Galas wrote:I like Berzerkers gaining leadership for killing enemies. And Plague Marines for every DGR save they made as Andysonic1 suggested.
Those are much more "interactive" leadershipg buffs than just "It ignores morale". And yea, for Deathwing to be just inmune to morale is
BS, even being a Dark Angel player. In the end, it didn't matter because you are just running a bunch of 5-Terminator squads that are inmune to morale but even without that inmunity they just ignore battleshock effects by how much leadership they have.
Except these "interactive rules" accomplish nothing. They won't change the way you field these units, small size to mitigate morale issues, because those abilities are niche enough they won't factor in till late game, when you've already suffered heavy morale causalities if you tried to take more than 5 maybe 10 models per unit.
Like I said, it makes sense thematically and it isn't anything other armies don't have access to. It isn't even particularly overpowered, it just lets a few units be fielded in more than
MSU configuration, particularly needed for tsons but useful for the others as well.
andysonic1 wrote:I get why thematically why the cult troops would be fearless or equivalent, but I think people aren't giving this much more thought than that. Any additional rules added on via marks or straight abilities on the units will cost something in points. Berzerkers are amazingly good not just because what they do they do better than anyone else, but because they are so god damn cheap. 16 PPM before the 1 point chainaxe is insanely good. Tacking on more rules to make them "better" is going to bloat their points (same for all other cult troops). Berzerkers really don't even need fearless if you play them correctly they should be being shot at minimally and always fighting gak in melee. Only when you mess up will you be removing large amounts of them and risking morale checks. The other troops units benefit from cover more (camping noise marines) or have damage mitigation abilities (rubi tuesdays and plague bois) which make the chances of taking a morale test go down. The cult troops may need some adjustments (not Berzerkers, I fear any more changes will be nerfs at this point) but adding on fearless seems like a step in the wrong direction. Remember not to just look at the one unit in a vacuum and realize there should be other high priority threats in your army for your opponent to focus on over your cult troops long enough for them to do their job.
Except... it isn't expensive. It shouldn't be at least. Look at the pricing on fearless units, commissars, or the cheaper synapse creatures. Fearless is maybe a 1
ppm upgrade going by the units and rules we've seen so far. Technically it isn't even that, deathwing terminators get fearless at no cost, a single lord commissar can probably spread his aura to 100 conscripts easily so that's less than a
ppm, For tyranids it is a bit more expensive, a tyranid prime is the cheapest option and is probably a
ppm upgrade for each, but then again he actually contributes beyond just synapse, same with a tervigon.
So no, it isn't going to bloat their points much, if any. The fact half the cult troops are overpriced already isn't helping matters either. Because fearless is a borderline free upgrade, 1
ppm at most, the way the indices are written and balanced.