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Craftworld Eldar 5th Edition Codex
Army Wide Rules:
Fleet of Foot
Exarch Powers: Hasnt changed
Doomed: The Eldar race is a almost extinct race, and all the living Eldar know that, they will fight on, untill they die.All eldar have the Stubborn Special Rule.
Forces of the Craftworld:
Autarch:
WS BS S T I W A
Ld Sv 6 6 3 3 6 3 3 10 3+ (4++)
Special Rules:
Master Strategist-+1 on reserve rolls
Doomed
Fleet of Foot
Independent Character
Wargear:
Shuriken Pistol
Close Combat Weapon
Forceshield
Farseer:
WS BS S T I W A
Ld Sv 5 5 3 3 5 3 2 10 --- (4++)
Speical Rules:
Independent Character
Psyker
Fleet of Foot
Doomed
Wargear:
Shuriken Pistol
Witchblade
Ghosthelm
Runes of Warding
Runes of Witnessing
Spirit Stones
Warlock:
WS BS S T I W A
Ld Sv 5 4 3 3 5 1 1 9 --- (4++)
Special Rules:
Fleet of Foot
Doomed
Wargear:
Shuriken Pistol
Witchblade
Psychic Powers:
(Farseer)
Guide: A unit within 6” of the Farseer may reroll all failed roll to hits (including Close Combat) unril the next turn
Note: Vehicles can be Guided too
Fortune: A unit within 6” of the Farseer may reroll all faild saves of anykind until the next turn
Note: Vehicles can be Fortuned too
Doom: A enemy unit within 24” of the Farseer may be doomed by the Farseer, any friendly unit may reroll to wound against this enemy unit
Eldritch Storm: Psychic Shooting Attack:
Range: 18” Strength:4
AP:6 Large blast,pinning,rending, on vehicles
2d6 armour penetration, hit on side armour. Special rule: keep the large blast marker on the table, on the next player turn, any units wishing to deep strike within 18” of the Eldritch Storm marker, takes 1d6 hits.
Mind War: Any model within 12” of the Farseer may be the target of mind war, no
LoS is needed, both models add 1d6 to their leadership. If the Farseer scores higher than the opponents model, then it takes that many wounds it lost by, with no saves allowed.
Warp Lightning: Psychic Shooting Attack
Range: 12” Strength:6
AP:2 assault
D6, only Invulnerable saves may be taken.
Forsee: Any enemy unit within 24” of the Farseer can be targeted, does not require
LoS, if that unit wishes to shoot at a Friendly model on its turn, then it must reroll all passed rolls to hit. If the unit has twin linked weapons, it looses the twin linked rule instead of rerolling all passed rolls to hit.
Warlock: Note: the warlocks dont need to roll for a psychic test when using these psychic powers:
Destructor: Psychic Shooting
Range: Template Strength:5 AP4 Assault 1
Enhance: If the warlock is with a unit and has this power, the unit gains +1 to its
WS and initiative.
Embolden: If the warlock is with a unit and has this power, the unit may reroll all failed morale/pinning tests.
Conceal: If the warlock is with a unit and has this power the unit gets the Stealth special rule, and if it is in the open, it gains a 5+ cover save (this save cannot be improved with the Stealth Universal Special Rule)
Warp Shield: If the Warlock is with a unit and has this power, it gains a 5+
inv save.
The Avatar of Khaine:
WS BS S T I W A
Ld Sv 10 6 6 6 6 4 4 10 3+ (4++)
Special Rules:
Monstrous Creature
Daemon (4++)
Molten Body (any Flamers,heavy flamers,hand-flamers,infernus pistols,flamestorm cannons, Inferno cannons, meltaguns, Multi-Meltas, Heat lances, combi-flamer or combi-meltas cannot wound the Avatar)
Fearless
Inspiring (any unit within 12” counts as being fearless)
Wargear:
The Wailing Doom-Range 12” Strength:8
AP:1 melta
Defender Guardians:
WS BS S T I W A
Ld Sv 3 4 3 3 5 1 1 8 5+
Special Rules:
Fleet of Foot
Doomed
Heavy Weapons Platform: The Heavy weapon on the platform counts as an assault weapon.
Wargear:
Shuriken Catapult
Storm Guardians:
WS BS S T I W A
Ld Sv 4 3 3 3 5 1 1 8 5+
Special Rules:
Fleet of Foot
Doomed
Wargear:
Shuriken Pistol
Close Combat Weapon
Plasma Grenades
Rangers:
WS BS S T I W A
Ld Sv 3 4 3 3 5 1 1 9 5+
Pathfinders: 3 4 3 3 5 1 1 9 5+
Special Rules:
Fleet of Foot
Doomed
Stealth (2+ for Pathfinders)
Move Through Cover (Pathfinders
Infiltrate
Wargear:
Eldar Long Rifle (Sniper) (5 or 6 is a rending shot for Pathfinders and counts as AP1)
Guardian Jetbikes:
WS BS S T I W A
Ld Sv 3 3 3 3 5 1 1 8 3+
(4)
Special Rules:
Doomed
Wargear:
Jetbike (+1 Toughness, 3+ save, twin-linked Shuriken Catapult)
Exarch:
WS BS S T I W A
Ld Sv 5 5 3 3 6 1 2 9 3+
Special Rules:
Same rules as Aspect.
Wargear:
Shuriken Pistol
Close Combat Weapon
Dire Avengers:
WS BS S T I W A
Ld Sv 4 4 3 3 5 1 1 9 4+
Special Rules:
Fleet of Foot
Doomed
Wargear:
Avenger Shuriken Catapult
2 Close Combat Weapons
Exarch Powers:
Bladestorm (Hasnt Changed)
Defend (Hasnt Changed)
Striking Scorpions:
WS BS S T I W A
Ld Sv 5 4 3 3 5 1 1 9 3+
Special Rules:
Fleet of Foot
Doomed
Wargear:
Mandiblasters (+1 attack)
Scorpion Chainsword (+1 Strength)
Shuriken Pistol
Exarch Powers:
Shadowstrike (The unit gains the Infiltrate special rule)
Stalker (The unit gains the move through cover special rule, and the Stealth special rule)
Fire Dragons:
WS BS S T I W A
Ld Sv 4 4 3 3 5 1 1 9 4+
Special Rules:
Fleet of Foot
Doomed
Wargear:
Fusion Gun
2 Close Combat Weapons
Melta bombs
Exarch Powers:
Crack Shot (Hasnt changed)
Tank Hunters (Hasnt Changed)
Wraithguard:
WS BS S T I W A
Ld Sv 5 4 5 6 5 1 2 10 3+
Special Rules:
Wraithsight: (Hasnt Changed)
Fearless
Posion Immume (Poision weapons wound on a 6+)
Wargear:
Wraithcannon (Hasnt Changed, no cover saves allowed)
Howling Banshees:
WS BS S T I W A
Ld Sv 5 4 3 3 6 1 1 9 4+
Special Rules:
Fleet of Foot
Doomed
Wargear:
Banshee Mask (Hasnt Changed)
Shuriken Pistol
Power Sword
Exarch Powers:
War Shout (Enemies Leadership reduced by 2, enemy units in assault with the Banshees must take a Leadership test, or be WS1 for the rest of the assault phase. Can only be used when assaulting.)
Acrobatics (Unit gains Counter Attack Universal Special Rule and Move through cover, and rolls
3d6, pick the highest for running moves)
Harlequin Troupe: Hasnt Changed.
Shining Spears:
WS BS S T I W A
Ld Sv 4 4 3 3 5 1 1 9 3+
(4)
Special Rules:
Doomed
Skilled Rider
Wargear:
Laser Lance (Range: 12” Strength: 6
ap:4 Assault 1,lance counts as str6 power weapon in Close combat
Jetbike
Close Combat Weapon
Exarch Powers:
Withdraw (Hasnt Changed)
Furious Onslaught (all enemy units that the shining spears passed over in there movement phase, take a
Str6 power weapon hit that hits on a 4+, for each shining spear in the Squad, this cannot be done in the subseqeunt turn(like bladestorm)
Warp Spiders:
WS BS S T I W A
Ld Sv 4 4 3 3 5 1 2 9 3+
Special Rules:
Fleet of Foot
Doomed
Skilled Rider
Deep Strike
Wargear:
Deathspinner
Warp Jump Generator (hasnt Changed)
Exarch Powers:
Withdraw (hasnt Changed)
Surprise assault (When deepstriking, the unit only scatters
d6” and in the shooting phase, the weapons count as pinning in the same turn the warp spiders used their deep strike ability)
Swooping Hawks:
WS BS S T I W A
Ld Sv 4 4 3 3 5 1 1 9 4+
Special Rules:
Flying (The unit gains a 4+ cover save)
Fleet of Foot
Doomed
Skilled Rider
Wargear:
Lasblaster
2 Close Combat Weapons
Haywire Grenades (same as before)
Swooping Hawk Jump Pack
Exarch Powers:
Skyleap (Gains a 3+ cover instead of a 4+, flamers cannot hit the unit as they are flying too high up,when the squad Deep strikes, they may assualt on the same turn.)
Intercept (doesnt hit worse then a 4+ against vehicles)
Crystal Dragons:
WS BS S T I W A
Ld Sv 5 4 3 3 6 1 2 9 3+
Special Rules:
Fleet of Foot
Doomed
Scout
Stealth
Assainator (May reroll to wound and to hits against
IC's and
MC's
Wargear:
Crystal Combat Weapon (Rending)
Close Combat Weapon
Crystal Carbine (Can Target any model in the unit. First roll to hit, each other Carbine shot that hits, the weapon gains +1 Strength, may combine any number of Carbines, the unit may shoot at any number of models)
Exarch Powers:
Withdraw (Hasnt Changed)
Acrobatics (Hasnt Changed see: Howling Banshees Entry)
Dark Reapers:
WS BS S T I W A
Ld Sv 4 5 3 3 5 1 2 9 3+
Special Rules:
Fleet of Foot
Doomed
Slow and Purposeful
Wargear:
Reaper Launcher (Hasnt changed)
Exarch Powers:
Crack Shot (Hasnt Changed)
Fast Shot ( Hasnt Changed)
Support Weapon Battery (Hasnt Changed, Guardians are BS4)
Wraithlord:
WS BS S T I W A
Ld Sv 5 4 10 8 5 3 3 10 3+
Special Rules:
Fearless
Monstrous Creature
Posion Immunity (Posion weapons wound on a 6+)
Wargear:
Wriathsword (Hasnt Changed)
Flamers (Havent Changed)
Shuriken Catapults (Havent Changed)
Wave Serpent: (Hasnt Changed, has BS4 Now)
Vyper: (Hasnt Changed, Has BS4 Now, not open-topped)
Nightspinner (Hasnt Changed),
Fire Prism (Hasnt Changed)
Falcon (Hasnt Changed, BS4 now)
War Walkers (Hasnt Changed, BS4 Now)
Armoury: Range: Strength:
AP: Type:
Lasblaster 24” 4 5 Assault 2
Shuriken Pistol 12” 4 5 Pistol
Shuriken Catapult 12”-18” 4 5 Assault 2 (Assault 1 at Range 18”)
Avenger Catapult 18” 4 5 Assault 2
Fusion Pistol 6” 8 1 Pistol,Melta
Fusion gun 12” 8 1 Assault 1,Melta
Crystal Carbine 12” 3 2 Assault 1
Shuriken Cannon 36” 6 5 Heavy 3
Scatter Laser 36” 6 6 Heavy 4
Starcannon 36” 6 2 Heavy 3
Eldar Missle Launcher:
Krak 48” 8 3 Heavy 1
Plasma 48” 4 4 Heavy 1,blast
Bright Lance: 36” 9 2 Heavy 1, Lance
Prism Cannon: Hasnt Changed
Doomweaver: Hasnt Changed
Wraithcannon: Hasnt Changed
Death Spinner 12” 6 6 Assault 2
Reaper Launcher: 48” 5 3 Heavy 2
Laser Lance: 12” 6 4 Assault 1
Pulse Laser: 48” 9 2 Heavy 2
Eldar Army List:
Force Organisation Chart:
Mandatory:
1HQ 2 Troops
Optional:
1
HQ 4 Troops 3 Elites 3 Fast Attack 3 Heavy Support
HQ-----------------------------------------------------------------------------------
The Avatar of Khaine: 155
Autarch 70 Points
Options:
May Replace Close Combat weapon with....
Power Weapon..............................10 points
Executioner...................................20 points
Scorpion Chainsword...................10 points
Laser Lance (only on Jetbike)......20 points
Crystal Blade................................10 points
Scorpions Claw.............................25 Points
May Replace Pistol with:
Fusion Pistol.................................10 points
Fusion Gun...................................10 points
Deathspinner.................................10 points
Reaper Launcher...........................15 points
Lasblaster.......................................5 points
Laser Lance...................................20 points
Crystal Carbine.............................15 points
Avener Shuriken Catapult.............5 points
May Take:
Plasma Assault Launcher...............10 points (unit is armed with Offesive and Defensive Grenades)
Banshee Mask................................3 points
Mandiblasters................................10 points
Jetbike............................................25 points
Warp Jump Generator....................20 points
Swooping Hawk Wings.................20 points (Also gives 4+ Cover)
Farseer: 60 points
Options:
May replace Shuriken Pistol with a Fusion Pistol......10 points
May Take:
Spirit Stones..................................20 points
Runes of Warding.........................15 points
Runes of Witnessing.....................15 points
Jetbike...........................................25 points
May take up to 3 Psychic Powers:
Guide............................................20 Points
Doom............................................25 Points
Fortune.........................................30 Points
Forsee...........................................20 Points
Eldritch Storm..............................15 Points
Warp Lightning.............................15 Points
Mind War......................................15 Points
For Each Farseer in the army, you may include a unit of Warlocks, these do not count
HQ, but otherwise functions as a seperate
HQ unit.
Warlocks: 25 Points each
Unit Compositoin:
3-10 Warlocks
Options:
May take up to 1 Psychic Power:
Conceal.......................................15 Points
Warp Shield................................15 Points
Embolden....................................5 Points
Enhance......................................10 Points
Destructor...................................10 Points
May take:
Jetbike........................................25 Points
May take a Wave serpent as a Dedicated Transport (This option is not for warlocks that are with Guardians)
Troops:
Defender Guardians 8 points each
Unit Composition:
5-20 Defender Guardians
Options:
1 model in the Squad may replace there Shuriken catapults with:
Flamer...........................................5 points
Fusion gun....................................10 points
For every 10 guardians, 2 models in the squad may be upgraded to a Support Weapon team with one of the weapons from the following list:
Bright Lance.........................................30 Points
Pulse Laser............................................30 Points
Eldar Missle Launcher..........................20 Points
Starcannon............................................20 Points
Scatter Laser.........................................15 Points
Shuriken Cannon..................................10 Points
The Unit may be joined by a Warlock (See
HQ section for points cost)
May take a Wave Serpent as a Dedicated Transport
Storm Guardians 8 Points each
Unit Composition:
5-20 Storm Guardians
Options:
Up to 2 Models in the Squad may exchange there
CCW and Pistol with:
Flamer..............................5 Points
Fusion gun.......................10 Points
All models may take:
Plasma Grenades..............1 Point per model
Melta bombs....................5 Points per model
The unit may be joined by a Warlock (See
HQ section for points cost)
May take a Wave Serpent as a dedicated transport
Dire Avengers 12 Points each
Unit Composition:
5-10 Dire Avengers
Options:
One Dire Avenger may be upgraded to a Exarch
Exarch may replace
CCW and/or Pistol with:
Avenger Shuriken Catapult.............Free
Shimmershield................................10 Points
Diresword........................................10 Points
Power Weapon.................................5 points
Exarch May take:
Bladestorm......................................15 Points
Defend.............................................10 Points
Dire Avengers may take:
Plasma Grenades.............................1 Point per model
May take a Wave Serpent as a dedicated Transport
Rangers 18 points per mpdel
Unit Composition
5-10 Rangers
All models may be upgraded to Pathfinders....6 points per model
Guardian Jetbike Squad (Hasnt Changed)
Elites:
Howing Banshees 16 Points per model
Unit Composition:
5-10 Howling Banshees
One Banshee May be upgraded to an Exarch.....10 Points
Exarch may Replace
CCW and/or Pistol with:
Executioner..............................10 Points (Hasnt Changed)
Triskele.....................................5 Points (Hasnt Changed)
Mirrorswords............................5 Points (Hasnt Changed)
Power Weapon..........................Free
Exarch May take:
War Shout................................10 Points
Acrobatics................................10 Points
May take a Wave Serpent as a Dedicated Transport
Fire Dragons 16 Points per model
Unit Composition:
5-10 Fire Dragons
Options:
One Fire Dragon May be upgraded to an Exarch....10 Points
Exarch May Replace
CCW and/or Pistol with:
Fusion gun..............................Free
Fire pike..................................5 Points (Hasnt Changed)
Dragons Breath Flamer...........5 Points (Hasnt Changed)
Exarch May take:
Crack Shot.............................5 Points
Tank Hunters.........................10 Points
Any model in the Unit may replace their Fusion gun with:
Flamer....................................Free
Any Fire Dragon may Replace their Fusion with Flamers for Free
May take a Wave Serpent as a Dedicated Transport
Crystal Dragons 16 Points per model
Unit Composition:
5-10 Crystal Dragons
One Crystal Dragon may be upgraded to an Exarch...10 Points
Exarch May Replcae
CCW and/or Pistol with:
Crystal Blade.....................Free
Crystal Carbine..................Free
Executioner.......................10 Points (Hasnt Changed)
Scorpion Claw...................15 Points (Hasnt Changed)
Exarch May take:
Withdraw...........................10 Points
Acrobatics.........................10 Points
May take a Wave Serpent as a Dedicated Transport
Striking Scorpions (Havent Changed, Exarch costs 10, shadowstrike costs 10 and Stalker costs 10)
May take a Wave Serpent as a Dedicataed Transport
Harlequins (Havent Changed..
AT ALL)
Wriathguard 30 Points per model
Unit Composition:
3-10 Wraithguard (If 10 Wriahtguard chosen, may be taken as a Troop Choice)
Options:
May be joined by a Warlock
May take a Wave Serpent as a Dedicated Transport
Fast Attack:
Warp Spiders 20 Points per model
Unit Composition:
5-10 Warp Spiders
Options:
One Warp Spider may be upgraded to an exarch for 10 points
Exarch may replace
CCW and/or Pistol with:
Deathspinner...................................Free
Dual Deathspinners........................5 points (Hasnt Changed)
Spinneret Rifle...............................5 points (Hasnt changed, assault 2 now)
Exarch may Take:
Powerblades...................................10 points (Hasnt changed)
Withdraw........................................10 points
Surprise Assault.............................10 points
Shining Spears 25 points per model
Unit Composition:
3-10 Shining Spears
Options:
One Shining Spear may be upgraded to an exarch on a Jetbike.. 10 points
Exarch may replace
CCW and/or Pistol with:
Laser lance.................................Free
Star Lance..................................10 points (Hasnt Changed)
Exarch may take:
Withdraw...................................10 points
Furious Onslaught.....................10 points
Swooping Hawks 20 points per model
Unit Composition:
5-10 Swooping Hawks
Options:
One Swooping Hawk may be upgraded to an Exarch with Swooping hawk wings....10 points
Exarch may take:
Lasblaster...............................Free
Haywire Grenades.................Free
Hawks Talon..........................5 points
Sunrifle..................................10 points
Power Weapon.......................10 points
Exarch may take:
Skyleap..................................10 points
Intercept.................................5 points
Vyper Squadron 50 points per model
Unit Composition:
1-3 Vypers
Options:
Vypers may take:
Bright lance...............................30 points
Eldar Missle Launcher...............20 points
Starcannon.................................20 points
Scatter Laser..............................15 points
Shuriken Cannon.......................5 points
Vypers may be upgraded with:
Holo-fields.................................25 points
Vectored Engines.......................15 points
Star Engines...............................15 points
Spirit Stones...............................5 points
Heavy Support:
Support Weapon battery (Hasnt Changed, D-Cannon changed to range 48” Ordanance Barrage, Vibro Cannon has now a base strength of 6,and counts as Ordanance Barrage, Shadowweaver counts as Ordanance Barrage ,and has the same special rule as the Nightspinner) The unit may move and Fire their Weapon, every platform costs 50 points now, D-cannon 35 points, Vibro cannon20 points, Shadowweaver 20 points)
Dark Reapers 20 Points per Model
Unit Composition:
3-6 Dark Reapers
Options:
One Dark Reaper may be upgraded to an Exarch....10 points
Exarch may take:
Reaper Launcher..........................Free
Eldar Missle Launcher.................10 points
Tempest Launcher........................10 points (Hasnt Changed)
May take:
Fast Shot......................................10 points
Crack Shot....................................5 points
May take a Wave Serpent as a Dedicated transport
Wraithlord 100 Points
Unit Composition:
1 Wraithlord
Options:
May take 2 of the Following:
Bright Lance.......................30 Points
Eldar Missle Launcher.......20 Points
Starcannon.........................20 Points
Scatter Laser......................15 Points
Wraithsword......................10 Points (if 2 are taken, the Wraithlord gains +1 attack)
Shuriken Cannon...............10 Points
War Walker Squadron (Hasnt Changed)
Falcon 80 Points
Unit Composition:
1 Falcon (comes with stock pulse laser)
Options:
May take 1 of the Following:
Pulse Laser............................30 Points
Bright Lance.........................30 Points
Eldar Missle Launcher..........20 Points
Starcannon............................20 Points
Scatter Laser.........................15 Points
Shuriken Cannon..................10 Points
May replace the Twin-Linked Shuriken catapult for a Shuriken Cannon....10 Points
May Take:
Holo-Fields...........................25 Points
Vectored Engines..................15 Points
Star Engines..........................15 Points
Spirirt Stones........................10 Points
Fire Prism 105 Points
Unit Composition:
1 Fire Prism
May Take:
Holo-Fields...........................25 Points
Vectored Engines..................15 Points
Star Engines..........................15 Points
Spirirt Stones........................10 Points
May replace the Twin-Linked Shuriken catapult for a Shuriken Cannon....10 Points
Nightspinner 105 Points
Unit Composition:
1 Night Spinner
May Take:
Holo-Fields...........................25 Points
Vectored Engines..................15 Points
Star Engines..........................15 Points
Spirirt Stones........................10 Points
May replace the Twin-Linked Shuriken catapult for a Shuriken Cannon....10 Points
Dedicated Transports:
Wave Serpent 80 Points
May take 1 of the Following:
Bright Lance.........................35 Points (Twin-Linked)
Eldar Missle Launcher..........25 Points (Twin-Linked)
Starcannon............................25 Points (Twin-Linked)
Scatter Laser.........................20 Points (Twin-Linked)
Shuriken Cannon..................15 Points (Twin-Linked)
May Take:
Vectored Engines..................15 Points
Star Engines..........................15 Points
Spirirt Stones........................10 Points
May replace the Twin-Linked Shuriken catapult for a Shuriken Cannon....10 Points
Feel free to tear it apart!