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Made in us
Courageous Silver Helm



Rochester, NY

I think the grey knight codex works like that for their inquisitorial squads that are psykers as well as the imperial guard sanctioned psykers.

And what do you mean are their any potent Xenos psykers? Eldar and Tyranids are both Xenos and have a very powerful warp and psychic presence. Nurgle is the dark god of mutations and their are nurgle psychic powers. Just teasing you since you asked that question.

I would say this as an example, the Psyker unit will have raw talent, they are mercenaries of course they don't have the formal training of the warp to control it skillfully or to be consumed by its dark depths and demons. Because of this they are extremely dangerous and very unstable.

Here are some example special rules to represent this:

A single psyker by himself cannot manifest any powers, he needs to have at least one other psyker within 6" him to be able to attempt a power. This includes from other squads. The squad size is 10 psykers. With a full 10 squad they take their psychic tests on ld 10 with each two less guys the ld for psychic tests goes down so 8 guys its 9, 6 guys its 8, 4 guys its 7. As well as they can not manifest warp charge two powers if less then 4 models.and also any doubles of the psychic test cause perils to a single model if under 4 models. When the unit suffers a perils of the warp center the small blast template over a randomly determined model that model dies and all other models under it that are psykers suffers a hit that wounds on 4+ regardless of toughness, invulnerable saves are allowed if wounded.

An example witch fire power is Psychic Bolt. For every model in the unit it has 2" range, so a full squad of 10 is a 20"range. Further more for every two models determines the number of shots, str and AP, so a full 10 man squad it would be assault 5, str 5 AP 2.

This message was edited 1 time. Last update was at 2013/11/08 06:39:09


Yeah...it's kinda like that. 
   
Made in nz
Heroic Senior Officer




New Zealand

Wow thats perfect really.

If they fail instead of doing a wound a random model in the unit explodes doing a large blast. The large blast causes a blinding test and pinning test, and counts as S4 AP -
   
Made in us
Courageous Silver Helm



Rochester, NY

Doh haha I was editing my message to talk about that while you were posting and thank you!

And damn lol why are you so harsh on your unit, maybe the large blast and maybe the blinding but definitely not pinning hehe, it will happen more often then you think and none would run that unit. Also their base leadership would be 8

This message was edited 1 time. Last update was at 2013/11/08 06:42:56


Yeah...it's kinda like that. 
   
Made in nz
Heroic Senior Officer




New Zealand

alright no pinning. Sounds very fair lol. Ill add the other unit to the OP now while i remember. Now although i play eldar im not well versed on psycic powers so if you feel up to it you all good to make a quick psykic list?
   
Made in us
Courageous Silver Helm



Rochester, NY

Uh, I don't know about quick, I do all my posting since day one from a smart phone, so its not as fast as a Keyboard but at least I have the Swype feature which is amazing and if I get 75 wpm average on key board I probably get 40 wpm on this but it still sometimes acts up from screen rotation and if I put it down the screen goes black. So I also have to think carefully about the powers.

In the end I don't know about quick but I can try doing individual ones at a time. Also it takes moments longer when refreshing and going to other screens. I am also multi tasking so this isn't the only thing I am doing.

Yeah...it's kinda like that. 
   
Made in nz
Heroic Senior Officer




New Zealand

Dont sweat it dude, ill think about and try do it too.
   
Made in us
Courageous Silver Helm



Rochester, NY

Ok so one psychic power down 3 to go, how about a beam power?

Warp Laser(lame name I know) it gets 3"for every model so at 10 models its 30 inches and it gets 1 str for each model so it would be str 10 at 10 models. The AP is - nothing, it also has gets hot rule, if it gets hot 1 random model has to make a save or take a wound.

Ok let's try a blessing:

Summoning Purpose targets the psyker unit and they become fearless, +1 wound, +1 toughness and their armor save increases by +1. Any perils of the warp on this power is doubled. If perils on double one the power goes off in time for the models to gain +1 wound before taking the perils wound.

Hmm let me know how these are before I move on.

Yeah...it's kinda like that. 
   
Made in nz
Heroic Senior Officer




New Zealand

Yeah thats decent. Could make it like the guard one and roll a D6 for penetration. The guard one has a large blast but doesnt have gets hot or the chance to blind every one...

Would rogue psykers be able to summon demons or other worldly beings temporarily? That would be cool in my opinion.
   
Made in us
Courageous Silver Helm



Rochester, NY

Well yes they can but I doubt it would be temporarily and that's how worlds die cause if they cause a demon to enter from the warp either two things happen, 1 the demon possesses the psyker indefinitely or two the demon slaughters and/or eats the psyker.

I was actually thinking of a power like that but then you would lose control of that unit and it would attack closest target even if its your own, but you would roll a d4 and assign a type of demon, i.e. khorne blood letters, slaanesh demonettes, the nurgle things, or the tzeentch things.

But then I thought mercenaries wouldn't want to do that, they want to live and be greedy for money lol, but also that could be a drawback to this unit since they are not professionally trained they can lose control and become possessed.

Yeah...it's kinda like that. 
   
Made in nz
Heroic Senior Officer




New Zealand

you just covered all my thoughts right there. but if they are greedy etc then if they can tame the demon and potentially keep themselves alive for a lot longer. maybe but if your all good with it i would love to use such an unstable unit.
   
Made in us
Courageous Silver Helm



Rochester, NY

Do you want it as an actual psychic power? Or have it as a perils mishap? If its a perils mishap we can say any doubles on a psychic test roll 1d6 4 or higher the unit becomes possessed by demons.

Yeah...it's kinda like that. 
   
Made in nz
Heroic Senior Officer




New Zealand

I reckon we make it a psykic power but if you cast it one psyker cannot cast/aid the psykers in casting powers. He must pas a leadership test every turn to control the demon, if he fails the demon goes crazy and not only is the psyker possessed the demon runs rampant attacking the closest models. If the psyker dies then the demon is free and runs rampant?

Too OP or pretty reasonable?
   
Made in us
Courageous Silver Helm



Rochester, NY

Not that it is OP, I just can't see an untrained rogue psyker able to do that, I mean when any psyker suffers a perils of the warp that represents various things, the psykers mind dies, the psyker gets sucked and disappears into the warp or a demon grabs him and brings him to his home.

The best that can be done is if they summon them it would be with deepstrike rules and you randomly select a psyker from that unit to determine the scatter, if it scatters off and you roll 2d6 for number of demons that show and none of them are within 1" of any unit they can appear but still attackthe closest unit which may be your own, if it doesn't scatter or it scatters onto your own unit of psykers they all turn into the demons.

This stuff sounds cool as hell lol

Yeah...it's kinda like that. 
   
Made in nz
Heroic Senior Officer




New Zealand

I know what you mean, a bit far fetched. Yours works too and is just as dangerous haha.
   
Made in us
Courageous Silver Helm



Rochester, NY

I was thinking after I wrote that, I guess yours could actually work with controlling the demon thing, I am thinking of a basic troop demon and not the big scary ones if you were, it would only be one like you mentioned and one psyker has to make his ld check to hold it, which is ld 8 but its one little demon that can die easily but could also be ignored if someone didn't want to waste 20 shots into one guy, not sure if its worth it though to bring one demon. Also if these guys are playing with demons usually they turn to chaos, I am just not sure, I will work on the last power and we can go from their, I think it would be cooler too have them turning into demons on a doubles psychic test because it kinda adds a cheap way to get an assault unit in if they turn into demons and its free because it's a special rule that happens to them but it's also at random since you need doubles on psychic test then roll a 4 or higher to be possessed.

Yeah...it's kinda like that. 
   
Made in nz
Heroic Senior Officer




New Zealand

I was thinking of a mediocre demon not a huge one if that helps. But with Ld 8 im sure they wont hold it for long... but the unit of demons appearing is also cool sounding but there is no control which is my concern.
   
Made in nz
Disguised Speculo





Ehhh, seems overly complex. I've run a ton of custom stuff in my games and I swear by keeping it simple.

To the Skaven guy, psykers only take a wound if they roll 1-1 or 6-6, not if they fail the test.

Going off what I've seen here, which are some pretty mint ideas, here's my proposal. Still more complex than it should be but all in the name of making it interesting =/

Rogue Psyker Mob

Psychic talent is not a rare thing, though the training to use it is. Despite the dangers of doing so, many dubious organizations and individuals are willing to take the risk of using unsanctioned and untrained psykers on the battlefield - and enough talented but untrained individuals rot in the gutters of the Imperium and beyond to fill this demand. Typically little more than raw recruits with little or no battlefield training, these unprepared and unguarded individuals shine like a mighty beacon in the warp, earning them the unfortunate habit of attracting a number of hungry and hostile daemons...

Rogue Psyker
WS: 2 BS: 2, S: 3, T: 3, W: 1, I: 3, A: 1, Ld: 5, Sv: 6+

Cost: 10 points per model? Dunno
Unit Size: 5-10
Wargear: Laspistol, Sub-flak armour
Special Rules: Brotherhood of Psykers, Psyker [Pyromancy, Custom list, etc], Open Minds, In it for the Money

Open Minds

Due to the lack of control these Rogue Psykers have over their powers, they are less than reliable at keeping them under control than your usual battlefield psyker. Because of this, no independent character would be insane enough to join this unit! In addition, the unit suffers Perils of the Warp on any roll of a double when taking a psychic test. When the unit suffers Perils, rather than taking a wound, roll on the following chart to determine the resullt;

1-2: *Pop*

The head of 1d3 psykers burst apart suddenly. Remove that many model from the unit as a casualty, with no saves of any kind whatsoever allowed.

3-4: Kaboom!

Randomly select one Psyker in the unit - they immediately blow apart in a firestorm of psychic violence. Place the large blast template directly over the model and inflict a S8 AP - hit on every model under the template. The exploding model is then removed as a casualty

5-6: Daemonic Possession!

All models in the unit are possessed by daemons, and rampage wildly around the battlefield. The models gain the Beast unit type and Daemon special rule, including a 5+ invulnerable save. In addition, roll d6 times on the Daemonic Boon table (see Codex: Chaos Space Marines) re-rolling duplicate results as well as spawnhood or Daemon Prince, and apply these results to the unit. They then rampage across the battlefield, becoming a neutral unit that moves towards the nearest unit (friend or foe) each turn and charges if possible. If no charge is possible they must run. The unit moves at the start of your movement phase, and assaults at the start of your assault phase. It is considered to be a denial unit for the purposes of holding objectives, but denies both you and your opponent.

In it for the money

At the start of the game, after deployment, or if kept in reserves, immediately upon arriving on the battlefield, roll a d6 for this unit. On a roll of '1' they betray you, selling their services to a higher bidder! (ie, your opponent), and immediately join their side.

Units with the "In it for the money" special rule are denial but never scoring units, nor do they count for the purposes of kill points.



To make it optionally more complex, they could gain a boon at the start of each turn, and/or the could be infested by a 'type' of daemon as Dat Guy suggested - Khornate, Nurglite, Tzeenchian or Slaneeshii - which modifies their stats. This could also occur on psychic power rolls of 6,7,9 etc ie holy number of each god. The unit could also have handlers - each handler downgrades one perils to a Pop result then disappears.

I also reckon the multi-arm guy is too complex, but thats a topic for another post.

Edit: Jeez, you guys have been busy, like ten posts have happened since I started this =/

This message was edited 2 times. Last update was at 2013/11/08 09:08:13


 
   
Made in us
Courageous Silver Helm



Rochester, NY

Lol yeah we have been at it, yeah I like those rules for the rogue Psyker mob.

I think the multi limbed thing is in the lizards thread I can't remember now lol.

Yeah the lack of control could be tactical heavy, I thought you might like the risk though. Yeah if it's a psychic power you control then it's totally used defensively you cast it when you are about to get assaulted and you have demons killing your opponent, and obviously you would roll for their attacks or what not. Let me know.

Yeah...it's kinda like that. 
   
Made in nz
Heroic Senior Officer




New Zealand

I reckon change the blast to be S4 or 5 and make it cause blindness.
   
Made in us
Courageous Silver Helm



Rochester, NY

 Swastakowey wrote:
I reckon change the blast to be S4 or 5 and make it cause blindness.


Lol you and that blindness rule, I like what dakkamite has but I agree with the blast being str 4, as it is with those rules they are pretty much just to see what happens to them in game lol, really huge risk, but it does make a lot of sense.

@dakkamite how did you get that into a box?

Yeah...it's kinda like that. 
   
Made in nz
Heroic Senior Officer




New Zealand

Awesome well that was simple now just to confirm its powers i think. Are there going to be bonuses to the squad for having more than one psyker?
   
Made in us
Courageous Silver Helm



Rochester, NY

Well we do the ld thing for psychic powers depending on how many psykers and the psychic powers get a boost, I still have one more to make if you are satisfied with my other three.

Yeah...it's kinda like that. 
   
Made in nz
Heroic Senior Officer




New Zealand

Sounds good i think.
   
Made in us
Courageous Silver Helm



Rochester, NY

I wanted to do a malediction but this came to mind.

Solar Flare, witch fire 18" assault (number of models in target unit you get that many rolls to hit) str 2 AP - nothing. Special effects for first 2 psykers grants Blind, 4 grants concussive, 6 grants strike down, 8 is soul blaze and 10 causes the whole target squad to gets hot on all weapons if the squad suffers one unsaved wound.

There how is that?

Yeah...it's kinda like that. 
   
Made in nz
Heroic Senior Officer




New Zealand

Does it stack?
   
Made in us
Courageous Silver Helm



Rochester, NY

Of course, but some have additional modifiers like needing to fail a saving through, the rules still work as read in rule book, but you can get all 5 effects on the target.

Edit: after thinking about it, I think it should be 12"range since blind works if you hit and strike down also works as long as you cause a wound even if they save it. Not sure though 18 may still be ok, cause you still have to pass a psychic test then roll to hit.

Oh yeah I remember what I wanted to say now as long as the squad has 5 models the to hit roll on witch fires and beams is 3+, so they are bs4 for that purpose only.

This message was edited 1 time. Last update was at 2013/11/08 10:14:18


Yeah...it's kinda like that. 
   
Made in nz
Heroic Senior Officer




New Zealand

As a balancer maybe enemies get +1 deny the witch roles against their powers as they are weaker psykers?
   
Made in us
Courageous Silver Helm



Rochester, NY

I edited my last post, and I would say no since you still have to roll to hit after psychic test for witch fires. Maybe if you're under 5 models then yes? Also these guys already have a lot bad going for them lol.

Ok I'm going to bed cya!

This message was edited 1 time. Last update was at 2013/11/08 10:17:24


Yeah...it's kinda like that. 
   
Made in nz
Heroic Senior Officer




New Zealand

true, ill add it to the OP once its finished its wait in limbo

Interested in Beastmen mercs anyone?
   
Made in ca
Pustulating Plague Priest






Beastmen mercs? Oh boy this just gets better and better! Think we should use the regular stats of WHFB beastmen? (Just, you know, except the movement stat)

Faithful... Enlightened... Ambitious... Brethren... WE NEED A NEW DRIVER! THIS ONE IS DEAD!  
   
 
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