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![[Post New]](/s/i/i.gif) 2012/11/02 23:32:27
Subject: Rate Best - Worst Codexs - 6th
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Evasive Pleasureseeker
Lost in a blizzard, somewhere near Toronto
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tuiman wrote: Rampage wrote:tuiman wrote:guard are OP becasue of the vendetta, wolves because of long fangs.
One undercosted unit does not make an entire Codex OP.
Sigh, that was the point I was trying to make Rampage, also if you are going to quote me please quote the whole lot rather than the parts that change my argument completely
Grey knights has psyfleman dreads, maybe purifier halberds as the two OP units
Everything else is pretty balanced, so they are not OP.
Sure, everything bar;
- Silly 'nades & Rad 'nades.
- Warp Quake.
- Henchman spam
- 5pts psybolt upgrades
- the ability to spam the new psychic powers
Clearly you haven't yet seen what a unit of 4x power axe Crusaders + 5x power maul Deathcults can do to things when acompanied by a Techmarine equiped with Rads & Psychos.
Any multi-wound T4 unit simply explodes.
And don't get me started on how beyond broken Warp Quake is now that more and more GK players/ GK allies are flocking back to the basic Strikes & speedier Interceptors now that Pallies & Purifyers have taken a small hit.
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![[Post New]](/s/i/i.gif) 2012/11/02 23:38:13
Subject: Re:Rate Best - Worst Codexs - 6th
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Warp Quake is almost useless against all but 2 armies, and one of those is a very specific build.
Nobody beyond Daemons, DoA, and Drop Pod armies would deep strike in 5th edition.
DoA got neutered for unrelated reasons once late 5th rolled around.
Drop Pod armies really arn't that common.
And daemons are only once codex.
Warp Quake is not something GKs can use competitivly to win, because 90% of competitive armies don't deep strike anything.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/11/02 23:54:04
Subject: Rate Best - Worst Codexs - 6th
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Judgemental Grey Knight Justicar
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Thanks for helping me Grey Templar
Also the 4 crusader, 5 death-cults.Thats a dedicated cc unit, so I would expect them to win in combat, with the nerf to power weapons, there not all that good and T3 across the board. If they are making it all the way across the board and in to comabt then you are doing something wrong.
Again as I said before, 5 point psybolt is the dreadnoughts and transports only, on a raven and normal squads its a 20 point upgrade. Yes the psyfleman in maybe OP, but fortitude to a nerf as did vehicles overall, they can be glanced easily now.
Not being able to score in transports killed henchman spam, enough said.
The only psykers are in the HQ slot, so 2 psykers is not exactly spamming.
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![[Post New]](/s/i/i.gif) 2012/11/03 00:03:24
Subject: Re:Rate Best - Worst Codexs - 6th
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Evasive Pleasureseeker
Lost in a blizzard, somewhere near Toronto
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Grey Templar wrote:Warp Quake is almost useless against all but 2 armies, and one of those is a very specific build.
Nobody beyond Daemons, DoA, and Drop Pod armies would deep strike in 5th edition.
DoA got neutered for unrelated reasons once late 5th rolled around.
Drop Pod armies really arn't that common.
And daemons are only once codex.
Warp Quake is not something GKs can use competitivly to win, because 90% of competitive armies don't deep strike anything.
And as a Daemon player, I'm still butthurt and peeved that games vs GK's pretty much come down to 'can I win a dice roll-off?'
With the supposed 'nerf' to Purifyers and the wound allocation shinanigans gone from Pallies, Strikes are looking alot better since they're cost effective and do the job. They're the cheapest option for getting your scoring units, and don't require an HQ slot to unlock as Troops.
Likewise with the riegning in of transports, Interceptors are a more reliable unit since they're constantly mobile and can't be glanced to death.
Both of whom of corse, allow a GK player to be competitive and screw over every single Daemons player...
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![[Post New]](/s/i/i.gif) 2012/11/03 09:37:21
Subject: Re:Rate Best - Worst Codexs - 6th
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Dakka Veteran
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Experiment 626 wrote:
And as a Daemon player, I'm still butthurt and peeved that games vs GK's pretty much come down to 'can I win a dice roll-off?'
It doesn't. You can always Deep Strike away from his strike squads. And chances of opponent having enough Strikes to completely neuter you are low. This doesn't mean that Daemon player isn't at very large disadvantage if he doesn't get the first turn against Warp Quake spam army, but
Experiment 626 wrote:With the supposed 'nerf' to Purifyers and the wound allocation shinanigans gone from Pallies, Strikes are looking alot better since they're cost effective and do the job. They're the cheapest option for getting your scoring units, and don't require an HQ slot to unlock as Troops.
Strikes are looking better for two reasons: No assault out of Rhinos means purifier CC abilities went down a bit and because the Crowe tax got lot worse. Before, you paid 150 points for unit you threw at enemy and hoped it would make at least some of its points back, but you did get the mandatory HQ. Now, using Crowe as your Warlord means you're either not using 150 points of your army or you're giving free Victory Point to the enemy.
Experiment 626 wrote:Likewise with the riegning in of transports, Interceptors are a more reliable unit since they're constantly mobile and can't be glanced to death.
But interceptors aren't scoring, and are extremely expensive. Especially when you consider that Interceptors pay for fast-to- CC mobility, but are not a CC unit.
To get enough Interceptors to cover opponents side of the board, you need to spend at least 390 points to do it. Realistically, we're talking about around 620 points (2x 10 men Interceptor squads with psybolt ammo, and 2x psycannon).
If you face that kind of army and you don't get first turn, as a Daemon player you're pretty much screwed assuming opponent makes all the critical Warp Quake rolls. If he doesn't, there's large spot where you can drop your army and then kill the enemy.
edit: failquote
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This message was edited 1 time. Last update was at 2012/11/03 11:27:19
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![[Post New]](/s/i/i.gif) 2012/11/03 10:21:20
Subject: Rate Best - Worst Codexs - 6th
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Stalwart Tribune
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Why are we followers of the dark gods so low?!
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Praise be to Dark Sphere savior of cheapskates! |
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![[Post New]](/s/i/i.gif) 2012/11/03 15:45:52
Subject: Rate Best - Worst Codexs - 6th
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Regular Dakkanaut
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it's hilarious how many people still think Blood Angels are top tier. I'll tell you right now, they're not...
FNP=sideways nerf. more survivable against somethings and much less against most.
Furious Charge=pure nerf.
most of our SCs have axes that hit at I1 now...
random assault ranges.
overwatch.
stormravens are pointless as a transport now.
.
you can't assault if you start a turn in a nonopentopped transport.
plasma on vehicles getting hot now.
cover has been nerfed.
some of these things i've listed affect all armies but i don't think they affect one army all at once like they do Blood angels.
Blood Angels sound all scary untill you build a 2000 point list that is 40 non terminator models that are nnow no better than any other marine codex in assault. blood angels are lower mid tier at best now and there is only one way to play them now.
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![[Post New]](/s/i/i.gif) 2012/11/03 17:49:47
Subject: Rate Best - Worst Codexs - 6th
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Renegade Inquisitor with a Bound Daemon
Tied and gagged in the back of your car
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Blood Angels are still high/top because they can spam Vindicators and Baal Predators better than any other army, and the changes to vehicle damage in 6th edition make it harder to actually lock down these vehicles.
Blood angels lost a lot of depth and variety with 6th edition, but their signature mainstay in 5th remained just as deadly as before, trading in some overall durability for more reliability, and packing so much brute force to keep it from dropping in the standings like the Dark Eldar did.
They're more boring to play, that's for sure, but their core list is just as powerful, if not moreso (depending on the army you're fighting against).
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This message was edited 1 time. Last update was at 2012/11/03 17:51:59
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![[Post New]](/s/i/i.gif) 2012/11/03 19:48:35
Subject: Rate Best - Worst Codexs - 6th
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Sneaky Lictor
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Ailaros wrote:Sigvatr wrote:About 2/3 of my local meta are Grey Knights.
Now, when I look around my store (not including me), I see:
5 GK players
2 vendetta guard players
2 BA players
2 necron players
1 tau player
My condolences, that sounds awful!
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"To crush your opponents, see their figures removed from the table and to hear the lamentations of TFG." -Zathras |
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![[Post New]](/s/i/i.gif) 2012/11/03 20:08:04
Subject: Rate Best - Worst Codexs - 6th
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Junior Officer with Laspistol
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phoenixrisin wrote:it's hilarious how many people still think Blood Angels are top tier. I'll tell you right now, they're not...
FNP=sideways nerf. more survivable against somethings and much less against most.
Furious Charge=pure nerf.
most of our SCs have axes that hit at I1 now...
random assault ranges.
overwatch.
stormravens are pointless as a transport now.
.
you can't assault if you start a turn in a nonopentopped transport.
cover has been nerfed.
You post comes down to "assault based armies have been nerfed" well yeah...The thing is, BA can very easily play as a ranged heavy list with fast vehicles giving great moving fire-power and cheaper devs than regular marines. These aren't weaknesses in the codex that you're listing, they're weaknesses in players' abilities to switch their lists around.
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Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...
FAQs |
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![[Post New]](/s/i/i.gif) 2012/11/03 20:41:57
Subject: Rate Best - Worst Codexs - 6th
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Imperial Guard Landspeeder Pilot
On moon miranda.
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phoenixrisin wrote:it's hilarious how many people still think Blood Angels are top tier. I'll tell you right now, they're not...
FNP=sideways nerf. more survivable against somethings and much less against most.
Classifying it as a nerf at all is silly, it's less of a consistent crutch, but applicaple in a wider variety is situations.
Furious Charge=pure nerf.
Yes but BA's are probably one of the least reliant on it of armies that have access to it.
most of our SCs have axes that hit at I1 now...
Two? Out of what, 6 or 8?
random assault ranges.
overwatch.
And Orks, Tau, Demons, anything dealing with CC doesn't have these issues?
stormravens are pointless as a transport now.
Only as a turn 1 assault skateboard.
you can't assault if you start a turn in a nonopentopped transport.
plasma on vehicles getting hot now.
cover has been nerfed.
And these apply pretty much equally to most MEQ armies and many others.
some of these things i've listed affect all armies but i don't think they affect one army all at once like they do Blood angels. BA's are certainly not as unique in regards to these issues as you think they are here
Blood Angels sound all scary untill you build a 2000 point list that is 40 non terminator models that are nnow no better than any other marine codex in assault.
Aside from the fact that they still get a major benefit from Furious Charge and FNP that most other marine armies don't even have access to, can take assault marines as troops...I'm not seeing where BA's are at any disadvantage, especially as they don't pay anything meaningful for a lot of these abilities
blood angels are lower mid tier at best now and there is only one way to play them now.
Are you sure you're not using the 4E WD BA book?
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IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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![[Post New]](/s/i/i.gif) 2012/11/04 03:52:42
Subject: Rate Best - Worst Codexs - 6th
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Regular Dakkanaut
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BA aren't amazing but they're not bad either. Their a mid tier army.
FC affected BA the most though. They are defiantly were heavily reliant on it. The +1 to I let them hit before normal marines could hit them back and now that's all changed. Assault marines used to fair much better in assault, but now they lose some on overwatch and will lose a lot from fighting at the same Initiative as MEQ.
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![[Post New]](/s/i/i.gif) 2012/11/04 07:07:11
Subject: Rate Best - Worst Codexs - 6th
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Renegade Inquisitor with a Bound Daemon
Tied and gagged in the back of your car
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ianj253 wrote:BA aren't amazing but they're not bad either. Their a mid tier army.
FC affected BA the most though. They are defiantly were heavily reliant on it. The +1 to I let them hit before normal marines could hit them back and now that's all changed. Assault marines used to fair much better in assault, but now they lose some on overwatch and will lose a lot from fighting at the same Initiative as MEQ.
The top BA army in 5th was Lasplas/Vindi/Baal spam. That hasn't changed at all in 6th. What's more, the list happens to be just as destructive as before, all while being more reliable. The top BA list is just as lethal as it was before, and is more capable of guaranteeing that that payload gets delivered.
What's more, the Lasplas/Vindi/Baal spam standard benefited hugely from the increase in reliability. No longer can you just glance a Vindicator and keep it out of the game for a whole turn (a strategy that I and countless others relied upon to counter the build). Unless you penetrate or kill it, a Vindicator simply doesn't care anymore, which means you have to concentrate a lot more firepower, be it small arms or special weapons, just to ensure that a single tank doesn't devastate your army.
All things considered, BA were probably the army to benefit most from the vehicle damage changes. So much so that, despite all the heavy nerfs that their assault-based side suffered, their mech heavy side is still considered one of the top armies in the game, even if it is fairly 1-dimensional.
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![[Post New]](/s/i/i.gif) 2012/11/04 07:27:44
Subject: Re:Rate Best - Worst Codexs - 6th
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Deacon
Eugene, OR
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For my local area, things look a lot different than normal and it may just be player skill, but here's how things shake out around here.
TOP
IG
SoB
Dark Eldar
Eldar
MID
GK
Wolves
SM
Necron
CSM
Daemon
BA
BOTTOM
Orks
Tau
DA
BT
Nids
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2k
3300
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![[Post New]](/s/i/i.gif) 2012/11/04 09:55:03
Subject: Rate Best - Worst Codexs - 6th
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Regular Dakkanaut
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I have never heard BA be proclaimed as the best mech list nor have i seen may list the spam Lasplas/Vindi/Baal. People play BA for the assault specialty. Assault marine troops is their signature and when your signature gets nerfed it hurts.
Hull points hurt mech as a whole now you can glance any vehicle to death. Sure my payload can get there but now it has to get out, stand there, and get shot for a turn. Must analysis I have seen have deemed BA mech the most ineffective as all the other space marine chapters can do it better. This is because of the contents of the Razorback, nit the vehicle itself.
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![[Post New]](/s/i/i.gif) 2012/11/04 10:42:50
Subject: Rate Best - Worst Codexs - 6th
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Renegade Inquisitor with a Bound Daemon
Tied and gagged in the back of your car
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ianj253 wrote:Assault marine troops is their signature and when your signature gets nerfed it hurts.
Based on what? The fluff? That has nothing to do with the gameplay. Assault in general was nerfed, and is hardly worth concentrating on, and this certainly applies to BA assault lists. But the top competitive BA lists were never primarily assault based in the first place.
Hull points hurt mech as a whole now you can glance any vehicle to death. Sure my payload can get there but now it has to get out, stand there, and get shot for a turn. Must analysis I have seen have deemed BA mech the most ineffective as all the other space marine chapters can do it better. This is because of the contents of the Razorback, nit the vehicle itself.
Who's analysis? BA razor/baal/vindi spam rarely relied on the firepower/combat potential of the guys inside. Its all about mobile firepower, which BA tanks deliver in better volume and quality than any other codex.
What's more, hull points make it harder to pin down a Baal or Vindicator with a cheap glance or two. Now you have to focus your firepower just to kill one reliably at long range. If an army has 2-3 vindicators (in addition to 2-3 Baal Predators harassing enemy lines), it's now much easier to get your firepower into the enemy's face. You may lose a tank getting them to the front line to fire, but they'll actually be firing once they get up there, as opposed to just sitting there and unable to do anything (simply put, you can't just glance a Vindicator each turn and ignore it for the rest of the game). This improved reliability, combined with the higher mobility that the BA codex brings (and the fact that you can take 3 Baal Predators alongside your vindicators) makes the BA mech spam one of the hardest armies in the game. There are very few armies that can deliver so much raw firepower so quickly.
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![[Post New]](/s/i/i.gif) 2012/11/04 13:22:42
Subject: Rate Best - Worst Codexs - 6th
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Fresh-Faced New User
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Blood angels are a mid tier army at the best.The mech list that you just presented doesnt have a single answer to scythes,deamons,tyranid mcs and so i dont think that it stnads a chance in a tournament.Their assault options are also pretty much nerfed.SW fall in the same category as they just cant stand alone in a competitive environment without their IG buddies.GK are by no means the overpowered army that they were back in 5th.The reign of MEQ is over.Actually, i find 6th edition to be pretty well balanced with the addition of allies.For example we got DE/Eldar , SW/IG , CSM/Deamons,armies that without their allies they would have serious problems.IMO top tier armies are(randoms order):
Necrons(scythewing,wraithwing,scarab farm,av 13 spam)
IG(vendettas,platoons,russes,artillery)
SW/IG(grey hunters + infantry platoon with ATSKNF)
Deamons(27 flamers, 27 screamers, Fateweaver)
DE/Eldar(in any combination,from the crazy eldar deathstars to splinter spam,the reduction of mech really helped de while their assault is dead)
Nids(psyckers MCS)
Orks(horde type army)
Gk(coteaz and friends)
Sob(sisters with flamers,melta and the likes in metal boxes,we dont see them a lot due to the difficulty to gather them)
CSM(i can only be sure for epidemius list atm)
Codexes like tau,vanilla marines,BT,DA(with the exception of deathwing mb) just need an update
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This message was edited 1 time. Last update was at 2012/11/04 13:25:05
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![[Post New]](/s/i/i.gif) 2012/11/04 20:03:41
Subject: Re:Rate Best - Worst Codexs - 6th
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Terminator with Assault Cannon
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An entire thread for this topic? The answer is pretty simple-- Dæmons (well Flamers and Screamers, really), Necrons, and Grey Knights are the newest armies and therefore the "flavors of the month." However, they certainly aren't necessarily the best armies. At this point I'm confident saying that every Codex in the game can make very strong, competitive lists, although obviously you have to play to your strengths when doing so. The only book that I really even have doubts about is Eldar.
A lot of people say Sisters are terrible, but they have a fair number of things going for them, including the completely broken St. Celestine (best Warlord choice in game, probably underpriced by 100 points) and the always-effective Exorcist tank, as well as strong synergy with Codex: Imperial Guard.
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![[Post New]](/s/i/i.gif) 2012/11/04 20:34:06
Subject: Re:Rate Best - Worst Codexs - 6th
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Regular Dakkanaut
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Strong Competitive:
Necrons
Imperial Guard
Competitive:
Grey Knights
Space Wolves
Chaos Daemons
Chaos Space Marines
Space Marines
Blood Angels
Bottom Competitive:
Sisters of Battle
Tyranids
Eldar
Orks
Weak (If you win, especially without allies, you're outplaying your opponent, plain and simple.)
Tau Empire
Black Templars
Dark Eldar
Dark Angels
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This message was edited 2 times. Last update was at 2012/11/04 20:35:34
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![[Post New]](/s/i/i.gif) 2012/11/04 21:05:03
Subject: Rate Best - Worst Codexs - 6th
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Fresh-Faced New User
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Tinsil I think the two of us must have been playing a different game.DE in the bottom,vanilla marines and csm over nids and orks and in the same league as sw,gk is just a crime ;P.
Kingsley The problem with SOB imo is that they are the most expensive and difficult army to gather in the whole game.As a result none is playing them and everyone assumes they suck.
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![[Post New]](/s/i/i.gif) 2012/11/04 21:09:57
Subject: Rate Best - Worst Codexs - 6th
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Longtime Dakkanaut
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You're entitled to your opinion, but I'm just wondering why Blood Angels are below Vanilla Marines? Blood Angels are Marines with more shiny special rules and units.
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-Tom Leighton
- Ireland ETC - Eldar - 2016
-Former 17 year old intro welcomer for dank post count. Pls forgive me <3 |
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![[Post New]](/s/i/i.gif) 2012/11/04 21:11:07
Subject: Rate Best - Worst Codexs - 6th
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Terminator with Assault Cannon
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archonisthebesthqever wrote:
Kingsley The problem with SOB imo is that they are the most expensive and difficult army to gather in the whole game.As a result none is playing them and everyone assumes they suck.
This is a good point. Sisters models are not sold in many stores, and they don't even have a boxed set for their basic units anymore. I once considered starting a Sisters army... until I saw it would cost >1000 dollars to make. The barriers to entry associated with Sisters armies, as well as the age of the models as a whole, definitely mean that we don't see as many Sisters armies as we would see otherwise.
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![[Post New]](/s/i/i.gif) 2012/11/04 21:18:32
Subject: Rate Best - Worst Codexs - 6th
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Nasty Nob on Warbike with Klaw
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Kingsley wrote:archonisthebesthqever wrote:
Kingsley The problem with SOB imo is that they are the most expensive and difficult army to gather in the whole game.As a result none is playing them and everyone assumes they suck.
This is a good point. Sisters models are not sold in many stores, and they don't even have a boxed set for their basic units anymore. I once considered starting a Sisters army... until I saw it would cost >1000 dollars to make. The barriers to entry associated with Sisters armies, as well as the age of the models as a whole, definitely mean that we don't see as many Sisters armies as we would see otherwise.
It really sounds like they're being slowly phased out. No Hard codex, just a WD update one that's nearly impossible to find now. Models that are getting harder and harder to get, both to find and monetarily.
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![[Post New]](/s/i/i.gif) 2012/11/04 21:41:21
Subject: Rate Best - Worst Codexs - 6th
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Longtime Dakkanaut
West Midlands (UK)
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jdjamesdean@mail.com wrote:
It really sounds like they're being slowly phased out. No Hard codex, just a WD update one that's nearly impossible to find now. Models that are getting harder and harder to get, both to find and monetarily.
Phased out? Doubt it.
The GW release list for 2013 that leaked in August actually had some new Sisters stuff on it. I would say it was more about getting a quick-fix in to clear the last Codex with "old" allies rules before 6th Edition and to tide them over until they go their turn. Blood Angels ran on a pdf for quite some years too.
280002330140207 Sisters of Battle Canoness with Power Axe RE c01 Len_A 02 cc
280000211440200 Sisters of Battle Seraphim / Patronica Squad PL a14 Len_A 02 cc
280000111440201 Sisters of Battle Battle Sisters PL a14 Len_A 02 cc
280000411840206 Sisters of Battle Exorcist / Catafalque of Sins PL a18 Len_A 02 cc
500061211470209 Dwarves: Kili & Fili & Longbeard Archers PL a14 Sou_A 02 cc
500062630170206 Dwarves: Bombur with Kettle RE c01 Sou_A 02 cc
504018730770200 Wargs: Dire Warg RE c01 Sou_A 02 cc
505007311470201 Dol Guldur: Leaping Spiders / Shiverfang Spiders PL a14 Sou_A 02 cc
505007630170202 Dol Guldur: Spiderlings RE c01 Sou_A 02 cc
281047530110208 Imperial Agents Obsideo Assassin RE c01 Len_B 02 cc
281049111440209 Imperial Agents Deathwatch Kill Team PL a14 Len_A 02 cc
281049230140202 Imperial Agents Deathwatch Librarian RE c01 Len_A 02 cc
280002430140206 Sisters of Battle Prioress Lazarea Verata RE c01 Len_A 02 cc
280002230140208 Sisters of Battle Sister Superior Magdalenia RE c01 Len_A 02 cc
280000330740205 Sisters of Battle Repentia Squad RE b07 Len_A 02 cc
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![[Post New]](/s/i/i.gif) 2012/11/04 21:46:56
Subject: Rate Best - Worst Codexs - 6th
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Barpharanges
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Zweischneid wrote:jdjamesdean@mail.com wrote: It really sounds like they're being slowly phased out. No Hard codex, just a WD update one that's nearly impossible to find now. Models that are getting harder and harder to get, both to find and monetarily. Phased out? Doubt it. The GW release list for 2013 that leaked in August actually had some new Sisters stuff on it. I would say it was more about getting a quick-fix in to clear the last Codex with "old" allies rules before 6th Edition and to tide them over until they go their turn. Blood Angels ran on a pdf for quite some years too. 280002330140207 Sisters of Battle Canoness with Power Axe RE c01 Len_A 02 cc 280000211440200 Sisters of Battle Seraphim / Patronica Squad PL a14 Len_A 02 cc 280000111440201 Sisters of Battle Battle Sisters PL a14 Len_A 02 cc 280000411840206 Sisters of Battle Exorcist / Catafalque of Sins PL a18 Len_A 02 cc 500061211470209 Dwarves: Kili & Fili & Longbeard Archers PL a14 Sou_A 02 cc 500062630170206 Dwarves: Bombur with Kettle RE c01 Sou_A 02 cc 504018730770200 Wargs: Dire Warg RE c01 Sou_A 02 cc 505007311470201 Dol Guldur: Leaping Spiders / Shiverfang Spiders PL a14 Sou_A 02 cc 505007630170202 Dol Guldur: Spiderlings RE c01 Sou_A 02 cc 281047530110208 Imperial Agents Obsideo Assassin RE c01 Len_B 02 cc 281049111440209 Imperial Agents Deathwatch Kill Team PL a14 Len_A 02 cc 281049230140202 Imperial Agents Deathwatch Librarian RE c01 Len_A 02 cc 280002430140206 Sisters of Battle Prioress Lazarea Verata RE c01 Len_A 02 cc 280002230140208 Sisters of Battle Sister Superior Magdalenia RE c01 Len_A 02 cc 280000330740205 Sisters of Battle Repentia Squad RE b07 Len_A 02 cc
Wasn't that the one confirmed fake by GW? Along with all the Hobbit stuff? http://www.madison40k.com/forum/viewtopic.php?f=4&t=3157&sid=f25deaa77f8514e8a5f557b335399bdd
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This message was edited 2 times. Last update was at 2012/11/04 21:48:51
The biggest indicator someone is a loser is them complaining about 3d printers or piracy. |
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![[Post New]](/s/i/i.gif) 2012/11/04 22:38:45
Subject: Rate Best - Worst Codexs - 6th
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Member of the Malleus
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phoenixrisin wrote:it's hilarious how many people still think Blood Angels are top tier. I'll tell you right now, they're not...
FNP=sideways nerf. more survivable against somethings and much less against most.
Furious Charge=pure nerf.
most of our SCs have axes that hit at I1 now...
random assault ranges.
overwatch.
stormravens are pointless as a transport now.
you can't assault if you start a turn in a nonopentopped transport.
plasma on vehicles getting hot now.
cover has been nerfed.
some of these things i've listed affect all armies but i don't think they affect one army all at once like they do Blood angels.
Blood Angels sound all scary untill you build a 2000 point list that is 40 non terminator models that are nnow no better than any other marine codex in assault. blood angels are lower mid tier at best now and there is only one way to play them now.
- Random assault ranges is something to work with, also with the rerollable HoW we can pull it useful.
- Stormraven is still one of the best anti-air flyers and solid way to get a CC unit into combat
- Our SCs with axes where never our 'competitve' choices.
- Devestators are still cheaper then other marines
- We have tactical squads
- We have corbulo
You cant run BA as the pure DOA or pure razorspam of 5th edition (which was boring IMO) but if you run mixed infantry/av13+ or pure infantry there are little other MEQs (save GKs) that can match the range of scoring troops and survivability. The one army/list that has proven to be my bane in 6th has been teezech chaos demons, get your head out of 5th and embrace the many strengths BA have
Strong Competitive:
Necrons - shooters and flyers in spades, not the weight of fire of the IG but can take more hits.
Imperial Guard - a tool for every job a body for every task
Chaos Deamons - Flamers, Screamers and flying MCs
Competitive:
Grey Knights - still able to prove more then a match up to MEQs
Space Wolves - Longfangs, lone wolves, rune priests and thunderwolves
Chaos Space Marines - A nice solid codex
Space Marines - Still a solid choice, bike troops and some SCs even more potent.
Blood Angels - save the thunderfury cannon (sp?), bike troops and SCs anything the Space Marines can do the BA can do it just a little better.
Bottom Competitive:
Sisters of Battle - One round of shooting can make or break this army still, potential for dmg but fragile.
Tyranids - When done right they can break anything with pressure, but also can loose their steam quite quickly.
Eldar - Psykers got a nerd, Eldar got a little better.
Orks - Snap shot, wuts that?
Can work but the cards and rules are stacked against them
Tau Empire - Broadsides are fun, but they need help in all other areas to be comparable.
Black Templars - Fluffy, but have nothing to set them apart atm
Dark Eldar - Vechile rules have hurt them, I still see them win but the reserve rules and hull points really hurt them.
Dark Angels - need their new codex asap.
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This message was edited 1 time. Last update was at 2012/11/04 22:47:37
Task Force Rath : 5000
Deathwatch: 4000
6000+ |
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![[Post New]](/s/i/i.gif) 2012/11/05 01:31:24
Subject: Rate Best - Worst Codexs - 6th
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Storm Trooper with Maglight
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jdjamesdean@mail.com wrote: Kingsley wrote:archonisthebesthqever wrote:
Kingsley The problem with SOB imo is that they are the most expensive and difficult army to gather in the whole game.As a result none is playing them and everyone assumes they suck.
This is a good point. Sisters models are not sold in many stores, and they don't even have a boxed set for their basic units anymore. I once considered starting a Sisters army... until I saw it would cost >1000 dollars to make. The barriers to entry associated with Sisters armies, as well as the age of the models as a whole, definitely mean that we don't see as many Sisters armies as we would see otherwise.
It really sounds like they're being slowly phased out. No Hard codex, just a WD update one that's nearly impossible to find now. Models that are getting harder and harder to get, both to find and monetarily.
This
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"Elysians: For when you absolutely, positively, must have 100% casualties" |
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![[Post New]](/s/i/i.gif) 2012/11/05 01:33:03
Subject: Rate Best - Worst Codexs - 6th
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Nasty Nob on Warbike with Klaw
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Oh I agree, however I'm not forking out an insane amount of $$ for an army that's slowly going the way of the Do-Do
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![[Post New]](/s/i/i.gif) 2012/11/05 01:44:44
Subject: Rate Best - Worst Codexs - 6th
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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blood reaper wrote: Zweischneid wrote:jdjamesdean@mail.com wrote:
It really sounds like they're being slowly phased out. No Hard codex, just a WD update one that's nearly impossible to find now. Models that are getting harder and harder to get, both to find and monetarily.
Phased out? Doubt it.
The GW release list for 2013 that leaked in August actually had some new Sisters stuff on it. I would say it was more about getting a quick-fix in to clear the last Codex with "old" allies rules before 6th Edition and to tide them over until they go their turn. Blood Angels ran on a pdf for quite some years too.
280002330140207 Sisters of Battle Canoness with Power Axe RE c01 Len_A 02 cc
280000211440200 Sisters of Battle Seraphim / Patronica Squad PL a14 Len_A 02 cc
280000111440201 Sisters of Battle Battle Sisters PL a14 Len_A 02 cc
280000411840206 Sisters of Battle Exorcist / Catafalque of Sins PL a18 Len_A 02 cc
500061211470209 Dwarves: Kili & Fili & Longbeard Archers PL a14 Sou_A 02 cc
500062630170206 Dwarves: Bombur with Kettle RE c01 Sou_A 02 cc
504018730770200 Wargs: Dire Warg RE c01 Sou_A 02 cc
505007311470201 Dol Guldur: Leaping Spiders / Shiverfang Spiders PL a14 Sou_A 02 cc
505007630170202 Dol Guldur: Spiderlings RE c01 Sou_A 02 cc
281047530110208 Imperial Agents Obsideo Assassin RE c01 Len_B 02 cc
281049111440209 Imperial Agents Deathwatch Kill Team PL a14 Len_A 02 cc
281049230140202 Imperial Agents Deathwatch Librarian RE c01 Len_A 02 cc
280002430140206 Sisters of Battle Prioress Lazarea Verata RE c01 Len_A 02 cc
280002230140208 Sisters of Battle Sister Superior Magdalenia RE c01 Len_A 02 cc
280000330740205 Sisters of Battle Repentia Squad RE b07 Len_A 02 cc
Wasn't that the one confirmed fake by GW? Along with all the Hobbit stuff?
http://www.madison40k.com/forum/viewtopic.php?f=4&t=3157&sid=f25deaa77f8514e8a5f557b335399bdd
Please. Do you really think GW would say anything besides that its a fake?
Just like how if you ask the FBI about anything thats still classified. They'll simply deny its existance.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/11/05 01:55:28
Subject: Rate Best - Worst Codexs - 6th
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Nasty Nob on Warbike with Klaw
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Zweischneid wrote:jdjamesdean@mail.com wrote:
It really sounds like they're being slowly phased out. No Hard codex, just a WD update one that's nearly impossible to find now. Models that are getting harder and harder to get, both to find and monetarily.
Phased out? Doubt it.
The GW release list for 2013 that leaked in August actually had some new Sisters stuff on it. I would say it was more about getting a quick-fix in to clear the last Codex with "old" allies rules before 6th Edition and to tide them over until they go their turn. Blood Angels ran on a pdf for quite some years too.
280002330140207 Sisters of Battle Canoness with Power Axe RE c01 Len_A 02 cc
280000211440200 Sisters of Battle Seraphim / Patronica Squad PL a14 Len_A 02 cc
280000111440201 Sisters of Battle Battle Sisters PL a14 Len_A 02 cc
280000411840206 Sisters of Battle Exorcist / Catafalque of Sins PL a18 Len_A 02 cc
500061211470209 Dwarves: Kili & Fili & Longbeard Archers PL a14 Sou_A 02 cc
500062630170206 Dwarves: Bombur with Kettle RE c01 Sou_A 02 cc
504018730770200 Wargs: Dire Warg RE c01 Sou_A 02 cc
505007311470201 Dol Guldur: Leaping Spiders / Shiverfang Spiders PL a14 Sou_A 02 cc
505007630170202 Dol Guldur: Spiderlings RE c01 Sou_A 02 cc
281047530110208 Imperial Agents Obsideo Assassin RE c01 Len_B 02 cc
281049111440209 Imperial Agents Deathwatch Kill Team PL a14 Len_A 02 cc
281049230140202 Imperial Agents Deathwatch Librarian RE c01 Len_A 02 cc
280002430140206 Sisters of Battle Prioress Lazarea Verata RE c01 Len_A 02 cc
280002230140208 Sisters of Battle Sister Superior Magdalenia RE c01 Len_A 02 cc
280000330740205 Sisters of Battle Repentia Squad RE b07 Len_A 02 cc
Right maybe they'll get a codex too. Instead of pages in 2 editions of a magazine. If that was in there it might be believable.
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