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Made in gb
Slaanesh Chosen Marine Riding a Fiend





Probably armour values on vehicles - this more for nostalgia than any practical reason.

Frankly, I am glad to see the back of armour values.

Please note, for those of you who play Chaos Daemons as a faction the term "Daemon" is potentially offensive. Instead, please play codex "Chaos: Mortally Challenged". Thank you. 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Decurion when I play apoc games with my Necrons.
Nothing else. The seventh ed rule set is terrible.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in ca
Hauptmann





Were this edition another iteration of the 3rd-7th paradigm, my answers as always would be things like:
- Modifiers (of all stripes, to-hit, armour, etc.)
- Cover that didn't run in to things that should be weird edge-cases in every other firing phase
- Separate movement values rather than movement-by-unit-type
- Splitting fire
- The simplicity that comes from a flexible statline that can do a lot of heavy lifting instead of a long list of "universal" rules that only act as an additional layer of rules upon which more rules get piled because the basic system handles baseline mechanics poorly and needs to make a huge swathe of exceptions just to work properly before starting to use rules to make units more unique *coughwheezepant*

In a lot of ways, 8th is 40k bringing back the things that I have long lamented being gone while changing things that I have long railed against (I've wanted the AV system to die since 2nd Edition and wanted it to die even more when GW dropped all pretenses of the meat/metal split by letting bikes and certain walkers use the infantry damage system while keeping other things in the vehicle category despite that making them actively bad in comparison).

I might say templates, but I think 3rd handled the template streamlining pretty badly. The small blast was too small, and only a single flamer template meant that all flamer weapons were only differentiated by S and AP. Getting rid of templates means we can have the flexibility of 2nd Edition's varied template types without having to carry around half a dozen blast templates (including the pinned-together thudd gun template). The visual was nice, but the compromise 3rd edition made for keeping the visual while gaining simplicity nerfed a lot of useful weapons in to oblivion.

In general, many mechanics in the 3rd-7th paradigm were handled poorly enough that I can't think of one thing that I'm sad to see go. Doesn't mean that 8th is an unequivocal improvement, but previous editions have set the bar very low.

Either way, 8th feels like the cleaned up 2nd I wanted back when 3rd was announced. I still remember reading the "what's changed" article in WD and becoming deflated. The previews of 8th have had the opposite effect and for the first time in nearly 20 years I am interested in 8th edition on a mechanical level. So the old paradigm. the compromise mechanics born of 3rd Edition's penchant for throwing the baby out with the bathwater. And the Frankenstein's monster rules remix that each edition that came after was alongside the cargo-cult design methodology without thinking about how things were supposed to fit together in actual play. 40k has needed a ground up redesign since its last ground up redesign and 8th is looking to be that spark it has needed. At least to this old grog.

Bring on the change I say.

This message was edited 1 time. Last update was at 2017/05/09 00:32:36


 
   
Made in gb
Regular Dakkanaut




Earth127 wrote:
The actual flamer template was/is cool. The blast templates not so much.


It could have done with a shorter but wider firing mode as well as the one it did.
I can't be the only one that was sure the guy firing it could hit more if he didn't just keep it pointed in one direction while firing?

Although any template could get awkward while tying to fire near/towards terrain pieces.
   
Made in dk
Servoarm Flailing Magos






Metalica

Belisarius Cawl being a broken overpowered mess at 200 points. In one game, a daemon opponent accidentally gave me +1 to my FNP rolls on him. Oh, how I laughed.

Other than that, literally not a single thing. Throw it all in the burner, and warm your soul on the fire.

 
   
 
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