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Made in gb
Rogue Grot Kannon Gunna






Northern Ireland

 EmberlordofFire8 wrote:
Goblins, hundreds of them! Honestly, they're not all fanatics.


YES THEY ARE!

*** MORE! FANATICS!

Jokes aside, nice work on those archers!


Ok, just for you.

But honestly, is this guy not the coolest fanatic ever! Who sculpted this piece? Its a wonderful mini.


Galahad and Marxist_artist - I present at long last my (almost) completed Wolf Riders.


I say almost because you'll notice one goblin at the back is empty handed. I'm trying to decide what he should be holding. Any ideas?

This message was edited 1 time. Last update was at 2017/05/18 12:23:25


   
Made in ch
Warning From Magnus? Not Listening!





Holy Terra.

That is a pretty cool fanatic. I might need one for my Blood Bowl team, assuming my Orcs let them.

   
Made in gb
Pious Palatine






Nice Wolf riders. For the missing weapon how about a Spear so he can reach from the back?

EDC
   
Made in gb
Rogue Grot Kannon Gunna






Northern Ireland

Arm That Goblin!


The goblin in question. As you can see he's holding the sky up having had his weapon removed by his previous owner for reasons undefined.

Now, spears are nice and all but I was thinking something more along the lines of an inflatable banana, or my wife thinks it should be an ice cream!

Come on people, lets think outside the box. They already ware converse, the box is a dot to these goblins.

   
Made in be
Renegade Kan Killin Orks






Belgium

Balloons? And then give him a Pennywise make-up?

If brute force doesn't help, you're not applying enough!

A Squeaky Waaagh!!

 
   
Made in gb
Perfect Shot Dark Angels Predator Pilot





An umbrella.
A sign saying "Not Dis Wun".
A white flag.
Another gobbo.
A glass of wine.
String.
A pineapple.
All of the above.
   
Made in gb
Rogue Grot Kannon Gunna






Northern Ireland

Loving the balloons idea! Not so much the make up but the balloons would be fun.

The umbrella is great too. Very Lobelia Sackville-Baggins. Might be a bit hard to make though.

   
Made in ch
Warning From Magnus? Not Listening!





Holy Terra.

A sign with the name of the gobbo, like paddington's "please look after this bear", but more like "u bettter looks after dis git".

   
Made in us
Bonkers Buggy Driver with Rockets






Have him hold another, smaller goblin by the leg? Maybe give him one of those fanatic flails? Not sure what to do with him.

Nice work on the wolf riders btw.

I overuse ellipses constantly in my posts. Apologies in advance, unless you already read my post. In that case regular apologies instead.
 
   
Made in gb
Boosting Ultramarine Biker





Cardiff,Wales.

A Lucky Stick would be easy to make if your not up to all the above not so easy to make stuff.

   
Made in gb
Rogue Grot Kannon Gunna






Northern Ireland

My son thinks he should be holding... Underpants!
Typical 6 year old boy.

But you know, white underware on a stick, like Aelyn suggested, a white flag... could work.




   
Made in gb
Rogue Grot Kannon Gunna






Northern Ireland

Happy Halloween Goblin lovers!

Inspired by one of U971's posts over on Show off your Objective Markers! I went and made some spiders.
They started out in a bag of plastic Halloween spiders, and some static grass.
Spoiler:




... and ended up like this.


But what does all this have to do with Goblins? Well goblins like to cat h spiders in the woods don't they? Well that's what I told my 6 year old and we set about playing a little game where a band of goblins took their trust squigs out for a spot of Spider netting in the woods.

It worked on a kind of "Shake the tree" mechanic where you roll to see what comes out of the tree, a Spider or on occasion a dryad!


We used some old curtain pole rings to represent a netted spider or a webbed goblin,

Or in this case the boss's favourite Squig, Nipper.
Webs and nets conferred restrictions in combat and denied moment making it easier to catch and defeat the unfortunate victim.

Lots of fun was had rolling off for squig chases and battling the odd forest creature until a total of six spiders were bagged and carted back to the camp for the loss of two squigs and a goblin.


The dryads don't mind so much, spiders are gross!

This message was edited 2 times. Last update was at 2017/10/24 20:51:40


   
Made in ch
Warning From Magnus? Not Listening!





Holy Terra.

That sounds awesome! The combination of silliness, spiders (awww), dryads and nostalgic miniatures (not to mention a green table!) makes its seem really fun. Would you mind sharing the rules?

   
Made in gb
Rogue Grot Kannon Gunna






Northern Ireland

Tell you what. I'm going to use this as an opportunity to paint up said nostalgic figures. I've got 4 sets of Old metal netters and clubers and some classic nasher squigs that have languished too long without love.

I'll use them all for a nice "scenario rules" post.

   
Made in gb
Rogue Grot Kannon Gunna






Northern Ireland

Rules (more like guidelines) for a Goblin Spider hunt.

The aim of the game is for the goblins to bag 6 (or however many you decide) spiders.


The goblin hunting party consists of (x number of) netters, clubbers and squigs.


Clubbers- a clubber is needed on these dangerous hunts to fend off nasty dryads and the occasional nippy spider.
- a clubber who defeats a spider does not capture it alive but rather squashes it dead. Dead spiders are no good to you.
- a clubber can release a fellow goblin or squig who is trapped in a web. He cannot release himself.

Squigs- squigs are very handy on a spider hunt for checking trees and chasing down spiders.
A squig can be used to make a "Shake the tree" roll the same way as a goblin can.
-if a spider comes out the squig will chase it. Each player rolls a D6. The spider moves D6" in the direction of the next nearest tree and the squig pursues D6". If the spider is caught they remain in combat until one is defeated or the spider is netted.
- a squig who catches a spider will not attack it in the turn it is caught but will only hold it stationary where caught. In subsequent the turns the spider and squig will fight as normal. A spider beaten by a squig in combat is a dead spider not a captured one.
- if a Dryad emerges from a tree the squig will run scared in the direction of the nearest goblin clubber. The spider/Dryad player may elect to peruse, doing so in the same manner as above.

Netters- a netter can throw one net per turn either in a ranged attack or in support of combat.
-a netter does not carry a weapon and so cannot hurt an enemy only net them.
- if a netter is in contact with a clubber his net will impede the enemy allowing the clubber to more easily bash their bonce. A spider in danger of being squashed may be preserved by the presence of a netter in the combat.
Any netter trying to keep a netted spider alive. (To score one for the team) Must Roll a D6. On the roll of a 1 your netter gets bashed on the bonce by the overzealous clubber. (You lose the netter but gain the netted spider)

Nets and webs.
- A goblin netter can throw a net. He may only throw one net per turn in the manner of a ranged attack.
- A spider may throw a web in exactly the same way as a netter throws a net.
-A spider hit by a thrown net is considered captured.
-A goblin, Squig, or dryad hit by a thrown net/web is immobilised until it can escape.

Place a net marker over them to indicate this. It may not move but will fight (with restrictions) if attacked.
-a clubber may release a fellow hunter from a web by moving into contact with them. A dryad can release another dryad from a net in the same way.
- a netted/webbed combatant suffers penalties in combat (you decide how you're doing combat) which are cumulative of more than one net/web is applied.

To find a spider the goblin player must move any of his units into contact with a tree and make a "shake the tree" roll.

Shake the Tree -Roll a D6

6 two spiders jump down.
4-5- one spider jumps down.
2-3 nothing- the tree is empty.
1- Attacked by a dryad.

Spiders

when in play a spider may either...
- Move toward the next closest tree
- target any Goblin or Squig within range with a web attack
- Or bite any enemy already in contact with them.

A spider may not move deliberately into contact with an enemy unless they are already webbed. A spider who contacts a webbed enemy will immediately bite them.


Dryads

Dryads hate goblins. They don't like the spiders much either but they can at least live alongside them.
-a dryad can be played freely by the Spider player when one enters play. They may move freely and assault enemy units. They have no ranged attacks.
- a dryad may free another dryad from a net. It may not free a netted spider and cannot free itself.

Set up.

The Spider player places 10 trees scattered around the forest. There are no spiders in play at the beginning of the game, the goblins must find them first.

The goblin player can deploy his hunters in any way on his table edge and shall begin the game by taking the first turn, moving his units toward trees he wishes to inspect.
The spider player will take turns following a normal goblin turn sequence as and when he has units in play to act with.

Optional extras



Goblin Boss- the goblin player may take a champion or boss of some kind to lead the hunt. For the purposes of game play the boss may act as both a Clubber and a netter. He has the know-wots to lead a Spider hunt after all.

Forest Magic waystone- place a large standing stone in the centre of the board. At the start of the Spider player's turn he may roll a D6

1-2 Nothing Happens - the winds of forest magic have blown quiet for the time being.
3-4 Forest spites - place a spites counter next to the nearest goblin or squig to the stone. They will remain cursed until the next roll of "nothing happens" A cursed unit treats all odd numbers rolled by it as 1.
5-6 - Dryad - a dryad emerges and is placed in contact with any part of the stone. It may move or assault an enemy freely that turn and shall continue in play until defeated.

A note on playing styles.

Now I was playing this with my 6 year old son and so we did almost everything via roll-off or a D2 roll. Seriously simplified rules.

- Everyone moved 6 inches.
- All combat regardless of type dryad, squig, goblin, spider whatever combination was done by a straight roll off with Draws continuing until next round.
- Throwing a net or spider web was always 4+ to hit.
- netted/webbed combatants roll at -1
- Multiple combatants got +1 to their rolls

Now if you wanted you could play a more WFB based style using stat lines for each combatant and doing combat based on WS and weapon types and all that jazz. Whatever works for you and balances the game.
My version was just knocked together on the fly for a bit play time fun with the kids.

Play with it, make it your own. As long as you're having fun.

   
Made in gb
Agile Revenant Titan






Haha what a brilliant game! Absolutely love it love the fuzzy little spiders too excellent work all round!

Check out may pan-Eldar projects http://www.dakkadakka.com/dakkaforum/posts/list/702683.page

Also my Rogue Trader-esque spaceport factions http://www.dakkadakka.com/dakkaforum/posts/list/709686.page

Oh, and I've come up with a semi-expanded Shadow War idea and need some feedback! https://www.dakkadakka.com/dakkaforum/posts/list/726439.page

Lastly I contribute to a blog too! http://objectivesecured.blogspot.co.uk/ Check it out! It's not just me  
   
Made in ch
Warning From Magnus? Not Listening!





Holy Terra.

I'm gonna test it out tomorrow. I've needed an excuse to paint up some of my old night goblins.


I might even make a campaign out of it

This message was edited 1 time. Last update was at 2017/11/03 15:15:33


   
Made in us
Bonkers Buggy Driver with Rockets






 EmberlordofFire8 wrote:
I'm gonna test it out tomorrow. I've needed an excuse to paint up some of my old night goblins.


I might even make a campaign out of it

A campaign about catching spiders actually sounds fun, and like an interesting change of pace. You could use it to adjust rules as you go, too.

I overuse ellipses constantly in my posts. Apologies in advance, unless you already read my post. In that case regular apologies instead.
 
   
Made in gb
Rogue Grot Kannon Gunna






Northern Ireland

Sounds great! Any pics, rules, batreps or whatever you like feel free to drop them here or post a link to anywhere else you might be posting it. I'd love to see how it goes.

Get out and grab some discount leftover Halloween stuff quick though, those bags of joke spiders and spiderweb decorations will be selling super cheap right now.

   
Made in ch
Warning From Magnus? Not Listening!





Holy Terra.

 theCrowe wrote:
Sounds great! Any pics, rules, batreps or whatever you like feel free to drop them here or post a link to anywhere else you might be posting it. I'd love to see how it goes.

Get out and grab some discount leftover Halloween stuff quick though, those bags of joke spiders and spiderweb decorations will be selling super cheap right now.


Thanks for the tip. I'm going to see if any of my neighbours have any as well.


Automatically Appended Next Post:
Ok, your game is hilariously fun. I made a few alterations to the rules, basically added a new goblin (arrer grot!), changed netters a little (netter grows can now net themselves), added points costs and tweaked the turn order so you can play with up to three rival hunting parties.

This message was edited 1 time. Last update was at 2017/11/04 14:07:51


   
Made in gb
Rogue Grot Kannon Gunna






Northern Ireland

Amazing! Hope you get a good few goblins painted up for this too.
Afterall, that's really what this thread is all about.
I'd be interested to try it again sometime with your additions. Sounds great.

   
 
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