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
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Decrepit Dakkanaut




Yes - fearless units automatically pass pinning.
   
Made in us
Regular Dakkanaut





Reading over the codex the entire weekend, I can easily tell you that the Dark Eldar are absolutely competitive.

The only problem I really had with it is that compared to other 5E codices, every option isn't viable - some DE 5E units have no business ever even seeing a friendly tabletop. You're going to see a lot of Haemonculi 2-6 builds/Wrack Builds win tournies, and not a whole lot else it seems.

It's sad, considering how insanely well rounded the special spaz mareenz' 5ths are (BA and Space Wolves). Some people say "DE are an advanced army: deal with it". All I ask is that all the units are at least semi-competitive.

This message was edited 1 time. Last update was at 2010/11/10 22:06:15


Armies | Orks (2000 - Magna-Waaagh!) - | Blood Angels (1500 - Sylvania Company) - | Dark Eldar - (1500 - Kabal of the Golden Sorrow) - | Salamanders (1000 - Vulkan Ravens) - | Chaos (1500 - Wisdom and Wrath) -  
   
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Veteran Inquisitor with Xenos Alliances






Kilkrazy wrote:
aka_mythos wrote:I'd say that too if it were just DE noobs struggling, but its veterans too. That why I attribute it to the available models dictating selection driving poor unit selection.


I would expect n00bs to struggle with any army.

As for Vets, people can build their own models, like Tyranid players do for half their new units. Obviously they won't yet have had time to do that, so your point is very good.

I really think it is a bit early to call the Deldar Codex "weak" when it has been out only for five days. How many lists and games have complainers actually managed to play in that time?
Well one DE veteran at my FLGS has played 6 games with the new codex... but they were all with old units and he got wiped. He isn't complaining, but he does seem agitated. The other DE player who's been proxying new units is doing well enough, not great, but he's been making alot of those sorts of poor decisions due to unfamiliarity with rules and only remembering right when its too late.
   
Made in us
Dakka Veteran





Well, I actually got the models in today. I hafta say, I still love them! lol. I just like the pointy hats. I think they're pointier than the new models, and this alone (as I am a fan of Chaos Dwarves) sells me on the old models. Having said that, I like the new models too. Especially the Lelith Hesperax. It looks amazing.
   
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Purposeful Hammerhead Pilot




Scotland

The thing about 'veterans' is they get locked into the same tactic model, so a change may throw them pretty hard.

~You can sleep when you're dead.~
 
   
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Fixture of Dakka






Lincolnshire, UK

syanticraven wrote:The thing about 'veterans' is they get locked into the same tactic model, so a change may throw them pretty hard.


Yeah, this CAN be true SOMETIMES.

I think to avoid this problem we should have more young people and less veterans in the hobby <--- Sarcasm!

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...Oops that ended up in the wrong thread.

This message was edited 1 time. Last update was at 2010/11/12 18:10:23


 
   
Made in de
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9 point T3 +5 save is pretty crap. but with pretty models
   
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Consigned to the Grim Darkness





USA

Negator80 wrote:9 point T3 +5 save is pretty crap. but with pretty models

T3 +5 save models with poisoned weapons and STP rules.

Hell, Guard has to pay 7 points per model for basically the same thing, only they have lasguns or shotguns instead of poisoned weapons and they don't have I5.

This message was edited 1 time. Last update was at 2010/11/11 20:43:01


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Purposeful Hammerhead Pilot




Scotland

Just Dave wrote:
syanticraven wrote:The thing about 'veterans' is they get locked into the same tactic model, so a change may throw them pretty hard.


Yeah, this CAN be true SOMETIMES.

I think to avoid this problem we should have more young people and less veterans in the hobby <--- Sarcasm!


Even the best tacticians fall for the small tricks sometimes. People over look the simplicity of something and it sometimes kicks them in the teeth for it.
It does happen. It may not be a large number but it is nothing to ignore in the possible reason why the 'veteran' above may have failed so hard.

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Zealous Sin-Eater



Chico, CA

Negator80 wrote:9 point T3 +5 save is pretty crap. but with pretty models


Yeah crap if you only look at T and saves and forget about the rest of stats and abilities .

Peter: As we all know, Christmas is that mystical time of year when the ghost of Jesus rises from the grave to feast on the flesh of the living! So we all sing Christmas Carols to lull him back to sleep.
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Bob: Well, I guess I'll just have to develop a sense of humor.  
   
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Somewhere in south-central England.

I very much doubt a player could have failed to grasp all the intricacies and quirks of new codex in a couple of days, rather than that the said codex is basically rubbish.

I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
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Purposeful Hammerhead Pilot




Scotland

I wouldn't think so 3-10 years of tactics can hamper your decision making if you only looked at the new one for a few days.

This message was edited 1 time. Last update was at 2010/11/11 22:24:14


~You can sleep when you're dead.~
 
   
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Longtime Dakkanaut





Kilkrazy wrote:I very much doubt a player could have failed to grasp all the intricacies and quirks of new codex in a couple of days, rather than that the said codex is basically rubbish.


Yep..

syanticraven wrote:I wouldn't think so 3-10 years of tactics can hamper your decision making if you only looked at the new one for a few days.


..and yep again.

I have yet to play a game and I'm only scared about having 10 years of old tactics from which to draw. However, I look at the new codex, I see multiple possiblities and I can't wait to try what works and what doesn't. I know someone above posted about tourneys seeing lots of Haemi DE armies. I think that will be true as they are more forgiving because of their toughness. Sadly, I think most will really miss out on some dynamics if they stick to only playing that. I'm personally planning to field 2 Kabalite Raider Squads, 2 Wych Raider Squads and 2 Haemonoculi Raider Squads in larger builds. Ofc that also depends on points of the game and cost of the army .
   
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Decrepit Dakkanaut




I'm expecting to see the gunline o'death armies. Max truborn for venom+sc goodness, etc.

Stupid number of shots it can put out.
   
 
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