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Made in us
Longtime Dakkanaut




Current scuttlebutt is that Dave thinks the game can support up to 8 factions.
   
Made in us
Huge Hierodule





land of 10k taxes

Love DzC, DFC got dropped when they dropped it. Want to try DZC 2.0, but will not give HWG anymore of my $$$ until I get the rest of my DFC stuff.

was censored by the ministry of truth 
   
Made in us
Longtime Dakkanaut




We never use the cards. Always felt they didn't fit with the game. DZC stands enough on its own without them.

Hopeful for DZC 2.0 Really hoping CQC was fixed, as it was the most convoluted part of the game.
   
Made in us
Longtime Dakkanaut





Central Valley, California

we're hoping the upcoming revised rule set for DZ:C will get the locals here who own some of it to dust off and play.


Automatically Appended Next Post:
str00dles1 wrote:
We never use the cards. Always felt they didn't fit with the game. DZC stands enough on its own without them.

Hopeful for DZC 2.0 Really hoping CQC was fixed, as it was the most convoluted part of the game.


What's CQC again? Others seem more concerned about dedicated transports.

This message was edited 1 time. Last update was at 2017/08/25 00:06:14


~ Shrap

Rolling 1's for five decades.
AoS * Konflikt '47 * Conquest Last Argument of Kings * A War Transformed  
   
Made in us
Regular Dakkanaut




Reynoldsburg Ohio

nobody wrote:
Current scuttlebutt is that Dave thinks the game can support up to 8 factions.


He hasn't supported the five they already have in forever, unless you count DFC then 4 factions got fleets, but their planetary forces have been seriously neglected since they started focusing on DFC.
   
Made in us
Longtime Dakkanaut




Shrapnelsmile wrote:we're hoping the upcoming revised rule set for DZ:C will get the locals here who own some of it to dust off and play.


Automatically Appended Next Post:
str00dles1 wrote:
We never use the cards. Always felt they didn't fit with the game. DZC stands enough on its own without them.

Hopeful for DZC 2.0 Really hoping CQC was fixed, as it was the most convoluted part of the game.


What's CQC again? Others seem more concerned about dedicated transports.


Shooting after getting out of transports will be huge, and really was needed to keep the game fast. CQC Close Quarters Combat. Its a page or two and is the most convoluted combat system ive seen in a minis game. Its more mind boggling that infantry are not the main focus that its so convoluted (aside objective grabbers).

Digclaw wrote:
nobody wrote:
Current scuttlebutt is that Dave thinks the game can support up to 8 factions.


He hasn't supported the five they already have in forever, unless you count DFC then 4 factions got fleets, but their planetary forces have been seriously neglected since they started focusing on DFC.


Well, to be fair, part of that is the massive delay in the KS. And how massively supported the KS was. Dave had to spend all his time designing 2 more fleets to get them out asap. Originally it was just for the molds for UCM and Scourge.

But I agree, hearing first hand the special new leaders spoiled how long ago now wont be til 2018 is kinda nuts. DZC IMO is a vastly better game and should be where their focus is
   
Made in us
Thrall Wizard of Tzeentch





Bromsgrove, UK

Redditch Wargaming Society, UK here. We're doing great with DfC, still growing, and we now have ten regular players. We are still demoing for new guys too, so we expect to increase our numbers.

We're also running a regional tournament, details on link below:

http://www.hawkforum.co.uk/hawkforum/viewtopic.php?f=51&t=10227&sid=4843c4a666b3a70f184c8a6a97c9c126

Email scoundrelstudios@gmail.com to arrange a painting commission. Everything from historical to sci-fi. Get a free quote today!

Please visit https://www.instagram.com/scoundrelstudios13/ for more of my commission work.




 
   
Made in us
Huge Hierodule





land of 10k taxes

Dead in my area now. No DFC KS missing stuff = so everyone just DEEP SIXed their stuff on ebay.

was censored by the ministry of truth 
   
Made in gb
Mighty Vampire Count






UK

str00dles1 wrote:
We never use the cards. Always felt they didn't fit with the game. DZC stands enough on its own without them.

Hopeful for DZC 2.0 Really hoping CQC was fixed, as it was the most convoluted part of the game.


Agreed re CQC - I found it the least engaging and complicated part of the game - and always seemed out of phase with what was happening around it.

Transports not being able to pick up other squads if their own were killed was also odd, but I think it was for game balance, we see somewhat similar thing in transports in 40k over the years

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Longtime Dakkanaut





I have never played Dropzone Commander, but as a huge Epic fan, have been curious about the game. I thought about buying the box set off amazon. I guess there are two versions of the game? What is the difference between the two?

I was also wondering about the VTOL crafts that look like they drop the units into position. What is the point of them after they make the drops? Do they have weapons themselves and act as air support?

   
Made in gb
Mighty Vampire Count






UK

KTG17 wrote:
I have never played Dropzone Commander, but as a huge Epic fan, have been curious about the game. I thought about buying the box set off amazon. I guess there are two versions of the game? What is the difference between the two?

I was also wondering about the VTOL crafts that look like they drop the units into position. What is the point of them after they make the drops? Do they have weapons themselves and act as air support?



Depends on the transport - some only have minimal firepower - others are equally effective gunships and some are big gunships that can also carry troops.

You can also get back - or teleport you are Aliens and fly somewhere else and repeat. The idea is that it promotes mobility on the battlefield.

From experience there are a couple of flaws in the current edition re this
Personally I felt the CCQ rules did the opposite which was a shame and only the aircrafts original passengers could ever get back in your dropship (unless you are Aliens ) so you had to track stuff a bit and also could have the odd situation where your troops had to walk when there was an empty drop ship next to them but they were not allowed in it.

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Longtime Dakkanaut





Do units like vehicles move rather slowly? I can understand infantry needed to be airlifted, but it looks like all the infantry come with their own ground transports. So a VTOL would lift a APC loaded with crew and drop in off in another part of the battlefield? Do these VTOL's get shot down in the process?
   
Made in gb
Mighty Vampire Count






UK

KTG17 wrote:
Do units like vehicles move rather slowly? I can understand infantry needed to be airlifted, but it looks like all the infantry come with their own ground transports. So a VTOL would lift a APC loaded with crew and drop in off in another part of the battlefield? Do these VTOL's get shot down in the process?


Depends on the vehicle - there are fast moving Skimmers (Shaltari aliens mostly ) and slow moving fortresses. On the other hand many small to medium units including tanks are drop capable which does enable you to move stuff around a lot - although it can be tricky as normally you can't fire the turn you disembark.

Shalatri can also use their Gates to teleport in and out their equivalent of BattleMechs/ medium sized Titans which is fun as they are slow.

However, human dropships that are destroyed usually mean the transported elements die so you have to be careful of enemy AA, Aliens are never in their transports so that's all good.

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Nurgle Predator Driver with an Infestation




OKLAHOMA!!!

Well I just got part of the 2 player starter painted up. I'll be demoing the game in my area ASAP.

 
   
Made in us
Longtime Dakkanaut




Id personally wait to demo. Even if your very excited for it, 2.0 is supposed to have some big changes in it that change the game up a lot. No real point in demoing the game now, only to have to do it again in 2-3 months. Id focus on getting it all painted really nice and wait
   
Made in us
Krazed Killa Kan





SoCal

2.0 will be essential for the game. Basically frees up players to try more things.

Hopefully they move away from the banal leftover objective types from the 90s and try to do more interesting things.

   
Made in us
Nurgle Predator Driver with an Infestation




OKLAHOMA!!!

str00dles1 wrote:
Id personally wait to demo. Even if your very excited for it, 2.0 is supposed to have some big changes in it that change the game up a lot. No real point in demoing the game now, only to have to do it again in 2-3 months. Id focus on getting it all painted really nice and wait


I do want to wait for 2.0 but there hasn't been any word or an ETA on when it'll be out.

I haven't even found any details of what could be changing from 1.1 to 2.0, which is troubling.

 
   
Made in us
Longtime Dakkanaut




sqir666 wrote:
str00dles1 wrote:
Id personally wait to demo. Even if your very excited for it, 2.0 is supposed to have some big changes in it that change the game up a lot. No real point in demoing the game now, only to have to do it again in 2-3 months. Id focus on getting it all painted really nice and wait


I do want to wait for 2.0 but there hasn't been any word or an ETA on when it'll be out.

I haven't even found any details of what could be changing from 1.1 to 2.0, which is troubling.


Where gave you been looking?

https://www.dakkadakka.com/dakkaforum/posts/list/0/733510.page
http://www.hawkforum.co.uk/viewtopic.php?f=10&t=10141

Last I heard the planned release for 2.0 was around Salute in April.
   
Made in us
Nurgle Predator Driver with an Infestation




OKLAHOMA!!!

nobody wrote:
sqir666 wrote:
str00dles1 wrote:
Id personally wait to demo. Even if your very excited for it, 2.0 is supposed to have some big changes in it that change the game up a lot. No real point in demoing the game now, only to have to do it again in 2-3 months. Id focus on getting it all painted really nice and wait


I do want to wait for 2.0 but there hasn't been any word or an ETA on when it'll be out.

I haven't even found any details of what could be changing from 1.1 to 2.0, which is troubling.


Where gave you been looking?

https://www.dakkadakka.com/dakkaforum/posts/list/0/733510.page
http://www.hawkforum.co.uk/viewtopic.php?f=10&t=10141

Last I heard the planned release for 2.0 was around Salute in April.


I've seen most of that info, but for some reason I haven't seen the BoW interview yet.

Oh well, that should give me plenty of time to get everything painted up.

 
   
Made in us
Longtime Dakkanaut




TTCombat just posted an update on Facebook:

V2.0 is being pushed back to 2019 to further refine the rules. There will be an open beta available later this year.

Also, there will a sort of Phase 3 book pushed out this year that will cover the new units for DFC and DZC (sounds like going forward the rules updates will cover both?)
   
Made in us
Nurgle Predator Driver with an Infestation




OKLAHOMA!!!

That was some very interesting news.

I really hope they can help this game go forward.

 
   
Made in gb
Fixture of Dakka






If you want to play the game now, just play with the rules that are available. You could try out some of the things suggested for 2nd edition, if you fancy experimenting.

I had my first game in ... probably a year or so last night; 1000 points Skirmish, Recon scenario, my Shaltari vs UCM. My ground forces were all but wiped out (I had one Braves squad escape off the battlefield with an Objective and a single Brave remaining from a second squad in a building, surrounded by UCM Legionaries), and I lost 7 VPs to 3. Annoyingly, it've been closer had I not uncovered 4 booby traps from 6 Intel counters revealed. Really, the thing holding me back from playing more often is that the standard red and gold colour scheme takes me so long to paint!
   
Made in gb
Newbie Black Templar Neophyte




Redditch, Worcestershire, UK

 Scoundrel13 wrote:
Redditch Wargaming Society, UK here. We're doing great with DfC, still growing, and we now have ten regular players. We are still demoing for new guys too, so we expect to increase our numbers.

We're also running a regional tournament, details on link below:

http://www.hawkforum.co.uk/hawkforum/viewtopic.php?f=51&t=10227&sid=4843c4a666b3a70f184c8a6a97c9c126


We're up to maybe 16 players now at Redditch I think? We've got another DFC tournament in Worcester, UK on 28th April if anybody fancies it?

JJ - WH40K: Imperial Fists - WHFB: Warriors of Chaos - BFG: Imperial Navy & Eldar
"After all, I don't play to win, I play to die in the name of the Emperor." Chris Peach
Gaming @ Redditch Tabletop Gamers - Redditch, Worcestershire, UK 
   
Made in gb
Fixture of Dakka






I'll be getting my first proper game of Dropfleet Commander tomorrow - my Shaltari starter box fleet against the UCM. All the games I've been involved in before now have been UCM vs Scourge demo games, so I'm looking forward to getting the sneaky hedgehog fleet onto the board.

Dead quick to paint, too; I bashed out the box set in a day. I've not painted all the little dots on the models, unlike with the ground forces, so they're quicker to do.
   
Made in us
Nurgle Predator Driver with an Infestation




OKLAHOMA!!!

One of my LGSes is going to let me demo DzC on April 8th.

Hopefully I can help reignite some interest from the people who bought into it when Warhammer Fantasy died.

 
   
Made in us
Huge Hierodule





land of 10k taxes

In my area, all the players that used to play DZC and KS DFC are waiting for wave 2 to arrive and the online credits become real.

was censored by the ministry of truth 
   
Made in us
Longtime Dakkanaut




Hope this isn't too much of a necro., wasn't sure if this was worth it's own thread:


TTCombat posted the base rulebook 2.0 beta rules for DZC on Facebook.

The full beta rulebook release will be coming out sometime next week, and will include the new unit entries.

https://cdn.shopify.com/s/files/1/0965/1274/files/Dropzone_Commander_Rulebook_2.0.4.pdf?4371357113980009801

   
Made in us
Nurgle Predator Driver with an Infestation




OKLAHOMA!!!

New stuff for 2.0 are out.

https://ttcombat.com/pages/dropzone-commander-resources

 
   
Made in gb
Monstrous Master Moulder





Essex,, England

Totally dead in both of the areas at opposite ends of the country that I played in. And it was 100% down to TTCombat's mismanagement


 
   
Made in us
Nurgle Predator Driver with an Infestation




OKLAHOMA!!!

 winnertakesall wrote:
Totally dead in both of the areas at opposite ends of the country that I played in. And it was 100% down to TTCombat's mismanagement


Well they don't seem to be really advertising or getting the word out about either Drop game as of late.

They also seem to only want to talk to people that were Talons who stroke their egos, but if you have any criticism about them or call them on their behavior they immediately get those same people to mute you in their Facebook groups.

 
   
 
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