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Made in us
Confident Halberdier




Los Angeles, CA

Future War Cultist wrote:Which artifact weapon would you guys recommend for an Admiral? Fluff wise I favour the Hammer of Aethermatic Might but I'm thinking that the Aethershock Bludgeon is better overall.

IMO it doesn't matter since we're not a melee faction and I usually give artifact priority to my officers rather than my general, But for the sake of fun and fluff, I would say Aethershock Earbuster actually... The bludgeon seems redundant since most of your enemies are going to have +4 armor at best, and you don't want to expose your general often in a fight... We're not the kind of army that's going to endure a slugfest, so do as much damage as you can and finish the fight quickly.

Lord Kragan wrote:

New stuff for your stunties' lovers.


I now want context... give me context.
   
Made in gb
Master Engineer with a Brace of Pistols






@ IronDerp

I was thinking that an admiral with the bludgeon and the grudge bearer trait would be a pretty decent fighter. But now I'll reconsider.

This book looks cool though!

Also, it's a little early to be thinking up of new units for the Overlords but I've already done so. What about some sort of medic character? Who belongs to a guild of doctors. See since the Overlords have a sort of Victorian thing going on I thought it would be cool to bring some of that quackery into the game. Things like the Violet Ray, except that here they actually work.

I'd make him roughly the same as a Khemist or Navigator in stats, and as an oddity for the army he has no ranged weapons. Just an Aethermatic saw for amputations along with some other medical themed weapon. A pure support character.

The other character idea I had was a Grunstok Officer. We've got gunnery sergeants as the unit leaders, but how about an actual officer? I was inspired by the tempestor prime for his choice of weapons; a command rod of some description and a powerful pistol. His abilities can be a big boost for grunstok units (IG style orders?) and he can make a good second in command for the admiral.

What do you guys think? If I get enough spare parts I might try making these.

   
Made in es
Brutal Black Orc




Barcelona, Spain

 IronDerp wrote:
Future War Cultist wrote:Which artifact weapon would you guys recommend for an Admiral? Fluff wise I favour the Hammer of Aethermatic Might but I'm thinking that the Aethershock Bludgeon is better overall.

IMO it doesn't matter since we're not a melee faction and I usually give artifact priority to my officers rather than my general, But for the sake of fun and fluff, I would say Aethershock Earbuster actually... The bludgeon seems redundant since most of your enemies are going to have +4 armor at best, and you don't want to expose your general often in a fight... We're not the kind of army that's going to endure a slugfest, so do as much damage as you can and finish the fight quickly.

Lord Kragan wrote:

New stuff for your stunties' lovers.


I now want context... give me context.


New novel from Josh Reynolds. Grungi hires a bunch of murderho- valiant heroes! (two duardin and two humans) to go hunt a weapon. Grungi is the big guy.
   
Made in us
Confident Halberdier




Los Angeles, CA

neat! I'm gonna have to look into that!

I'm kinda wondering a few things about KO and the duradin in general.

1. You think the Overlords would willingly remove their helmets at any time? Like if they talk to someone or if they decide to visit a bar? Or do they just wear the suits all the time and can somehow drink from their helmets?

2. How common would Females be? I mean it seems Duradin can be found in just about every realm, and while I'm guessing seeing a female walking about is pretty rare, The Duradin seem to be ok population-wise. Fyreslayers seem to be ok population wise considering they've got a hold in every realm...

3. You think the Kharadron will get a notable role in the next campaign story? I'm hoping they do more interactions with friends and foes alike in future stories.
   
Made in us
Humming Great Unclean One of Nurgle






1 - There are images in the battletome of them walking around cities with no helms, so we know they do. All fluff indicated that the suit is somewhat of a deployment uniform---when they are out on the skyvessels these would be on all the time except when they are inside the vessel. The suits are needed because of the toxic and corrosive nature of the air they frequently must venture through, not to mention the aether-gold itself

2 - They have women, the military is simply male. There are countless examples in real world history where women would be unseen on the battlefield, this is the same thing. One of the Fyreslayer stories even has a female as an important character, she runs a mining guild but if that is indicative of typical female Duardin work we don't know.

3 - Probably.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Humming Great Unclean One of Nurgle






So it occurred to me that I haven't brought up Titan Forge here; they have a line of Steampunk Dwarves that are perfect for the counts-as Kharadron player and/or for Ironweld Arsenal:

http://www.titan-forge.com/fantasy_miniatures_metal_beards

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Confident Halberdier




Los Angeles, CA

I think it's easier to use them as Dispossessed instead of KO since there's not enough gun options... needs more gun...

the Ironweld I can definately see them in. Though now I miss dwarf miners... That kit had a lot of character
   
Made in gb
Master Engineer with a Brace of Pistols






Those are sweet models. Definitely some Ironweld potential there.

Also, can I ask you guys for some help in creating my overlord skyport? I've settled on green as their colour, but the name is escaping me. A little bit of back story; my skyport is a relatively up and coming one that's famous for its ale and hedonistic lifestyle. It can be best described as Las Vegas/Amsterdam in the realms! It's main exports would be booze, which also requires them to work with people capable of growing it so there's definitely still some business to take care off. Plus the routes to the city need to be protected.

I've got this dwarven dictionary to work with, and the three names that come to me are Gorog (ale, also high spirits and drinking binge), Hazkal (again, recently brewed ale, also fiery young warrior) and Trogg (feast or heavy drinking bout). Barak-Gorog or Barak-Hazkal has a nice ring to it yes? "City Of High Spirits" sounds plausible. What do you think?
   
Made in us
Humming Great Unclean One of Nurgle






Gorog is easier to pronounce, Id go with that.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Confident Halberdier




Los Angeles, CA

so... It'll be like Bioshock's Rapture... but in the sky? So... what we assumed Bioshock Infinite was going to be...

I would rather you try to make it like Barak Galaz, which means the gold gilded city.... Or Golkaraz, the everlasting gold....

that's my suggestions anyway
   
Made in gb
Master Engineer with a Brace of Pistols






I wouldn't go as far as to say it's like Rapture. That seems a little extreme. It's just a city that's known for having fun. It's got breweries, casinos, music and beer halls (because it's old timey), festivals etc. It's the booze mostly. I'd say it's a bit like Joseph Bugman's brewery reborn in the sky.

I think I'm going to be stuck on this name for a while.
   
Made in us
Confident Halberdier




Los Angeles, CA

I know the feeling, I'm also trying to figure the name of my personal city-port... Which oddly enough also uses a green color-scheme.
   
Made in gb
Master Engineer with a Brace of Pistols






 IronDerp wrote:
I know the feeling, I'm also trying to figure the name of my personal city-port... Which oddly enough also uses a green color-scheme.


Are they fun loving drinkers and gamblers too?

I had my first game with my Overlords today, against Stormcast. Lost. Concussors are nasty. Having said that, if my opponent wasn't so jammy with his save rolls those concussors would have been wiped out in one turn of shooting.

I went with the Barak Urbaz rules too, just for the time being. The super khemists are great but everything else is average.
   
Made in us
Regular Dakkanaut




 Future War Cultist wrote:
Those are sweet models. Definitely some Ironweld potential there.

Also, can I ask you guys for some help in creating my overlord skyport? I've settled on green as their colour, but the name is escaping me. A little bit of back story; my skyport is a relatively up and coming one that's famous for its ale and hedonistic lifestyle. It can be best described as Las Vegas/Amsterdam in the realms! It's main exports would be booze, which also requires them to work with people capable of growing it so there's definitely still some business to take care off. Plus the routes to the city need to be protected.

I've got this dwarven dictionary to work with, and the three names that come to me are Gorog (ale, also high spirits and drinking binge), Hazkal (again, recently brewed ale, also fiery young warrior) and Trogg (feast or heavy drinking bout). Barak-Gorog or Barak-Hazkal has a nice ring to it yes? "City Of High Spirits" sounds plausible. What do you think?


Harhar, I went the same kind of route with my Sky-Port, Barak-Hazval.

Barak-Hazval: City of Drink/Brew/Sustenance

Barak-Hazval is the premier brewer and exporter of Duardin ales, meads and other fine drinks to the Kharadron Overlords. Hazval Barrel-Class tanker skyvessels are known to receive aid very quickly from patrol and privateer fleets should they come into danger. While often known as a loud and good cheer, Hazval duardin are known to become very tempestuous should failure of privateering ventures lead toward the Krenka Groehnga" or "Place of No Ale". When out of drink they become downright mean. As such many of their crew members may have been Captains of their skyvessels one or more times.

While not as conservative as Barak-Thryng they are known to worship Valaya in particular (she being the inventor of Duardin brewing). Some say their cheer and quickness to retribution reflects the ancestor-goddesses's more peaceful and warlike aspects.

Also thinking that since they do not have a Grundstock Academy in their Skyports they hire their services from Barak-Mhornar, since they believe you can only trust the most sneaky of Duardin to protect the booze. Which would also allow me to paint Mhornar and use their Skyports Abilities when I like it.
   
Made in gb
Master Engineer with a Brace of Pistols






Damn, yours is so much more developed than mine!

What elements of the code would you go for? Something tells me that they'd believe that today's foes are tomorrow's customers. What do you think?
   
Made in us
Regular Dakkanaut




 Future War Cultist wrote:
Damn, yours is so much more developed than mine!

What elements of the code would you go for? Something tells me that they'd believe that today's foes are tomorrow's customers. What do you think?


Sometimes I change it around but

Seek New Prospects/Settle the Grudges: They are business minded but also really pissed if you take their beer.

Prosecute All Wars With Haste: Eager to get the profits quickly and with minimal cost or their delivery on time.

Without Our Ships We are Naught/Surrender is Rarely Profitable: Protect the Kegs Cargo!!!!
   
Made in us
Confident Halberdier




Los Angeles, CA

I'm now curious about if there's Aether-Ale... Actually no that would be a bad idea... stuff is dangerous if exposed. Imagine if you consume aether...
   
Made in us
Longtime Dakkanaut




Well pirates like Blackbeard mixed gunpowder into their drinks for a number of crazy reasons. I wouldn't be surprised if a particularly eccentric Overlord did a version of that with aether.

Also, wrote a fluff story for a friend's ongoing corrupt Sylvaneth project and this time put Duardin in it. Hope you like it.

https://www.reddit.com/r/Warhammer/comments/6mka1a/bog_dryads_more_shamblings_and_a_branchbitch_to/
   
Made in us
Confident Halberdier




Los Angeles, CA

*digs this thread from the grave*

It just occured to me that the KO would be full of Air Shanty's especially they would be sailing for days...

   
Made in gb
Master Engineer with a Brace of Pistols






I got my first skyrigger unit over the weekend. After much thought, I've decided to make them skywardens. That drill Cannon is too good to pass up, especially against those damn concussors that continue to plague me.

Speaking of that, here's an 1800pt list to fight them:

1 admiral
1 khemist
1 ironclad
2 frigates and 2 arkanauht companies in an iron sky squadron
1 further arkanauht company
1 unit of skywardens

I was thinking of going Barak Urbaz rules. To get the most out of the khemist, and the extra artefact. What do you guys think?
   
Made in us
Humming Great Unclean One of Nurgle






Endrinriggers can take the drill cannon too, and the Khemist buff does wonders on their melee weapon. Urbaz is one of the stronger sky-ports at the moment, if not the strongest, because of the Khemist buff.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in gb
Master Engineer with a Brace of Pistols






I was seriously tempted to do endrinriggers, but what put me off was that even with their gear they'd struggle against the storm cast. Especially the concussors, damn them to hell.
   
Made in us
Dakka Veteran





I wish I got a chance to see how good the melee weapon was on those balloon boys. I took a group of three into skirmish and only the one had his saw. Missed with every single roll. Didn't exactly need it since I'm fairly sure Kharadron are STACKED for skirmish. I basically won each round no contest.

There's gonna be a tournament at the end of next month for Sigmar that's a 4000 point per side 2v2 thing. I've gotta get my duders all painted up and buy an Ironclad. Anyone have luck with/actually run an Iron Sky Command yet? It looks powerful on paper but requires around 1300 points minimum.

Sisters and Wolves 4000
~4000 points of Skaven
~2000 Kaptain Gitklaw's Grots
~2400 Kharadron Overlords
4x Imperial Knights
 
   
Made in us
Confident Halberdier




Los Angeles, CA

you could hide them a bit since they are able to hide in cover, and have them flank around... Or use a bare bones unit to act as emergency repairs before enhancing the charge.

My two cents on it anyway
   
Made in us
Humming Great Unclean One of Nurgle






 Future War Cultist wrote:
I was seriously tempted to do endrinriggers, but what put me off was that even with their gear they'd struggle against the storm cast. Especially the concussors, damn them to hell.
You'll especially want to rend -2 melee weapon against concussors, making endrinriggers even more the favored option against them. Its likely that dracothian guard will get a points increase in GHB2 anyways though.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in gb
Master Engineer with a Brace of Pistols






I'm already having regrets making them skywardens.

My thinking was, even with their excellent weapons they'd still be no match for elite stormcast in close combat. Especially if there's only three of them. I know they can take the same specials as the skywardens but I was going to run my future endrinrigger unit all basic to help differentiate between them. But I think I shouldn't be so rigid.
   
Made in us
Confident Halberdier




Los Angeles, CA

well you could single them out as Endrinriggers with the obvious things...

1) they don't strap mines on their balloons (which I will admit is dumb both from a design point of view as well as the rules for using them)

2) just put the extra accessories on them (Wrenches, drills, rags and whatnot for the inevitable repairs)

you could also give them alterations into their armor, they probably need specially treated metals and uniforms to deal with the tools needed to make repairs on the fly... that and they're constantly under fire from enemy missile troops, spells and the occasional Sky beast that wants to make a meal of the stocky duradin doing repairs on the fly
   
Made in gb
Master Engineer with a Brace of Pistols






I got my first box of thunderers today. What's the best weapon for them? Especially as part of an escort wing?
   
Made in us
Humming Great Unclean One of Nurgle






Mortar is the best weapon by a fair margin, ideal loadout is 5 of them. Aethercannon can be worth using if you know what you're doing, 5 of them or 4+rife on the unit champion.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in gb
Master Engineer with a Brace of Pistols






Oh, I jumped the gun and gave them all rifles.

I thought that the mortar would struggle to get past storm cast armour saves. But this is only the first half of a big unit so I can stick mortars on the rest.

This message was edited 1 time. Last update was at 2017/07/29 19:41:52


 
   
 
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