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Made in be
Liberated Grot Land Raida






Belgium

Hat is perfect! Now give him hi a curly hair squig and call him Slash

A Squeaky Waaagh!!

Camkhieri: "And another very cool thing, my phones predictive text actually gave me chicken as an option after typing robot, how cool is that."'

Meercat: "All eyes turned to the horizon and beheld, in lonely and menacing grandeur, the silhouette of a single Grot robot chicken; a portent of evil days to come."
From 'The Plucking of Gindoo Phlem' 
   
Made in us
Poxed Plague Monk






Things are starting to come together with this guy. Hopefully I'll have some finished pictures of him posted soon.

For now, have some Hand-crafted Ork Bum:

   
Made in be
Liberated Grot Land Raida






Belgium

Some nice gs work

A Squeaky Waaagh!!

Camkhieri: "And another very cool thing, my phones predictive text actually gave me chicken as an option after typing robot, how cool is that."'

Meercat: "All eyes turned to the horizon and beheld, in lonely and menacing grandeur, the silhouette of a single Grot robot chicken; a portent of evil days to come."
From 'The Plucking of Gindoo Phlem' 
   
Made in us
Poxed Plague Monk






The next member of my Morker Mob is finally finished.




After months of being hopelessly understaffed, Grizwoad has finally hired a Slaver to help him with his organizational development. He comes highly recommended, with extensive experience in boosting productivity in the scrap mines, maximizing performance on the battlefield, and positively impacting a mob's bottom line. Hopefully, he should be able to "recruit" a couple of grots by the next time we head out into the skid.

This conversion has been in the works for quite a while. As I mentioned earlier in the thread, I based a lot of my conversions off of Paul Bonner's artwork. This guy in particular was based on the Mek with the top hat from the old Rogue Trader Ork book.



I thought he had an appropriate sense of style that would fit in with my band of crazy spanner boyz and gearheaded yoofs.

As you might expect, project turned into quite an eclectic bit of kitbashing. I ended up using bits from the Ork Boyz sprue, the Runtherd, Warbiker Mob, Crypt Ghouls, and, of course, the head from the Painboy. I'm surprised I don't see more conversions with that head, since it's got so much character. It's one of the few smiling Ork figures left in the range, and it's also got a much less boxy face than most of the current models. It made a good fit for my dapper Rogue Trader Ork.

In the end, I had seven different sub-assemblies, plus the base that needed to be painted before being glued together.



Attaching the Painboy head to the Nob torso was actually a bit difficult, as it's sort of a snap-together model. I had to carve out the interlocking neck bits, pin the two parts together and then sculpt a new neck.

All together, the finished model was pinned in six different places. There might be as many pins in his head alone than in the rest of the mob combined.



I think I'm better at modeling than at painting, but I'm pretty happy with how he turned out. I ended up changing my mind a few times while painting, so his shirt went from black, to red, and then back to black. Quite a few other parts went through a similar number of superfluous paint jobs before I was finally satisfied. I also made the head of his staff interchangeable, so it's easy to switch between a Grabba Stik and a Grot Prod, depending on whether the runtherd is focusing on "recruitment" or on "boosting productivity."



Next thing to do will be getting some runts together so that our runtherd has something to herd.
   
Made in be
Liberated Grot Land Raida






Belgium

That's a lovely model, don't diss your painting skills!

A Squeaky Waaagh!!

Camkhieri: "And another very cool thing, my phones predictive text actually gave me chicken as an option after typing robot, how cool is that."'

Meercat: "All eyes turned to the horizon and beheld, in lonely and menacing grandeur, the silhouette of a single Grot robot chicken; a portent of evil days to come."
From 'The Plucking of Gindoo Phlem' 
   
Made in au
Daring Dark Eldar Raider Rider





Canberra

That's a great, characterful model. It really reminds me of the fun-and-toofy period of Orks which is exactly what you're after.

"..and all his austeren host..." - my hobby projects tumblr.

Unrestrained Ravagings: A Dark Eldar Project Log

Kings of War/Fantasy: Bretonnians. Full Thrust: Oceanic Union and Sa'Vasku. Bolt Action: Poland. 40K: Dark Eldar. 
   
Made in us
Walking Dead Wraithlord






That guy is brilliant. I have such fond memories of Gorkamorka. Need to look at what I have left. Maybe get a campaign going.

This message was edited 1 time. Last update was at 2017/05/29 23:48:51


 
   
Made in us
Squishy Squighound





Very nicely done! The top hat and pipe are awesome.
And maybe Da Dook's Blastas won't target him quite so much due to the purpley nature of his hat's feathers,
   
Made in us
Poxed Plague Monk






It's been slow progress the last few weeks, but the spannerz have been pulling late nights working on their new vehicle. With a little luck, it might even be ready in time for the next game.

   
Made in us
Damsel of the Lady





drinking tea in the snow

It looks interesting! and i'm sure, very orky.

also i want to third or fourth the love for the top hatted ork. That is my absolute favorite thing i have seen on here for some time!

realism is a lie
 
   
Made in us
Squishy Squighound





Interesting... I'm curious to see what the barrel rig is for...
   
Made in us
Poxed Plague Monk






I'm a bit behind with my photos, as I haven't set up my lightbox since we did some remodeling around the house, but hopefully I'll get it set back up soon and get some pictures of the new trakk.

For now, here's a work in progress shot of my converted skorcha.

   
Made in us
Battlefield Tourist




MN (Currently in WY)

Hot!

Always good to see some Gorkamorka action!

Support Blood and Spectacles Publishing:
https://www.patreon.com/Bloodandspectaclespublishing 
   
Made in gb
Liberated Grot Land Raida






Northern Ireland

 The Turnip Master wrote:
It's been slow progress the last few weeks, but the spannerz have been pulling late nights working on their new vehicle. With a little luck, it might even be ready in time for the next game.



I spot a comically over-wide ork trakk! Fantastic!

   
Made in us
Poxed Plague Monk






 theCrowe wrote:


I spot a comically over-wide ork trakk! Fantastic!


Yep, that's the idea. It didn't come out quite as wide and boxy as I'd hoped, but I'm still quite pleased with it.
   
Made in us
Squishy Squighound





I'm anxiously awaiting the finished product and reports of your latest exploits!
   
Made in gb
Pious Palatine






This is really cool. I really like the top hat boss.

EDC
   
Made in us
Poxed Plague Monk






After months of planning, slow progress, and more than a few missteps, my second trakk is finally finished. As you can probably see, this trakk is armed with a skorcha, which has been outfitted with Loadsa Ammo gubbinz (my mob doesn't do anything halfway).



Since I already had one trakk that was only slightly modified from the standard Ork Wartrakk, I wanted this one to be unique, while still being easily identifiable as a trakk. The plan was to change the front to have two wheels instead of one, giving it a cab more like a buggy. I wanted it to be wider and boxier, like the Warbuggy, but I didn't want to make it any longer than the standard Wartrakk or it would basically just be a second big trakk. Also, since I had decided that I wanted to add a skorcha to the mob, I decided to base the design on one of my favorite cars from Mad Max: Fury Road, Firecar No. 3.



Obviously there wouldn't be any Volkswagens to modify on Gorkamorka, but I liked the idea of the car being a fairly sparse frame around a bunch of oil drums and a supercharged engine.

Figuring out how to get all the barrels attached was kind of complicated, and in the end, they took up much more space than I had originally planned for. I didn't want to stretch the trakk any longer, so I ended up just pushing it up higher (and a little bit wider). I also ended up scrapping the engine block, which was a shame, but it probably would have ended up stretching the length to almost as long as my big trakk.

Once I finally had everything mostly assembled, I had two main sub-assemblies, the front and the back, as well as a number of smaller bits to glue together after painting.



The two I-beams on the cab fit snugly around the two front barrels and extended most of the way through the interior of the rear section, making the finished vehicle fairly solid once it was glued together. I'm sure I carefully measured the width of the cab at some point during its construction, but since the project was stretched out over the course of months, I was actually quite surprised at how perfectly it all fit together when the two halves were finally completed.



I'm quite pleased with the finished model. It was a bit taller and wider than I had originally intended, but I managed to keep its length within about five millimeters of the standard wartrakk, which isn't bad for the amount of scratch-building I ended up doing. The skorcha turned out especially well. When I actually zoomed in with a camera, I noticed that the muzzle burn on the end of the gun ends rather abruptly, but it still doesn't look half bad. Finally Toast, our intrepid spanner and resident pyromaniac, has something appropriately burny to take into battle.



The only thing that was really disappointing about the paint job was the timing. Unfortunately, it was only basecoated by the time of the last big battle of the campaign, which was the first time I couldn't boast of having a fully painted mob. Hopefully I'll get some pictures from that up soon.



   
Made in us
Squishy Squighound





Looks awesome! Despite previous comments, it doesn't even look "comically wide" (though it wouldn't be a bad thing if it were).

Nicely done!
   
Made in us
Ambitious Space Wolves Initiate





Wow, nice Skorcha! Is that kitbashed from an Imperial Guard flamer?
   
Made in us
Poxed Plague Monk






@AshNomad The tanks are from the Cadian sprue, the nozzle is a Sentinel flamer. I sawed the barrels off the basic wartrakk shootas to make the base so that the whole thing could be attached to the same standard gun mount. That also means that I can easily swap it out for other weapons if I need to.
   
Made in gb
Liberated Grot Land Raida






Northern Ireland

 Marvolork wrote:
Looks awesome! Despite previous comments, it doesn't even look "comically wide" (though it wouldn't be a bad thing if it were).

Nicely done!


Yeah I was surprised at that too. The finished article looks remarkably well proportioned.
Great job all round.

   
Made in us
Walking Dead Wraithlord






That thing rules. Fire it up!
   
Made in us
Poxed Plague Monk






After some intense competition, our Gorkamorka campaign has finally come to an end. Sadly, we were all a bit rushed for this one, so not all the mobs are fully painted and a few big chunks of scenery were also not quite finished when we played. Still, it was a day filled with twists and turns and a dramatic (if not unexpected) finish.

Our first game took place at a Mektown Brewhouse, where our nobs were up to their usual drinking and brawling, unaware that an ambush was about to take place.



As the four mobs began to coalesce around the brewhouse in an effort to double-cross each other (or double-cross the double-crossers), my nob, Grizwoad was hurled out a rear window. Fortunately, Deezo, his big trakk was parked nearby, so he went to rouse the driver and start gettin' da boyz together.

Meanwhile, Chad was casually (and somewhat suspiciously) walking out the front door of the brewhouse, where Urzig's trukk was parked.



Whie Urzig was still inside brawling, Chad made a dash for the trukk, hoping to take out the unsuspecting driver before he knew what hit him.



One of Chad's boyz also made a move on Marvolork's mob, using the jump pack he'd won in the first race to get the drop on them

Unfortunately, Chad's careful strategic maneuvers were no match for Urzig's brute strength, and soon both he and Marvolork were fleeing for their lives, leaving Urzig and Grizwoad to rule the streets of Mektown.



Thus far, Grizwoad and his gang had been doing quite well. Apart from one spanner that got ambushed by Urzig's boyz, the rest of the gang had made it to the trukk and piled in. They still had all their scrap and had mostly avoided any fighting apart from a few of Chad's boys, whom they had run off with relative ease.

In retrospect, the gang should have driven off the table with their winnings right then, but at the time, that seemed rather un-Orky. Instead I decided to plow through Urzig's scattered forces and get a few more shots off before the game ended.

The outcome of the ensuing fight wasn't bad per se. My mob's shooting (not to mention my lovely spikes) kept Urzig at bay and everyone in the mob got out unscratched. Unfortunately, Urzig's mob decided to shoot out my trakks, reducing my movement to five, then four, until by the end of the game my big trakk was only moving three inches on its gas engines and two for each thrust. I offered to simply concede, but my opponent insisted on dragging the game out another half hour until my trakk finally was able to limp off the table.

The second round found my mob facing off once more against their old foes, Chad and his Ork bros. They were by far the leaders in the campaign, while my mob was battling for third with Marvolork's. This time, however, I had my whole mob and they were looking forward to avenging Abby Sr's untimely demise.



Deployment was a little bit tricky, as we'd each placed a large unexploded bomb in the other's deployment zone. I ended up with my forces split along two flanks, while Chad and his mob were mostly grouped around his heavily armed trukk,which had won a Kustom Force Field in the previous race. He'd also acquired a number of bikes, and since he was rollin' in teef, he'd made them all 'eavier. It was quite an imposing force for my tiny mob.



My big trakk rolled forward to contest a few pieces of scrap near a rickety lookout tower. Chad's trukk took up position in the center arch while two bikes and his jump pack boy raced around to flank me. Fortunately, the crew were able to lay down enough dakka to stop most of his vehicles in their tracks, and we ended up with a fairly stationary battle line for the rest of the game.



On the other side, one of his bikers rammed Abby Jr. and Shifty head-on, immobilizing both vehicles. Since both vehicles were 'eavy, their wrecks were all but impervious to fire from a standard shoota. As such, neither side dared leave the safety of their smoking debris and instead proceeded to have a lengthy shootout at just out of arm's reach.



A second bike tried to race across no man's land to break the stalemate but was deftly felled by a single shot from Grizwoad's gun.

While all this was going on, Toast managed to get his brand new flamecar all the way around Chad and his boyz and came up behind the whole mob.



Before they knew what hit them, Toast's skorcha had engulfed half their mob in flames. Chad's boyz bottled out, leaving nearly all the scrap for Grizwoad. With the bonuses for taking out a mob that was well over a hundred points ahead of me, this was easily my best game of the campaign.

Unfortunately, my fellow Morker Mob was not faring so well. On the other table, Urzig had finally managed to take out Marvolork, leaving his mob nobless.

Going into the final race, the stakes were as high as ever. Chad was within a few points of winning the campaign, but after taking a beating in the first two games, his victory wasn't yet certain. Marvolork was dead and I had no chance of passing them in one game, but if our boys managed to shut out the Gorkers (or if Urzig and Chad didn't survive the battle) we might keep the game going.



The race began and I was off to a great start. My two trakks raced forward while the other trukks and buggies spun and crashed. Chad and Urzig each had a biker that was keeping pace, but neither had the firepower to slow me down.



Marvolork's racers, as had become their signature, got off to a rocky start. Barely a car-length down the track, they were already stuck in a pileup.

Urzig had his own signature move at this point, and, as usual, jumped out of his trukk to start causing chaos. He leapt aboard Marvolork's big trakk to try to take out the mob that was already firmly in last place. Unfortunately for Urzig, his first target was Grokkenstern, who had recently been given a pair of De-Lux Kicking Legs while visiting the Docs for a completely unrelated issue. Grokkenstern was flung from the vehicle, but Urzig was laid out by a well-placed boot to the head. Seeing a chance to take out his rival once and for all, Chad rushed in to finish off the downed Urzig.



Unfortunately for Chad, Urzig had become a nigh unkillable combat machine, and the dastardly nob got a taste of his own medicine as he was beat unconscious by Urzig for the third straight race in a row.



Quite used to watching their boss get beat up at this point, Chad's mob pressed on, weaving through the jumble of vehicles while also avoiding their own land mines which they had strewn about the track.

At the end of the first curve, Chad's biker, Michael, had pulled out in front, with the rest of the drivers in close pursuit. In fact, at this point, everyone still had a shot. Even Marvolork's two vehicles managed to catch up to the pack.



As the racers passed the big arch, however, things went awry once again.

Urzig's trukk crashed on the inside lane, forcing the other racers to swerve around the rock spire, to varying degrees of success. Soon there was yet another pileup, and the larger vehicles found victory slipping away from them once again.



And so Chad's biker, Michael, won our third and final race, placing their mob firmly in first place and ending the campaign. Chad recovered from his wounds, robbing Urzig of a the satisfaction of killing his long-time rival.

Despite placing a distant third, my mob actually performed quite well. Looking purely at win-lose ratios, I did even better than Urzig's mob (and better than Chad if you don't count the races), though because we were tweaking some of the rules along the way, my early losses put me at a disadvantage that I was never able to recover from.

Our current plan is to do a mini-campaign in about a month or so to hopefully rebalance a few of the rules that were causing us problems. That also means that unless I want to run another mob that's 50 percent Spanner Boyz, I need to start converting some more mobsters.
   
Made in us
Squishy Squighound





Great write-up! I'm disappointed in how Da Dook's Blastaz did, but I still had loads of fun!

Thanks for documenting it all!
   
Made in us
Poxed Plague Monk






@Marvolork No Problem

And here's my not-last-place Morker Mob in all its glory:

   
Made in us
Squishy Squighound





That's a good-looking mob! I love that they're so orky and yet so cohesive, and the attention you put into every detail (even the bases) is very impressive.
   
Made in us
Walking Dead Wraithlord






Sounds like a blast. Thanks for sharing.
   
Made in us
Bonkers Buggy Driver with Rockets





Houston, TX

I just loved this Gorkamorka revival! Thanks for sharing it. Great job on your Orks.

Xhorik 87th Drop Troops P&M blog https://www.dakkadakka.com/dakkaforum/posts/list/775655.page

Project log and campaign featuring Orks, Imperial Guard, Marines, Tyranids: http://www.xhorikwar.blogspot.com/
Currently focused on our Horus Heresy campaign with White Scars, Death Guard and Imperial Militia.  
   
Made in us
Poxed Plague Monk






I'm a bit behind on my prep for our upcoming campaign, but I have finally started making progress on getting some grots together for the mob.





This is the first of my converted Gretchin. Since my Morker Mob is mostly a bunch of crazy Spanner Boyz, I decided I'd keep the mechanic theme going through my grots as well. I decided to give this guy a nice Cogwheel Club, using some robotics parts I got from China. I also changed the furry loincloth to a cloth one.
   
 
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