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Made in us
Badass "Sister Sin"






Camas, WA

frgsinwntr wrote:at 1850, i've had alot of success with this list:

Uriah +8 DC, +1 Crusader + rhino, EA, dozers
St Celestine

3 battle sister squads with 2 meltas and combi flamer, rhino with dozers,

2 Dominion squads in TL MM immolators (dozers), 2 meltas in the squad and a combi melta

1 Dominion squad of 5 with 2 melta guns (outflank)

3 exorcists

It hasn't lost yet.... 3-0-1

the list suffers in objective missions... 3 troop choices is tough! and KPs isn't easy either... but thats why i like it. Its a challenging codex to play that... if you play well, it will do well. I've found it to be very balanced... while I'd LIKE stubborn again... Its not needed.

The tricks are in how you use the Living St... I've found jumping her around and joining /leaving different units depending on how you want to do dmg to the opponent, she becomes VERY potent.

Interesting. Not a fan of the walking Doms, but sounds like you're getting use of them. And I would completely agree on Celestine. She is just a great toolbox character.

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Made in us
Repentia Mistress





frgsinwntr wrote:at 1850, i've had alot of success with this list:

Uriah +8 DC, +1 Crusader + rhino, EA, dozers
St Celestine

3 battle sister squads with 2 meltas and combi flamer, rhino with dozers,

2 Dominion squads in TL MM immolators (dozers), 2 meltas in the squad and a combi melta

1 Dominion squad of 5 with 2 melta guns (outflank)

3 exorcists

It hasn't lost yet.... 3-0-1

the list suffers in objective missions... 3 troop choices is tough! and KPs isn't easy either... but thats why i like it. Its a challenging codex to play that... if you play well, it will do well. I've found it to be very balanced... while I'd LIKE stubborn again... Its not needed.

The tricks are in how you use the Living St... I've found jumping her around and joining /leaving different units depending on how you want to do dmg to the opponent, she becomes VERY potent.


How is she useful to you by joining different units on the field? Do you use for the +1 to Faith rolls or the Leadership 10? How is she potent? I have found her to be underwhelming as far as what she brings to the table for my army as she doesn't hit very hard nor is she very tough.

I myself have been leery of fielding the TL MM Immolators becasue of the extra point cost. I don't feel they are worth 80 points. Perhaps if I had better luck outflanking and/or scouting then I coudl appreciate them a bit better.
   
Made in us
Powerful Ushbati





Manhatten, KS

andrewm9 wrote:
frgsinwntr wrote:at 1850, i've had alot of success with this list:

Uriah +8 DC, +1 Crusader + rhino, EA, dozers
St Celestine

3 battle sister squads with 2 meltas and combi flamer, rhino with dozers,

2 Dominion squads in TL MM immolators (dozers), 2 meltas in the squad and a combi melta

1 Dominion squad of 5 with 2 melta guns (outflank)

3 exorcists

It hasn't lost yet.... 3-0-1

the list suffers in objective missions... 3 troop choices is tough! and KPs isn't easy either... but thats why i like it. Its a challenging codex to play that... if you play well, it will do well. I've found it to be very balanced... while I'd LIKE stubborn again... Its not needed.

The tricks are in how you use the Living St... I've found jumping her around and joining /leaving different units depending on how you want to do dmg to the opponent, she becomes VERY potent.


How is she useful to you by joining different units on the field? Do you use for the +1 to Faith rolls or the Leadership 10? How is she potent? I have found her to be underwhelming as far as what she brings to the table for my army as she doesn't hit very hard nor is she very tough.

I myself have been leery of fielding the TL MM Immolators becasue of the extra point cost. I don't feel they are worth 80 points. Perhaps if I had better luck outflanking and/or scouting then I coudl appreciate them a bit better.


Celestine in my army is a glorified distraction. Turn 1 I move her 12" then run her D6 straight forward. You have to shoot her and kill her or she will be in your lines causing havoc on turn 2. This isnt helped by me scouting up all of my immolators and firing melta into your lines on turn 1 if my shooting is average celestine will have atleast one you that she can possibly charge and she is a great MEQ killer with the 4+ power weapon. I have even charged her into MC's because she strikes first and has the ability to kill them if she rolls well. If not she can always comeback. a renewable resource.

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Badass "Sister Sin"






Camas, WA

Tomb King wrote:Celestine in my army is a glorified distraction. Turn 1 I move her 12" then run her D6 straight forward. You have to shoot her and kill her or she will be in your lines causing havoc on turn 2. This isnt helped by me scouting up all of my immolators and firing melta into your lines on turn 1 if my shooting is average celestine will have atleast one you that she can possibly charge and she is a great MEQ killer with the 4+ power weapon. I have even charged her into MC's because she strikes first and has the ability to kill them if she rolls well. If not she can always comeback. a renewable resource.


Seconded. Celestine isn't the killiest character or the nastiest, but she is the most consistent. She stays on the board and makes you pay either way. Either you expend resources to kill her and then she laughs at you and gets back up or you don't and she harasses you for the entire game. She messes with an opponent's head. Also, woe to the opponent who deploys on the line in spearhead.

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Made in us
Shepherd





Celestine definately earns her pts. I recently played a list that had 3 dominion squads, celestine, jacob bombs and the exorcists(organ looking tanks). I was pretty suprised by the firepower that it could put out. I am not sure about other stuff in the book but that seemed pretty competitive.

The enemy of my enemy is a bastard so lets kill him too.


 
   
Made in us
Badass "Sister Sin"






Camas, WA

Okay, just because I'm always playing with lists up until the last minute, I have two lists that I'm contemplating for the 1850 event I'm going to on Saturday.

Tried and true:
Saint Celestine
Uriah Jacobus with 9 Henchmen (6 DCA, 3 Crusaders)- Rhino (Dozer)
Battle Sister Squad (10) w/ Meltagun, Heavy Flamer, Bolt Pistol / CCW / Meltabombs - Rhino
Battle Sister Squad (10) w/ Meltagun, Multimelta, Bolt Pistol / Chainsword - Rhino
Battle Sister Squad (10) w/ Meltagun, Multimelta, Bolt Pistol / Chainsword - Rhino
Dominion Squad (5) w/ 2x Flamer, Combi-melta / Chainsword - Immo (TL-MM)
Dominion Squad (5) w/ 2x Flamer, Combi-melta / Bolt Pistol - Immo (TL-MM)
Dominion Squad (5) w/ 2x Flamer, Combi-melta / Bolt Pistol - Immo (TL-MM)
Exorcist
Exorcist
Exorcist

Experimental Tweak:
Saint Celestine
Uriah Jacobus with 8 Henchmen (6 DCA, 2 Crusaders)- Rhino (Dozer)
Battle Sister Squad (10) w/ Meltagun, Heavy Flamer, Bolt Pistol / Chainsword - Rhino
Battle Sister Squad (10) w/ Meltagun, Multimelta, Bolt Pistol / Chainsword - Rhino
Battle Sister Squad (10) w/ Meltagun, Multimelta, Bolt Pistol / Chainsword - Rhino
Dominion Squad (5) w/ 2x Flamer, Combi-melta / Chainsword - Immo (TL-MM)
Dominion Squad (5) w/ 2x Flamer, Combi-melta / Bolt Pistol - Immo (TL-MM)
Dominion Squad (10) w/ 2x Flamer, 2x Meltagun, Combi-melta / Bolt Pistol - Rhino
Exorcist
Exorcist
Exorcist

So the second list is the one that I'm considering. Dropped the Dom Immo to a Rhino, dropped the MB on a BSS and a single crusader to bump one Dominion up to 10 models and give them 2 meltaguns. The thought is that this will give me an additional first turn punch and some versatility to my dominions. It also allows me to do a mass first turn krak grenade assault against a vehicle line (Chimera, Venom, Razorback parking lots). The cons is that Dominions are usually a sacrifice unit and this makes them more important. That being said, they can stay in the rhino and stay effective with two shots out the top all the time. Hmm....

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Made in us
Powerful Ushbati





Manhatten, KS

pretre wrote:Okay, just because I'm always playing with lists up until the last minute, I have two lists that I'm contemplating for the 1850 event I'm going to on Saturday.

Tried and true:
Saint Celestine
Uriah Jacobus with 9 Henchmen (6 DCA, 3 Crusaders)- Rhino (Dozer)
Battle Sister Squad (10) w/ Meltagun, Heavy Flamer, Bolt Pistol / CCW / Meltabombs - Rhino
Battle Sister Squad (10) w/ Meltagun, Multimelta, Bolt Pistol / Chainsword - Rhino
Battle Sister Squad (10) w/ Meltagun, Multimelta, Bolt Pistol / Chainsword - Rhino
Dominion Squad (5) w/ 2x Flamer, Combi-melta / Chainsword - Immo (TL-MM)
Dominion Squad (5) w/ 2x Flamer, Combi-melta / Bolt Pistol - Immo (TL-MM)
Dominion Squad (5) w/ 2x Flamer, Combi-melta / Bolt Pistol - Immo (TL-MM)
Exorcist
Exorcist
Exorcist

Experimental Tweak:
Saint Celestine
Uriah Jacobus with 8 Henchmen (6 DCA, 2 Crusaders)- Rhino (Dozer)
Battle Sister Squad (10) w/ Meltagun, Heavy Flamer, Bolt Pistol / Chainsword - Rhino
Battle Sister Squad (10) w/ Meltagun, Multimelta, Bolt Pistol / Chainsword - Rhino
Battle Sister Squad (10) w/ Meltagun, Multimelta, Bolt Pistol / Chainsword - Rhino
Dominion Squad (5) w/ 2x Flamer, Combi-melta / Chainsword - Immo (TL-MM)
Dominion Squad (5) w/ 2x Flamer, Combi-melta / Bolt Pistol - Immo (TL-MM)
Dominion Squad (10) w/ 2x Flamer, 2x Meltagun, Combi-melta / Bolt Pistol - Rhino
Exorcist
Exorcist
Exorcist

So the second list is the one that I'm considering. Dropped the Dom Immo to a Rhino, dropped the MB on a BSS and a single crusader to bump one Dominion up to 10 models and give them 2 meltaguns. The thought is that this will give me an additional first turn punch and some versatility to my dominions. It also allows me to do a mass first turn krak grenade assault against a vehicle line (Chimera, Venom, Razorback parking lots). The cons is that Dominions are usually a sacrifice unit and this makes them more important. That being said, they can stay in the rhino and stay effective with two shots out the top all the time. Hmm....


Your trying to make dominions more then they are. A sacrificial melta attack or in your case flamer attack. Just keep them short and cheap. What happened to the dual conclave idea? I still think your crazy fro running flamer over melta especially in all 3 of the dominion squads. Have you tried running dual melta in one of the BS squads? I find that a versatile and mobile unit if I need it. Hell it was the BS squad with dual melta that popped the enemy land raider on turn 2 of my 2nd game last tournament as the dominions decided to outflank.

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Badass "Sister Sin"






Camas, WA

Tomb King wrote:Your trying to make dominions more then they are. A sacrificial melta attack or in your case flamer attack. Just keep them short and cheap. What happened to the dual conclave idea? I still think your crazy fro running flamer over melta especially in all 3 of the dominion squads. Have you tried running dual melta in one of the BS squads? I find that a versatile and mobile unit if I need it. Hell it was the BS squad with dual melta that popped the enemy land raider on turn 2 of my 2nd game last tournament as the dominions decided to outflank.

Yeah, that is entirely possible. Dual conclave is only for 2k+. Celestine is just too good for under 2k. I have tried dual melta in one of the BSS and it worked out alright. I like the bubble of 'F-You, don't come over here' and it works pretty well, giving me a bit of range on two of the squads. I can still move if necessary, but have options.

So that's one vote for leave the 10 girl dominion out. I could pretty easily swap one multi-melta for a meltagun. Hmm...


Automatically Appended Next Post:
I could also swap one of the dominions with 2xFlamer / Combi for 2xMelta. It's an even swap.

Edit: I screwed up the points, so the 10 girl squad is 210, not 190. That puts me 20 points over. Probably puts a nix on that.

This message was edited 2 times. Last update was at 2012/02/08 20:30:13


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Made in us
Fixture of Dakka





San Jose, CA

Coming up tomorrow (Thurs), I plan to battle Amerikon's Battle Sisters with my Grey Knights at 1500pts. If time permits, I want to do 2 battles to show the different flavors of the GK's - Crowe-Purifiers and Draigowing.

Now these games won't really mean too much and it's all just for fun, but maybe my opponent will show me something that I'm not really seeing with the new Battle Sisters.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Powerful Ushbati





Manhatten, KS

jy2 wrote:Coming up tomorrow (Thurs), I plan to battle Amerikon's Battle Sisters with my Grey Knights at 1500pts. If time permits, I want to do 2 battles to show the different flavors of the GK's - Crowe-Purifiers and Draigowing.

Now these games won't really mean too much and it's all just for fun, but maybe my opponent will show me something that I'm not really seeing with the new Battle Sisters.



Same with my game it is only one game and wont stand for much but will be something we can bring reference to on the matter of the GK thread.

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Shepherd





Tomb King

People do not care much for personal exp. lol In most cases if you bring up the games you play the net will just say but math or that someone involved is inferior. lol

The enemy of my enemy is a bastard so lets kill him too.


 
   
Made in us
Powerful Ushbati





Manhatten, KS

Draigo wrote:Tomb King

People do not care much for personal exp. lol In most cases if you bring up the games you play the net will just say but math or that someone involved is inferior. lol


Nonetheless the game is now posted with the expected results. GK's board wiping Nids.

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Shepherd





Tomb King wrote:
Draigo wrote:Tomb King

People do not care much for personal exp. lol In most cases if you bring up the games you play the net will just say but math or that someone involved is inferior. lol


Nonetheless the game is now posted with the expected results. GK's board wiping Nids.


I wasnt all that suprised by the outcome after seeing the lists. Though I played last week in a tourney and played an even more SitW nid heavy list and beat it with Draigowing. After that game I was curious how that list would do vs msu purifiers for 2 reasons. 1. The purifiers have more shooting and 2. the purifiers don't have the banner which helped my death star eat 2 trygons, doom, 2 tervigons and a buncha gribblies. Obviously the banner didnt help kill the small stuff cept allowing quick kills on the bigger stuff and allowing the squad to take fewer wounds/casualities.

The enemy of my enemy is a bastard so lets kill him too.


 
   
Made in us
Regular Dakkanaut





A cornfield somewhere in Iowa

Going to have to try that list. I have been sitting on SAint and really want to see if I like her more than Kyrinov and his fearless.

40k-


Bolt Action- German 9th SS
American Rangers 
   
Made in us
Badass "Sister Sin"






Camas, WA

Last minute changes with paint touch-ups complete:

Saint Celestine
Uriah Jacobus with 8 Henchmen (6 DCA, 2 Crusaders) - Rhino (Dozer)
Battle Sister Squad (10) w/ Meltagun x2, Bolt Pistol / Chainsword - Rhino
Battle Sister Squad (10) w/ Meltagun, Multimelta, Bolt Pistol / Chainsword - Rhino
Battle Sister Squad (10) w/ Meltagun, Multimelta, Bolt Pistol / Chainsword - Rhino
Dominion Squad (5) w/ 2x Flamer, Combi-melta / Chainsword - Immo (TL-MM)
Dominion Squad (5) w/ 2x Flamer, Combi-melta / Bolt Pistol - Immo (TL-MM)
Dominion Squad (10) w/ 2x Flamer, 2x Meltagun, Bolter / CCW - Rhino
Exorcist
Exorcist
Exorcist

Had some math issues with the original 10 Dom list. Basically, swapped TL-MM Immo, Combi, 1 Crusader, Heavy Flamer to Meltagun and Meltabombs for 5 more Doms with 2 more meltaguns in a rhino. I think it will be an interesting experiment.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Powerful Ushbati





Manhatten, KS

pretre wrote:Last minute changes with paint touch-ups complete:

Saint Celestine
Uriah Jacobus with 8 Henchmen (6 DCA, 2 Crusaders) - Rhino (Dozer)
Battle Sister Squad (10) w/ Meltagun x2, Bolt Pistol / Chainsword - Rhino
Battle Sister Squad (10) w/ Meltagun, Multimelta, Bolt Pistol / Chainsword - Rhino
Battle Sister Squad (10) w/ Meltagun, Multimelta, Bolt Pistol / Chainsword - Rhino
Dominion Squad (5) w/ 2x Flamer, Combi-melta / Chainsword - Immo (TL-MM)
Dominion Squad (5) w/ 2x Flamer, Combi-melta / Bolt Pistol - Immo (TL-MM)
Dominion Squad (10) w/ 2x Flamer, 2x Meltagun, Bolter / CCW - Rhino
Exorcist
Exorcist
Exorcist

Had some math issues with the original 10 Dom list. Basically, swapped TL-MM Immo, Combi, 1 Crusader, Heavy Flamer to Meltagun and Meltabombs for 5 more Doms with 2 more meltaguns in a rhino. I think it will be an interesting experiment.


I'de run 3 crusaders and 5 DCA personally. My list had 4 crusaders and 5 DCA as I got tired of my DCA dying if I got shot at haha. Let me know how the dual melta sisters do for you though.

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Badass "Sister Sin"






Camas, WA

Tomb King wrote:I'de run 3 crusaders and 5 DCA personally. My list had 4 crusaders and 5 DCA as I got tired of my DCA dying if I got shot at haha. Let me know how the dual melta sisters do for you though.

I could swap it. I like my choppy chicks though.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Confessor Of Sins






Scranton

andrewm9 wrote:

How is she useful to you by joining different units on the field? Do you use for the +1 to Faith rolls or the Leadership 10? How is she potent? I have found her to be underwhelming as far as what she brings to the table for my army as she doesn't hit very hard nor is she very tough.

I myself have been leery of fielding the TL MM Immolators becasue of the extra point cost. I don't feel they are worth 80 points. Perhaps if I had better luck outflanking and/or scouting then I coudl appreciate them a bit better.


a unit of sisters moves up, she joins the unit. you do the unthinkable AND CHARGE with them. she rerolls 1's to hit making her more potent.

Your DCA Uriah bomb can't reach the target, you jump her up infront joining the unit and bringing the enemy in charge range... AND she rerolls misses and gets FNP and Gets +1 attack

You are playing super aggressive and she jumps and joins a dominion squad... her heavy flamer becomes twinlinked

while looked at in a vacuum there are drawbacks to each of these tactics... there are situations where they become very useful.

She jumps and joins a celetian squad... she gets their +1 bonus str on the charge... (useful vs vehicles since she sucks vs them)


THE TL MM is totally worth it. if you can't cause dmg with it on the scout move, you are giving another target they HAVE to deal with or it will cause endless headaches. Threat saturation is a valid strategy (its why spam works)


This message was edited 2 times. Last update was at 2012/02/09 20:48:31


 
   
Made in us
Stubborn Prosecutor





USA

Hi guys I have not played the new codex yet, but I have read it through and after reading what you guys have written I was wondering something. Have any of you tried putting the Dominion squads in a repressor scouting forward melta any tank and use the heavy flamer on the survivors. Six models can fire out of the Repressor so they don’t even have to get out and the tank has a heavy flamer. Plus it is 50pts, cheaper than the immolator. It sounds like a good idea anyone try it?

It's time to go full Skeletor  
   
Made in us
Powerful Ushbati





Manhatten, KS

Mr. S Baldrick wrote:Hi guys I have not played the new codex yet, but I have read it through and after reading what you guys have written I was wondering something. Have any of you tried putting the Dominion squads in a repressor scouting forward melta any tank and use the heavy flamer on the survivors. Six models can fire out of the Repressor so they don’t even have to get out and the tank has a heavy flamer. Plus it is 50pts, cheaper than the immolator. It sounds like a good idea anyone try it?


Repressor is forge world so not allowed in standard tournaments. Though I would run it if I could.

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Confessor Of Sins






Scranton

Mr. S Baldrick wrote:Hi guys I have not played the new codex yet, but I have read it through and after reading what you guys have written I was wondering something. Have any of you tried putting the Dominion squads in a repressor scouting forward melta any tank and use the heavy flamer on the survivors. Six models can fire out of the Repressor so they don’t even have to get out and the tank has a heavy flamer. Plus it is 50pts, cheaper than the immolator. It sounds like a good idea anyone try it?


Yea... sadly if it was in the actual codex and not forgeworld I think it'd be great!

I kind of wish the sisters had a way of unlocking seraphim or celestians as troop units... would add some variety to the lists we'd see. Like... if you take a cannoness the Celestians are troop choices... or if you take St Celestine a single seraphim unit could be a troop unit... would be nice to see variety

 
   
Made in us
Powerful Ushbati





Manhatten, KS

frgsinwntr wrote:
Mr. S Baldrick wrote:Hi guys I have not played the new codex yet, but I have read it through and after reading what you guys have written I was wondering something. Have any of you tried putting the Dominion squads in a repressor scouting forward melta any tank and use the heavy flamer on the survivors. Six models can fire out of the Repressor so they don’t even have to get out and the tank has a heavy flamer. Plus it is 50pts, cheaper than the immolator. It sounds like a good idea anyone try it?


Yea... sadly if it was in the actual codex and not forgeworld I think it'd be great!

I kind of wish the sisters had a way of unlocking seraphim or celestians as troop units... would add some variety to the lists we'd see. Like... if you take a cannoness the Celestians are troop choices... or if you take St Celestine a single seraphim unit could be a troop unit... would be nice to see variety


QFT! It sucks only have one troop choice at a pre-determined number of 10. Cant even do msu spam and they arent that great.

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Badass "Sister Sin"






Camas, WA

Tomb King wrote:QFT! It sucks only have one troop choice at a pre-determined number of 10. Cant even do msu spam and they arent that great.


I wouldn't mind not being able to do MSU if they were a bit stronger. Right now, they're weak enough that I want to do minimums. BSS are a tax I pay for the rest of the army.

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For a little more fire power it might be nice to try a command squad. It is alsmost like a retributor squad that does not take up a heavy spot. Cuts down on combat ability because you have to have to give up celestine or a battle conclave but with a command squad a retributor and 2 exorcists that is a decent amount of long range shooting. Granted it is better against hords, but a lot of shots none the less.

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Camas, WA

Mr. S Baldrick wrote:For a little more fire power it might be nice to try a command squad. It is alsmost like a retributor squad that does not take up a heavy spot. Cuts down on combat ability because you have to have to give up celestine or a battle conclave but with a command squad a retributor and 2 exorcists that is a decent amount of long range shooting. Granted it is better against hords, but a lot of shots none the less.

Yeah, we were talking about a Canoness and Command Squad with Multimeltas. Problem is cost.

Canoness, 65
Command Squad w/ 4 MM and Simulacrum - 175
Rhino 35
275 for a Rhino that has 4 MM and can move and shoot.

Nasty as all heck, but not worth it.

We have discussed before that they really need to swap the powers of the Command Squad and Celestians. Celestians have a CC power but can't take CC upgrades. Command Squads have a shooty power and can. If Celestians had the Command Faith power and could take 2 special or 2 heavy, they'd be awesome. If Command Squads had the Celestian power and maybe retinue, they'd be decent as a counter charge unit.

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USA

pretre wrote:
Mr. S Baldrick wrote:For a little more fire power it might be nice to try a command squad. It is alsmost like a retributor squad that does not take up a heavy spot. Cuts down on combat ability because you have to have to give up celestine or a battle conclave but with a command squad a retributor and 2 exorcists that is a decent amount of long range shooting. Granted it is better against hords, but a lot of shots none the less.

Yeah, we were talking about a Canoness and Command Squad with Multimeltas. Problem is cost.

Canoness, 65
Command Squad w/ 4 MM and Simulacrum - 175
Rhino 35
275 for a Rhino that has 4 MM and can move and shoot.

Nasty as all heck, but not worth it.

We have discussed before that they really need to swap the powers of the Command Squad and Celestians. Celestians have a CC power but can't take CC upgrades. Command Squads have a shooty power and can. If Celestians had the Command Faith power and could take 2 special or 2 heavy, they'd be awesome. If Command Squads had the Celestian power and maybe retinue, they'd be decent as a counter charge unit.


Well I wouldn't really leave the cannoness with them send her off with someone esle and leave them behind to shoot. So you can cut points by saving on the rhino for them, they don'e really need it if they are going to shoot, their act of faith gives them relentless so the rhino is really wasted on them anyway. You can also save a few points on one MM, You can only have 3, only the celestians in the squad can have a heavy the diologer and hospitaler chicks have to keep the equipment them came with. You can cut it down to 145 for 3 MM, not too bad for a 5 man squad with feel no pain and relentless.

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CMD squads can only have 3 MM, 1x Dialogus, and 1x Hospitale.
But your right, not worth it.

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USA

Ray Age wrote:CMD squads can only have 3 MM, 1x Dialogus, and 1x Hospitale.
But your right, not worth it.


personally I am thinking 3 heavy bolters and feel not pain is not bad for 130. Send the Cannoness off to join the battle conclave, crusaders with +1 I and prefered enemy not bad.

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Camas, WA

You kinda need the Rhino (foot slogging is a bad idea, even with relentless) and the Canoness is an opportunity cost that you can't ignore, even if she is usefull somewhere else.

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USA

pretre wrote:You kinda need the Rhino (foot slogging is a bad idea, even with relentless) and the Canoness is an opportunity cost that you can't ignore, even if she is usefull somewhere else.


You don't really need the Rhino with heavy bolters 36 inch range is plenty unless you deploy them on the very edge of the table.

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