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Made in gb
Shas'la with Pulse Carbine




Eastern Fringe

I think the current rules for gun drones are fine as they are. Although I would agree that the Shield drones need to be reconsidered. I would just have them as 8 point 4+ Inv saves for characters that absorb the first wounds caused. Done.

This message was edited 1 time. Last update was at 2017/07/03 17:28:03


The first rule of unarmed combat is: don’t be unarmed. 
   
Made in us
Stealthy Kroot Stalker





silentone2k wrote:
I don't play Tau and haven't seen a local Tau player yet so bear with me. I had to go find the rules for the various drone types to understand some of this. I think some people are missing that the savior protocols aren't unique to shield drones, but are something shared by other, equally priced, drones that have other abilities as well.

I do think this is a move towards rules consistency. But, given the other differences I'm seeing between this rule and the rules its now "more consistent" with, I think it missed the mark.

Saviour Protocols: If a <Sept> Drones unit is within 3" of a friendly <Sept> Infantry or <Sept> Battlesuit unit when an enemy attack successfully wounds it, you can allocate that wound to the Drones unit instead of the target. If you do, that Drones unit suffers a mortal wound instead of the normal damage.
Necron Lychguard;
Guardian Protocols: Roll a D6 each time a frindly <DYNASTY> CHARACTER loses a wound whilst they are within 3" of this unit; on a 2+ a model from this unit can intercept that hit - the character does not lose a wound but this unit suffers a mortal wound.

Yeah, drones are now denying saves for wounds in exchange for a 100% success rate at intervention.

So... this is a nerf to savior protocols on all drones. It just particularly hits the shield drones, due to their improved (invuln) saves.
Shield drones are, base, the same prices as gun drones... for what?


Actually, there's a bit more nuance there, and I hope that isn't getting lost in my occasional rant about the uselessness of Shield Drones against competent opponents.

Savior Protocols actually has a few unique features beyond denying saves and 100% success rate.

First, because it is allocated prior to the save and prior to the wounds being lost, the allocated wound does not roll for damage - instead, it is negated and a Mortal Wound is inflicted on the Drones in its place.

Compare that to the Lychguard, and every other Bodyguard unit that I've seen so far: "every time . . . loses a wound . . ." means that the bodyguard's ability triggers not only after SAVES, but also after damage is rolled and wounds are actually lost.

Roll a 6 on a Lascannon's damage, and that's 6 mortal wounds going to bodyguards (if they succeed on their roll).

So Saviour Protocols has a unique advantage (which is partially why paying for it with Mortal Wounds is honestly a generally acceptable things.

But...

That makes shieldies seem pretty worthless.


Which is entirely the issue (hence the title of this thread "Tau SHIELD Drone Nerf"), but something that a lot of people are willing to overlook because Shield Drones apparently touched them in a bad place in the last few weeks and they'd rather see something dead than fixed.

Now, here's another weirdness that only exacerbates the issue-
The pulse carbine on gun drones are free.
Arguably, the shield generators on the shield drones cost as much as the drone itself. (Entry on the wargear list for Shield Generator (all other units)).


...Gun Drones and Shield Drones both have all their wargear cost included, partially because they don't (generally) benefit from wargear to the same extent as most of the models capable of purchasing/taking said wargear. A Shield Generator on a Shield Drone is worth almost infinitely less than a Shield Generator on a Commander, Stormsurge, Ghostkeel, or Broadside. A Pulse Carbine on a Gun Drone is arguably worth less than a Pulse Carbine on a Fire Warrior due to the Gun Drone's lower BS and its Threat Identification Protocols limitation on what it can targety (though two Pulse Carbines on a Gun Drone, IMO, is worth more than one Pulse Carbine on a Fire Warrior, but that's mostly reflective of the Pulse Carbine's general inferiority to a Fire Warrior's other options - Pulse Blasters for close in, Pulse Rifle for long range, and Pulse Carbines occupying no discernable role in between).

Some combination of items selected from the following is needed;
a) Gun drones need a price increase (probably).
b) Pulse Carbines need a price. (didn't look at what else this would impact)
c) Shield Drones need a price drop. (maybe)
d) Shield Generators for shield drones need clarification. (definitely)
e) Shield Drones need an extra wound. (maybe)
f) Shield Drones need a special rule that makes intercepted wounds Mortal only after they get some sort of save. (ehhh....)


a) Possibly, though Gun Drones are now much less potent as ablative wounds, and as a player you have far less control over which unit a Gun Drone fires upon compared to other models. I do think Gun Drones are the MVPs of the T'au Index (alongside Commanders/Coldstars and Longstrike), but I'm not sure they quite deserve a point increase (they have weaknesses in what they target, whether they can get easy access to cover, their low leadership, etc.)
b) Nope, I covered this above in my Fire Warrior discussion. It's the Gun Drone's ability to take two infantry weapons on an 8 point model that makes the Gun Drone powerful, not the appropriate point costs for infantry weapons. If I were rewriting the codex, I might make all fire warriors/pathfinders 1 point cheaper, then make all the basic infantry weapons 1 point (Blasters/Carbines/Rifles, but not Pistols), but that's "If wishes were fishes" territory. It would make Gun Drones 1 point more expensive, which as stated above, could be warranted, though. Not really the direction GW seems to be inclined to take (looking at similar abilities in the army).
c) I'd rather see Shield Drones retain their relative usefulness in comparison to Gun Drones and Marker Drones by being better ablative wounds (both when using Savior Protocols and when the Drones are targetted directly). But yes, decreased points is a possibility.
d) What needs clarification? They could use a bespoke rule allowing their use against Savior Protocols, which would basically fix the entire issue, but that isn't a clarification, that's a change in the rules. The rules themselves are pretty clear.
e) eeeeeeeeeeh, that could work, but I'd rather see they maintain a consistency in point-costs and drone chassis (8 pts T4/4+ as base) with rules that make the Shield Generator worth it rather than give it a unique chassis statline. Arguably the extra wound would probably be better for both consistency and to avoid opponent player meltdowns when miraculous dice provide more than you'd expect out of a couple 4++ or 3++ wounds...
f) I really don't see much wrong with this. That's what bespoke rules are for in this edition: there's often a general template (which the Drones deviated a bit from), and you add special rules for the special circumstances your special unit will find itself in. Elegant in its simplicity, and Shield Drones become uniquely purposeful as ablative wounds in the way they always have been described in fluff - self-sacrificing, but not irrationally so, and often capable of absorbing some punishment before being blown away.

Of course, looking at these things, why are the unfeeling drones that are designed to suck up wounds for their living associates running around with a Ld value on par with your average Astra Militarum Guardsman?


Part of the Suspension of Disbelief required for reasonable balancing purposes.

Without a lower leadership and the Threat Identification Protocols (which require Gun Drones to only be able to fire at the nearest unit, character or not), Gun Drones would need to be priced a lot higher in points, and Drones this edition are clearly intended to be as cheap or cheaper than infantry so they can be somewhat spammed (requiring us to buy more models...)

This message was edited 1 time. Last update was at 2017/07/03 17:57:46


 
   
Made in us
Automated Rubric Marine of Tzeentch





 Talamare wrote:
When you re-direct a Successful Wound using Saviour Protocol you would redirect the Wound as normal

Meaning Shield Drones could then use their Invulnerable Saves to negate it.

Now the Wound becomes a Mortal Wound

https://17890-presscdn-0-51-pagely.netdna-ssl.com/wp-content/uploads/2017/06/40K_8th_ed_Update_Index_Xenos_2_ver_1.0.pdf


(edit, on the plus side... Rail Weapon Mortal Wounds are now dealt AFTER the opponent has taken the normal damage from the Rail Weapon)


I will totally concede its a nerf. But not much of one it just means you dont get invul saves. You can still dump high AP multi damage shots off on drones rather then hitting your expensive suit.

I was thinking just that. Add a wound to tge shield drone and removes its invul save. Maybe make it a bit more 10 points or so.


Automatically Appended Next Post:
 Galas wrote:
Is not a nerf. Every other protective hability works this way like Honor Guard or Tyranid Hive Guard. Is just consistency.


Making a unit perform consistantly does not mean the unit is not being nerfed. Its not much of one, but it is still one.

This message was edited 4 times. Last update was at 2017/07/03 18:51:34


 
   
Made in us
Focused Fire Warrior




NY

I was thinking you could give shield drones a feel no pain save instead of an invulnerable save that way they are randomly more durable than their counterparts in both savior and direct target situations without having a different stat line. And just like the invuln it would be making 1 save vs the whole attack. This way there is no chance that gun drones live too long as they don't' get their armor save but shields might through the fnp.

The mild concern here is that it sets the precedent that shields are fnp instead of invuln unlike the system for suits.
   
Made in us
Warwick Kinrade




Mesa, Arizona

Shield Drones really have no purpose, I wasn't going to take them before the FAQ since Gun Drones are just that good. Now the only purpose for Shield Drones is to stand in front of Characters when they're specifically only going to be shot by heavy weapons. That's like a 1% situation.

I'm playing Commander Spam and I think my Gun Drones will be staying out of LoS but within 3" of Commanders whenever possible. T5 and 3+ eats Bolters all day, but I can still shunt to the Drones for the big guns. I don't even mind if a Commander gets shot by the bug guns since he'll usually get wounded on a 3+ instead of a 2+. Gun Drones are insanely good and probably the pillar of the Faction along with a few other choices, as some have said. So I'm a bit sad about the nerf but it was common sense and Tau will survive. I'm still confident in my Commander Spam list.
   
Made in us
Longtime Dakkanaut





silentone2k wrote:

Saviour Protocols: If a <Sept> Drones unit is within 3" of a friendly <Sept> Infantry or <Sept> Battlesuit unit when an enemy attack successfully wounds it, you can allocate that wound to the Drones unit instead of the target. If you do, that Drones unit suffers a mortal wound instead of the normal damage.
Necron Lychguard;
Guardian Protocols: Roll a D6 each time a frindly <DYNASTY> CHARACTER loses a wound whilst they are within 3" of this unit; on a 2+ a model from this unit can intercept that hit - the character does not lose a wound but this unit suffers a mortal wound.


XV8 Crisis Bodyguards
Sworn Protectors Roll a D6 each time a frindly <SEPT> CHARACTER loses a wound whilst they are within 3" of this unit; on a 2+ a model from this unit can intercept that hit - the character does not lose a wound but this unit suffers a mortal wound.


Saviour Protocol is NOT Bodyguard
Saviour Protocol is different because Drones used to be a part of the unit
Saviour Protocol is trying to replicate being a part of the same unit

If the Shield Drone was in the same unit as what it can protect, then 100% Normal Rules would do the EXACT SAME THING as Saviour Protocol

I know your post went on to explain other stuff, but other people have mentioned that Saviour Protocol should just be a Protector rule.

This message was edited 1 time. Last update was at 2017/07/04 00:49:32



6+ = 6/36 | Reroll 1s = 7/36 | Reroll Misses = 11/36 ||||||| 5+ = 12/36 | Reroll 1s 14/36 | Reroll Misses = 20/36 ||||||| 4+ = 18/36 | Reroll 1s 21/36 | Reroll Misses = 27/36
3+ = 24/36 | Reroll 1s 28/36 | Reroll Misses = 32/36 ||||||| 2+ = 30/36 | Reroll 1s 35/36 ||||||| Highest of 2d6 = 4.47
 
   
Made in fi
Locked in the Tower of Amareo





 Unusual Suspect wrote:

THAT is unbalanced, and THAT leaves shield drones in a BAD PLACE that they shouldn't be in. Units should be WORTH THEIR POINTS and not nerfed into oblivion because a prior incarnation of the rules tricked foolish players into shooting the wrong target because 6 to 12 bolt gun hits is too much to ask.


Well it should be clear that many on this forum aren't interested in balance. They want vengeance and their own army buffed into top dog.

2024 painted/bought: 109/109 
   
Made in us
Locked in the Tower of Amareo




tneva82 wrote:
 Unusual Suspect wrote:

THAT is unbalanced, and THAT leaves shield drones in a BAD PLACE that they shouldn't be in. Units should be WORTH THEIR POINTS and not nerfed into oblivion because a prior incarnation of the rules tricked foolish players into shooting the wrong target because 6 to 12 bolt gun hits is too much to ask.


Well it should be clear that many on this forum aren't interested in balance. They want vengeance and their own army buffed into top dog.


Haven't seen a riptide since 8th dropped. That's sufficient vengeance. Shield drones should be shieldy, through whatever mechanism is necessary. I assume you have to give up firepower to take them, so they should have some advantage to offset that. The Tau definitely took it harder than the Eldar, imo.
   
 
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