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Made in us
Mutating Changebringer





New Hampshire, USA

Well, to answer the OP. Fluff is fun and fun is fluffy.

You should have named this thread: Why would Blood Angels fight Dark Angels?

Answer: Training exercise. We used to call them paintball matches.

I can understand that your opponent could be interested in giving a reason for the fight, but you shouldn't have to go out of your way.

If he wants a fallen model to chase then he should have one himself to loan to his opponents.

He could always have a single Dark Angel model painting in black to let his opponent use. He could give it a few simple rules... nothing that would affect your army.

Maybe it could just be worth an extra VP if he is able to kill it. Maybe it could have it's own roll on the Warlord tables or something.

Khorne Daemons 4000+pts
 
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

I have experience this kind of thing. Back in 2nd edition, not long after the 2nd Edition Space Wolf Codex came out I had a guy refuse to play me because my Space Wolves were Primer Grey, not Space Wolf Grey.

I do have Fluff behind all of my Armies, except my Chaos Space Marines and Tau armies. I don’t usually tell anyone my fluff other than a sentence or two. I do love it though when they ask for more detail.

Space Wolf Player Since 1989
My First Impression Threads:
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page;jsessionid=3BCA26863DCC17CF82F647B2839DA6E5

I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in us
Stalwart Veteran Guard Sergeant





California

 Xenocidal Maniac wrote:
 BattleCapIronblood wrote:
I think people who play for the fluff's sake miss the point of the hobby and the actual game.

There was a time when I was playing a 40k game with my Blood Angels, and the guy I was going up against had Dark Angels, and he wouldn't play until we came up with a comprehensive reason and background to why both armies were fighting each other, and he proceeded about with a lengthy explanation that his army believed that my army was harboring one of the Fallen, and that I had to designate one model to fulfill such roll.

I can't tell you how much that took the fun out of the game. I then told him I didn't want to play if it meant making it as accurately as possible. Eventually he gave up and played the game normally, but he didn't seem to enjoy it very much. I haven't played with the player since.

Has this ever happened to anyone?


Slow clap for epic troll. Well done.


What's your beef stranger?

Only in Death does Duty end

3rd Company

Bravo Two Seven "Ironhides"  
   
Made in us
Shas'ui with Bonding Knife





Extremism is rarely a good thing.

Hyper competitive players can be bad (when losing ends in tantrums thrown by grown men... seen that gak way too many times), hyper fluff players unable to proceed with a game without LARP'ing a communique from the Emperor or some other nonsense, players that magnanimously "refuse" to use pieces that are "too good" because they are "crutches", and vocally spew it to any and all within earshot.


All bad practices.

It's a game of toy soldiers. Chill and play.


-- Haight

 daedalus wrote:

I mean, it's Dakka. I thought snide arguments from emotion were what we did here.


 
   
Made in za
Fixture of Dakka




Temple Prime

Haight wrote:
Extremism is rarely a good thing.

Hyper competitive players can be bad (when losing ends in tantrums thrown by grown men... seen that gak way too many times), hyper fluff players unable to proceed with a game without LARP'ing a communique from the Emperor or some other nonsense, players that magnanimously "refuse" to use pieces that are "too good" because they are "crutches", and vocally spew it to any and all within earshot.


All bad practices.

It's a game of toy soldiers. Chill and play.


-- Haight

You seem to be implying that role playing is a bad thing.

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in us
Mutating Changebringer





New Hampshire, USA

 Kain wrote:
Haight wrote:
Extremism is rarely a good thing.

Hyper competitive players can be bad (when losing ends in tantrums thrown by grown men... seen that gak way too many times), hyper fluff players unable to proceed with a game without LARP'ing a communique from the Emperor or some other nonsense, players that magnanimously "refuse" to use pieces that are "too good" because they are "crutches", and vocally spew it to any and all within earshot.


All bad practices.

It's a game of toy soldiers. Chill and play.


-- Haight

You seem to be implying that role playing is a bad thing.


Role playing isn't a bad thing... as long as you're playing an RPG.

For TT keep it to models and paint.

Khorne Daemons 4000+pts
 
   
Made in gb
Hellion Hitting and Running




If someone likes to play fluff, they can play fluff, it's a bit silly to say your "fun" is definitive. Though I'd agree someone who tries to push their "fun", whether it's fluff or competitive, onto others isn't someone I'd like to play with. But just a question for the OP, it seems that you're saying fluff isn't important to you, but at the same time, why does it bother you if he wanna call one of your model/unit the fallen? I honestly couldn't care less if anyone wanna imagine my DE stole their babies and ate an orphan, and that's why the super goodie spezz mahrenz( ) are trying to bring justice upon my army.*

*The more likely case is that they just want to kill those DE because they aren't human!

 
   
Made in us
Decrepit Dakkanaut






Springfield, VA

 Purifier wrote:
 Unit1126PLL wrote:
I have a theme armored battlegroup that always has the same ten tanks in it. I keep kill tallies and rename the crew and tank if it explodes. All the characters are named.

I consider it quite fun indeed to see how each tank performs on the battlefield. For example Castellum/131, the command tank of third squadron "Inexpugnabilis" has an irrational hatred of Necrons, to the point that the club's cron players single it out for destruction. When it was a mere MBT in one game it killed four Necron tanks. The next game it was promoted to a destroyer, and killed a Monolith and one more tank before being wrecked. Currently now it is a thunderor, but the Machine Spirit and crew remain as vicious as ever with three armor kills in the last game before having its main gun blown off and retreating to hide.

That sort of stuff is awesome to me.


This kind of stuff I can really get on board with. I love stuff like that. If someone in my team manages something heroic, he gets a stripe.
You should also be aware that according to the rules, being taken out as a casualty doesn't mean you are dead, so when you kill off your next tank crew and place new guys in there, you could have a little ponder on how it died just to give yourself some more reasons to keep tally (I flippin love keeping tally.)
Say the tank doesn't explode. It only gets wrecked. The it was shot in the front, so the driver probably snuffed it. But maybe he was the only one to die. On a 3+ for each additional crew member, they survive.
If it blows up, each crew member survives on a 5+.

This way, you could potentially have one tank commander that has survived several tank crews. Adds a little more flavour to each tank, yes?

I love it. But I don't care about Unit1126's army's homeplanet being destroyed and then they started 'the great exodus' etc etc. That does nothing for me.


I guess I will tell you guys my system. DISCLAIMER: I do this all on my own time - I don't make people watch my dice rolls, and I flub them as necessary because this part is a story, not a game. If I want a specific tank/crewman to live, they'll live. Though lately people have been watching my rolls because it can get exciting, especially with hated tanks such as Malleus Machinarum /101 or Castellum /131. This all happens after the game based on the results suffered by each tank, which I privately keep track of.

Well my basic system is:
Tank is wrecked - Roll a D6 for each crewman, on a 3+ they survive. Turret crewmen (Gunner + Commander) live on a 2+ to represent the greater armor and backup systems in the turret, as well as the better placed escape hatch (seriously look at the driver's hatch on an LRBT, wtf). I also consider the fourth crewman as a hull gunner, as my tanks use autoloaders because they're modeled on the late Cold War Soviets.

Tank explodes - each crewman gets a 6+ save. Since the ammunition is in the turret, there is no modifier for turret crewmen as it may well have been the ammo that went up!

Tank loses a weapon system / is immobilized - crewman responsible (main turret gunner, hull gunner, driver) gets 2+ save - the result could represent the death of a crewman responsible rather than a machinery failure. The commander cannot die from weapon destroyed / immobilized results, however.

Tank is stunned - Commander gets a 2+ save - the stunned result could represent the temporary chaos inside the tank if the commander is offed.

Tank is shaken - no crewmember's life is at risk; they're merely momentarily stunned / blinded, or the tank's systems lock up and require a reset, whathaveyou.

Yes, this does mean that extra armor protects the commander inordinately well, but them's the breaks of developing one's own systems.

As for the tanks themselves:
Wrecked - tank is probably salvagable and may be fielded as the same tank next game on a 2+
Explodes - tank most likely not salvagable, and may be fielded as the same tank next game on a 6+

This message was edited 2 times. Last update was at 2013/07/04 20:33:00


 
   
Made in us
Shas'ui with Bonding Knife





 Kain wrote:
Haight wrote:
Extremism is rarely a good thing.

Hyper competitive players can be bad (when losing ends in tantrums thrown by grown men... seen that gak way too many times), hyper fluff players unable to proceed with a game without LARP'ing a communique from the Emperor or some other nonsense, players that magnanimously "refuse" to use pieces that are "too good" because they are "crutches", and vocally spew it to any and all within earshot.


All bad practices.

It's a game of toy soldiers. Chill and play.


-- Haight

You seem to be implying that role playing is a bad thing.


Not necessarily, don't be so quick to take the comment out of context - if you are (as i wrote) "unable" to proceed with a game without live action role playing a communique from the emperor, yes, that's bad.


I play RPG's occasionally. Nothing wrong with them.

If you can't play a game of 40k because your devotion to the fluff is such that without a story driven narrative you can't have fun with the game (i.e. the OP's whole anecdote) without one, yeah, that's extremism.

Which is rarely good.

Which was my whole point.


Not sure why you latched onto role playing, when i used a negative connotation in all three of my examples ?


-- Haight

This message was edited 1 time. Last update was at 2013/07/04 20:50:15


 daedalus wrote:

I mean, it's Dakka. I thought snide arguments from emotion were what we did here.


 
   
Made in za
Fixture of Dakka




Temple Prime

Haight wrote:
 Kain wrote:
Haight wrote:
Extremism is rarely a good thing.

Hyper competitive players can be bad (when losing ends in tantrums thrown by grown men... seen that gak way too many times), hyper fluff players unable to proceed with a game without LARP'ing a communique from the Emperor or some other nonsense, players that magnanimously "refuse" to use pieces that are "too good" because they are "crutches", and vocally spew it to any and all within earshot.


All bad practices.

It's a game of toy soldiers. Chill and play.


-- Haight

You seem to be implying that role playing is a bad thing.


Not necessarily, don't be so quick to take the comment out of context - if you are (as i wrote) "unable" to proceed with a game without live action role playing a communique from the emperor, yes, that's bad.


I play RPG's occasionally. Nothing wrong with them.

If you can't play a game of 40k because your devotion to the fluff is such that without a story driven narrative you can't have fun with the game (i.e. the OP's whole anecdote) without one, yeah, that's extremism.

Which is rarely good.

Which was my whole point.


Not sure why you latched onto role playing, when i used a negative connotation in all three of my examples ?


-- Haight

I'm an old fart (old being in my mid twenties) role player and wargamer, and I kind of dislike people who think I'm bad for attaching intricate stories to my armies.

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc




The darkness between the stars

So the summary would be best pit as. Fluff isn't bad. In fact, whilst you can ignore it, just as you can ignore painting or even playing, is an intrinsic aspect in many people's fun. That being said, taking it too far and forcing it on another isn't right. Fluffy matches should be preplanned or done with friends. Finally, extremism is bad be it fluff monger, WAAC, or painters that spend the game insulting your own models.

Also Unit112 has an awesome system and really makes me curious of his fluff in general (and kain continues to make me interested in his IG fluff)

This message was edited 1 time. Last update was at 2013/07/04 22:00:35


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Made in za
Fixture of Dakka




Temple Prime

I insult my own models, especially when they run away.

This message was edited 1 time. Last update was at 2013/07/05 00:23:04


 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc




The darkness between the stars

 Kain wrote:
I insult my own models, especially when they run away.


The IG primary player in our group sometimes shouts out the orders. And you should see how I treat my cultists! And every time any retreat or fail.... oh the insults~

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