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Made in za
Jovial Plaguebearer of Nurgle





South Africa

My main fail sauce comes from not knowing each factions rules that well mainly play marines of all forms and a bit of daemons so when i come against tau eldar, crons or the like i get done by the diffent guns etc. also my deployment leaves a lot to be desired always think turn 2 like why the feth are these guys here they should be there killing the unit they could easily squish.

Facts are chains that bind perception and fetter truth. For a man can remake the world if he has a dream and no facts to cloud his mind. 
   
Made in us
Tunneling Trygon






Impatience, theatricality, playing Tyranids as a first army.

I can't count the amount of times I've forgotten to draw Tactical Objectives because I just wanted to kill things. And I forget to take my time and make the kill in Turn 4. I always want to rush forward, as Tyranids used to do, and use my hordes to shield my army. A wall of bodies to protect the ones behind. That's not how the game works now and it really makes me struggle with Tyranids and with other MEQ armies too. All the premeasuring involved in my ACTUALLY playing is usually too much for me to keep up with. I just switch back to 'devour' mode, even when I play Astral Claws...

And the other bit is 'I'm going to Deep Strike here where an inch scatter means I mishap. 33% chance of it going right. No sweat!' Stupid choices like that mean I will never be a tournament player.

This message was edited 1 time. Last update was at 2015/11/30 10:38:46


 
   
Made in se
Chaos Space Marine dedicated to Slaanesh





My memory (I've skipped the movement, psychic and shooting phase in the same turn because I wanted to charge with 4 units) and kitted out sergants.

I never kit my own sergants with anything, so I expect sergants to have no gear, and that have caused me a couple of squads.

This silence offends Slaanesh! Things will get loud now!

 
   
Made in us
Shadowy Grot Kommittee Memba






 Ubl1k wrote:
My main fail sauce comes from not knowing each factions rules that well mainly play marines of all forms and a bit of daemons so when i come against tau eldar, crons or the like i get done by the diffent guns etc. also my deployment leaves a lot to be desired always think turn 2 like why the feth are these guys here they should be there killing the unit they could easily squish.


This is me against Dark Eldar and Tyranids. Especially Tyranids. I have never been more thankful for a mono build codex because I can never keep straight a Tyranid Hybrofaffler with Double-Toxic Grooblecannon vs the Tyranid Snarglemuncher with Strangling Tentospindrels. Not being able to tell Hormagonts and Genestealers apart in particular has cost at least three games.

Even right now, I know the difference is one of them has blobby heads and the other has skinny heads and I just can't for the life of me remember which is which.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Khorne Veteran Marine with Chain-Axe




Bodt

If I come up against essentially a wall, I have no idea what to do with my units. I played a game against a Renegades army that was all Chimaeras and Hellhounds with a big zombie blob. I only had 1 or 2 secure objective cards, and my Shrikes and a 13 model Gargoyle squad sat and did nothing for 2 turns because I just didn't know what to do with them.

4000 pts
4700+ pts
2500 pts Hive Fleet Gungnir

St. Peter don't you call me 'cause I can't go. I owe my soul to GW's store. 
   
Made in us
Sure Space Wolves Land Raider Pilot





NYC

My biggest flaw is when I want to play a "friendly game" with "fluffy units" and I get annihilated to a "win at all costs" type of opponent.

   
Made in us
Locked in the Tower of Amareo




 womprat49 wrote:
My biggest flaw is when I want to play a "friendly game" with "fluffy units" and I get annihilated to a "win at all costs" type of opponent.



Find BA opponents. They can't field a "win at all costs" list.
   
Made in us
Nasty Nob





United States

I forget basic rules that could be helping me out often, typically it's confusion caused by homebrew bandaids thrown on things I do at home and can't do in a store.

I almost always can't pay attention when being explained the opponents list and it's rules and equipment. So I make mistakes

I'm an ork, I always issue a challenge, always, got to.

I always play for turn 6, I think I'm smart, roughly 33% of the time it's 100% stupid.

I have a tendancy to overkill things, and then get mopped in a counterattack.

I don't magnetize enough, and am too proud to proxy, so I often list build non-optimal stuff.

I'm prone to strangely good success with stuff that is, on paper, horrible. Like Nobz, and Dakkajets, nothing efficient or correct about either, but when I role dice with that Dakkajet seems like everything hits, then half of it wounds. I learn, anecdotal as it is, that this works, then it lets me down completely when I double up on the build and depend on it. Nobz are the same, Five Nobz two Klaws, anybody would go "no, don't do that". I go into a game here and there and watch them make points and win games. Then I put three of those units out there and they suck, roll ones, and feed.

I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. 
   
Made in us
Regular Dakkanaut




I tend to put theme and fluffiness in my list ahead of competitiveness.
   
Made in us
Stabbin' Skarboy




Pittsburgh

I am normally a little bloodthirsty. This loses me games a fair bit. For instance recently I ran a green tide in a highlander tournament and i would have won all three games except that on the first one I decided to multicharge a wraithknight and a squad of spiders I think. The spiders died instantly but due to pile in the pks couldn't hit the wraithknight. That combat dragged on for a while due to whiffing on my part and saving on his. If I had just let the 30 stormboyz tie it up for a turn then I could have caught the rest of his army easily the next turn on the WAAAGH. Oh well though. Also sometimes I try to charge from too far away and after overwatch I can't make it.

My Armies:
Orks about 15000-16000 mostly unpainted but slowly being worked on
Militarum Tempestus about 2000 points just built
Inquisition about 2000 points unpainted
Officio Assassinorum 570 unpainted
I dont paint quickly 
   
Made in gb
Steadfast Ultramarine Sergeant





Looky Likey

Head hunting premium scalps in the opposing army to the expense of the success of the actual mission. I'm particularly a sucker for Primarchs, Knights and Wraithlords.
   
Made in us
Pile of Necron Spare Parts





Not knowing where to set my guys up. I have a tendency to put my guys either right in the line of artillery fire or right into a kill zone after my opponent moves the next turn.
The only other thing I'm having an issue with is when I play with allies I find they get shellshocked quickly and suddenly I'm the one having to deal with the enemy while my allies turtle up behind cover or run.
   
Made in us
Ultramarine Master with Gauntlets of Macragge




What's left of Cadia

I have a bad tendency to overthink my deployment, and so I'll often have all my units in deep cover, where they can't see or shoot at the enemy unless I move out of said cover.

TheEyeOfNight- I swear, this thread is 70% smack talk, 20% RP organization, and 10% butt jokes
TheEyeOfNight- "Ordo Xenos reports that the Necrons have attained democracy, kamikaze tendencies, and nuclear fission. It's all tits up, sir."
Space Marine flyers are shaped for the greatest possible air resistance so that the air may never defeat the SPACE MARINES!
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum
 
   
Made in us
Fleshound of Khorne




tactics? what is that. I've been told i deploy well, not sure if thats bc my opponent can kill my army in one shooting phase bc i deployed well for them or for me, but i really struggle in matching units against things that they can actually kill. I tend to fight an uphill battle that i created myself. Also i have become the standard, in my gaming group, that they hold as bad dice rolls. A bad dice roll in games im not even playing in are referred to as beavering that roll.

Army wise though, skitarii/admech armies and IG mech lists are unbeatable to me. The two players in my group that play those armies are our best tactical players and are unable to play "friendly" games. I know this going into games with them, but i cant even tell you how many times they have completely obliterated my entire army in turn 1 shooting phase, with units that dont even get to shoot bc i dont have any more models to pull off of the board. Needless to say, its frustrating.
   
Made in us
Shadowy Grot Kommittee Memba






I'll be honest: the best solution to getting hammered by shooting armies is more cover.

Seems like every time I see someone who goes "man, IG tank armies/tau/whatever are unbeatable" and I offer to play them, they set up like a rock and two bushes and say "ok let's go".

Your table should have LARGE LOS blockers (large enough for a tank or unit to be untargetable from the other side) and large ruins you can hide a unit in without being super clustered.

6th ed had a setup guideline where you and your opponent would completely fill a quarter of the board with terrain, then spread it out over the board evenly. I still play by that most of the time, and often it just blows my mind how many people play with three solo cups and a rock on the board (or worse, flat drawings of terrain they don't say block LOS)

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Locked in the Tower of Amareo




Most players wont agree to large los blockers. The compromise is a board with a lot of cover and lots of los. You can imagine how much this benefits power armor lists.

Also realize that lots of battles are fought out in the open.

This message was edited 1 time. Last update was at 2015/12/02 19:42:03


 
   
Made in us
Shadowy Grot Kommittee Memba






Most players won't agree to LOS blockers?

Uh. Why? LOS is a huge part of the game. Every tournament plays with large LOS blocking terrain. The ITC (widely used to supplement 40ks base rules) has guidelines for terrain placement that includes LOS blockers.

This is like when I hear about players refusing to play anything but Killteams, or, I dunno. "No shooting phase allowed" or something.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Rotting Sorcerer of Nurgle






The Dog-house

Lack of Terrain... Marines dont fair well against Tau gunlines...

Another is my want to kill things... I went to MWG and used 20 tacticals to kill Leland's 5 assault terminators... In assault

H.B.M.C.- The end hath come! From now on armies will only consist of Astorath, Land Speeder Storms and Soul Grinders!
War Kitten- Vanden, you just taunted the Dank Lord Ezra. Prepare for seven years of fighting reality...
koooaei- Emperor: I envy your nipplehorns. <Magnus goes red. Permanently>
Neronoxx- If our Dreadnought doesn't have sick scuplted abs, we riot.
Frazzled- I don't generally call anyone by a term other than "sir" "maam" "youn g lady" "young man" or " HEY bag!"
Ruin- It's official, we've ran out of things to talk about on Dakka. Close the site. We're done.
mrhappyface- "They're more what you'd call guidlines than actual rules" - Captain Roboute Barbosa
Steve steveson- To be clear, I'd sell you all out for a bottle of scotch and a mid priced hooker.
 
   
Made in us
Locked in the Tower of Amareo




the_scotsman wrote:
Most players won't agree to LOS blockers?

Uh. Why? LOS is a huge part of the game. Every tournament plays with large LOS blocking terrain. The ITC (widely used to supplement 40ks base rules) has guidelines for terrain placement that includes LOS blockers.

This is like when I hear about players refusing to play anything but Killteams, or, I dunno. "No shooting phase allowed" or something.


Not huge ones. LOS is not blocked for things like Riptides/IKs/WKs. Limited LOS, tons of cover.
   
Made in us
Shadowy Grot Kommittee Memba






Martel732 wrote:
the_scotsman wrote:
Most players won't agree to LOS blockers?

Uh. Why? LOS is a huge part of the game. Every tournament plays with large LOS blocking terrain. The ITC (widely used to supplement 40ks base rules) has guidelines for terrain placement that includes LOS blockers.

This is like when I hear about players refusing to play anything but Killteams, or, I dunno. "No shooting phase allowed" or something.


Not huge ones. LOS is not blocked for things like Riptides/IKs/WKs. Limited LOS, tons of cover.


Why not? Big buildings, big mesas, mountains, whatever. If people want apoc units in normal games you gotta use apoc terrain as well. Watch some online batreps, you're gonna see at least 2 or 3 4-5 story buildings.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Locked in the Tower of Amareo




the_scotsman wrote:
Martel732 wrote:
the_scotsman wrote:
Most players won't agree to LOS blockers?

Uh. Why? LOS is a huge part of the game. Every tournament plays with large LOS blocking terrain. The ITC (widely used to supplement 40ks base rules) has guidelines for terrain placement that includes LOS blockers.

This is like when I hear about players refusing to play anything but Killteams, or, I dunno. "No shooting phase allowed" or something.


Not huge ones. LOS is not blocked for things like Riptides/IKs/WKs. Limited LOS, tons of cover.


Why not? Big buildings, big mesas, mountains, whatever. If people want apoc units in normal games you gotta use apoc terrain as well. Watch some online batreps, you're gonna see at least 2 or 3 4-5 story buildings.


I'm not a mind reader. I don't know why. People have apoc units in games whether they want it or not. There's no magical rule saying the terrain has to change. Not all battles are fought in cities. Or around high hills for that matter.
   
Made in us
Sword-Bearing Inquisitorial Crusader





North idaho/ Washington

My soft heel is loving big models too much, just because a model is large doesnt make it good and just because the enemy had a large model doesnt mean I need to blindly throw everything at it into glorious combat to try to kill it.

Also im addicted to CC heavy weights too. Abbadon, swarmlord, greater daemons, Calgar, old one eye, ect...ect... if its big or hits big in CC I usually dont care about point costs all I know is I need to run it and get it to kill something. Many times I have had abby kill only a scout squad all game because it was the first unit in my path....which lead him to getting shot to pieces outside his LR. Blood my fiends.....blood for the blood god

I would sign this contract but I already ate the potato

GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.  
   
Made in au
Blood Angel Neophyte Undergoing Surgeries




Australia

Martel732 wrote:
the_scotsman wrote:
Martel732 wrote:
the_scotsman wrote:
Most players won't agree to LOS blockers?

Uh. Why? LOS is a huge part of the game. Every tournament plays with large LOS blocking terrain. The ITC (widely used to supplement 40ks base rules) has guidelines for terrain placement that includes LOS blockers.

This is like when I hear about players refusing to play anything but Killteams, or, I dunno. "No shooting phase allowed" or something.


Not huge ones. LOS is not blocked for things like Riptides/IKs/WKs. Limited LOS, tons of cover.


Why not? Big buildings, big mesas, mountains, whatever. If people want apoc units in normal games you gotta use apoc terrain as well. Watch some online batreps, you're gonna see at least 2 or 3 4-5 story buildings.


I'm not a mind reader. I don't know why. People have apoc units in games whether they want it or not. There's no magical rule saying the terrain has to change. Not all battles are fought in cities. Or around high hills for that matter.


If you play on a board where you're not using LOS blocking terrain, you're removing a lot of tactical potential from the game. Ultimately, it buffs shooting and neuters assault. Then it comes down to a boring "time to roll dice and see who wins" style of gameplay. When you do play with it, LOS blocking terrain adds the option to utilise assault units by taking less losses on the way in. Makes list building more fun and challenging. Rather than just choosing big guns, big guns.
   
Made in gb
Decrepit Dakkanaut





Nottinghamshire

I tend to run off in seemingly random directions, that confuse and sometimes panic my opponent with lack of transparency. Problem is I forget why I'm doing it quite often due to having too many plates spinning at once.
"Where is that squad going?"
"I wish I knew."


[ Mordian 183rd ] - an ongoing Imperial Guard story with crayon drawings!
[ "I can't believe it's not Dakka!" ] - a buttery painting and crafting blog
 
   
Made in us
Ultramarine Master with Gauntlets of Macragge




What's left of Cadia

 Buttery Commissar wrote:
I tend to run off in seemingly random directions, that confuse and sometimes panic my opponent with lack of transparency. Problem is I forget why I'm doing it quite often due to having too many plates spinning at once.
"Where is that squad going?"
"I wish I knew."


This kinda reminds me of a thing I saw about US military tactics, and how it is organized chaos. If we don't know what we're doing then the enemy certainly doesn't.

TheEyeOfNight- I swear, this thread is 70% smack talk, 20% RP organization, and 10% butt jokes
TheEyeOfNight- "Ordo Xenos reports that the Necrons have attained democracy, kamikaze tendencies, and nuclear fission. It's all tits up, sir."
Space Marine flyers are shaped for the greatest possible air resistance so that the air may never defeat the SPACE MARINES!
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum
 
   
Made in za
Jovial Plaguebearer of Nurgle





South Africa

I love making terrain especially ruins and containers but I never put enough LOS blocking stuff on the table.

Facts are chains that bind perception and fetter truth. For a man can remake the world if he has a dream and no facts to cloud his mind. 
   
Made in us
Loyal Necron Lychguard





Virginia

My biggest struggle is the army I play. I don't lose games, but I lose friends.

40k:
8th Edtion: 9405 pts - Varantekh Dynasty  
   
Made in no
Dakka Veteran




I get pretty stressed out against armies that are in my face t1/2, like drop pods, war convocations with all their Scout and Dunestrider stuff, etc. Instead of calmly tarpitting stuff, I direct too much firepower at bait units, when I should focus on their shooting or support, even if it's further away.
   
Made in us
Khorne Veteran Marine with Chain-Axe




Bodt

 Buttery Commissar wrote:
I tend to run off in seemingly random directions, that confuse and sometimes panic my opponent with lack of transparency. Problem is I forget why I'm doing it quite often due to having too many plates spinning at once.
"Where is that squad going?"
"I wish I knew."

"Just as planned."

4000 pts
4700+ pts
2500 pts Hive Fleet Gungnir

St. Peter don't you call me 'cause I can't go. I owe my soul to GW's store. 
   
Made in us
Locked in the Tower of Amareo




 Clan Lykos wrote:
Martel732 wrote:
the_scotsman wrote:
Martel732 wrote:
the_scotsman wrote:
Most players won't agree to LOS blockers?

Uh. Why? LOS is a huge part of the game. Every tournament plays with large LOS blocking terrain. The ITC (widely used to supplement 40ks base rules) has guidelines for terrain placement that includes LOS blockers.

This is like when I hear about players refusing to play anything but Killteams, or, I dunno. "No shooting phase allowed" or something.


Not huge ones. LOS is not blocked for things like Riptides/IKs/WKs. Limited LOS, tons of cover.


Why not? Big buildings, big mesas, mountains, whatever. If people want apoc units in normal games you gotta use apoc terrain as well. Watch some online batreps, you're gonna see at least 2 or 3 4-5 story buildings.


I'm not a mind reader. I don't know why. People have apoc units in games whether they want it or not. There's no magical rule saying the terrain has to change. Not all battles are fought in cities. Or around high hills for that matter.


If you play on a board where you're not using LOS blocking terrain, you're removing a lot of tactical potential from the game. Ultimately, it buffs shooting and neuters assault. Then it comes down to a boring "time to roll dice and see who wins" style of gameplay. When you do play with it, LOS blocking terrain adds the option to utilise assault units by taking less losses on the way in. Makes list building more fun and challenging. Rather than just choosing big guns, big guns.


There's some, but not much and the big units can see over it.
   
 
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